Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Maybe, but it would probably be a better match than currently. Doomslayer is not our best duelist, he's far from incapable, but it's also not what he does.
 
So if Maticus is sent to back up DS, will that really be enough to best the Khronate Deamon Prince and his forces?
Most likely, yes. Maticus has a +180 when his enemies are Chaos, and his traits are very good for duels, like how you need to roll 50 above him in order to wound him the first time. With him and DS together, their combined bonus skyrockets. Not to mention that having 2 Daemonsbanes causes the enemy to suffer a -20 malus instead of a -10 from just 1 Daemonsbane.
So Mat faces off with the Deamon Prince while Slayer mulches the hordes of Deamons and Bloodthristers.

Is that what you're implying?
I don't think it'll be as clean cut as that. More likely it'll be Maticus and the Slayer together against the Daemon Prince and his posse, all fighting at once, rather than cleanly dividing tasks for the fight.
 
Most likely, yes. Maticus has a +180 when his enemies are Chaos, and his traits are very good for duels, like how you need to roll 50 above him in order to wound him the first time. With him and DS together, their combined bonus skyrockets. Not to mention that having 2 Daemonsbanes causes the enemy to suffer a -20 malus instead of a -10 from just 1 Daemonsbane.
Okay then.

And considering Slayer's Tier 3 Deamonsbane ability that Deamon Prince is gonna have it even worse aren't they?
 
As much as I deride the forces of chaos as daemon diddlers a deamon prince is dangerous enough (to everyone including it's own side) that despite my preference I'm not gonna argue too hard to skimp on reinforcements.

The difference between deamon princes and normal deamons is that they used to be someone dangerous enough that chaos felt they deserved special attention. They might still have a few slivers of self awareness or genuine competency in there somewhere.
 
The Eldritch Shadow | Ky'zutar: Master of Concepts and Herald of the Arkifane | Relics of the Hearld of the Arkifane (mostly canon for all three)
Wrote a couple of omakes for the world that Auro and Baldur are being sent to handle. One on the world itself and one on its lord.

The Engine churned, a construction of materials unbound by reality and drenched in the heartblood of daemons. Forged upon an anvil of souls, hammered into shape by the might of Chaos eternal. An Engine given form of terrible power and nature, one reflecting all that it had been forged of. Now it remains a silent and eternal monument to evil, upon the world, the prized possession of a daemon prince of chaos.

Its influence reaches across the world, twisting everything to the ends of Chaos, bending everything towards what it truly was. For it was only half a step removed from Evil, but it was not in full, Eldritch afterall was ever more confusing than mere Evil could ever be. Time and space mattered not to the influence of Eldritch, impossible secrets were easy, simple knowledge became impossible.

It was the final remenant of the species of this world, those that were the first to suffer the immitation of Chaos by the hands of humanity. The Pattern Screamer fell upon the world with unending strife and horror, all consumed by its nature and forced to obey its dictates, but there was ever a hope and through deals struck in haste and uncaring of the cost, Vashtorr of the Forge of Souls took an interest in the world of mundane evil and industry.

He gave to the falling species a design holding the nuclues of a daemon god waiting to be, one that was connected so very deeply to the Eldritch that it paved the way for the machine to churn into life. The Eldritch Engine came to life with that last spark, a mountain of corrupted metals and wiring, with horrific runes blazing upon all its non sensible dimensional structures, all around a cage holding the unborn shard. Its roots sunk deep into the heart of the world, reaching outward across the world to bring a pall of the Eldritch over all within its domain.

Yet, even it was not enough to halt the Pattern Screamer, for the works of men were not so easily bested at their apex and so the species wrote more pacts.

Bargining their future against the needs of the now, to gain expertise from the Forge of Souls, to understand the concepts needed to succor their people agianst the assault of the Screamer. This second set of pacts revealed to them the core of Shadow, that which was Shadow the all obscuring darkness, that which could hide anything from anything else. From a shard of Be'lakor's own might stolen from him in one of the countless wars of Chaos, it was invested into the pacts written in blood and signed in souls.

From this shard the first Engine of Shadow came to be, it was a primitive and weak thing compared to the glory of the engine that Vashtorr provided in his own right. Forged by mortal hands as it was, but it was enough to bring safety to a region and so more were built in the image of the first.

For a time this sufficed, the Shadows covered the world, and the Screamer fell silent, but it adapted in the arbitray physics of the world, it began to infect the very Shadows that gave refugee to the species below. In desperation the people turned to the first Engine that which made physics unmorred and malleable, the engine that corrupted all aspects of reality, the Engine Eldritch and merged it with the first of the Shadow Engines the one that contained the shard of Be'lakor's might.

Together the engines combined, merging Concepts together as could only be expected from divine artifce such as the first Engine. Vastorr took his price for their blasphemy as expected, but it was a small price to pay against survial of species. From the Shadow and Eldritch Engines merging the Penumbral Eldritch Engine came to be. All other Engines of Shadow became bound to the influence of the Eldritch even as the shadows writhed with madness of an Eldritch sort. The very fundamental aspects such as numbers, distance and time became affected by Eldritch nature and ceased to matter upon the world under the eternal shroud.

The world fell into an ever changing cycle as the Shadow Nexi shifted in number and location. Always remaining within the numbers claimed by Chaos, but the effects and nature of the world shifting as the Nexi shifted. On the times when 5 Nexi blocked the light from the void above, the influence of technology was felt, machines acted faster, were produced faster and all became more efficient. It was perhaps the most beneficial of the numbers, yet as with everything it weakened the shroud and the Scream could breech the darkness.

When 6 Nexi obscured the light, the shadows became alive with illusions and wonders impossible, a perfect embrace of darkness where nought but darkness could be seen. Distance ceased to matter and time folded upon itself in manifold directions. It was a time of Chaos as everything lost what little sense it held.

7 Nexi held back the light and brought with them stability, the influence of Madness and the Eldrich waned. Stability would come to the world, impossible events frozen or undone, shadows becoming just Shadows rather than Eldritch Shadows. It was a time of relaxation for the people of the world.

