The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Eh, if we have any Unicorns on Avernus, I'd prefer they take after the original kinds, rather than the Heraldric & Modern Fantasy kind. It would fit better with the setting.

"It is said of the three-legged ass that it stands in the middle of the wild sea, and it has three feet, six eyes, nine mouths, two ears and one horn. Its body is white, it eats spiritual food and is virtuous. And two of its six eyes are in the eyes place, two on top of its head and two on its rear; with these six sharp eyes it sees all who do evil and destroy.
Of the nine mouths, three are in the head, three on the back and three on the inner side of the flanks, and each mouth is the size of a house. The animal itself is as big as a mountain called Alvand. Each of its three feet take up as much ground as a herd of a thousand sheep when they are gathered together, and each rear part is of such extent that a thousand men with a thousand horses can be placed within it... The horn is of gold and hollow, and a thousand branches grow out of it..."

how about they use psykic powers to make them SEEM like they are such pure/good unicorns that it would be TERRIBLE to shoot them....
but thats just to hide their true nature? get the best of both fricking worlds

basically a creature that preys on intelligent lifeforms desire to protect "good/pure" things. it lures in lone people/small groups with its pyskic power to look "(un)holy" by whatever definition they hold (so chaos worshipers see it as a greater demon of their respective patron, unless there are different worshipers then it takes the form of an undivided demon prince or similar). it can even use its inherient NON-telepathic ablity to read minds (somehow?) (thus bypassing more common defenses against this) to know how to best act its role.

(I'm thinking this creature is another of the PM's attempt to remind its peoples races that chaos/threats can hide anywhere and to make sure to look deeper then just the "surface"....as well as a way to trick chaos forces as well and make them trust eachother even less)
 
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how about they use psykic powers to make them SEEM like they are such pure/good unicorns that it would be TERRIBLE to shoot them....
but thats just to hide their true nature? get the best of both fricking worlds

basically a creature that preys on intelligent lifeforms desire to protect "good/pure" things. it lures in lone people/small groups with its pyskic power to look "(un)holy" by whatever definition they hold (so chaos worshipers see it as a greater demon of their respective patron, unless there are different worshipers then it takes the form of an undivided demon prince or similar). it can even use its inherient NON-telepathic ablity to read minds (somehow?) (thus bypassing more common defenses against this) to know how to best act its role.

(I'm thinking this creature is another of the PM's attempt to remind its peoples races that chaos/threats can hide anywhere and to make sure to look deeper then just the "surface"....as well as a way to trick chaos forces as well and make them trust eachother even less)
Maybe make it a warp entity? It's weird enough and disturbing enough that it'd be a good fit for that hellish realm. It'd combo well with the fae too.
 
@Shard After the timeskip, what would you think of a schedule like this for Fundamentals Research to boost our economy? Durin has confirmed that Augments and Resource Production are multi-tiered techs from Basic to Relic. All the Basic and Advanced tiers of these options could be grabbed pretty quickly, but the Exotic and Relic options would obviously be a lot more time consuming. Still, if we can get an extra action slot for Mechanicus stuff after the timeskip, then it would be feasible for all this stuff to be done in a century and a half.

Fundamentals (Basic Resource Production) - 4 Years​
Fundamentals (Basic Augments) - 4 Years​
Fundamentals (Basic Cogitators) - 4 Years​
Fundamentals (Basic Forges) - 4 Years​
Fundamentals (Basic Servitors) - 4 Years​
(Sub-total: 20 years)​
Fundamentals (Advanced Resource Production) - 8 Years​
Fundamentals (Advanced Augments) - 8 Years​
Fundamentals (Advanced Cogitators) - 8 Years​
Fundamentals (Advanced Forges) - 8 Years​
Fundamentals (Advanced Servitors) - 8 Years​
(Sub-total: 40 years)​
Fundamentals (Exotic Resource Production) - 12 Years​
Fundamentals (Exotic Augments) - 12 Years​
Fundamentals (Exotic Cogitators) - 12 Years​
Fundamentals (Exotic Forges) - 12 Years​
Fundamentals (Exotic Servitors) - 12 Years​
(Sub-total: 60 years)​
Fundamentals (Relic Resource Production) - 16 Years​
Fundamentals (Relic Augments) - 16 Years​
Fundamentals (Relic Cogitators) - 16 Years​
Fundamentals (Relic Forges) - 16 Years​
Fundamentals (Relic Servitors) - 16 Years​
(Sub-total: 80 years)​

Total: 200 years

Edit: Obviously if we ditched the Relic stuff then it would be possible to do the fundamentals research options and all the follow up actions far more quickly.

Edit 2: Forgot to include Servitors the first time around, which was pretty stupid of me.
 
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This is just the fundamentals yeah, not any follow up?
Yep. I'd be counting more on the Explorator/Fabricator General slot for the follow up stuff. If we can get an extra Mechanicus slot, perhaps by sacrificing one of our personal action slots, then that extra slot could also prioritise follow up actions, while also assisting with the fundamentals research. Of course, the relic fundamentals actions are so time consuming that it might be better just to ditch them in order to pursue easier stuff.
 
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@Shard After the timeskip, what would you think of a schedule like this for Fundamentals Research to boost our economy? Durin has confirmed that Augments and Resource Production are multi-tiered techs from Basic to Relic. All the Basic and Advanced tiers of these options could be grabbed pretty quickly, but the Exotic and Relic options would obviously be a lot more time consuming. Still, if we can get an extra action slot for Mechanicus stuff after the timeskip, then it would be feasible for all this stuff to be done in less than a century.

