So in total, you managed to get nearly all of the cultists. There were a billion of them, but you basically exterminated all of them. Although if you hadn't spent 4 years, then you would have had issues in the future. I laughed when I saw the number that survived though after I did the math, that was hilarious.
Corruption Resistance: 82 +40 (Kesar) + 20 (Astartes) +90 (Till Death do us Apart, A Warden's Rage, New Orders New Routine) = 232
Corruption: 87 + ??? = ???
So in total, you managed to get nearly all of the cultists. There were a billion of them, but you basically exterminated all of them. Although if you hadn't spent 4 years, then you would have had issues in the future. I laughed when I saw the number that survived though after I did the math, that was hilarious.
I will resist the urge to say. It wasn't 6 though. It was 690
For casualties, you didn't suffer any since that would only have occurred if they had gotten within 30 for you on the modified dice, so it was close but no one died here. For the survivors, you found about 3.5 million untainted people. For tech, that was a no go since everything that was found was destroyed. A lot of the things you did find were chaos artifacts so those were chucked into the sun or just burnt.
I will resist the urge to say. It wasn't 6 though. It was 690
For casualties, you didn't suffer any since that would only have occurred if they had gotten within 30 for you on the modified dice, so it was close but no one died here. For the survivors, you found about 3.5 million untainted people. For tech, that was a no go since everything that was found was destroyed. A lot of the things you did find were chaos artifacts so those were chucked into the sun or just burnt.
So, will we finally get the Emperor to comment on us in the relationship tracker? Also, any interludes incoming that tell us what others think of our glorious victory here.
I will resist the urge to say. It wasn't 6 though. It was 690
For casualties, you didn't suffer any since that would only have occurred if they had gotten within 30 for you on the modified dice, so it was close but no one died here. For the survivors, you found about 3.5 million untainted people. For tech, that was a no go since everything that was found was destroyed. A lot of the things you did find were chaos artifacts so those were chucked into the sun or just burnt.
Corruption Resistance: 82 +40 (Kesar) + 20 (Astartes) +90 (Till Death do us Apart, A Warden's Rage, New Orders New Routine) = 232
Corruption: 87 + ??? = ???
This kind of makes me nervous even though we have a lot of bonii. Is it possible to make a mandatory Post-Daemon World Check-Up for everyone who fights alongside us on Daemon Worlds?
So, will we finally get the Emperor to comment on us in the relationship tracker? Also, any interludes incoming that tell us what others think of our glorious victory here.
This kind of makes me nervous even though we have a lot of bonii. Is it possible to make a mandatory Post-Daemon World Check-Up for everyone who fights alongside us on Daemon Worlds?
This kind of makes me nervous even though we have a lot of bonii. Is it possible to make a mandatory Post-Daemon World Check-Up for everyone who fights alongside us on Daemon Worlds?
The Sisters are safe because of their BEGONE THOT DAEMON SCUM aura. We may need to double check with the Titans crews. Did we have Imperial Auxilia supporting us as well?
Oh, both Slaanesh's and Tzeetch's numbers, with an extra zero tacked on the end. Honestly, for a moment I thought it would be some multiple of 11 or something. I mean, 54 being 6*9 would be more fitting, or 594, which is 6*9*11.
Oh, both Slaanesh's and Tzeetch's numbers, with an extra zero tacked on the end. Honestly, for a moment I thought it would be some multiple of 11 or something. I mean, 54 being 6*9 would be more fitting, or 594, which is 6*9*11.
So Negaverse Omake time. Anyways, nothing gets changed from the update. But the comment section is that of people who aren't us per say, and rather people who are playing as Dorn who has like no interaction with us and has not bothered to do anything with us outside of sending a return gift for our gifts to him. So just scroll past the words for the comment section.
After reviewing the situation, Kesar decided to keep the situation simple. The Eternal Wardens would insert quietly where orbital bombardment was not possible, and if it was they would open with that before arriving in groups of 5000. While it may have been a sign of overconfidence, Kesar was fully confident in his Legion's skills and said as much. While the Wardens were unsure about how to feel, they trusted their father's skills. After placing the remaining Eternal Wardens on standby and under Scafrir's care, the XIth Primarch joined his sons for an assault on the main warp rift alongside the Thousand Sons.
As Kesar traveled to the site, the remaining Wardens were not idle. At Site 2, the fleet broke into three elements, 1 to bombard Site 2, 1 to bombard Site 4 and 1 to provide rapid reinforcements if necessary. When the fleet arrived over Site 2, they took up a formation with multiple concentric triangles before charging their weapons batteries. Then, with the wrath of the Sovereign, they judged the neverborn and found them lacking. Millions of daemons and cultists died within minutes. The fortifications that had been erected were demolished as nearly half the forces here died screaming in what must have been hell. Before the glass had even cooled, the Eternal Wardens deployed in drop pod and Stormbird. Ready, to cleanse the daemon.
It was not a battle. It was an execution. The cultists had no defensive lines, no Keeper of Secrets, just numbers and daemonettes. In short, they were insects compared to the Wardens. The XIth Legion tore through what called itself an organized defense. The Astartes killed and killed and kept on killing. The ground was drenched in daemonic ichor and cultists blood and they still killed. Here, the Wardens were gods to the cultists who had come to judge them for their crimes against humanity. The cultists ran in terror, the normal ecstasy of combat replaced by something far more primitive. Mortal Terror. As the cultists fled, the daemonettes shrieked in ecstasy as they threw themselves upon bolt and chain, dying in the thousands. They did not even slow the Wardens. They pushed forward, and with their physiology, easily massacred the daemons. With the chaff out of the way, the Wardens slaughtered the remaining cultists without any threat to them.
