The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
hold on...I just realized that durin stated that Cadia is the capital of the D-imperium....really? I guess it sorta makes sense since its some sort of conceptual "gate" that ships have to go by/control in order to go into/out of the eye...so I suppose there are benifits to having it be heavily fortified.
It makes sense. Cadia sits on the only stable pathway in and out of the Eye of Terror, so whoever holds it has the edge when it comes to funneling reinforcements and cutting off hostiles in either direction. Abaddon probably uses access to the Cadian Gate as a bargaining chip against his biggest vassals while hoarding the best lanes for himself.
 
I think Avernus keeps the Warp Rifts open deliberately.

Since it has (well, had) access to high-end Eldartech (the Eldar gods thought the Sirens the Runes) at the very least, it had the opportunity to close them and chose not to.
 
I think Avernus keeps the Warp Rifts open deliberately.

Since it has (well, had) access to high-end Eldartech (the Eldar gods thought the Sirens the Runes) at the very least, it had the opportunity to close them and chose not to.
Likely has access to Old One tech as well.

However with the world you always have to bare in mind the question is it doing this of its own free will or is it restricted and forced to act like this in some fashion.
 
[] Plain Void Stalker

I barley understand what any of these spreadsheets mean but I have been told this one does not get us in deficit for promethium and still does stuff about the bug whole of EM.

Never mind I have been told we would run out of thrones witch is much more annoying

[X] Plan High Council 41 Trading

Note given my eyes blur when looking at spreadsheets I am just taking this at the word of the traders.
 
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Ok

[X] Plain Void Stalker

I like it and he gets more EM but less spending all the promethium Shard does.
[X] Plain Void Stalker

I barley understand what any of these spreadsheets mean but I have been told this one does not get us in deficit for promethium and still does stuff about the bug whole of EM.
1. Doesn't import enough Thrones to pay for upkeep of upcoming Grand Cathedral, will run out of Thrones.
2. Does not import enough EM, will run out of EM due to upcoming Grand Cathedral and Wards.
3. We have a gazillion amount of Promethium in reserve.
 
e: The lower limit on Thrones income is about 440 Billion Thrones per year, the lower limit on EM is about 990k EM per year (all before taxes). We don't get to do much at all though.

I think after the timeskip the cost of EM will go down due to DN's modernization.
 
e: The lower limit on Thrones income is about 440 Billion Thrones per year, the lower limit on EM is about 990k EM per year (all before taxes). We don't get to do much at all though.

I think after the timeskip the cost of EM will go down due to DN's modernization.
Shouldn't our EM production rise after the next Grand Cathedral is built? How would that effect our EM income?

Also, since our population is scheduled to double over the next century, do we know what impact that ought to have on our economy?
 
No. It's an AM Cathedral. We'll be set on AM though.
Well, is there anywhere we could construct more Cathedrals of the Machine God, which boost EM and RM?

At any rate, I hope we'd be in the position to afford the cost of building more of them after the timeskip.

On a separate note, I checked the costs for the Grand Cathedrals again, and it seems absurd that the Grand Cathedral of the Machine God has a basic EM production of 60,000 EM, but requires 260,000 EM in upkeep.

This seems to mean that they're only economical if you already have a huge number of bonuses for EM Production, which in our case pushes that 60,000 to 570,000, or if you can import enough EM to fund building a huge number at once, at which point the EM production bonuses they give should stack and make them more economical.

This means that getting Tranth to do a lot of research on resource production, primarily for EM and Thrones, is of really critical importance.
 
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@Durin, in Horus Heresy Book 8: Malevolence, there's a section in the book called Psyarkana (page 299), which contains psyactive relics used during the Horus Heresy. It's split up into two sub-categories: techno-arcana and esoterica. Techno-arcana is psytech, whether it be human/STC or xenos. Esoterica is "rituals, practices and powers as found in ancient manuscripts which are not easily understood." I'll post some of the more relevant or interesting pieces of psyarkana here.

Null-amp collars are non-Terran human technology. Thick collars of black material with no components. Only psykers can use them. Reduces the wearer's focus but lets them better shut down enemy psykers. The technology was successfully reverse-engineered and used to invent the iconic Librarian's psychic hood, which isn't as good at denying witches but has no negative effects on the wearer.


