The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
very, if Ridcully was a level or two worse I would have hidden the minus and he would have just rolled crap, as it is Tzeench had to reveal his investment to hide Arhra
 
@Durin - this here is why I really think that canonized omake stuff needs to be mentioned in updates before it becomes actionable. People who read the omakes vote on it, and other players have no clue what's going on.
another thing I plan to add to the next thread
possibly a section that basically consists of summaries of anything potentiality interesting in Omakes (polities, heroes, species)
 
very, if Ridcully was a level or two worse I would have hidden the minus and he would have just rolled crap, as it is Tzeench had to reveal his investment to hide Arhra
Tzeentch going out of his way to hide Arha who is operating near the Storm of Despair (Nurgle, Tzeentch's mortal enemy) and who is also near the Void Dragon is EXTREMELY CONCERNING. I am not sure how the Eldar feel but they are likely concerned as well.

I am not sure how much power Tzeentch has to spend and/or if he has to do this constantly.
 
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Recruit: Helguard- Three fifths of your Helguard was wiped out fighting the Tyranids of Hive Fleet Grábakr. Given that the Helguard have not yet finished rebuilding from their last mauling General Khol informs you that she will need to wait a few years before she can begin to replace the current losses. This will take decades and will give you a force of Helguard who still do not match those that you had before the skies turned gold.
This still hurts. We really need to watch our elite expenditure, they are very expensive, but more importantly their skill bonuses are extremely valuable and keep growing with time unless they are decimated like this.


Two Alphas tried, both failed. It was likely, but still unfortunate.

Once more Jane killed only a handful of Psykers over the last five years, with all but three Betas and a single Alpha being slain before she reached them. She credits a large portion of this to Zuxoch-Qa and his hunters, who have proven to be able to easily slay all but the most powerful of rogue Psykers.
Looks like Jane can start to slowly shift her attentions elsewhere.

Archmagos Explorator Tranth's work on designing the Avernus-Pattern Warhound Titan is continuing at a good pace. He tells you that he should be able to give the Warhound a limited level of flight, giving it a level of mobility second only to Eldar Titans.
Flight?! Our Titan Legions are going to be such bullshit.

Expand Dis to Huge Hive
Doesn't our assistant make architecture projects she leads cheaper? Why isn't she working on this? Could have saved loads of resources it seems like.
 
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Ok so we can ask the Eldar to bring a seer council to help Ridicully. It would usually cost us a favor but against Arhra no so I think that is another thing we should bring up in the high council meeting..
 
The Gods of Avernus
The Gods of Avernus

One of several pieces of information that were memetically locked away by the Ancient Wanderer for the use of the High Grandmaster should they be relevant, his recent attempts at investigating the Primal Warp have caused part of them to become visible.

According to Areatha while there are many warp beings in Avernus's warp space, including other gods more similar to the Concordant that have thrown their lot in with the World over time, or been created by its Peoples, there are only three Gods that directly report to the Planet Mind itself, at least that she is aware of.

She insists that these beings are not Great Ones, despite their vast power and abilities, instead falling into a grey space similar to what the Ancient One is. Agents that have specific, yet also very broad goals and objectives.

This three she calls the Triumphirate, its members consisting of the Seeker of Knowledge, the Strength of the World, and the Mystery.

At present only the articles on the Strength have been more than partially unlocked, however, there is enough to give the Governor a basic summary of the knowledge we have been given access too.

The Seeker: Apparently the most powerful God of the three or at least the one with the fewest restrictions, and their ostensible leader the Seeker's role is seemingly to aid in the World's accumulation and application of knowledge and is constantly experimenting. It even has cults set up across the world where it disseminates tiny fragments of knowledge, cults that Areatha apparently once considered herself part of. The Seeker is apparently the most affable of the three, but it has a single-minded devotion to advancing the world's cause and knowledge, and will on occasion perform highly dubious experiments if it deems them necessary without much remorse.

The Mystery: The guardian of the World's secrets, this entity Areatha knows the least about, and in general it is so well hidden that while the first two are moderately well known in some parts of Avernus, the last one is barely even heard of. Its role seems to be hiding knowledge, areas and beings that the World deems at risk? Or perhaps hiding the World's nature form those that it doesn't wish to know? All she knows is that if a being has done something worthy of the Mysteries attention they're probably in a great deal of trouble.