In the warp, a god smiled.
Then, there was Site 3. Here Captain Centunus Solarus smiled as he looked at the readouts for his handiwork. The mining tunnels here were a great source of inspiration for the captain. After all, they were dug out, so clearly they should be filled. With explosives. Lots and lots of explosives. While a few of the quartermasters were perturbed by the number, Solarus explained that it was necessary as large troop movements had been spotted in the area. As such, it was prudent that he acquire as many explosives as needed. To this end, he had filled the mining tunnels with explosives. As in all of the tunnels. And then he reinforced the tunnel entrances to amplify the blast.
Now, Captain Solarus and his underlings looked at the three Keeper of Secrets that stood above the mining tunnels. "This has gone far better than expected." As the captain said this, he pulled out the detonator before savoring the moment. Then, he brought his thumb down and pressed the button. For a moment, the planet was quiet. Fitting for what followed. In an instant, the world turned white as a mountain exploded. On said mountain, were three Keeper of Secrets, millions of daemonettes, and billions of cultists. And with the press of a button, they were but dust in the wind. The explosions could be seen from orbit, and from a third of the world, as the mushroom cloud created slammed into the upper atmosphere before flaring out. The Wardens here just looked at the explosion, then at Solarus, before one recruit spoke. "Brother Captain, I believe that the explosion while marvelous was just a little bit excessive."
"I have no idea what you are talking about."
When Site 3 exploded, the resulting explosion threw particulates into the atmosphere, disrupting the sensors of the ships in orbit. The ships preparing to bombard Site 4 were especially affected, as they had spent hours calibrating their sensors for different atmospheric conditions. With just a few moments before fire support was needed, the fleet had no choice but to fire. The coordinated assault was well aimed, but the lances dissipated in the atmosphere due to the metal shrapnel. Nevertheless, they were still enough to destroy the defenses.
Then, the Wardens crashed into the cultists in drop pods and Stormbirds. Here, the enemy was dangerous, for there was a Keeper of Secrets. As the Legion tore through the cultists like paper, the Greater Daemon mowed through the Eternal Wardens. Hundreds died as the creature's impossible agility let it dance through the battlefield. The Wardens that did engage it were distracted and flanked by the cultists, resulting in the deaths of 500 Astartes.. That changed when he arrived.
When the Wardens on Valhalla IV became Lost, there were a few that clung to their souls and survived. One of them took up a new mantle in disgrace for their failure on the Primarch's homeworld. Now, he remained silent and withdrawn. The rest of the Legion knew of his prowess in combat and respected to him as such. For none of the Wardens held as much rage and sorry for the daemons as he did, save the Primarch of course. Now, the Doom Slayer arrived and charged the Keeper of Secrets.
Firing his boelter as he charged, the Greater Daemon twirled in the air, as the Doom Slayer took advantage of the ariel maneuver to grab a volkite from a fallen brother. Midair, the daemon could not dodge, as the Doom Slayer fired as fast as the trigger could be pulled. Wounds opened on the foul creature as the Doom Slayer tossed the weapon back to his fallen brother and pulled out his chainsword. Sliding on his knees, he slid under the Greater Daemon's swing as he raised the sword and tore through one of the neverborn's arms.
Now, however, the Doom Slayer had the Keeper's full attention, and he paid the price. On his knees, he was unable to dodge the kick that lashed out at him. Tumbling across the ground, he came to a stop at the remnants of a fortification. Without giving a moments respite, the Keeper swung two of its remaining arms in a sensual yet deadly manner. The Doom Slayer just managed to block the first strike and deflect the second, but his weapon was now destroyed. The machine spirit going insane at the contact with the Greater Daemon. Tossing the weapon, the Doom Slayer cracked his knuckles and moved closer. The Keeper swung its three arms in a dance as the Doom Slayer dodged each of its strikes by bare millimeters. For nearly a minute it continued until the Keeper made a mistake. Caught up in the ecstasy of combat, its perfect defense was momentarily imperfect. And the Warden took full advantage. Ducking under the second blade and stepping over the third, the Doom Slayer grabbed the creature by the leg before clambering up to its head. Deflecting the creature's strikes with his armor, he placed his arms around the Keeper's neck and pulled. The creature screamed in pain, ecstasy, and pleasure, as its head was torn off its body. Stumbling, the Doom Slayer raised the head as the Wardens cheered and continued to rip and tear into the cultists.
With the Greater Daemon dead, the Wardens continued to destroy the cultists until they broke and ran. Now, millions of cultists were streaming from the site, but most of the daemonettes had died. However, it was never wise to underestimate the warp Xenos.
At Site 5, orbital bombardment was not a good idea due to the lack of targeting information. As such, this was the second hardest site to take since a Keeper of Secrets had been spotted here as well. Nevertheless, the Wardens infiltrated the area, guided by the Pathfinders as they easily managed to find a location where they set up for an ambush. Here, they targeted the cultist defenses first and hoped that a group of 11 of the best Eternal Wardens at this location could slay the Keeper. However, it was not to be. When the cultists fortifications were blown up, the Keeper danced into the flank of the Wardens, slowing the advance enough for the daemonettes to engage the Wardens in the foul creatures ideal combat range. Still, it was not enough as the Wardens advanced through the daemonic ichor that coated their armor and ripped through the daemon lines. Nevertheless, even they had their limits, as a fifth died from lucky strikes and unlucky positioning. Meanwhile, the eleven finally managed to reach the Keeper.