Fundamentals (Basic Resource Production) - 4 Years​
Fundamentals (Basic Augments) - 4 Years​
Fundamentals (Basic Cogitators) - 4 Years​
Fundamentals (Basic Forges) - 4 Years​
(Sub-total: 16 years)​
Fundamentals (Advanced Resource Production) - 8 Years​
Fundamentals (Advanced Augments) - 8 Years​
Fundamentals (Advanced Cogitators) - 8 Years​
Fundamentals (Advanced Forges) - 8 Years​
(Sub-total: 32 years)​
Fundamentals (Exotic Resource Production) - 12 Years​
Fundamentals (Exotic Augments) - 12 Years​
Fundamentals (Exotic Cogitators) - 12 Years​
Fundamentals (Exotic Forges) - 12 Years​
(Sub-total: 48 years)​
Fundamentals (Relic Resource Production) - 16 Years​
Fundamentals (Relic Augments) - 16 Years​
Fundamentals (Relic Cogitators) - 16 Years​
Fundamentals (Relic Forges) - 16 Years​
(Sub-total: 64 years)​

Total: 160 years

Edit: Obviously if we ditched the Relic stuff then it would be possible to do the fundamentals research options and all the follow up actions far more quickly.
Relic Stuff gotta be ditched.

I am not sure why it is possible to to EM production then Exotic Material Production when they are literally referencing the same thing.
 
Relic Stuff gotta be ditched.

I am not sure why it is possible to to EM production then Exotic Material Production when they are literally referencing the same thing.
I think because Fundamentals (EM production) specifically refers solely to EM production, whereas Fundamentals (Basic/Advanced/Exotic/Relic Resource Production) probably affects the production of all resources.

Of course, it is possible that either Durin misunderstood me, or I misunderstood him, so there is that.
 
Relic Stuff gotta be ditched.

I am not sure why it is possible to to EM production then Exotic Material Production when they are literally referencing the same thing.
I can see why this is confusing, but I think what it is saying is Exotic-tier techniques for making exotic material.
Yeah, no, each of those is separate.
Make of this what you will:

Ptolemy:​
1. Would we need to do separate Fundamentals research for Metal, Promethium, and Material, or would all three fall all the combined aegis of something like Fundamentals (Basic Resource Production)?​
Durin:​
1. you could so both​
Ptolemy:​
3.a) If it's possible to do fundamentals research for "Basic Resource Production", in addition to individual options for Metal, Material, and Promethium, does that mean there are options for "Advanced/Exotic/Relic Resource Production" separate to the fundamentals options for AM/EM/RM production?​
3.b) If it is possible, would it affect production of AM, EM, and RM as well, or just further boost Metals, Material, and Promethium?​
Durin:​
3a. yes​
To me at least this seems to be saying that "Resource Production" is a general tech area that boosts the production of all resources, and that it is tiered going from Basic to Relic, and which is separate from Fundamentals research options for AM, EM, and RM.

Durin didn't answer whether each tier includes some benefits for associated resource production, such as whether Exotic Resource production would boost the production of EM as well as other resources, or whether it would only be for 'basic' resources like Metal and Promethium. However, I think it's probably a safe assumption that's the case.

This can probably be understood mechanically as a smaller boost for production of all types of resources, rather than a larger boost just for one type of resource. If I had to hazard a guess, I would also say that it's probably representative of stuff like economies of scale, and stuff that represents universal, non-specialised improvements to general economic productivity and the production of resources.

Edit: Per the QM

Shard​
5. When you say Advance/Exotic Resource Production, it refers to mining Advanced/Exotic Materials from planets, is that right?​

Durin​
5. no, its making AM-RM​
Shard​
1. What's the difference between 'Advanced Resource Production' and 'AM production'?​
Durin​
1. one is more focused​
Advanced Reserouce is a broader version that also looks at EM and RM​

So, it seems I was right. "Resource Production" is general bonuses for the production of all resources, with all tiers from Basic to Relic affecting that, in contrast to things like EM Production, which only increases production of that single resource.
 
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Request for aid
I am currently filling the wiki with information from Embers and will not be able to start work on the next thread until I am done
If anyone has the free time it would be much appreciated and I will offer small bonuses as rewards for completed pages
Things that need to be done
write ups on each Avernite People and Guardian
Write ups on the worlds of the Imperial Trust
character sheets
write ups on technology (seperate pages for weapons, armour, vehicles, naval tech and naval designs as well as a couple of pages on other tech
write ups on the Concordant
 
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embers-in-the-dusk.fandom.com

Sirens

The Sirens are one of the most widespread of the known peoples of Avernus, being found in oceans all across the known world. They are an all-female race, who reproduce asexually, and who possess the upper bodies of beautiful Eldar women and the lower bodies of fish. They are divided into three...
 
uh oh, Durin's offered bonuses for filling the wiki.

based off prior performance by certain persons....

I estimate that by this time next....oh, I think next month, ... , that the wiki will beat the standard wiki in word count.

unfortunately, by this time next year, it will have achieved true sapience and we will undoubtedly be ordered by the Admech to destroy it and all remnants of it.
 
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It would be wonderful if the articles were written in character by some Avernite character or other writing a report, but I'm not sure if that would end up being too much work.
 
It would be wonderful if the articles were written in character by some Avernite character or other writing a report, but I'm not sure if that would end up being too much work.
There's no reason we couldn't structure the wiki to be like brief description, substantive description, substantive reports (cannon omakes), apocryphal reports/tall tales (non cannon omakes).

Would be a bit of a pain and I'd like people to keep cross posting to the thread as that is where I get all of my embers updates from, but it would be a good way to make it work.

If we could start to migrate the (cannon) Omake database over too, and somehow do some useful catagorization we could link them to character pages, and get some really cool connected stories- i'd read all the Xavier Omakes in a row for example.

It'd be a big job and require crazy familiarity with the material but this community probably has a better chance than most to build a good wiki.
 
There's no reason we couldn't structure the wiki to be like brief description, substantive description, substantive reports (cannon omakes), apocryphal reports/tall tales (non cannon omakes).

Would be a bit of a pain and I'd like people to keep cross posting to the thread as that is where I get all of my embers updates from, but it would be a good way to make it work.

If we could start to migrate the (cannon) Omake database over too, and somehow do some useful catagorization we could link them to character pages, and get some really cool connected stories- i'd read all the Xavier Omakes in a row for example.