When 8 are present the Shadows thunder with warhorns and weapons bleed into existance caked in blood. Weapons seek to bleed their foes and the world itself forces fights to achieve, an eternal war descends upon the world as time twists to ensure that all remain alive and bleed fiercely from their wounds without end.

If 9 Nexi dot the world then all sense leaves as chaos rules, the nature of the world becomes entirely unknown, secrets that would have taken eons to discover might take moments or ideas that would be a single thought away take an eon to ponder. Terrain falls asunder as the influence of the Eldritch is felt upon everything at its deepest core until nothing but the Eldritch remains as Shadow becomes structure and physical.

The Scream could not be defeated it was found, the Eldritch Shadows became host to it in time and the world died slowly and painfully, last ditch efforts tried in vain to survive in some form. The final being a grand sacrifice to transmute the species into a daemon of Chaos, a prince of power that held the first Engine as their symbol of power. Ky'zutar came to be in that moment, born from the lifeblood of a species funneled through the Engine of Eldritch and Shadow power, the seed of the daemon held within and the shard of eternal shadow consumed to fuel its ascension.

Yet, the world remained touched by the efforts of those that strived to preserve their lives. Madness and genius so often share the same coin, only made more clear by the influence of Eldritch upon the world. Nexi of Shadows could not banish the darkness of the Pattern Screaming eternally within, but some thought that perhaps Light could burn away the infection. Their work upon the Engines of Shadow done in secret, but without success for they were soon discovered by the whispers of daemons that watched the world and saw the blasphemy being preformed.

Dragged to the sacrifical alters, they were among the first to have their souls and blood fed to the Penumbral Eldritch Engine to begin the churning and forging of the daemon prince to be. Yet, their labors remained untouched for who would know or even believe that those that followed the whims of Chaos would ever seek the Light that so oft burns those of darkness. A madness without equal indeed, and so it was not considered by even the mad of the world, their work considered to be mundane attempts to remove the Engines of Shadow.

In the end it matters not for they were fed to the Core Engine and the rest followed. As the Engine churned ever on, the souls within being combined and alloyed together into a conceptual alloy, Ky'zutar came to be, a daemon born of a species, pure of those flaws so endemic to those of chaos a proper herald of Vashtorr.

Now uncountable eons later, the world is silent, a shadow cloaked grave with daemons all that remain, tending to the Nexi even now, held firm by pacts held now by Ky'zutar for eternity. Upon the Engine does the prince of the world sit in state for all of time, a momument of darkness and unchanging nature the final protector of the Engine forged by Vashtorr's own hands. A Favored of the Forge of Souls and one of the most prolific innovators and masters of the conceptual arts, already they look beyond their current station to the ranks of the Honored preparing plans to ensure their coming ascendance through consumption of other daemons.

Vashtorr is their liege and their pacts are firm, infighting within the Forge was not tolerated and so they stared beyond to the rest of Chaos and had chosen Tzeentch as their target. The weakest of the four greater gods of Chaos, the one with the fewest yet remaining masters of power and, the closest links to Eldritch and Shadow.

As the daemon prince plots, the Engine churns ever onward, its relentless grinding of systems never halting even when it should. Its understanding that of the daemon prince to whom it is bond, but different for it sees things in an impossible form even for a daemon prince of madness and eldritch nature.

Its avatar a formless mass of twisting shadow looks beyond the world and sees an army coming. The cursed Light comes with them, it sees even now how the leader of the force shall wield Light itself as a weapon against Shadow. Preparing countless rituals to ensure that never would they be outmatched, but the Engine sees it all and scoffs for it knows that it and its master shall not fall, they will survive and beat back this incursion.

It also sees that the one that shall carry the Light, will bring forth Time and Death upon the world, as weapons born from rituals and mastery of Concepts. Within the shadow of the coming Hero, lies the yet uncompleted Trinity of Time, Death and Undying, a concept that it knows and does not know. Fear trickles into its nature as it beholds the truth that he whom comes shall know what it truly is and wonders in its own way if the Shadow Nexi will truly bar the way to its heart against this force.

In the end it discards that consideration for it is Eldritch and Shadow and nothing can breach its sanctuary or harm its master.

Ky'zutar frowned with their ever changing head as they peered into the Eldritch Gaze, one of their many projects undertaken over the eons. A primitive telescope but one that saw those that the mortals called Heroes, those rare few that could perhaps matter to the legions of Chaos. They were generally targets for corruption of the other gods, but for them and Vashtorr they were a far more interesting event as the Concept of The Hero was something interesting as it was a self contained duality.

If they could determine how to construct a Hero Engine, much favor and souls would flow into the Forge and would amost certaintly elevate them to the ranks of Honored and Vashtorr above Be'lakor and the others of that rank. In recent times the power balance had shifted in an untenable fashion, Kharneth had recently spiked in danger. His legions increasing in lethality as they adapted for the first time in eons beyond count, moving from packs of roving warriors to regimented soldiers and the best of their number exceeding their previous limits.

Without a counterbalance, Kharneth would claim the Forge of Souls, Lord Vashtorr had seen this in their calculations and set them the task of finding a counterbalance to the risk. A conceptual Engine would be the best course of action for them to undertake and so they had turned back to their old eternal project, making a Heroic Engine.

It was difficult for one to parse what a Hero was, it was in short a dual concept merged into one. A Hero could not exist without a Villian. But at the same time anyone can be a Hero and anyone can be a Villian. Mortal Heroes rise Empires by casting down nations, torture others to further their own ends, and act in many ways as Villians would. However, they were Heroes to their side.

The Astartes of the Imperium an example of perfect nature for this duality to be seen, by all accounts they are villains and tyrants of the highest order, Villians in all but name to almost the entire history of humanity and the cultures most promient within the most sophisticated nations. Yet, at the same time they were Heroes to the Immaterial, their actions reverberate far beyond their natural limits, their influence felt far further and stronger, the very nature of causality breaks down around them, all the signs of Heroes.