In the opening moments, the group was surrounded by daemonettes, as the Keeper of Secrets isolated them from the rest of the Wardens. Alone, with a Greater Daemon, surrounded on all sides by foul neverborn, the Wardens charged. In those moments, 8 died from the daemonettes and Keeper as its arms swung in a choreographed dance of bliss along with the cries of ecstasy from the daemonettes. Three survived long enough to get through the forest of blades and strike the daemon. Now, with daemonic ichor trailing from its sides, the Keeper lashed out in a dizzying sensual pattern of perfect bladework. Of the three Wardens, only one survived. In the distraction that his brother's deaths provided, the sole Warden dueling the creature charged and pierced the creature with his sword. And it stayed alive and screamed in pleasure as it impaled the Warden. Bringing the Astartes close, the Warden smiled as he threw an object. A bandolier of grenades from himself and his fallen brothers. Screaming, the Greater Daemon died as an explosion rang out, killing it and the Warden.
With the Keeper dead, the Wardens surged forward into the city, where the streets were far wider than expected. Here, the cultists brought their numbers advantage as they drowned the Wardens in bodies. There simply was no time to reload as the Wardens switched from Volkites and bolt to chain and fists because of necessity. The amount of ammunition that they carried was insufficient, but they were still up to the task. For hours, the Wardens ripped and tore as the cultists died in the millions. For hours they charged, unable to see what had happened to their demented comrades. As they surged, they thought they were charging a collapsed defense line, but as time passed, the mound of bodies grew until the cultists saw what was happening. Facing certain death, they did what was expected. They ran. The Wardens still slaughtered them, but they simply did not have the numbers after hours of fighting. In those hours, mistakes piled up, and half the remaining force had died. However, in the end, only 3000 Wardens in total died at Site 5. Sadly, millions of cultists had escaped.
Site 6, was much more sedate in comparison to the explosion at Site 3. Here, the captain in charge understood what the phrase sufficient explosives meant. Of course, they still overdid it. This explosion was only visible from a few kilometers around the ritual site as opposed to the explosion at Site 3 being visible from a third of the planet. Nevertheless, this explosion was sufficient to glass the nearby area and kill the cultists and destroy the ritual.
Now as Kesar traveled with 5000 Wardens, he mentally complimented the skills of his Pathfinders. They had done well guiding the group and although they would have caught were it not for his presence and the Sisters of Silence, it was still an adequate job considering the sheer numbers and the Keeper of Secrets that was reveling in front of the warp rift. As the group was traveling, the explosion at Site 3 detonated. The sound was heard by the group multiple times, as the shock wave passed around the world multiple times. With the distraction, the Wardens made their move and attacked.
Shortly before this, the Alpha Legion were conducting their own operation. Under the guidance of Primarch Omegon, who had visited Kesar once under the guise of Alpharius, the Alpha Legion scoured the area for a certain individual. A Xeno working for the enigmatic Cabal had been tracked here. So far, their purpose was unknown, as the one thought of as the target, Oriacarius, was missing. Inwardly, Omegon simply did not know what their goal was, but he strove to stop it.
For days before the arrival of the Wardens, the Alpha Legion scoured the shadows. They searched everywhere, and yet they still found nothing. When the Wardens arrived, and they began their operation, the Alpha Legion searched tirelessly, before finally, a single clue was found. A partial mission notice in a Xeno code. Comparing it to other intercepted messages, the Alpha Legion extrapolated from the notice, the location of the unknown Xeno.
From his knowledge of the terrain, Omegon inwardly mused as to the purpose, before he came to a terrifying conclusion. Malcador had already explained that Kesar had been wounded by two of the chaos gods' minions. From the Cabal member's vantage point, they would be in an ideal position to distract Kesar during the conflict. Furious at the plot, he drove the Alpha Legion in search of the Xeno and through the use of their superior numbers, the Alpha Legion cornered the Xeno, but not before the Cabal had already put their plans in place. Then, under the cover of the explosions, the Alpha Legion and Cabal warred.
Meanwhile, the Wardens had also taken advantage of the daemons distraction to perform a devastating alpha strike. With surprise on their side, the Wardens tore through the cultist lines and positioned themselves in front of the rift. As daemonettes charged them from the warp rift, the cultists charged and fired, and the Keeper of Secrets sensually stalked forward, the Wardens prepared to hold the line. The one sad fact, however, was the 500 Wardens that had fallen as they charged through the cultist's lines when they were separated.
As the Wardens moved forward, the Cabal put the first of their plans into play. This was a sniper shot, with a special bullet. The bullet had been laced with daemonic ichor from multiple Keeper of Secrets and had been specially designed to not cause pain to the target. It would be fired during the duel between Kesar and Keeper of Secrets. Now, the Xeno aimed and calibrated the weapon. Now ready to fire, the creature waited for the perfect moment, all the while the Alpha Legion frantically searched for the Xeno.
With the Wardens preparing a defensive position, the Keeper of Secrets swayed as it called out in joy for the chance to demonstrate its sword skills. In response, Kesar fired Sagita, his gift from Perturabo. The teleporting bullet caught the Greater Daemon by surprise, as a hole appeared through its torso and it screamed in pleasure and pain. In response, the foul creature stepped forward, and engaged the Primarch in a sword duel for the ages as neither side wounded the other, although the Keeper's swords cracked more and more as the Sword of the Lost sang a song of rage and denial.
Breath in, breath out. The creature didn't know its name or what it was doing. All it knew was that it must cause the target to suffer a wound from a Slaaneshi source. Breath in, breath out. Adjust for wind. Adjust for bullet drop. With the assistance of a divining tool, the Xeno aimed. The shot was perfect, the conditions matched the desired circumstances. The Xeno pulled the trigger, with Kesar's right leg in the crosshairs. It would have hit. But an Alpha Legionary finally spotted the Xeno, seconds before they fired. With no time to react, the Astartes did the only thing they could. They jumped in front of the bullet meant for Kesar. The Xeno was displeased. Its primary plan had been foiled when a nontarget had jumped in front of the bullet. This resulted in the bullet embedding into the Astartes. Not ideal. With this, it worked towards its second plan.