It'd be a big job and require crazy familiarity with the material but this community probably has a better chance than most to build a good wiki.
I would definitely be far more willing to read omakes if I could actually find them easily and do a proper wiki-waltz.
 
Archeotech, Replicable Relics, and Rogue Trader Proliferated Gear
Archeotech, Replicable Relics, and Rogue Trader Proliferated Gear
The following is a collection of unique items submitted for analysis and possibly replication. Analysis by Arch Magos Tertiary-Binary from [REDACTED]


Saturnine Mk I Fire Support Terminator Armour (Relic)
One of the oldest suits of power armor in existence, this venerable armor was one of several designs presented to the emperor himself to select from. Designed for a purely assault oriented role, this armor has far superior frontal protection and carriers an additional carapace mounted heavy weapon. While this suite is indeed potent, it was more expensive and less flexible than the design selected, resulting in sharply limited production. Their intended use in the harshest fronts was not kind to these suites, and after millenia only the first mastercrafted prototype is known to remain. Made of the finest technologies of mars before the heresy, and marinated in legends for millenia, this suit is quite possibly one of the most effective suits of power armor in human hands. -random_npc
Analysis: Depending on production factors, this design could be the basis for a compact suit to fit the scale between Trooper and Shocktrooper Armour for Void Troopers, or for elite Void Trooper formations that normally cannot field Shocktrooper or Destroyer armours.

Zepherus Mark I "Beamer" Meltagun (Other)
Strictly speaking this is not an Archeotech device as it was originally created during the time of the Imperium. An attempt to improve the range of the venerable Meltagun, this weapon required constant recalibration to maintain its effectiveness. The sole reason it is even remembered is that it became popular among Rogue Trader crews and Inquisitorial Kill-Teams, which often managed to have the resources to maintain these weapons. This weapon has a longer barrel than a traditional meltagun and uses some form of "radiation beam" to maintain the melta blast's cohesion, resulting in a weapon with comparable range to the Muspelheim Pattern of Meltagun. Unfortunately this radiation beam must be calibrated to match the discharge, and accuracy drops off after prolonged use. Callamus has expressed interest in this design as their Battle Congregations education in weapon crafting makes the normal downsides of this weapon moot. - Text by sabreFather, origins in Into The Storm, Rogue Trader RPG
Analysis: Early research implies that the "radiation beam" is compatible with the Muspelheim pattern melta weapons, leading to the possibility of a massive increase in melta weapon rnages for those with the right training.

Archeotech Multi-Melta & Heavy Multi-Melta (Archeotech; Relic)
Occasionally found in use by Great Crusade era Terminators and Dreadnoughts respectively, these weapons were remarkable for having a secondary firing option functionally identical to a Heavy Flamer. Secondus only managed to have three copies of the Multi-Melta due to the sheer number of Second Founding Chapters the Ultramarines produced.
Quartus maintains a single Dreadnought-mounted Heavy Multi-Melta mistakenly believed to have been a prototype for their Flame Projectors. In truth Vulkan was unaware of its existence as its external shell was indistinguishable from the other Heavy Multi-Meltas originally provided from the Emperor. Rumor has it that Vulkan only discovered this weapon because it was among the dreadnought parts he brought with him to Secondus when he began construction of Guilliman's Dreadnought. - Text by sabreFather
Analysis: The applications of a Multi-Melta/Heavy Flamer combo weapon should not need elaboration.

Mk I Assault Cannon (Other)
One of the original designs of the Assault Cannon, this particular pattern had a far greater rate of fire. This design was claimed to have a particularly belligerent machine spirit, at times continuing to fire even when the trigger was depressed or jamming when displeased. More temporal observers instead say that the fire control cogitator was miscalibrated. As the sole functioning model Secondus maintains does not suffer from either of these problems, it is likely the latter claim is true. - Text by sabreFather
Analysis: Due to the proliferation of specialist munitions, headed by Callamus's massive industry enabling the supply of such, this venerable design would enable a far greater effect than the more widespread Assault Cannon deisgn.

Clovis Mark IV Plasma Gun (Other)
Originating on a planet in the Calixis sector well known for its "shoddy and low-quality manufacturing", this weapon is neither. Designed during the Age of the Imperium, this weapon was intended as a ground up recreation from then-recently unearthed designs of a more powerful Plasma Gun (likely this was a stable Dark Age Plasma Gun, like what was discovered in the Data Core by the Avernus AdMech). While the attempt technically failed, the resulting weapon was in fact a still perfectly serviceable weapon. Due to a weaker collimator the resulting plasma blasts were more diffuse, effectively replacing one powerful spurt with a group of weaker blasts. This is functionally a light plasma gun with the rate of fire of a Heavy Stubber. This weapon was the preferred Plasma weapon of a not insignificant number of Rogue Traders that passed through the Calixis Sector and its surrounds. A copy was amongst the materials retrieved from the Zar Questrois, and according to Custodian-Genetor Cawl his subordinate Alpharion had studied it to design a Plasma Carbine intended for the Primaris Astartes. - Text by sabreFather, origins in Into The Storm, Rogue Trader RPG
Analysis: Perhaps superseded by experimental designs from the Ultima Compact, the Clovis is still cheaper than Dark Age Plasma weapons while only suffering a marginal decrease in effectiveness. Such a weapon would allow for a broader proliferation of Plasma closer to old Imperial Standard than anticipated.

Ryza-pattern "Wrath" Plasma Pistol (Other)
The Wrath is a duellist's plasma pistol, made in limited numbers in the Calixis Sector and popular among the nobility there. Finely crafted (and correspondingly rare) these weapons are longer-ranged and higher-powered than Ryza's typical plasma pistols. The lack of a semi-automatic fire setting is regarded as unimportant - a proper duelist is expected to drop his target with his first shot. - text from Into The Storm, Rogue Trader RPG
Analysis: While perhaps to expensive for use by anyone outside of Elite forces, the increased range and stopping power of this Plasma Pistol would allow greater stand off range for resurgent Pistolero specialists, including the Astartes Moritats employed by Quartus.