Empath bonds are made with fragments of a psychic meteor implanted in psykers that bonds them together. The original bonding process was lost, but Imperial science could still manage to do it, though it was a very difficult process. Lets the psykers share power and transfer vitality. If one of the bonded is slain, the other's fine. Now, technically we could find analogues to this material somewhere on Avernus and do the same thing, but honestly, we might not need it. We've got that telepath who's been studying familiar bonds between sapients for centuries. She might've figured something like this out already. (Though her method may resemble or emulate the method of the empath bonds. Who knows.)

Digittalis arcanis is Dark Age technology. Psykers only. Temporarily enhances psychic power, reflexes, pain tolerance, and knowledge. Makes them feel great, makes them want to keep feeling it after the feeling's passed. After the effects of the tech, a part of the user's soul is absorbed by the device.

Divining blades are weird swords made of weird steel that have nothing to do with divination. They cut reality and unreality at the same time and stay sharp forever. They're synchronised with the universe. They truekill daemons and instil primal terror in them as a result.

Chogorian dreamplate is anti-daemon armour made by Storm Seers, made through chiselling lacquering, and embellishing. The White Scars still exist in Embers and may still be able to make them.

Armatus necrotechnica are a kind of necro-technic technology. They steal energy from sentient life and use it to power machines. Origin is unknown. Used to make psi-titans. Mechanically, what the armatus-necrotechnica does on the table top is repair a vehicle when people around it die. It also reduces the morale of people around it.

Toxiferran weapons were made by the Death Guard before Mortarion showed up, when they were the Dusk Raiders. The originals were improved weapons so this stuff isn't actually hard to make. It's chemicals mixed with toxins and psy-reactive compounds. Pierces armour better than normal flamers and is particularly good at getting through psychic protection. There are toxins and psy-reactive compounds in great abundance on Avernus which when combined with how easy it apparently is to make this stuff means we should be able to make this no problem.

Psyk-out munitions aren't made just from the Golden Throne's byproducts. It was also produced (and used) by "the Orders Militant of the Great Astronomican" and the payload was "akin to psychically charged ash". Given the description, maybe we can make it by psychically charging ash?

The Ever-Changing Axiom is basically a kind of special psychic language that non-psykers can speak. It is extremely powerful, but the tiniest slip up in speaking it will badly hurt the speaker. It's called a bunch of things by a bunch of people, but the eldar call it the "vernacular of the Old Ones".

Transvectic generators are personal teleporters that the Imperial Fists can make. Unreliable, and if they mess up, the wielder is not only dragged into the warp, it also damages the people around them. Grey Knight personal teleporters have only half the range of these transvectic generators but the technology itself is entirely reliable.

Aetherkine projectors are weapons invented by the psychic nobility of some random world. Telekines only. Lets them project their power in the form of psychic force bolts. The more power you put in, the more bolts you fire and the stronger they are. Unreliable technology.

Terminal lucidity injectors are xenotech. Subcutaneous collars. Implanted into gene-bulked slave labourers/warriors by slavemasters. Siphoned a bit of psychic energy over the course of the slave's life. When the slave dies, it pumps the life-force into their souls to temporarily resurrect them. This is an example where life-force and psychic energy are the same thing. While it is xenotech, the actual technology doesn't seem that complex in concept. Might be doable by us or someone else with modern tools.

Empyreal lances are human-made spears crafted from the living bone of eldar spacecraft that have ancient and dubious glyphs carved on them. Not good against ceramite, but very good against daemons and psykers. Should we ever get our own wraithbone, our psykers may be able to make them with runes (maybe siren runes, maybe Telepathica runes).


A corpus mymir is a servo-skull with a psyker brain in it, kept active with drugs and electric charges, invented by a forge world. The psyker receives extensive hypno-therapy to remember a phrase before they lose their brain. When the user repeats the phrase, the servo-skull manifests a power and the user (only the user) benefits. Loaded up with telepathy and divination. Unreliable; could blow up in an explosion instead of manifesting a power. We absolutely have the technology to do this. Every bit of it - servo-skulls, drugs, electric shocks, hypnotherapy - is all mature technology we already have.
 
Likely has access to Old One tech as well.

However with the world you always have to bare in mind the question is it doing this of its own free will or is it restricted and forced to act like this in some fashion.
Considering that Avernus is an Old one bio weapons factory that specializes in psychic biology/Warp based wildlife imagine that it's likely that it's like that by design. Also get the feeling that it would be a really bad idea to bring freaking Necron tech to a place that was created by their most mortal enemies. That and it seems like we seriously risk pissing off Avernus by messing with it's ecosystems and experiments.
 