As the sword dance between the Primarch and Keeper continued, the Sword of the Lost sang louder as the Keeper's blades shattered. Within a millisecond, Kesar seized the advantage and stabbed the daemon and began to yank his sword upwards.
With the Cabal's primary plan a failure, the Xeno pulled out a second shot, this one filled with gasses created by Slaaneshi daemons and cultists. It should still allow the Chaos God to get some hold upon Kesar, although it was not as strong as the primary bullet. However, the first shot alerted the Alpha Legion and Omegon, who swarmed the area. When they found the corpse of the Alpha Legionary who prevented the Cabal's plan from succeeding, they extrapolated and found the Xeno operative. The Astartes fired upon the Xeno, who reacted as if they knew the attack was coming and leaped into cover. However, during this, they were forced to deploy covering fire using the bullet meant for Kesar. The bullet hit a member of the Alpha Legion, who died instantly as a hole appeared in his skull. With the primary and secondary plans a failure, the creature switched to its tertiary plan, a prepared explosive device.
Kesar tore the Keeper in half, as the Wardens roared in approval. As the Wardens took up the defenses, the Thousand Sons gathered to perform a ritual to close the rift. In response, the tide of daemonettes increased as did the cultists, as they charged the Warden lines, screaming in ecstasy at the combat. However, they were charging Astartes lines, that were specially designed to deal with cultists, led by their Primarch, who was very experience fighting daemons. Needless to say, the cultists and daemonettes died in droves. The ground was covered in gore and daemonic ichor as the daemonettes continuously poured in from the warp portal as the Thousand Sons got closer and closer to finalizing the ritual.
Meanwhile, the Cabal member began their final plan. An explosive device they had placed near the warp rift. It was calibrated to severely injure the XIth Primarch, but not kill him. As such, it was poorly positioned but hopefully would allow a Slaaneshi daemon to wound him if they got lucky. As the creature pulled out the detonator and brought his thumb down, the Changer of Ways manipulated events. Suddenly, the Alpha Legion's accuracy fell by the wayside as they tripped, as air currents guided shots slightly to the left or right. With this brief moment, the Xeno pressed the button.
But nothing happened. Smirking, Omegon held onto the bomb's physical detonator that the Alpha Legion had already removed. Did they really think the Alpha Legion had not considered the possibility of a bomb? With all the Cabal's plans a failure, the Xeno brought his pistol to bear against himself to deny its limited secrets. But before it could do so, the Alpha Legion closed and tackled the Xeno. Securing it, they extracted themselves onto a Wardens stormbird, as Omegon smiled and spoke, "The rest I leave to you brother."
As the Wardens held off the never-ending tide of daemons and cultists, the Thousand Sons ritual approached its climax. As they prepared to unleash it, the warp rift suddenly quadrupled in size as a Keeper of Secrets and 6,666,666 daemonettes stepped through it. During this massive surge of power, the Thousand Sons sealed the rift. However, all that power had to go somewhere, and it was used for one of the most devastating actions a daemon could suffer.
On a scale never seen before, the daemons suffered true death. A Greater Daemon being truly killed was rare, but having millions of daemons killed alongside one? That was unheard of. A thunderous boom cracked the landscape and air. A shockwave of psychic power echoed as the daemons screamed in pure terror. Where the wave touched, daemons were truly killed. Millions of them died as their cultist's powers stared in horror. And the Keeper of Secrets, begged for someone to save them, as they sobbed. In the end, it didn't matter as the Greater Daemon died screaming for help, alongside 6,666,666 daemonettes shrieking in mortal terror.
The cultists took a step backward. The Kesar looked at them. A single cultist whispered a title that would stick with Kesar for millennia to come. "Daemonsbane."
Kesar took a single step, and the cultists broke. They ran in terror. The Eternal Wardens had truly killed so many daemons that they would be feared for all time by the creatures of the warp. Even now, the daemons at other locations forcibly stabbed themselves to be returned to the warp instead of suffering true death.
*Daemonsbane – Kesar causes fear in daemons, they take a -10 penalty to all their actions when they know he is around*
As the cultists ran away, Kesar realized that this conflict would take years to wrap up due to the sheer numbers of cultists on this world. While their might was broken, simply searching for those that survived would take years. To this end, there were several things to chose from.
The first was how destructive to be in purging the cultists. There were a few options. The first involved basically destroying large portions of the planet and killing anyone that they don't immediately confirm is not a cultist. The second is to use the titans, as there is no force capable of damaging them anymore. They would be destructive, but not very. The last option is to slowly exterminate them using the Wardens. This would cause casualties and be slow, but it would allow for the few untainted civilians to survive, although there was almost certainly only a fraction of a percent of the cultists.
The second choice was how thorough to be. This ranged from checking every inch of the planet to simply driving through an area and assuming it's clear if they were attacked. This would take time in any case, however.
The last option covered how long to spend on this world. This was up to Kesar, as it depended on how long he wanted to spend on the world. Nevertheless, it would certainly take time.And he believed 2 years would be a good amount of time, although 4 would be preferreable.