Merovech Pattern Assault Lasgun / Neo-Merovech Neutron Assault Lasgun (Other)
Yet another obscure Imperial design that found widespread use amongst Rogue Trader Crews. This weapon had a shorter range than more widespread patterns in exchange for a more robust design, a second power pack slot, and an integral mono-molecular bayonet. This by itself would not be of much note, but a Callamite Myrmidon clone-descended from a Techpriest that served on a Rogue Trader crew wished to honor the machine spirit of his ancestors aged weapon and recreated it with recent discoveries in Laser technology (in other words, Neutron Lasers and Light Power Weapons). - Text by sabreFather, origins in Into The Storm, Rogue Trader RPG
Analysis: Not a ground breaking design, but effective for the occasional Bayonet line. Especially for forces that face massed cultists and gretchen. Well liked by mounted riflemen that otherwise prefer to go light.

Submunition Missiles (Other)
Submunition Missiles were used by many Rogue Trader heavy weapons troopers to provide support for exploration teams on more dangerous worlds. Minefield Rounds allowed them to deploy their namesake in a compact form, while Scatter Rounds allowed them to suppress larger groups than traditional frag missiles normally could. - Text by sabreFather, origins in Into The Storm, Rogue Trader RPG
Analysis: While the Scatter Rounds variant doubles down on the traditional Frag missiles focus on killing light infantry, the Minefield Rounds are of far more interest. Current Minefield deployment is done by hand or the occasional purpose-equipped Whirlwind Launcher, so any improvement to mine-laying is welcome.

Meritech Scatter-Cannon (Archeotech)
An incredibly rare weapon created by renegade humans hostile to Imperial forces in the Calixis Sector, this is functionally an archeotech weapon due to its rarity and the difficulty in creating its micro-krak munitions. With the "discovery" of micro-explosives (derived from the Micro-Missile Launcher found with the Recon Advanced Power Armour STC) this rare device has been submitted for study and reproduction. - Text by sabreFather, origins in Into The Storm, Rogue Trader RPG
Analysis: Sometimes people create absurd weapons. The fact this shotgun-style weapon, loaded with marble-sized krak explosives, exists at all is ridiculous. It's effectiveness, on the other mechadendrite, is downright murderous.

Calixis Lightning Cannon/Lightning Carbine (Archeotech)
A carbine sized weapon similar to the venerable Lightning Gun used by the Adeptus Mechanicus. It can be charged for a more powerful attack, at the risk of overload. Text by sabreFather, origins in Into The Storm, Rogue Trader RPG
Analysis: While the further data on Lightning Guns this weapon provides for developing new patterns of varying sizes is useful, the ability to charge a more powerful blast greatly increases the effectiveness of such weapons. Being able to switch from a series anti-infantry blasts to a singular tank-busting strike is quite desirable.


Quill Blaster (Archeotech)
An archeotech weapon commonly (as far as archeotech can be considered) found in the Calixis Sector, this weapon seems to be the next stage in development of Impalers. While similar in purpose to an Impaler Carbine, this weapon does not fire metal spikes. Instead, it uses a beam to fire lances of molten metal. - Text by sabreFather, origins in Into The Storm, Rogue Trader RPG

Original text from Rogue Trader Into the Storm
"Unlike most other solid projectile weapons, this archeotech
device fires thin needles of liquefied metal. It can operate with
almost any raw material; the user simply feeds metallic chunks
or pellets into a large hopper at the rear of the gun, and its
internal batteries melt them into an ammunition reservoir.
When discharged, the weapon accelerates a thin beam along
the barrel, firing short lances of super-hot, super-sharp metal
in bursts of 4-6 spines."
Analysis: An interesting development, this design provides an alternative to Pulse and Volkite weapons for units without power armour. Depending on the costs, it would prove a marked upgrade to Impaler weapons allowing them to inflict more damage per burst without the maintenance issues from the so-called "Heated" Impaler upgrade.

Las Gauntlets (Other)
Las Gauntlets are gloves that fit over the forearm and can fire salvos of long raking las beams (rather than short crisp las blasts that most las weapons fire). There is debate within the Imperium over whether they are of Xeno manufacture or of left over from the Dark Age of Technology. They are mostly used as playthings by rich nobles while hunting exotic prey, or are known to be used by some assassins as objects to frighten. - Rogue Trader Rulebook, pg 120
Analysis: An alternative design for pistols, allowing melee specialists who prefer dual-wielding to retain a ranged option without the expense for a MIU-operated shoulder mounted weapon. That this design is also far more effective at anti-infantry work is a bonus.

Crux Beam Gun (Xenotech)
Long ago the Crux had a pocket stellar domain at the edge of what would later be known as the Calixis Sector. Their planets were one by one razed to the mantle in a brutal campaign by Admiral Jocardis the Penitent. Only the shipboard weapons captured by boarding parties during the war remain of the race now, with several such weapons now priceless relics in the armouries of the Rogue Trader houses of the Koronus Expanse. These glossy black rifles emit a ray of crackling purple light which tears open solid mass. Had the Crux been able to develop these devices into macro weapons for naval combat, the later history of the Angevin Crusade may have turned out quite differently. Beam guns still occasionally appear for sale and many were adapted in earlier centuries to use Imperial pattern lasgun clips (although they burn out the clips completely within a few shots). Without fail, they are traded for vast sums. - Rogue Trader Rulebook pg 127.
Analysis: Ignoring the shear HERESY with how these weapons wind up being powered, as far as Xenotech goes this is a very effective design. While it lacks the range of a basic pulse rifle and the stopping power of a volkite charger, it makes up for it in penetration and its penchant for tighter shot grouping. In theory this weapon would create a revision of Heltrooper Doctrine, resulting in a further split of mainline to a mix of Pulse, Volkite, and this unusual weapon. Thinking on it, it seems to almost be a precursor design to Disintegrators...