Should we spend our Major to get the pylons?
No.

Between the Necrons coming to reclaim their property, the fact that they don't seem to do much for us in terms of utility (we're not exactly close to any warp storms that need blocking), the expense in eldar time, lives and probable worsening of relations what possible reason could we have to want these things?

That's just assuming you want to dump them on Midgard and not on Avernus itself, which I imagine can nail a list of of infinity and 1 reasons why this is a terrible idea and you will wake up to HWWO clawing your ***s off to Rotbart's head on the matter.
 
It's to lower psyker births by enforcing reality in the local area on Avernus.
1. Why would they lower the number of psyker's born? Surely it'd only weaken them.
2. So your solution to the problem of psyker deaths is to introduce something that would affect the entire planet of Avernus (or assuming you just mean the human cities still several regions of the planet) on which almost everything is psycic...to reduce a problem we do not want reduced?

We want as many psykers as possible they're kinda important to our...well everything.

Edit: Also how are we meant to confine them to a "local" area?

We are not canon Cawl nor do we have Trayzn walking us through how to control them.
 
1. Why would they lower the number of psyker's born? Surely it'd only weaken them.
2. So your solution to the problem of psyker deaths is to introduce something that would affect the entire planet of Avernus (or assuming you just mean the human cities still several regions of the planet) on which almost everything is psycic...to reduce a problem we do not want reduced?

We want as many psykers as possible they're kinda important to our...well everything.
The reason why we get so many psykers is because of the warp taint of the planet. The pylons would dampen the warp taint, and so dampen the force mutating our people into psykers. The reason I think we should do this is because of the Chaos ritual, which will triple the number of psykers we get. We're already struggling keeping up with the current crop of rogue psykers and have even been losing, so this new surge of psykers could be catastrophic for us.

(And I do just mean the human cities.)

EDIT:
Edit: Also how are we meant to confine them to a "local" area?

We are not canon Cawl nor do we have Trayzn walking us through how to control them.
Get the lizardmen to do it.

EDIT2: Or Tranth.

EDIT3: Or both.
 
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The reason why we get so many psykers is because of the warp taint of the planet. The pylons would dampen the warp taint, and so dampen the force mutating our people into psykers. The reason I think we should do this is because of the Chaos ritual, which will triple the number of psykers we get. We're already struggling keeping up with the current crop of rogue psykers and have even been losing, so this new surge of psykers could be catastrophic for us.

(And I do just mean the human cities.)
As far as I'm aware we are going to be basically unaffected, the wider galaxy is going to have its veil thinned, but our veil is already thinner than theirs is going to be anyway.

Even still this does not answer my questions how do we control these pylons which were made by a tech +30 civilisation that operate on fundamental forces of the universe humanity has not conceived of in quest.

This is not even getting into the fact that avernite cities are considered an avernite region now with their own avernite creatures to call their very own.

And again we want as many psykers as possible and are doing quite well with the rogues ATM, we've not even seen the impact of the Lizardmen and the Wards yet as we've not installed/only just integrated them just off the top of my head.

Gotta sleep.
 
The reason why we get so many psykers is because of the warp taint of the planet. The pylons would dampen the warp taint, and so dampen the force mutating our people into psykers. The reason I think we should do this is because of the Chaos ritual, which will triple the number of psykers we get. We're already struggling keeping up with the current crop of rogue psykers and have even been losing, so this new surge of psykers could be catastrophic for us.

(And I do just mean the human cities.)
Being Warp-touched is a feature of Avernus. I'm pretty sure the PM would get mad about us screwing with its experiments, and it probably considers our cities to be another type of testing area. And then there's the fact that the PM is also deliberately increasing our psyker numbers.
 
As far as I'm aware we are going to be basically unaffected, the wider galaxy is going to have its veil thinned, but our veil is already thinner than theirs is going to be anyway.
It's going to thin the veil of the galaxy, not 'the galaxy except for these specific bits'. Our veil will be thinned as well, as would the veils of all warp-touched places.

Even still this does not answer my questions how do we control these pylons which were made by a tech +30 civilisation that operate on fundamental forces of the universe humanity has not conceived of in quest.
Edited my post.
 
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