In the end, Kesar decided to
Destructiveness
[] Heavy Bombardment
[] Deploy Titans
[] Manual Sweeps (2 years minimum)
[] Write-in
Thoroughness
[] Sweep every inch (4 years minimum)
[] Check every major structure and cave (3 years minimum)
[] Check every hiding place for 50 or more people (2 years minimum)
[] A stock standard search
[] Rapid Sweeps (Cuts manual sweep time to 1 year)
Time spent
[] Write-in
Site 1 Deployment: 50 + 40 (Kesar) + 20 (Astartes) + 25 (Sisters of Silence) + 10 (Realm of Nothingness) + 20 (A Parent's Love) = 165
Cultists Watchfullness: 73 + 40 (Numbers) + 40 (Keeper of Secrets) = 153
Site 1 Initial Assault: 34 17 + 40 (Kesar) + 40 (Primarch Equipment) + 20 (A Parent's Love) + 45 (Banish Runes, For the Lost, Sisters of Silence, For Those Denied Salvation) + 5 (Superior Equipment) + 2 (Mark IIB Armor) + 5 (Daemonic Horde) + 5 (Blitz) + 30 (Surprise) + 20 (Astartes) + 10 (Valhallans) + 1 (Rune of Reinforcement) + 1 (Perturabo's Notes) + 15 (Omake) = 263
The Rift: 55 + 40 (Keeper of Secrets) + 40 (Warp Rift) + 20 (Defenses) + 20 (Numbers) = 175
Site 1 Securing the Line: 82 + 40 (Kesar) + 40 (Primarch Equipment) + 20 (A Parent's Love) + 45 (Banish Runes, For the Lost, Sisters of Silence, For Those Denied Salvation) + 5 (Superior Equipment) + 2 (Mark IIB Armor) + 5 (Daemonic Horde) + 5 (Defending) + 20 (Astartes) + 10 (Valhallans) + 1 (Rune of Reinforcement) + 1 (Perturabo's Notes) + 5 (On the Blood of Our Brothers) = 271
Daemons Breach the Line: 92 + 40 (Keeper of Secrets) + 40 (Warp Rift) + 20 (Surrounded) + 40 (Numbers) = 192
Site 1 Close the Rift: 85 + 40 (Kesar) + 20 (Astartes) + 20 (Thousand Sons) – 100 (Massive Rift) = 85
The Rift Resists Closing: 1 – 40 (Barely Stable) = -39
Site 2
Orbital Bombardment: 68 + 40 (Orbital Supremacy) + 10 (Targetting Data) + 20 (Target Rich Environment) = 138
Cultist Defenses: 7 + 40 (Numbers) + 20 (Defenses) = 67
Site 2 Assault: 78 + 45 (Banish Runes, For the Lost, Sisters of Silence, For Those Denied Salvation) + 5 (Superior Equipment) + 2 (Mark IIB Armor) + 5 (Daemonic Horde) + 5 (Blitz) + 20 (Astartes) + 10 (Valhallans) + 1 (Rune of Reinforcement) + 5 (On the Blood of Our Brothers)= 176
Cultist Defenders: 7 + 20 (Numbers) + 20 (Defenses) = 27
Site 2 Secondary Strike: 29 + 45 (Banish Runes, For the Lost, Sisters of Silence, For Those Denied Salvation) + 5 (Superior Equipment) + 2 (Mark IIB Armor) + 5 (Daemonic Horde) + 20 (Astartes) + 10 (Valhallans) + 1 (Rune of Reinforcement) + 5 (On the Blood of Our Brothers)= 122
Cultist Defense: 72
Site 3 (Did, did you just kill 3 Greater Daemons??!)
Boom: 58 + ??? = ???
Cultists: 11 + ??? = ???
Site 4 – 1 Keeper of Secrets
Orbital Bombardment: 49 + 40 (Orbital Supremacy) + 10 (Targetting Data) + 20 (Target Rich Environment) = 119
Cultist Defenses: 21 + 40 (Numbers) + 20 (Defenses) = 81
Site 4 Assault: 91 + 45 (Banish Runes, For the Lost, Sisters of Silence, For Those Denied Salvation) + 5 (Superior Equipment) + 2 (Mark IIB Armor) + 5 (Daemonic Horde) + 5 (Blitz) + 20 (Astartes) + 10 (Valhallans) + 1 (Rune of Reinforcement) + 5 (On the Blood of Our Brothers) + 25 (Omakes) = 214
Cultist Defenders: 63 + 40 (Keeper of Secrets) + 40 (Numbers) + 20 (Defenses) = 143
Site 4 Secondary Strike: 17 + 45 (Banish Runes, For the Lost, Sisters of Silence, For Those Denied Salvation) + 5 (Superior Equipment) + 2 (Mark IIB Armor) + 5 (Daemonic Horde) + 20 (Astartes) + 10 (Valhallans) + 1 (Rune of Reinforcement) + 5 (On the Blood of Our Brothers) = 111
Cultist Defense: 26 + 40 (Keeper of Secrets) + 30 (Numbers) = 56
Site 5 – 1 Keeper of Secrets
Site 5 Infiltration: 67 + 20 (Astartes) + 25 (Sisters of Silence) + 10 (Realm of Nothingness) = 122
Cultist Security: 52 + 40 (Numbers) = 92
Site 5 Initial Assault: 84 + 45 (Banish Runes, For the Lost, Sisters of Silence, For Those Denied Salvation) + 5 (Superior Equipment) + 2 (Mark IIB Armor) + 5 (Daemonic Horde) + 5 (Blitz) + 20 (Astartes) + 30 (Surprise) + 10 (Valhallans) + 1 (Rune of Reinforcement) + 1 (Perturabo's Notes) + 5 (On the Blood of Our Brothers) + 5 (Omakes) = 213
Cultist Defense: 42 + 40 (Keeper of Secrets) + 40 (Numbers) + 20 (Defenses) = 142
Site 5 Secondary Push: 20 + 45 (Banish Runes, For the Lost, Sisters of Silence, For Those Denied Salvation) + 5 (Superior Equipment) + 2 (Mark IIB Armor) + 5 (Daemonic Horde) + 20 (Astartes) + 10 (Valhallans) + 1 (Rune of Reinforcement) + 5 (On the Blood of Our Brothers) = 113
Cultist Defenders: 47 + 40 (Numbers) = 87
AN: So here's checkup on the 11th Primarch, Kesar Dorlin I've been promising you guys. Now you get to see the man, the myth, the legend you folks voted to allow in at the beginning of the quest. Well, outside of the gifts he's been sending you all. Isn't he kind, or rather the Dice Gods for him generous?