Nadueshi Twin Blade (Archeotech)
Long, slender blades constructed from unknown, lightweight alloys, the outer casing of these non-STC swords conceals a pair of chains mounting serrated blades far finer than the hooked teeth of an Imperial chain weapon. Running in opposite directions, these razor-sharp blades slice and tear anything caught between them. Though less effective against armour, Twinblades cut more swiftly and cleanly through flesh and bone. Although they are found on Naduesh, they are far beyond the local population's ability to produce, apparently relics of Naduesh's bygone and far more advanced ages. - Rogue Trader - Hostile Acquisitions page 56
Analysis: Hm... need to determine craft expense. Could serve as a full replacement of CHainswords, or as an alternative to Transonic weaponry. Or perhaps incorporate Eviscerator-derived powerfields to create an officers sword?

Zaythan Warblade (Other)
Large and deadly chainblades, these two-handed swords wreathed with a flickering power field that significantly increases their effectiveness. Favoured by the greatest clan warriors of the city-engines of Zayth, these weapons are relics of a lost age, and bear a resemblance to a number of advanced chainblades from the very earliest days of the Imperium, fuelling theories amongst Explorators of the 'synchronism of the holy mechanism' and 'convergent design'. This weapon requires two hands to wield. - Rogue Trader - Hostile Acquisitions page 56
Analysis: Better than traditional two-handed chainswords, and a light powerfield could reduce the cost without negatively effecting its offensive capabilities. Would definitely benefit those who prefer heavy chainswords but dislike the clumsiness of the Eviscerator.

Assault Gauntlet (Other)
Worn as an oversized glove (and often used in pairs), this weapon is covered with rows of discharge tubes across the back of the hand. Each tube can fire a solid metal bolt, pre-loaded before combat, to be used as the wearer closes with his enemy. Once in melee, the gauntlet's heavy armour plating can be used as a weapon in its own right. - Rogue Trader - Into the Storm
From experimentation, more advanced designs of the Assault Gauntlet that replace its bolt launchers with Impalers and incorporate light power fields into the gauntlets themselves. These designs lack the power of a proper power fist, but are still effective at crushing Heavy Infantry under a barrage of punches and grapples. - text by sabreFather
Analysis: Interesting. Not going to supplant other weapons, but not a bad alternative.

Argonite Whistler (Xenotech)
Named for the Rogue Trader who first encountered one of their derelict, drifting vessels, the Argonite home world has never been discovered. The monochromatic ship interiors suggest visual abilities incomparable with humans, and these drab grey rods are thought to be a communication device, emitting a variety of pure tones when gripped in certain ways. Magi-Xenologis discovered that when greater forces are properly applied, the rods can emit a tightly focused sonic beam of destructive power. Whistlers normally feature a handgrip created to standardise a user's grip to fit desired pressure patterns on the rod, making firing much easier for novices. - Rogue Trader - Into the Storm
Analysis: I am baffled by the race that created this. Is it a communicator that doubles as a weapon? or vice versa? All I know is that it is an intriguing handheld design. The more musically inclined pistoleros would definitely enjoy it.

Larn Cutters (Xenotech)
This alien cutting-beam weapon is thought to have been discovered in the Koronus Expanse by an unknown Rogue Trader. "Larn" may have been his or her name, or a ship, or the crewman who sold them first - no one knows the truth, though the Ordo Xenos is still investigating. It is thought that the Stryxis traders who sometimes deal in these devices know more than they are telling. These rifles emit an ionisation beam which slices through most matter; despite their weight and recoil they are fearsome weapons for boarding parties to use against hulls or bulkheads. - Rogue Trader - Into the Storm
Analysis: Drastically different from Tau Ion technology. It's almost as if someone attempted to replicate a Las-Cutter, and succeeded beyond all expectations. Void troops leery of Melta weapons may prefer these, assuming they ignore its Xenos origins.

Inertial Hammer (Xenotech)
Found mostly in the ruins of several ancient dead worlds surrounding the Cauldron, the so-called Inertial Hammers have very long haft, nearly shoulder high (leaving some to believe the xenos race that created them were taller than normal humans). The head is a dead black colour, flaring into a huge flat striking surface at one end, The other end is surrounded by what are thought to be power cables and the esoteric engines that drive the device. When swung, the head seems to gather inertial energy exponentially, so the weapon seems lighter and swings more easily the further it moves. On impact the inertia is transformed into kinetic energy, allowing it to strike in a single arc with enough concussive force to rupture a tank hull. - Rogue Trader - Into the Storm
Analysis: Peculiar design. If the production cost is low it would serve as a low-cost alternative to the Thunder Hammer. Why do Xenos keep creating such interesting designs?

Macro-Hammer (Archeotech; Relic)
These puissant archeotech weapons are thought to date back to the Dark Ages of Technology. However, thus far they have only been discovered on a long-lost city cache hidden amongst the ruins of the war-world of Zayth. The Disciples of Thule seized the majority of the weapons, though a few have found their hands into other members of the Machine Cult in the Koronus Expanse. Glowing with circuit-runes, the ancient tech-relic mounts a suitably large hammer head covered with nano-sized warp portals which burst open on contact. The impact of the portals creates intense, localised warp disruptions, causing micro-explosions which devastate the enemy. Like many human designs, its visage is intended to intimidate and cower all who would stand before the righteous might of the Imperium and the Machine God. This weapon requires two hands to use. - Rogue Trader - Into the Storm
Analysis: Sometimes I am glad that we can question the wisdom of our ancestors, because the Macro-Hammer was either created by shear luck or developed by an absolute suicidal lunatic. Definitely need to reproduce this behind at least three Gellar Fields. If this damn thing didn't crumple Terminator Armour like putty I'd reject it outright.

