[X]
Air Superiority- Given how poorly the Avernus Air Force preformed in the recent invasion General Drago proposes having the entire first class of pilots, all one thousand of them, trained to be fighter pilots. This will give you fifty new fighter wings which should be sufficient to cover Avernus.
Time: 3 years. Cost: 106 500 Thrones, 3 550 Material, 4 260 Promethium. Upkeep: 10 650 Thrones, 355 Material, Promethium 2 130. Reward: 50 Fighter Wings
[X]
Expand Factories:Avernus- A far more extreme plan to increase manufacturing capacity that Henry proposes is to enlarge all the factories on Avernus. This would increase manufacturing capacity by 40% and would no longer use up most of Avernus' metal supplies. Henry considers this to be of high priority.
Time: 2 year. Cost: 210 870 Thrones, 41 349 Material, 41 349 Metal, 8 435 Promethium. Upkeep: 21 087 Thrones per year, 2 109 Metal per year, 1 230 Promethium per year. Reward: Medium factories in Avernus', +72 000 Production Capacity ,+100% base production capacity an increase of +50%, allows construction of Macharius Heavy Tanks, Lightning Fighters, Marauder Bombers, Dropships and Cargo Shuttles.
[X]
Commercial District: Dis and Linden- Henry has plans to build an entire district focusing on commerce in every city on Avernus. While it would be far to expensive to do that right now he does have plans to build these commerce districts in Dis and Lindon, which produce almost half of your tax earning at the moment. This project would increase total Thrones income by a third and over double your currant profit. Henry considers this to be of low priority.
Time: 2 Years. Cost:674 500 Thrones, 134 900 Material, 134 900 Metal, 26 980 Promethium. Upkeep: 6 745 Material per year, 6 745 Metal per year, 3 373 Promethium per year. Reward: Commercial Districts in all cities, +200% tax income increase of +100%
[X]
Neighbors- Lord Klovis-Ultan informs you that now that Avernus is securely established it is time to establish contact with the other worlds of the Sub-Sector. This would give you a far better idea of the resources and needs of the local planets as well as what dangers there are in the area.
Time: 1 year. Cost: 21 300 Thrones, 71 Promethium. Chance of Success: 50% Reward: gain contact with nearby Imperial Worlds
[X]
Request for aid: Adeptus Ministorum- You can request that the Ecclesiarchy send a contingent of priest to minister to your populace. It will take several years for any aid sent to reach Avernus.
Time: 1 year. Cost: 15 200 Thrones Chance of Success: 23% Reward: More priests who increase population Morale by 1 and reduce the chance of cults by 5%.
[X]
Hunt them down- Arbitrator Oakheart wishes to determine the current trends in cultist number and confirm her hunch that there are no cultists in Dis and there is not merely a very well hidden cult. She wishes to personally examine each region and try to determine the approximate number of cultists currently in the region. This will not directly help locate cultists but if successful will give you an approximation of how many cultists are in each region, allowing you to focus your efforts.
better.
Time: 1 year. Cost: 14 200 Thrones. Chance of Success: 75%. Reward: approximation of number of cultists in each region.
[X]
Explore Ruins-Now that he has finally gained entrance to the ruins under Gamma-4 Magos Explorator Tranth plans to continue to search them for STC fragments and archeotech, which he estimate will take one or two more years.
Time: 1 year. Cost: 7 100 Thrones, 710 Material, 305 Metal, 71 Promethium. Chance of Success: Unknown but low. Reward: Gain ancient tech from the ruins under Gamma-4
[X]
Upgrade Machinery:All- Now that you have large numbers of Tech-Priests on Avernus you could have Magos Explorator Tranth guide them on further upgrading the machinery of Avernus. If carried out this project would increase the production of all resources by 10%.
Time: 2 years. Cost: 192 838 Thrones,19 284 Material, 19 284 Metal, 3 897 Promethium. Upkeep: 19 284 Thrones per year, 1 928 Material per year, 1 928 Metal per year, 390 Promethium per year. Chance of Success:80%. Reward: all Production, Promethium and Petal increased by a further 10%.
[X]
Priest Training: Signs of Heresy- Now that he has a Cathedral to work from Deacon Aurilian wishes to provide specialized training to his priests to be able to recognize the signs of heresy in his flock and be able direct the Law Enforcement Officers to investigate them. If this training is completed more cultists will be detected.
Time: 1 year. Cost: 34 978 Thrones Reward: Trains priests to spot the signs of heresy, +5% to detecting cultists.
[X]
Educational Assistance: Civilian- The Imperial Church runs quite possibly the largest educational institutions in the galaxy and has many expert educators. Sub-Deacon Lin proposes assigning many of them to aid in the schools and universities of Avernus. These priests would fulfill several rolls as well as teaching such as councilor and aiding with administration which would allow for an easy expansion of the schools and universities.
Time: 2 years. Cost: 341 000 Thrones, 8 750 Material, 8 750 Metal, 875 Promethium. Upkeep: 34 100 Thrones, 438 Material, 438 Metal, 44 Promethium. Reward: Ecclesiarchy starts to aid in schools and universities, +50% to effect of education institutes.
[X]
Gubernatorial Palace: Expansion- Caroline and Lord Klovis-Ultan are both trying to convince you to expand your Palace for prestige reasons. They claim that your current palace is too small for the governor of a planet as important as Avernus is becoming and others will take you more seriously if you expanded it. You are personally more interested in the idea of adding in incredibly heavy defenses and communications as well as a dedicated training area and a wing set aside for administering you personal projects. This design would still have several area that are not in use and can be easily modified.
Time: 2 years. Cost: 210 000 Thrones, 71 000 Material, 71 000 Metal, 7 100 Promethium. Upkeep: 10 500 Thrones, 30 500 Material, 30 500 Metal, 1 575 Promethium. Reward: Larger and better defended palace, +5 to all personal action.
[X]
Personal attention
-[X]
Expand Mine: Lemnos, Hollin, Salem and Babylon.- If you expand the mines and smelter at every location that has large enough ore veins to expand you would almost double the amount of Metal gathered per year. Henry considers this to be of high priority.
Time: 2 year. Cost: 251 200 Thrones, 50 240 Material, 50 240 Metal, 10 048 Promethium. Upkeep: 25 120 Thrones per year, 2 512 Metal per year, 502 Promethium per year. Reward: Large Mines in Lemnos, Hollin, Salem and Babylon, increase bonus metal to +100 000 and increases efficiency bonus to +200%.
[X]
Seek the Emperor- You can study and meditate on the holy scriptures and strengthen your faith.
Time: 1 Year. Cost: Free. Chance of Success: 50% Reward: +1 Piety
[X]
Courtly Manners- You can undergo etiquette training and learn how to negotiate more effectively.
Time: 1 Year. Cost: Free. Chance of Success: 50% Reward: +1 Diplomacy
Before we do Oakheart, I want the +5 the palace will give us. fighters for the first batch because we need to regain air superiority, expanding the factories because we are constrained by our materials, mines as a personal action so we get both metal and material, commerce so we don't fall behind in Thrones, Ecclesiarchy because I want to be absolutely positively certain that our planet is pure, neighbours should be obvious, ruins because it's time sensitive, machinery for the additional economy boost, Signs of heresy because priest bonuses became permanent and Civillian education because I want to indoctrinate the people into loyal, emperor loving deathworlders.
Edit:
@Elder Haman can I convince you to change your personal attention to expanding the mines?
After material, metal is our greatest limitation, even if we currently have the reserves...