Interesting to note, Alpha Legion despite not having their Primarchs found yet have their Primarchs found and are sacrificing marines left and right for the the 11th Primarch. @Daemon What's going on here?
@NecronWriter You do realize that Alpha is loyal up until the Heresy right? Also, I told you guys everything would change due to background rolls, then you voted to keep one of the Censured Primarchs alive so I made a name and then rolled for him in the background. You guys really got lucky with this. Like trust me. Super lucky. Oh, and @Abombinable_Intelligence Well.... to be exact, let's just Alpha and Omegon showed up very early, and decided to meet 11th Primarch. Dice love these three together. Kesar doesn't know Omegon exists and has met both of them, he's really good friends with them. Like out of all the Primarchs, him and those two are literally at the best of level of friendship and brotherhood. He's one of the main reasons why the Heresy is likely to definitely not go the same way. If you want more elaborate.
Elaborate, explain more. Also, wow. Just looked at the rolls. Dorlin is super-effective against Chaos. They true-deathed so many lesser Daemons and that Greater Daemon, how the fuck?
Alright, so time to explain. Your fellow Brother here Dorlin, well he ended up on a planet that's like Fenris in the sense of freezing temperatures, but this icy world wasn't a true Death World. No it was a colony that was fought over by non-corrupted humans and Chaos Cultists. Dorlin landed here, ended up with the non-corrupted humans. Just barely, damn dice. Lol. Once there, rolled again and he ended up speccing as a Warp Expert, and then proceeded to get unlucky enough to face a Greater Daemon later on. He chose to fight it like a Champion, crushed the Daemon pretty well and steam rolled through the Cultist. By the way, if you couldn't tell... Dorlin is Upper Tier of Primarch when it comes to Combat, he's solidly in the upper-half and in the high part of it too. Anyways, so Big E comes a year after Dorlin becomes leader of the Planet and Dorlin rolls well, and easily accepts and goes with Emps. Once at Terra he spends time with his Legion and allows his first Captain to continue their rather complex training strategy for recruits which while slow, makes them pretty much superior to all but Lion's, Guilliman's, or Horus's Legions training. Anyways, the guy continues to focus on Warp stuff, writes a Primer on it by the way also he does Runes. He didn't share it with you... rolls where not in your favor. Meets with Khan and Magnus, they get off well. Meets with Alpharius who shows up earlier and wow... the dice loved them. Like really, really loved them.
Not quite, you see... He then went on to perform the Compliance. He's way better then Lorgar by the way, slower then a decent amount of you. But not the slowest by any means. Prefers diplomacy to bringing people into the fold, he's rather compassionate and peaceful for a Primarch. Like literally, rolls currently have Kesar as a really compassionate person. His armor is covered in the names and stories of his dead sons, not to mention he currently has the name of Second Primarch carved into it as well. He's planning on a Megastructue Memorial for all Legions, btw. Anyway, he's going about his stuff when he runs into Daemons again and they cost him his sons, which leads to the Armor and Sword he currently uses which grants him a hefty bonus. Anyways, from there he starts focusing on defeating the bastards and that leads further from there. Until he faces down a Man of Iron possessed by a Khornate Daemon in a DAOT space station. That's the censured reason for that giant loss he took a couple of turn ago.
What the ever-living fuck? He fought a Man of Iron that was possessed by a Khornate Daemon. That's one of the worst possible combinations I can think of. What the fucking hell? Wow. No wonder why he's super specced against Daemons like he's just been getting hit by them left and right. I'm assuming the station helped give him the bonuses.
You'd be right Abominable, it also led to him developing strategies in case he and his own fell, which then led to Alpharius and Omegon developing contingencies in case Primarchs started falling to corruption.
Well, out of all your brothers Dorlin is the only other one to somewhat bother with Religion. His planet currently offers a Bhuddist based alternative as opposed to Lorgar's religion. He's rather averagish for a Primarch, he's intelligent. Don't get me wrong, this guy has some helpers for technology and is a true master of learning about Gellar Fields and is currently trying to look into Cultist Countermeasures and such alongside the Geneseed. But he's kinda spread out and averageish outside of Daemons. He's rather compassionate and you can see how that would be a flaw, especially since that's part of his reason why he rolled to integrate xenos into the Imperium. To be fair, they're anti-chaos xenos. But xenos. Also, Chaos is mostly pissed at him... so they'll be striking at him in many ways. Emperor is rather neutral regarding him. He gets rather weird rolls towards Dorlin. Malcador on the other hand loves Dorlin. Oh, the Mechanicus love him to.
Like, they favor him the most outside of the Emperor and one of his best friends is Fabricator-General Kelbor-Hal so yeah. On the other hand, Mortarion hates him. But he hates everyone. Lorgar really, really hates him.