Chain Glaive (Other)
Wielded by some members of certain Rough Rider formations, chain glaives are vicious weapons that combine the reach of a pole weapon with the gnashing fury of a chain weapon. These weapons come in a startling variety based on the sundry forge worlds and eras in which they were manufactured, but all are extremely deadly. This is a two-handed melee weapon. - Only War - Hammer of the Emperor
Analysis: By combining power-field generators from more advanced Chainsword designs the chain glaive can be given a broader lease on life. The use of light power fields would enable the employment of a more effective design for Rough Riders, especially a longer variant intended for use from the back of exceptionally large warbeasts. A much sturdier weapon using powerfields derived from Chain Fists and Eviscerators could be created, as well as a variant intended for use by Jotun and other massive Super-Heavy Infantry.

6/12 Mauler Autocannon (Other)
An adaptation unique to the Spinward front, the mauler cannon is actually a modified twin-barreled M34 autocannon designed specifically for use by Ogryns. Rebuilt with a heavier frame, shorter barrels, a fire-limiter, larger handholds, and a triple harness capable of withstanding an Ogryn's strength, the mauler cannon gives Ogryn units an enormous boost to their firepower. Sadly mauler cannons have picked up the nickname "Six/Twelve" by regular Guardsman, referring to the number of shots an Ogryn will likely fire before they somehow break it or decide to use the weapon as a club. - Only War - Shield of Humanity
Analysis: Oh if only Jotunheim had this design back in the Old Imperium. Perhaps then the intellect of the Jotun would have garnered more respect. Hmm... with our better resources we could incorporate an accelerator, and a revised barrel design would result in an increase in effective range in addition to increased penetration.

Pyrophoric Vambrace (Other)
Sometimes seen in the hands of those described as Incinerant Priests, the pyrophoric vambrace is an unusual and easily concealed flame weapon worn on the wrist. A long tube snakes away from the projector to a vacuum sealed case worn on the back. The case holds not promethium, as is common with most Imperial flame weapons, but various corrosive powdered metals that react explosively when exposed to oxygen. A pyrophoric vambrace has a limited range, but its unique design leaves the user's hands free for other tasks. - Only War - Shield of Humanity
Analysis: Very interesting. Not as much coverage as a hand flamer, but far better at dealing with armour.

Witch Lance (Other; Relic)
A potent weapon that is a mix of the techno-arcane and the sacred, the Witch Lance, sometimes also known as a "power stake" or "excoriator" is designed to destroy rogue psykers and witches utterly and without mercy. A heavily modified power weapon taking the form of a metre and a half long spear or stake of cold iron and adamantine, it contains at its heart a pressure-release reservoir of concentrated promethium mixed with sacred oils and anti-psy compounds. Should the lance successfully impale the victims body this mixture is explosively vented, consuming the victim utterly in a blast of holy fire. - Dark Heresy - Inquisitor's Handbook
Analysis: The fact that this is a functional weapon baffles. Oh well, leave it to the Telepathica.

Morgauth Burn Caster (Xenotech)
This compact, brutish looking, multi-barreled gun is popular with human renegades and pirates operating out past the Fydae Great Cloud. The caster is valued for boarding actions and for use against dangerous xenoforms such as Orks and void lurkers for its sheer stopping power. It uses a hybrid of debased Imperial and alien technology attributed to a minor Xenos race known as the Morgauth. The scavenging reptilid Morgauth are not a species known for their subtlety and this weapon is no exception, nor is the effect its rapid firing self-propelled thermic shells have on the target. - Dark Heresy - Radical's Handbook
Analysis: Why? Why? Why? Why? Why is this heretekal thing actually viable as a weapon? The Thermic shells are interesting, at least.

Xenarch Death-Arc (Xenotech)
Of the Xenarch of the Northern Rim, little is known, the Imperium having made little attempt to contact them. What technology of theirs has been examined by the imperium centres around electrical weaponry that utilises capacitors and cells far beyond the technology of the Adeptus Mechanicus. The Xenarch death-arc is a potent, rifle-sized weapon that unleashes a series of arcing bolts of lightning towards its victim. If any of these bolts - deadly in their own right - strike their target, the death-arc channels a far-more powerful arc of electricity along their path, blasting the target into pieces. - Dark Heresy - Radical's Handbook
Analysis: Interesting. A vehicular design with increased range and multiple emitters could showcase this as a viable weapon. Definitely needs a stable platform.

Firespite Needler (Other)
A design common to assassins and those who wish to remain discreet, and thus popular on Snope's World, the firesprite uses an integral forearm mounting. Possessing a prodigious rate of fire, the weapon often drains its ammunition reserves—kept in a magazine under the forearm—within a few seconds. - Dark Heresy 2E - Enemies Without
Analysis: Definitely needs an Inductor Upgrade. And a better ammo storage system. Though, as a concealed alpha strike weapon it is very effective at killing cultists. Especially with those xenos-derived poisons Avernus employs.

Ghostblade (Other)
In the aftermath of Imperial Compliance, Core Theta's Magi took it upon themselves to create a facsimile of the mysterious phase swords of the Callidus Assassin Temple. Never able to truly replicate the design, and lacking an example to study, the final weapon is dangerous to both its user and victim. - Dark Heresy 2E - Enemies Without
Analysis: I know nothing of Phase Swords, but the fact that this design is described as grossly inferior leaves many implications. Especially with what I have heard of Necron blades... Perhaps Phase Tigers could elucidate an improvement upon the Ghostblade?

Graviton Hammer (Other)
A somewhat unusual melee device, this weapon is the result of near-heretical experimentation on Core Theta to incorporate graviton technology into personal combat. Many are passed down from Inquisitor to Inquisitor as a rite of ascension for Acolytes within the Askellon Sector. The graviton hammer is a two-handed weapon. - Dark Heresy 2E - Enemies Without
Analysis: Intriguing. Does not incorporate nearly as much exotic technology as one would think. In fact, even the most expensive pieces here were producible at the manufactorums of many hiveworl- wait, this looks like parts from a grav-chute and a cheap powerfield? How in the Omnissiah's name does this even work!?