It is the nature of Heroes to slay Villains, that is an axiom of the concept. But what defines whom a Hero is and what a Villian is thats the problem at hand. If only they could solve that paradox, the Engine could be constructed and the Forge of Souls would be safe from Kharneth's wrath and hunger for battle.

Ky'zutar considered as they examined the oncoming Hero, the aura of purity around them potent if not yet at the point where it would start altering the currents of the warp. Conceptual designs known to primitive races as Runes dotted their armor, they noted it seemed to be a bastardization of Purity as the primary one, an interestingly strange version of Light was also notable. Of course that wasn't all, but it was all they could read at this far removed, once the Hero reached closer it would be more visible.

"It is a shame that I am cast as the villian in this play, its so rare that I get to greet new individuals that are interesting." Ky'zutar spoke his words of liquid shadow that seeped through the land, but in their heart it was the honest truth for the Forge of Souls was far more stable than other domains of Chaos. "It would stand to reason that this is a member of the Eternal Wardens or at least I believe that to be their title. Currently, the timeflow is in the cycle of 8 flow 5, an unoptimal status to be in during the entry into battle. I can not alter this flow at this junction, nor can I exert over much force on the Shadows if I wish to remain veiled, weaken the shadow veil at the furtherest nexus from the others to entice landing there. Hopefully this Hero will prove to not be the typical bore that is so common among mortals."

The folder of papers of shadow on the nature of Heroes flew into their hands as they flipped through to the reference pages and began to examine the aura around the oncoming Hero against their previous examinations. It was a fairly novel method of identifying Heroes first pioneered by Great Conspirator in the creation of novel daemons against a specific foe. Intended to enable a daemon to understand the Hero's actions before it is done through the examination of their Heroic aura. Of course unlike the Great Changer, Ky'zutar had far less to work with but their past mastery would serve them well in this regard as they peered at the aura of the Hero coming for them.

"Hmmm, definitely a magic aspect to it, in fact its extremely dominate. Psyker I believe humanity calls those that can wield the Immaterial. Touched by Time and Death, interesting, very interesting. Oh, whats this? A sword of Time and Death held together without eating itself? Ah, you have become very interesting Hero." Muttering as they flicked through a tome of all Concepts and pairings they had discovered until they found it, "Nechronal, an unstable and dangerously exotic conceptual pairing even for a daemon. I wonder if perhaps we could make a deal Hero."

Before shaking their head, dismissing that idea, there would be no way to corrupt them into signing a deal or holding too it. Vashtorr was clear in their edicts and one of those was that the deals of the Forge were honest and not the lies of the rest of Chaos. Of course, it would depend on the Hero, but then the corner of the telescope noticed another Hero, wearing the same colors and primitive conceptual engravings, but of a vastly different aura.

Meshing their fingers together Ky'zutar pondered it and came to the conclusion that they did not know what the aura of this Hero meant. However, that was only a superior discovery, having more samples of Heroic Auras would enable them to move closer to the creation of the Heroic Forge. Checking the timeflow noting that it had not changed from 8 into 5, they frowned as the risk grew with 2 Heroes coming against them.

Most daemons of the Forge would simply retreat, but they couldn't bound as they were to this world and the Engine, the idea of forming a Deal returned as the risk became greater. Before dismissing it again, until they could met the Heroes directly it would remain solidly in the background consideration.

Examining the rest of the forces with more care, they quickly noticed the signs of a Titan Legion oncoming with the two Heroes. Not a major concern in all honestly, the Titans would be matched by their Shadow Titans with ease afterall.

Ky'zutar frowned deeper as they turned towards a large device that was forged of clear silver untouched by corruption and actived it revealing the interior of a workshop, the heart of the Forge of Souls and where memos could be delievered to Vashtorr the Arkifane himself. With quick motions the memo was written and delivered, as Ky'zatur turned back to the world that was their's and began rising the forces from the shadows.

Ritual conduits were exchanged to counter mass assults, shields were erected against orbital assault, and more esoteric forces were brought to bear to hamper the effects of the 8 fold Nexi. They would have preferred to start in 5 and flow into either 9 or 6, but they will make do with what it is. Though the fact that the predicted third flow was 9 was a burden removed from their shoulders.

With the basic forces brought to order and the infrastructure restored as much as possible, the special forces was needed. The unknown Hero could not be countered directly, but the odds of them being a potent combatant could be most likely dismissed due to their unknown nature and as such instead of calling forth a legion of master duelists, from the shadows stalked a legion of assassins without compare. Next came a legion dedicate to countering ritual efforts and magic in general, their influence would most likely amount to nothing, but each Nexi could support one unit and with only five units soon to be, the options were limited.

The Shadow Titans that arose were far more costly requiring the investment of 2 Nexi to maintain stability, leaving only one last slot for use. Thinking hard on the option, Ky'zutar decided to call forth a legion of shadowy engineers and crafters which will take most advantage of the effects of the 5 fold time and also support the other Shadow Legions.

The Shadow Vaults of Ky'zutar are second only to the Engine itself in value to the devil of the world. A grand prison of Shadow and Eldritch that at times protected or restrained various items of interest to the lord of the world, the Herald of the Arkifane. There were an impossible to know number of vaults, not even the Herald themselves knew the true number for not even the master of the Eldritch could so easily ignore its influence.

Yet, some were known and those were among the greatest weapons or foes that might yet exist upon the world of Shadow and Eldritch nature. From works crafted by their own hands, to relics of the Forge of Souls bought over the eons, to wonders authored by the culture that would one day give rise to Ky'zutar and even the remaining cores of Daemons born not of Chaos to be studied and emulated in time.

The Relics of Shadow are manifold, but only four stood out among the wealth that Ky'zutar the Herald of the Arkifane had amassed over the eons.

First among their number was the Shadow Strider, a walker that was built from Shadows and could walk between pools of darkness and it struck with the fury of madness eternal. Upon nine legs it walked the world, barely under the control of any save its profane intellect that was only loosely bound to the lord of the world. Its weapons able to sunder all in its path, and yet to all the greatest feat it was capable of was to walk through darkness to reach its target no matter the distance provided it could reach through the shadows of the world. Yet, its greatest strength was its greatest weakness, for outside of the Shadows its power would fail and death would soon claim it.