Why does the Mechanicus love him? Lorgar hate him? Also, wow. For you to describe him as average then mention the other stuff begs into question his 'averageness'
Trust me guys, he's rather average outside of the Daemons. As for the Mechanicus liking him, well he keeps stumbling into DAOT artifacts and technology, then rolling to share it with the Mechanicus and everyone else. So that's why you've been getting those constant gift from him. As to the religion. Abominable, it's a Bhuddist based alternative. Also, due to the rolls regarding Lorgar and his relationship then Lorgar choosing to confront Kesar, and the rolls there. I wrote a rather specific thing up to commemorate it.
Here it goes, I call it the Dorlin Rebuke: With that, Lorgar stepped back into the Stormbird but paused as Kesar began to speak. At this point, Kesar could tell that his brother was denying reality and refusing any information that contradicted his beliefs. As such, an appropriate summation was needed. "You have eyes, but you do not see. You have ears, but you do not hear. You have a mind, but you do not think. You have belief, but not faith, in the being you so preach, for he does not want worship. Either the Emperor is a god, or he is not. Worship in both cases is either obscenity or heresy, for if he is a man you should emulate him, and if he is a god, should you not obey him?"
This makes me really happy. As Dorn, and eventually the Black Templars this being shouted at Lorgar whenever we see that traitor shall be the best of all insults.
Okay, I suddenly feel better regarding Dorlin and his religion. If that's his belief about the Emperor, no issues. Looks like we don't have to worry about another Lorgar, thank god. One is enough.
Taken place during the Heresy that may or may not happen. Involves a Word-Bearer and some Eternal Wardens. Likely to be non-canon because it's set during something that has yet to happen and will likely change even further due to how long we have till the heresy.
Edit: Why am I writing it? Well, because I felt some inspiration for it.
Assault Sergeant Drazen Anders stood in front of a crowd of Neophytes, here to learn from his experience. He had been an Assault Marine since the Legion formed, and been part of many a campaign. So when it came to teaching these young brothers how best to utilize the standard jump-pack none were better. Though, admittedly some of that had to do with the fact he was actually good at communicating as opposed to purely a matter of skill. Nonetheless, this was his task, and he was going to do the best he could at it. "Alright Neophytes, listen up! This" here he points at a jump pack on a stand "is a Sol-Harrier Pattern Mark IV Jump Pack. During this phase of your training you will be learning everything you need to know to not kill yourselves, your allies, or anyone you don't mean to while you use it. It is a massively complex machine capable of sending even an Astartes in full power armor flying so fast and so hard that if you hit a wall, either it will break or you will." Here he stops to glare at the new blood, ensuring they understand the seriousness of the matter, during the early days he'd seen more than one Neophyte kill themselves during training by not properly braking before impact. Let alone issues caused by battle damage, though that was thankfully relatively rare. Course things like that were why they'd put more emphasis on safe training.
"The very first part of operating this jump pack I will teach you, is how to turn it off manually. I will teach you this first because none of you have yet earned the right to turn on this machine!" Here, he proceeds to go step by step through the ritual of deactivation, explaining any alternates related to battle damage or circumstance they might need to know. "Now, each and every last one of you, is going to go through and complete this process. You will do so to my satisfaction, or you will get remedial training! You! On the left, get started!"
"Yes Assault Sergeant!" The recruit replies quickly, moving in front of the jump pack, and going through the steps. It doesn't take very long for each recruit to finish. Followed by a loud "Next!" a point at whichever recruit's turn it was, and a loud "Yes Assault Sergeant!" in response. Only 50 Neophytes in this class. More were going on in other areas and on other ships, but this was Drazen Anders class, and his was the best.
"Passably done Neophytes, you've managed to not kill yourselves with a dormant machine! Now, I will show you how to perform the basic Rites of Maintenance for this machine! Pay attention, doing something wrong here can and will anger the Machine Spirit, requiring an Enginseer to calm it down, and get it to function properly again instead of doing who knows what when something this powerful is angry! You begin with" and he gives a detailed description of every step of the different rites, paying particular attention to the Rite of Battlefield Maintenance, and ending with the revered right of Concussive Maintenance, that one had saved himself a time or two.
Again the sequence of Nexts! and Yes Assault Sergeant!'s pass by. The Neophytes showing their basic competence of these tasks, helped immensely by the post-human minds their conversion to Space Marines has given them, allowing them to notice tiny details and remember all of their teacher's lessons. Of course, even these lessons are not sufficient to make them experts without actually experiencing the use of a Jump Pack. So, after their lecture training was done, they finally had the chance to actually wear the equipment, and use it.
For the beginning of this training they were in a specially designed room within the Vigilance, created specifically to allow for relatively safe testing of the jump packs. With shock absorbing material all around it so that if one of the trainees hit the wall, they were significantly less likely to cause permanent injury to themselves, and especially to the ship. "Alright Neophytes, listen up! Today you are going to actually use a jump pack. You are going to do so in a controlled environment, and you will follow all directions. The task is to safely jump from this ground level, to the designated platform, back to the ground, and then to the next designated platform. The condition is live training with a Sol-Harrier Pattern Mark IV Jump Pack in a dedicated training room. The standard is to recognize the designated location, jump to it, and jump back to the ground safely and without damage to yourself, your equipment, or the training room. Are their any questions about the task, condition, and standard as I have explained them?" He asks, without his trademark glare.
"How are the platforms going to be designated, Assault Sergeant!?!" One of the trainees ask, with a look of confused anticipation on his face.
"I'm glad you asked! I will jump to the platform first, and you will follow after me!" Drazen Anders replied, 'someone always asks' he thinks to himself with a smile. "To start with, I will demonstrate proper technique for this task!" Here he walked into a marked off circle in the center of the room. Spread all throughout the room were a variety of platforms at various heights and distances from the circle. It was at this point that Kesar walked in, it had been some time since he'd watched as the Neophytes were trained, and he figured this class in particular was a good one to watch, seeing which recruits were more naturally gifted at the use of a jump pack.