Integration Cannon (Other)
Another of Core Theta's eccentric designs, the cannon uses the principles of graviton weaponry, but with a wildly different effect. It projects a pulsing orb of gravitic energy that shatters on contact. A second later, the rapid mass increase draws anything nearby towards the centre, crushing it in a gruesome manner. - Dark Heresy 2E - Enemies Without
Analysis: What in the actual fuck!? How in the Omnissiah's shit-stained Golden Throne does an array of grav-chutes result in a miniature Leviathan Grav-Flux Bombard!? I am starting to think the Techpriests of Core Theta were blessed by the Omnissiah, because the alternative is that I could kill a horde of Astartes with a Grav-Chute and random detritus.

Guldaniri Bile Projector (Xenotech)
Although little evidence of their civilisation remains, the weapons of the Guldaniri continue to terrorise Low Worlds across Rubicon. Their bile projectors fire bursts of a concentrated caustic liquid powerful enough to melt flesh and armour alike. Popular with the Faceless Trade, these weapons are dangerously easy to find, something many Ordo Xenos Inquisitors find troubling. - Dark Heresy 2E - Enemies Without
Analysis: Huh, very interesting. Perhaps upscale the design and use pyrophorics or something from Avernus and we will have an alternative to the Bane Wolf's Chem Cannon. Definitely would be safer for our soldiers.

Hydra Flamer Array (Other)
The Magnus-Pattern Flamer Array is not a single weapon, but in fact several flamers strapped to each forearm with tubes leading to a high-pressure fuel canister. Usually worn under heavy robes, the Hydra allows its user to wave his arms back and forth spewing an unrelenting torrent of fire. The effect is nothing short of terrifying, and the Hydra has a prized reputation for breaking up crowds of cultists, seditionists, and other would-be heretics. - Dark Heresy 2E - Enemies Within
Analysis: The Imperiums love of fire is, what did Saint Lin call it? Fredian? No, that can't be right. Fraulein? Freudian? Fruitian? Damn it, what ever the case it says some very strange things. Guess those Magmapissers over on Muspelheim can increase their pyromania with this, surprisingly economical, design.

Magnus-Pattern Fire Gauntlets
More commonly known as Judgement's Grasp or the Hands of the Emperor, Magnus-Pattern Fire Gauntlets are a peculiar matching set of metallic gloves linked to small forearm-mounted promethium chambers. By extending his fingers, a priest can safely coat his hands in a nimbus of ire, aweing gathered crowds and frightening mutants. - Dark Heresy 2E - Enemies Within
Analysis: It's... intimidating? I mean, if you were some primitive? And of course, someone included data on how Muspelheim can make this into something actually viable. At least the idea of incinerating a heretic just by backhanding them without the need for psykery is downright hilarious.

Loi-Pattern Burning Blade
What started as a series of malfunctioning power swords from the disreputable Clovis Munitorum became a new weapon type after users discovered the faulty field conduits raised the temperature of the blade to over 600 degrees. Loi Metalworks investigated and created what are now known as burning blades, power swords that deliberately create intense heat along their blade so as to burn flesh to the bone with each strike. Heavily insulated so that the user feels little of the inferno raging inches from their palm, these swords are nevertheless extremely dangerous to the wielder as well as their opponents. - Dark Heresy 2E - Enemies Within
Analysis: Ok, despite being the result of an accident, I am FLABBERGASTED these weren't all over the Imperium. Our well known Pyrophylia could never allow such a thing to languish if it was known of. I bet it was some latrine-sniffer of a Magos who hid it. Wait, this is the second effective design from the Clovis Munitorum? I bet Mayor Ultan is tickled pink fleshtone by this.

Sentinel Plasma Rifle (Other)
A Cerix Magnus design perfected by the dogmatic scrutiny of Selvanus Binary, the Sentinel pulse rifle eliminates the usual drawbacks of plasma weaponry by changing the nature of the energy discharge, through smaller pulses rather than large bolts. This pattern also includes a higher rate of fire and a better targeting system. Designed in tandem with the Praetor Armour of the Ebon Guard, Askellian collectors go to great lengths to acquire one. - Dark Heresy 2E - Enemies Within
Analysis: I almost want to introduce an Ork to this weapon, just to see how their mind reacts to a Blasta that out dakkas dakka. Perhaps a hunting trip on Alfheim? Don't want to try Avernus, too great a chance for shenanigans.

Mk 1 Incendiary Cannon (Xenotech; Relic)
Created by Tau Earth Caste engineers, this weapon was used by an unnamed Raven Guard defector during M41. Combining a heavily compressed, metal impregnated incendiary gel with an advanced electromagnetic accelerator, this massive flamer scaled for a Broadside Battlesuit is capable of decimating Heavy Infantry and outright reducing lighter forces into ash. - text by sabreFather, idea from the webcomic Eat A Tau
Analysis: Despite being made for a traitor, this... is actually interesting. Hm... damn, it sucks that this is not compatible with the Orthus pattern. But... the pyrophorics from that vambrace are metallic. Perhaps if I mix the solution with ferraxoidal affligates...

Improved personal use Teleporter (Other; Relic)
Developed by Quartus to allow their elite troops to strike at targets of Opportunity while not being at a teleporter pad. While shorter range then a ship based one, it allows limited deep strike use and also combat applications though that is relatively dangerous. This also was followed by safer, longer range, and more controlled normal teleporters. - Romans
Analysis: According to this dataslate from the Inquisition, this is a recreation of a design available to elite units within their Chambers Militant. Perhaps this Brother-Captain Astolfo will shed some light on the design...

Legatine Axe (Other)
Created to the specifications of Guilliman himself after a comprehensive study of thousands of individual power weapon designs from across the many worlds of humanity, the Legatine axe's design is that of a precise and perfectly balanced instrument of war. Requiring great skill to master, the weapon is swifter to wield than most power axes, but lacks the brute destructive force of many of its kind, relying instead on the skillful placement of blows to inflict maximum harm. - Horus Heresy
Analysis: Of course, leave it to the Ultramarines to make an axe more precise than a sword.