Even with the failure of its nature, both Vashtorr and Ky'zutar viewed it as a marginal success with duplicates soon to follow, already taking shape within the Forges deeper reaches where none could interfere with the Arkifane's work. In only a few eons it shall join the legions of the Forge in mass.

Second among the greatest four relics held within the vaults of Shadow are the Shadow Rifles, each a mastework of the species that would one day birth Ky'zutar. A miniture Engine of Shadow within, too limited to become a Nexi, but powerful enough to inbue into grains of metal the very touch of Shadow to strike true and fast. A limited supply unlike many weapons where the Shadows could ever supply the needs of the Legions of Darkness, but each was worth their limitation. A single strike would consume the soul of the one affected in Shadow, drenching it in the power of the Herald and ensure that proper reverance would be given.

Only one hundred of these weapons yet exist, from a paltry ten thousand originally, but wear and tear has claimed many and way has claimed many more. Yet, as battle approches that promises to be worse than all others so far mastered, the vault is opened and the Assassins of Shadow are given the weapons to bring low the Heroes that lead the crusade. The Shadows quickly learn the ways of the weapons and the 100 chosen slip into the shadows awaiting their designated prey to arrive so that their new weapons might claim champions for Master Ky'zutar.

Third among the number was a new addition to the vaults, an Engine forged from Shadow and Light, balancing the opposing concepts against each other. A Shadow pure of corruption was merged with the shard of Light harvested from a Daemon of Illumiation that had been claimed by the servants of Ky'zutar. It waited for final touches to become infused with the power of Chaos, yet for now its darkened radiance remains pure of corruption. With only faint tendrils having embedded themselves deep into its structure, but still able to be removed with effort and time if one had but the skill.

It has not been released for battle for within it lingers hatred against the lies of Chaos and a hatred for all that has sought to prevert the Concept so close to itself. But in the end the Eclipse Gauntlet will serve.

The final of the 4 relics of the Vaults are the Reality Anchors, another creation of the now long dead race. Designed from Clockwork when placed the influence of the Eldrich wanes as reality is forced to stability around them. It is a rare event when the master seeks one of their number, but in the coming fight stability has been decreed as viable and so the vault has been opened and the five Anchors removed for placement in time. A double edge sword that will aid both sides in different manners and will only be used when calculations indicate that they shall be used, but perhaps the greatest weapon they hold is to hinder Heroes and enforce failure upon those strange beings.

It was no absolute influence, but flaws that would have been ignored would come to light in the worst way for all that claimed the title of Hero, but Ky'zutar smiled with their formless visage for they would never be near the Anchor and so it would not impact them but it would their foes.

Yet deeper within the Vaults there languish thousands of daemons from all the gods of chaos and other lesser known groups. Yet within all their depths only a single daemon of Greater power remained within chains, a daemon of Mercy born long ago by the ways that mortal races counted time.

Of the form of a fair female Aeldari, with robes and a simple dagger at her hand, but bound with chains of darkness and cruelty to her cell. Chained here for countless eons by the warp's count and thousands by the lands beyond. Born when a Craftworld came to a world beset by pleasure cultists that gave them no choice but to either leave or give the people of the world a mercy kill and so the admiral of the craftworld with a heavy heart did just that. In a single instance the world died and all the people of the world were spared the horrors that the dark kin would have inflicted upon them.

From this event did arise the daemon of mercy, and into the warp she drifted for a time learning and growing from a lesser daemon into a Greater over the course of centuries. But, the Arkifane had heard tales of the merciful daemon in the warp and was intrigued by the nature of a daemon so at odds with the current era and so they sent their forces to capture the daemon and bring it to Ky'zutar whom was the best to decode the conceptual framework and determine how best to pervert it to their own ends, for if Good could be corrupted then all of Chaos would be ensured their victory eternal.

Misery had choked the daemon for eons, the ever burning spikes that tore into her flesh seeking to unravel that which made her what she is, unending. A torment designed to torture one born and of the concept that she was, denied the chance to give Mercy to others constantly. Yet, now she looks towards the celling and worries for she can feel the oncoming armies that will need Mercy but will find none here.

Far from the depths where daemons languish in cages of shadow, lie the rooms where mortal forces live for a time before the Pattern creams them all to insanity. It is a temporary posting to be sure for all that come die shortly after their arrival, but Ky'zutar always ensures that they have mortal hands to assist them with various issues that the Shadow Legions can not handle on their own. For all their power and skill the legions of Shadow are not as universally useful as firm mortal flesh in certain cases and so Ky'zutar spends much of their resources to ensure that the Arkifane supplies them with skilled helpers.

Currently the rooms are occupied by a handful of Astartes corrupted over time brought to this place through bargains that have since fallen through. All of them dead men walking, their bodies and minds infected with the Pattern and soon their last gasps will be seen and a new order shall be sent to bring forth a new shipment of mortal flesh. Until then however, they have fallen into line around one of the handful of Wardens that have fallen to Chaos, but they are all but dead, the wounds inflicted unhealed due to failures to uphold their bargains.

Of course as the army comes closer they have been roused to fight by the order of the master and in turn will strive to inflict the greatest wounds that they can before being cut down by either the Pattern or the forces that have come to the world. The Warden looks into the distance and wonders which of the Legion's champions comes for them, unsure of those that arrive from their new Master.

The final part of the Shadow Vaults holds not legendary relics, or daemons or even mortals that have found their way to the world, but instead items of various natures. From eldar soulstones, to squat armors to mundane tomes of lore on various subjects anything can be found within these rooms, barely guarded and almost open to the world.

Yet, even in this place one can find true wonders if their minds are greater than most in Ky'zutar's experience. The designs of the Engines of Shadow could be found with ease if one wandered the halls of these Vaults for a time, a creation of mortal hands, but guided by daemons through the process. However, it does remain true that one if they understood the designs would learn much of the nature of Shadow and even the Engines in general.