"Alright trainees! Step one is the Rite of Activation for the jump pack, something we've been over multiple times before, by this point, you should have it memorized." Here he proceeds to go through said rite, quickly and efficiently. "Next, choosing a platform, in this instance the one directly behind me. Now, something to keep in mind, the amount of power your jump pack needs to get you to a specific height is related to how much gravity the location you are at has. In the case of this training room, that gravity level is the same as Terra, though specific rituals can be done by the Enginseers in charge of this room to change that to better suit training for other worlds. Always check the gravity levels before trying to do an assault jump! Doing a burn like this while on a station whose gravity is out will not go well for you! You'll put far too much power into the jump and without gravity pulling you down likely overshoot!" Here he jumps into the air, mumbling something like "worked against that ork station though, blew right through their turret" with the jump pack spewing flames behind him as he angles his body directly up, then back towards the designated platform. "Now for your first jumps, you won't be going backwards, but its important to know that its possible to do so if it is ever necessary! Something else to consider, don't jump too high, you'll notice I came up barely over the lip of the platform? That is intentional! Your power armor can take a lot of impact but no sense straining it unnecessarily!" Now he jumped back to the ground, flaring his jump pack shotly before impact. "When coming in for a landing from a high point, a short burn before impact is all you need to slow yourself down." Now he looks back at the platforms, and points to two different ones. "Here I'll be showing you an example of a mid jump target change! This is a slightly more difficult maneuver but an important one! First I will head towards this platform on my left, then mid jump, I will turn and head to this one on my right instead." So saying he turns towards the first platform, and makes a jump for it. As he gets approximately half-way there, he turns his body, flares the directional thrusters of the jump back, and makes a secondary jump back towards the second platform. "Now you'll notice more power was required for the secondary jump! This is because it has to slow you down and get you going back the other way!
Following these demonstrations, each trainee was put through their paces. Going on dozens of jumps each, trying to follow Assault Sergeant Anders as he led them through the various platforms in random combinations. Ensuring each trainee was able to make jumps quickly and accurately by the end of it, or at least, enough so as to pass this stage of training. Far more complicated work awaited them in future, especially if they wished to be true Assault Marines. By the end of the class Kesar was as impressed as ever at Drazen Anders ability to ensure the Neophytes understood what to do and how to do it. Once the class was over, he called for the Neophytes to gather around and tell him what they learned.
3 things stuck out to him. 3 rules that seemed applicable to far more than just assault jumps. They seemed to apply to any kind of motion really.
1. A jump always needs to compensate for the amount of gravity, including the lack of it, or anything else that might slow you down (important for changing direction or not ramming into things).
2. The more stuff you carry with you, the stronger burn your jump pack needs (important for evacuating the wounded).
3. When you hit something at speed, it hits back (more than one recruit ended up with bruises learning this).
He congratulated them on training well done, and left muttering to himself about the applications of the above. In the days to follow, he even ordered his own jump pack to test some of those thoughts. He'd found something here, and he was going to make sure he understood it properly.
@Daemon Hunter
Alongside this research, was research into how precisely warp engines operated. After just a short period of time, Kesar found the answer. This time, the solution seemed to be some sort of hyperdimensional hybrid of fundamental forces. Specifically, a quirk of the warp where gravity still functioned and exotic particles would exhibit different physical properties. This was manipulated by the warp engine into creating a thrust that was comprised of a random force at each specific moment. Sometimes it would be thrust forward due to gravity, sometimes due to electrostatic forces despite their not being a charge on the ship, at one-point Kesar was fairly sure that the ship somehow teleported. While this was fascinating, it didn't completely encapsulate the fundamental principles which caused it to function, merely how it operated. Moreover, it also didn't properly explain how the warp engines and Gellar field worked in unison with one another. Still, significant progress had been made.
So I'm looking to do a warp engine omake, and I want to make sure I understand how they work in this quest. So, is this saying that the Warp Engine, not just opens a portal into a warp, but is also the thing that produces thrust (or some other kind of motive force) while traveling through it, allowing for movement through the warp? Its just, my previous understanding was that the warp engine just opened the portal, and gave very basic information regarding the current conditions of the warp near the ship, even in real-space, allowing for minor jumps through. While the sublight thrusters of the ship actually moved it through the warp, taking advantage of the rather strong general idea throughout the galaxy that if you shoot stuff out one end, you'll go in the other to work even in someplace as lawless as the warp.
So I'm looking to do a warp engine omake, and I want to make sure I understand how they work in this quest. So, is this saying that the Warp Engine, not just opens a portal into a warp, but is also the thing that produces thrust (or some other kind of motive force) while traveling through it, allowing for movement through the warp? Its just, my previous understanding was that the warp engine just opened the portal, and gave very basic information regarding the current conditions of the warp near the ship, even in real-space, allowing for minor jumps through. While the sublight thrusters of the ship actually moved it through the warp, taking advantage of the rather strong general idea throughout the galaxy that if you shoot stuff out one end, you'll go in the other to work even in someplace as lawless as the warp.
Personally, the way I view warp engines is the following. Basically, they do open a hole into the warp, but once there they then act to accelerate the ship in the warp since regular physics is weird. As such, it's better to have the actual warp engines do the work of accelerating the ship. So effectively I am saying that warp engines open a portal and then produce thrust.
Personally, the way I view warp engines is the following. Basically, they do open a hole into the warp, but once there they then act to accelerate the ship in the warp since regular physics is weird. As such, it's better to have the actual warp engines do the work of accelerating the ship. So effectively I am saying that warp engines open a portal and then produce thrust.