Dreadfire Heavy Flamers (Other)
Crafted for the Dreadnought of Cassius Dracos, Lord Commander of the XVIIIth Legion prior to the coming of the Primarch Vulkan. This unique weapon system, consisting of a pair of Heavy Flamers that can be firelinked to function as a Twin-Linked Meltagun, was the true prototype for Vulkan's Flame Projectors. While not as effective as an Archeotech Multi-Melta, and unable to create a melta beam when not paired, this weapon system is a feasible design if it can be reproduced. - Origin: Horus Heresy; text by sabreFather
Analysis: Well, this theoretically would be a stepping stone to figuring out those Archeotech Multi-Meltas. Though the output the originals are now showing is outright fucking bullshit. Heavy Flamers have no business melting Astartes like butter. Blessed be the Dreadfire's Machine Spirits, for traitors shalt be fucked.

Furnace's Echo (Other; Relic)
A reproduction of the Furnace's Heart, a weapon gifted to Vulkan by his brother Ferrus Manus, this weapon utilizes neutron laser technology in place of the more esoteric systems of the original. Due to the differences in scale and technology, this weapon is designed as a heavy rifle rather than as a Primarch scale sidearm. - sabreFather
Analysis: I have no fucking idea how this can fire without slagging the power system, but Praise Vulkan!

Raven's Talons (Other)
Most famed as the preferred armament of Kayvaan Shrike, these weapons were in fact a jealously guarded variant of lightning claws used exclusively by the Raven Guard Legion during the days of the Great Crusade and Horus Heresy. With the return of Corvus Corax, the design for these legendary weapons once again proliferated. This design is far easier to produce than traditional mastercrafted lightning claws and, when used as the base weapon, results in far superior masterworks only exceeded by true relics. Origins: Horus Heresy; text by sabreFather
Analysis: Of course those Emo-Birds had the best claws around. Because why share? I bet it was those latrine slurping hoarders on Mars that kept such things from proliferating.

Fulcrum Hand Cannons (Other; Relic)
These ornate weapons are artefacts of the Tech Guilds of Kiavahr, looted from one of the many armouries overrun during the rebellion. As with much Guild tech, these weapons are primitive by the standards of the Mechanicum, but brutally effective nonetheless, using electrically charged rounds of massive size to pulverize their targets. Stunning any who survive the impact, the Fulcrum is a lethal weapon in the hands of a skilled marksman. - Horus Heresy
Analysis: Primitive they say. I bet those imbeciles think a Bolter launches it's shells with some twine stretched by a crossbar? It's like they think that just because a design is simple means that it is useless. These munitions are interesting, and the firearm itself could manage a basic accelerator as well. But this size means only an Astartes could handle the recoil. Maybe Jotunheim could find a way to make it outright bullshit for their Jotun Grenadiers. And Blessed Omnissiah, that is a phrase I enjoy saying.

Shadewalker (Other; Relic)
A prototype variant of Recon Advanced Power Armour designed by Corvus Corax to showcase how even a Dark Age design could be improved. This armour includes a miniaturised Reflex Shield generator and components from the most advanced stealth systems from the Imperium Secondus. The result is a suit of armour nearly undetectable by any conventional means, and even unconventional methods are stymied by the integral Reflex Shield. This design, combined with the stealth capabilities of True Born Raven Guard, has proven decisive in stealth attacks upon the Silver Swarm Tyranids. At least, until the Swarmlord appears… - sabreFather
Analysis: This is beyond me. But holy Omnissiah, it's like I am wearing nothing at all!

The following designs are described here.

Chogorian Dreamplate (Relic)
Analysis: Expensive based on existing materials, but Avernus may have ways to reduce the cost.

Toxiferran Weapons (Other)
Analysis: Yeah, I don't think the Xenos-Mind of Avernus would like this stuff being employed on it. Or maybe it will see it as a challenge? Would give people something to do with the old stock of flamers, at least. Also, fuck Cultists and their blessings.

Aetherkine Projector (Archeotech)
Analysis: Oh wow, I get to write one of these? Ok, this thingy mabob is legit telekill bullshit! - Gerald Xavier
Foolish pet! This mechanism is only rivaled by Meteor Figs and [REDACTED]! It would allow the Telekines among your Sanctionites a way to use their powers in combat while minimizing the strain they otherwise would suffer! Also, it would allow that Beta Telekine in the Battle Psykers to rip apart your precious Baneblade that you meme about! - Mittens

Empyreal Lance (Other; Relic)
Analysis: Ok, this is some heresy. An imperial weapon made from... Ok, this is not proper wraithbone, but something close. Not replicable by anyone but the Eldar. Ironically, super-effective versus Chaos Drukhari. Would just need a supply of material, assuming the Telepathica can't figure something out. Heard one of them made a force weapon out of nog bones.

@Durin my third Omake! Also, I kinda went from dry Analysis to a foul mouthed Tech Priest of some kind.
 
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the armor (I assume its a png or similar?) in the spoiler is not displaying...could you post it differently somehow?
@sabreFather

also, could you put that into a spoiler plz? its a rather long omake
 
The image shows up on my end. As for spoilering the omake, only if Durin asks me to. It is not remotely long enough for that.
EDIT: I changed the pic. Does it work now?
 
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The image shows up on my end.
I don't even know what format its posted in so I can't even tell if I'm simply lacking the right plugins or whatever nor look up ways around it. could you maybe see about editing a second copy of it in a different format? (like a png instead of a jpg or the other way around? there are free online converters)

am I the only one unable to see the contents of the first spoiler there?

As for spoilering the omake, only if Durin asks me to. It is not remotely long enough for that.
I don't understand why this would be bad though, its just as readable either way and it takes 30 seconds...what downside is there for you?

is there something I don't know about spoilers?
 
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My personal experience of looking at long stuff in a spoiler on a mobile device makes it flip its shit. Could just be my tablet being trash, but it really does not like stuff more than a page long being in a spoiler.
 
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