However, perhaps the truest prize was the full contract between this world and the Arkifane the original version held in a location of honor. All fifty five five hundred fifty five pages of it written in blood and soul, signed by all the members of the species and against the signature lay the sigil of the Arkifane himself. A monument to the integrity of the Forge and the ruler of it, and also a contract that spells out clearly what the laws and restrictions and all particulars of the contract was without ambiguity.

It was how the people of the world knew that they would pay a price when they conjoined the Engine the Arkifane provided for them with the Engine of Shadow of their own creation. It was how they knew to bargain for the creation of Ky'zutar. In the end it was both salvation and damnation for the species and yet out of some lingering memories next to it lay tomes of history of the world prior to the fall of the Scream and the people that called it home.

The final tomes of value within this place would be the collected notes of Ky'zutar themself for when they put aside their work it finds its way into the holding of this region of the Vaults and any could read it if they so chose.
 
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As much as I deride the forces of chaos as daemon diddlers a deamon prince is dangerous enough (to everyone including it's own side) that despite my preference I'm not gonna argue too hard to skimp on reinforcements.

The difference between deamon princes and normal deamons is that they used to be someone dangerous enough that chaos felt they deserved special attention. They might still have a few slivers of self awareness or genuine competency in there somewhere.
While to an extent that is true, Greater Daemons can also be very dangerous, particularly if they are Honored or above. The Changeling, Qaramar, Ku'Gath, Skulltaker, Manada-Sija, Sarthorael, all these are very, very dangerous Daemons who have no mortal origin whatsoever. Skulltaker alone would beat Kesar to a pulp in a 1v1 rn.
 
In pure power sure, but that's not what scares me about deamons. A powerful daemon is a threat to be careful around, a competent one is worth reenacting the battle of three stars to get rid of.
 
In pure power sure, but that's not what scares me about deamons. A powerful daemon is a threat to be careful around, a competent one is worth reenacting the battle of three stars to get rid of.
The Battle of Three Stars wasn't for any Daemon Princes either. These guys very much aren't getting by on pure power
 
So Nicholas, why did you make the other choices in your idea plan?
I'll go through it one by one if you don't mind.
-[X] Ship-City 02-03-61 - An ancient remnant of mankind's first voyages into the Maelstrom, this ship is occupied by a Tzeentchian cult, with signs that there was previously conflict between Khornates and Tzeetchians. Disturbingly, the cult present has shown signs of elevated competence, supplementing blasphemous arts with mundane skill, and a multitude of defensive systems that rely both on mundane and magical methods. Threat Level: Maxima Extremis. "I don't know why you redacted the entire description, but if you felt the need to do it, I *highly* recommend it's taken care of."
--[X] 10000 Astartes + Oriacarius + Khalsa + Hektor + Assassin Execution Force + Vigilance
Tzeentchians being left time to plot is always a bad idea so this has got to be dealt with now. Oriacarius is a spectacular admiral. 10000 Astartes because I have faith that Ori will not need more, the Khalsa because that'll allow Ori to be more effective if he chooses to take the field himself, Assassins because Ori knows best how to use them, Vigilance because this is a naval battle, and Hektor because... well we've gotta use him for something and this was the best we could think of. He gets a +10 to his Hero roll so we may as well.
-[X] World 02-06-09 - The majority of this daemonworld's description contains multiple high-threat cognito-hazards. What we have been able to strip down into a readable format describes a planet covered in perpetual shadow filled with eldritch monsters. The Imperial Army scout force sent here deserted after delivering their report, and subsequent search teams found that all had killed themselves within a month of the report's delivery. Threat Level: Maxima Extremis. "Well, after seeing what it did to the scouts, I really think you should ensure this world is dealt with. Whatever the Imperial Army can provide you, I will ensure you get it if needed."
--[X] 10000 Astartes + Auro + Baldur + Titan Legion + Inverse Veil
10000 Astartes because we've got 2 Heroes here so more aren't needed. Titan Legion because they're tough and will do a great job keeping Auro from being disturbed while he conducts his ritual to un-Daemon the Daemon World. Baldur is just to protect Auro. The Inverse Veil is basically a "just in case" superweapon for if the planet does something unexpected.
-[X] Abominable Intelligence Epsilon-354 - An artificial intelligence with a rare known history, Epsilon-354 was initially in charge of a large warp experimentation site when Slaanesh was born. This broke it in as of yet unknown ways, causing it to exterminate all that get near its heavily fortified world of massed Knights, Titans, artillery, and mechanized vehicles. It is also notable for continuing its research. Threat Level: Maxima Extremis. "...I really hate that we could justify delaying this. Despite the rate at which AI can grow and adapt, making that normally a horrendous idea."
--[X] 17000 Astartes (15000 Eternal Wardens, 1000 Iron Warriors, and 1000 Death Guard) + Solarus + Scotty + Beltran + Cherished Son
This is an AI with heavy fortifications. Cherished Son is for better breaking through the fleet defending the planet, Solarus is because his specialty is demolitions, which is great for anti-fortification work, Scotty can hopefully make the teleporters either work at a longer range or work at a faster rate so Solarus can teleport bombs inside the facilities, Beltran is just for pure firepower, the Iron Warriors because they can siege good and potentially set up an FOB super fast if rolls are good, and the Death Guard are there for if we manage to land and we want experts in using very destructive weapons.
-[X] The Maykrs - A Xenos species that resides upon several tainted worlds visited by a variety of unique daemons, they are led by an exiled daemon prince of Khorne. This has led to a number of atypical daemons present, including multiple hybrid daemonic forms that have been used in a variety of extermination campaigns against humans in the past. Threat Level: Maxima Extremis. "If I assign the Imperial Army, we could achieve victory eventually. But it would cost billions of lives over the course of decades. I would like to avoid that possibility."
--[X] 15000 Astartes + Doom Slayer + Maticus + Sergeant Lares + Lance Dorner + Relic Stormbird + Enbarr
Slayer because this threat was literally made for him and if he succeeds in defeating it he gets a trait automatically, Maticus because this world has a lot of melee heavyweights so Slayer needs support, Lares because he's Maticus' aide and pupil and boosts his big bro's rolls, Lance, Stormbird, and Enbarr because I have nowhere else to put them.
-[X] Lahrens - A research world occupied by insane Squats who have been delving into some of the darkest non-Chaos arts. Initially expected to be a simple invasion, the Imperial Army was set upon by extremely mobile soldiers capable of precognition. In a desperate counterattack, a research lab was revealed that contained an Eldar with a number of Squat assistants. The survivors reported several shrines to known Eldar gods, which has deepened the mysteries at play. Threat Level: Maxima Extremis. "Regardless of strategic realities, politically, this world must be taken now."
--[X] 17000 Astartes (15000 Eternal Wardens, 1000 Raven Guard, and 1,000 Space Wolves) + Durante/Vergil + Abdul + All named Astartes not mentioned elsewhere
This world has Durante and the Raven Guard as the big stars since they're gonna be sneaking in and disabling defenses and stealing research notes. Abdul is for someone who can fight good, and the Space Wolves are because I think they're decent against psykers
-[X] The Thestrals - A daemon moon around a gas giant, this moon is only lightly occupied by daemons, with the majority being unaligned chaos furies. The primary reason for this seems to be a narrative event in the past that stripped the moon of all useful resources, leaving only daemons bound to its service. Threat Level: Medium. "The Imperial Army could handle this alone, but they would be unhappy about it."
--[X] 5000 Astartes + Julian Hectus
Julian has a +5 to combat so he should be fine.
-[X] The Cemetery - Abandon all hope is the national phrase of the denizens of this world. Under assault by four active warp rifts, the soldiers present have done an incredible job holding firm for centuries against daemons that have toyed with them for all that time. However, this has shattered their psyche, resulting in a planet that fights not to survive, nor for revenge. They fight because their fathers did, and their fathers before them. They fight because they know not what else to do. Threat Level: Hard. "The Imperial Army plans to bomb the warp rifts from orbit, which would kill all life on the planet. If there are Astartes available, that will change the calculus."
--[X] 6500 Astartes + Aengus + Triquetra
This one is a bit harder, so Aengus with his +10 to combat gets to go here with 1500 more Astartes than what Julian has. Triquetra are to potentially seal away the Warp rifts.
-[X] Domain Policing - With the boom in embezzlement and piracy in Svarga, it may be helpful to deploy a contingent of Wardens to try and reduce the current levels. It would also be rather popular among the domain as a whole, even if the average guardsmen may mutter some complaints. Threat Level: N/A. "I don't really have any opinion on that."
--[X] 5000 Astartes (3000 Eternal Wardens, 1000 Dark Angels, and 1000 Ultramarines) + Aurelian
Frankly we need to get our money back. Aurelian is a decent commander so he'll be hunting down pirates with Wardens and Dark Angels and the Ultramarines will be looking through all the records and finding embezzlers
-[X] World Eaters Legion Master Aid
--[X] 4000 Astartes + Bader + Dian
Because the XIIth Legion could use the help in gaining CR, and Bader needs bodyguards and assistants while he does so
-[X] Aiding Martian Excavations
--[X] 3000 Astartes (2000 Eternal Wardens and 1000 Iron Hands) + Bodin
This is just trying to get a new tech this turn.
-[X] IA Support Requests
--[X] 7500 Astartes (4500 Eternal Wardens, 1000 Blood Angels, 1000 Luna Wolves, and 1000 Emperor's Children) + Knight House + Night Watch
This is because the IA is not happy at all and the support would hopefully counteract the loss in reputation we have from current events... and just generally making them fight in the Warpal Reefs

Does that explain everything?
 
Yes thanks for the clarification.

It is impressive how you made these choices taking into account everyone's traits that would make them the best options for these missions.
Well it was developed over the course of about a month over Discord as soon as the red threats were rolled, with multiple collaborators and multiple revisions
 
The Battle of Three Stars wasn't for any Daemon Princes either. These guys very much aren't getting by on pure power

I didn't say there were, I said it'd be worth a similar level of effort and expenditure to true kill one. Keep in mind that multiple exalted got perma-ganked. I'm saying that a competent deamon would be worth the same stress to get rid of on their own. Also yes both of the big Tzeentchians relied almost exclusively on power that fight. Though in the changeling's defense we kind of suckered him into a spot without a lot of other options, that was in fact the point of the exercise. We specifically set them up to be out of their preferred battlegrounds.
 
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One more detail I would like to note is that we really can't afford to leave Chaos threats alone anymore because of the Black Covenants. Since the Blood and Thunder War stole away all the Khornate daemons, U'mas would love nothing more than to have not just a Khornate Honored on his side, but a Daemon Prince as well. The competent Tzeentchians would be terrifying if they had access to higher-end resources that U'mas would be willing to provide and the Eldritch daemonworld would be a high priority for U'mas as it helps out Daemonsbane tiers for the Warden Heroes.

Essentially, anytime we choose not to fight a Chaos threat, outside forces can get a chance to step in and convince the daemons it's not worth the fight and run away, effectively losing out on easy traits and Daemonsbane tiers.
 
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Oh and as to the Makyr world, here's what the roll bonuses would look like for Doom Slayer vs a bog-standard Khornate Honored and Greater Daemon:

Doom Slayer- +166 (Combat+Anti-Daemon) +10 (Flood of Pain) = +176

Khornates- +160 (Honored Khornate) +80 (Greater Khornate) -10 Daemonsbane = +230


What's important here is that this isn't even a Daemon Prince. A normal Khornate Honored is already a threat and a Daemon Prince is going to have traits and extra intelligence on top of that monstrous bonus, and even a single other Khornate Greater just renders the fight all but unwinnable for Doom Slayer. Adding Maticus means that not only do we have much better odds in a straight up duel, but the Harlequin Mask will also allow Maticus to go undetected upon approach and counter-ambush anyone who tries to catch Doom slayer off guard such as the Black Covenant that just one update ago already came close to harming Doom Slayer.
 
So here's a question, will there be Deamonsbanes coming out of the other legions?

It's possible, but Kesar and the Maelstrom Crusade set a very powerful narrative that allows Warden Heroes to very easily become Daemonsbane. Baldur having to True Death a Greater Daemon to become a Daemonsbane is laughably easy given he has something like +96 over the average Greater Daemon and his Tier 1 is only so easy because he's a Warden. For those outside the legion, Tier 1 will likely be much harder or they might even gain a different ascension path altogether like how Perturabo is ascending as the Warsmith instead of a Daemonsbane despite having truly killed Greater Daemons before.
 
You'd have to a bunch of heroes and protos trained by Orion to have a chance of other daemonbanes appearing in other legions.
 
Actually, there is a chance for someone outside of the Wardens to become a Daemonsbane. If Asurmen manages to break out of Tzeentch's Crystal Palace on his own, he's basically guaranteed to become a Daemonsbane.
 
Eh, may as well close the vote now.

So, now I can OOC comment on the plan. This is risky, majorly so. But it isn't absurdly risky like the original. This does however require good rolls at multiple sites to avoid a disaster.
Scheduled vote count started by Daemon Hunter on Nov 7, 2023 at 1:45 AM, finished with 55 posts and 13 votes.
  • 14

    [X] Plan Run The Gauntlet
    -[X] Ship-City 02-03-61 - An ancient remnant of mankind's first voyages into the Maelstrom, this ship is occupied by a Tzeentchian cult, with signs that there was previously conflict between Khornates and Tzeetchians. Disturbingly, the cult present has shown signs of elevated competence, supplementing blasphemous arts with mundane skill, and a multitude of defensive systems that rely both on mundane and magical methods. Threat Level: Maxima Extremis. "I don't know why you redacted the entire description, but if you felt the need to do it, I *highly* recommend it's taken care of."
    --[X] 10000 Astartes + Oriacarius + Khalsa + Hektor + Assassin Execution Force + Vigilance
    -[X] World 02-06-09 - The majority of this daemonworld's description contains multiple high-threat cognito-hazards. What we have been able to strip down into a readable format describes a planet covered in perpetual shadow filled with eldritch monsters. The Imperial Army scout force sent here deserted after delivering their report, and subsequent search teams found that all had killed themselves within a month of the report's delivery. Threat Level: Maxima Extremis. "Well, after seeing what it did to the scouts, I really think you should ensure this world is dealt with. Whatever the Imperial Army can provide you, I will ensure you get it if needed."
    --[X] 10000 Astartes + Auro + Baldur + Titan Legion + Inverse Veil
    -[X] Abominable Intelligence Epsilon-354 - An artificial intelligence with a rare known history, Epsilon-354 was initially in charge of a large warp experimentation site when Slaanesh was born. This broke it in as of yet unknown ways, causing it to exterminate all that get near its heavily fortified world of massed Knights, Titans, artillery, and mechanized vehicles. It is also notable for continuing its research. Threat Level: Maxima Extremis. "...I really hate that we could justify delaying this. Despite the rate at which AI can grow and adapt, making that normally a horrendous idea."
    --[X] 17000 Astartes (15000 Eternal Wardens, 1000 Iron Warriors, and 1000 Death Guard) + Solarus + Scotty + Beltran + Cherished Son
    -[X] The Maykrs - A Xenos species that resides upon several tainted worlds visited by a variety of unique daemons, they are led by an exiled daemon prince of Khorne. This has led to a number of atypical daemons present, including multiple hybrid daemonic forms that have been used in a variety of extermination campaigns against humans in the past. Threat Level: Maxima Extremis. "If I assign the Imperial Army, we could achieve victory eventually. But it would cost billions of lives over the course of decades. I would like to avoid that possibility."
    --[X] 15000 Astartes + Doom Slayer + Maticus + Sergeant Lares + Lance Dorner + Relic Stormbird + Enbarr
    -[X] Lahrens - A research world occupied by insane Squats who have been delving into some of the darkest non-Chaos arts. Initially expected to be a simple invasion, the Imperial Army was set upon by extremely mobile soldiers capable of precognition. In a desperate counterattack, a research lab was revealed that contained an Eldar with a number of Squat assistants. The survivors reported several shrines to known Eldar gods, which has deepened the mysteries at play. Threat Level: Maxima Extremis. "Regardless of strategic realities, politically, this world must be taken now."
    --[X] 17000 Astartes (15000 Eternal Wardens, 1000 Raven Guard, and 1,000 Space Wolves) + Durante/Vergil + Abdul + All named Astartes not mentioned elsewhere
    -[X] The Thestrals - A daemon moon around a gas giant, this moon is only lightly occupied by daemons, with the majority being unaligned chaos furies. The primary reason for this seems to be a narrative event in the past that stripped the moon of all useful resources, leaving only daemons bound to its service. Threat Level: Medium. "The Imperial Army could handle this alone, but they would be unhappy about it."
    --[X] 5000 Astartes + Julian Hectus
    -[X] The Cemetery - Abandon all hope is the national phrase of the denizens of this world. Under assault by four active warp rifts, the soldiers present have done an incredible job holding firm for centuries against daemons that have toyed with them for all that time. However, this has shattered their psyche, resulting in a planet that fights not to survive, nor for revenge. They fight because their fathers did, and their fathers before them. They fight because they know not what else to do. Threat Level: Hard. "The Imperial Army plans to bomb the warp rifts from orbit, which would kill all life on the planet. If there are Astartes available, that will change the calculus."
    --[X] 6500 Astartes + Aengus + Triquetra
    -[X] Domain Policing - With the boom in embezzlement and piracy in Svarga, it may be helpful to deploy a contingent of Wardens to try and reduce the current levels. It would also be rather popular among the domain as a whole, even if the average guardsmen may mutter some complaints. Threat Level: N/A. "I don't really have any opinion on that."
    --[X] 5000 Astartes (3000 Eternal Wardens, 1000 Dark Angels, and 1000 Ultramarines) + Aurelian
    -[X] World Eaters Legion Master Aid
    --[X] 4000 Astartes + Bader + Dian
    -[X] Aiding Martian Excavations
    --[X] 3000 Astartes (2000 Eternal Wardens and 1000 Iron Hands) + Bodin
    -[X] IA Support Requests
    --[X] 7500 Astartes (4500 Eternal Wardens, 1000 Blood Angels, 1000 Luna Wolves, and 1000 Emperor's Children) + Knight House + Night Watch
    [X] Plan original Recipe Gauntlet
    -[X] Ship-City 02-03-61 - An ancient remnant of mankind's first voyages into the Maelstrom, this ship is occupied by a Tzeentchian cult, with signs that there was previously conflict between Khornates and Tzeetchians. Disturbingly, the cult present has shown signs of elevated competence, supplementing blasphemous arts with mundane skill, and a multitude of defensive systems that rely both on mundane and magical methods. Threat Level: Maxima Extremis. "I don't know why you redacted the entire description, but if you felt the need to do it, I *highly* recommend it's taken care of."
    --[x] 8000 Astartes + Oriacarius + Khalsa + Hektor + Assassin Execution Force + Vigilance
    -[x] Unidentified Hostile 02-02-FF - An unknown threat that immediately killed the first wave of Imperial Army scout vessels, the last anyone heard from the scouts were frantic messages that they had been invaded by Astartes who had captured 90% of their vessels. Analyzing the audio has revealed evidence for the existence of super soldiers being present. Threat Level: Maxima Extremis. "While I don't like the idea of unknown threats if needed, we could put off investigating this. Intelligence reports indicate this threat is somewhat isolationist."
    --[x] 10000 Astartes (9000 Eternal Wardens and 1000 Space Wolves) + Maticus + Sergeant Lares + Gabriel + Cherished Son
    -[X] World 02-06-09 - The majority of this daemonworld's description contains multiple high-threat cognito-hazards. What we have been able to strip down into a readable format describes a planet covered in perpetual shadow filled with eldritch monsters. The Imperial Army scout force sent here deserted after delivering their report, and subsequent search teams found that all had killed themselves within a month of the report's delivery. Threat Level: Maxima Extremis. "Well, after seeing what it did to the scouts, I really think you should ensure this world is dealt with. Whatever the Imperial Army can provide you, I will ensure you get it if needed."
    --[x] 10000 Astartes + Auro + Baldur + Triquetra + Titan Legion
    -[X] Abominable Intelligence Epsilon-354 - An artificial intelligence with a rare known history, Epsilon-354 was initially in charge of a large warp experimentation site when Slaanesh was born. This broke it in as of yet unknown ways, causing it to exterminate all that get near its heavily fortified world of massed Knights, Titans, artillery, and mechanized vehicles. It is also notable for continuing its research. Threat Level: Maxima Extremis. "...I really hate that we could justify delaying this. Despite the rate at which AI can grow and adapt, making that normally a horrendous idea."
    --[x] 15000 Astartes (13000 Eternal Wardens, 1000 Iron Warriors, and 1000 Death Guard) + Solarus + Scotty + Beltran
    -[X] The Maykrs - A Xenos species that resides upon several tainted worlds visited by a variety of unique daemons, they are led by an exiled daemon prince of Khorne. This has led to a number of atypical daemons present, including multiple hybrid daemonic forms that have been used in a variety of extermination campaigns against humans in the past. Threat Level: Maxima Extremis. "If I assign the Imperial Army, we could achieve victory eventually. But it would cost billions of lives over the course of decades. I would like to avoid that possibility."
    --[x] 12000 Astartes + Doom Slayer + Lance Dorner + Relic Stormbird + Enbarr
    -[X] Lahrens - A research world occupied by insane Squats who have been delving into some of the darkest non-Chaos arts. Initially expected to be a simple invasion, the Imperial Army was set upon by extremely mobile soldiers capable of precognition. In a desperate counterattack, a research lab was revealed that contained an Eldar with a number of Squat assistants. The survivors reported several shrines to known Eldar gods, which has deepened the mysteries at play. Threat Level: Maxima Extremis. "Regardless of strategic realities, politically, this world must be taken now."
    --[x] 15000 Astartes (14000 Eternal Wardens and 1000 Raven Guard) + Durante/Vergil + Abdul + All named Astartes not mentioned elsewhere
    -[X] The Thestrals - A daemon moon around a gas giant, this moon is only lightly occupied by daemons, with the majority being unaligned chaos furies. The primary reason for this seems to be a narrative event in the past that stripped the moon of all useful resources, leaving only daemons bound to its service. Threat Level: Medium. "The Imperial Army could handle this alone, but they would be unhappy about it."
    --[X] 5000 Astartes + Julian Hectus
    -[X] The Cemetery - Abandon all hope is the national phrase of the denizens of this world. Under assault by four active warp rifts, the soldiers present have done an incredible job holding firm for centuries against daemons that have toyed with them for all that time. However, this has shattered their psyche, resulting in a planet that fights not to survive, nor for revenge. They fight because their fathers did, and their fathers before them. They fight because they know not what else to do. Threat Level: Hard. "The Imperial Army plans to bomb the warp rifts from orbit, which would kill all life on the planet. If there are Astartes available, that will change the calculus."
    --[x] 5500 Astartes + Aengus
    -[X] Domain Policing - With the boom in embezzlement and piracy in Svarga, it may be helpful to deploy a contingent of Wardens to try and reduce the current levels. It would also be rather popular among the domain as a whole, even if the average guardsmen may mutter some complaints. Threat Level: N/A. "I don't really have any opinion on that."
    --[X] 5000 Astartes (3000 Eternal Wardens, 1000 Dark Angels, and 1000 Ultramarines) + Aurelian
    -[X] World Eaters Legion Master Aid
    --[X] 4000 Astartes + Bader + Dian
    -[X] Aiding Martian Excavations
    --[X] 3000 Astartes (2000 Eternal Wardens and 1000 Iron Hands) + Bodin
    -[X] IA Support Requests
    --[X] 7500 Astartes (4500 Eternal Wardens, 1000 Blood Angels, 1000 Luna Wolves, and 1000 Emperor's Children) + Knight House + Night Watch
 
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