The Strength: The entity that Areatha has had the most experience with, the Strength is a double contradiction. A primal god in the Saint Lin system and a primal warp entity that the World somehow managed to give a degree of sapience too when it should be practically a bacterium in terms of intelligence. Strength is the embodiment of Avernus's primal warp, a god of unmatched power within that domain, and viciously defends its territory from those it considers interlopers, usually demons. While she is unclear as to its exact role, Strength appears to have some purpose in regulating, or at least controlling the immensely powerful primal warp of Avernus. What Areatha is more unclear on is the exact limits of Strength's power. She states that as near as she can see it is close to infinite, yet there seem to be many areas where it cannot act, and there are several unseen limitations on its power that prevent it from simply rampaging. The key identifier that she has identified is that Strength is bound to Avernus's primal warp. It cannot leave it under normal circumstances nor go where there is not a significant concentration of avernite entities which greatly limits its ability to act. Cults that worship Strength are capable of allowing it, or a portion of it to possess them bringing it into the materium that way, with far greater ease than should be capable of a being of this power. This process is always fatal to her knowledge, but whether the implicit sacrifice or some aspect of the primal warp allowing this she is unsure.

In terms of personality, she is quite clear that Strength respects only those capable of defending themselves and pursues a might is right attitude. This isn't necessarily physical strength, according to her it has admitted to admiring creatures like the blink spider considerably. Its opinions on nonwildlife entities follow a similar pattern, impress it and it may respect you. However, while it is remarkably intelligent for what it is, the creature has immense difficulty understanding other mentalities and is not willing to change its own. Thus those that especially impress it will be raised into effectively demon princes, becoming highly powerful, if rather feral creatures in order for the entity to "understand them." The problem is that it will do this regardless of whether an individual wants it or not. Areatha states that this nearly happened to her and that it was the closest she has ever been to being corrupted and that she barely escaped with her life or sanity intact. According to her it holds a vicious grudge against her for this.

Areatha's warning to Ridcully and the rest of humanity is to be wary around the Strength. It is not an enemy in the traditional sense, and it is likely for a long time that human forays into the primal warp won't even be noticed by it, but when they are they will have to deal with a very aggressive and highly uncompromising creature that possesses almost unimaginable power and unique abilities that are unlike any she has encountered.
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@Durin
 
I am quite excited about the bracers. If they can double our strength it would make Rotbart a much scarier fighter. Even without a paragon trait.
 
The Executioner Boltround
The Executioner Boltround

+++The MkIII Executioner Boltround is the successor to the stranded Boltround as the galaxy descended further and further into madness after the Emperors death made to deal with more well armoured and equipped or hardier Xenos breeds that required an unacceptable number of rounds to penetrate armour or hide quickly. Hence when the fragmented STC for the Executioner is in possession of Baal and its allies after a group of Mechanicus Exporators was throw of course by the Warpstorms born from the eye of Terra. the round has commented on as a truly elegant design and as a more stable alternative to plasma weapons.

The round operates on an improved micro fuel injection system allowing for faster acceleration while micro spiral grooves that intertwine halfway up the round utilising the increased acceleration to rotate faster for greater accuracy so the enemies of man may not escape allowing the warhead to do its deadly work. The warhead is comprised of two parts the first part and the head of the round is domed made from silver with a hollow chamber filled with a purple glowing jelly like substance known as Plas-Gel that surrounds a hollow millimetre thin crystalline tube that connects to the ignition cap of the warhead that will make way for second stage . Within the tube is a large amount of volatile Hydrogen gas that aides in the ignition of the Plas-Gel.

When the Boltround strikes the enemy the ignition cap ignites the gas which in turn aids the speed of the Plasma gels ignition so that in a microsecond the temperature becomes that of a star for a moment while at the same time the Silver dome has deformed backwards from the round impacting on the target allowing for the momentary direction of the plasma forwards into the target searing through armour like a Melta cutter ether killing the target or weakening the armour for the next stage of the round.

The second stage is more reminiscent of a normal Boltround however it is heavily jacketed with adamantium allowing it to survive the heat of the plasma and break the weakened section of the armour the second after the first stage detonates and last thing of note is the explosive charge is twice as powerful as its predecessor resulting in an almost certain kill to most targets leaving a burned and eviscerated corpse as a reminder of the fate of the Emperors foes+++


@Durin

im doing this for my stupid brother as he ran his stupid mouth again
 
Had idea for a omake, so decided to bare bones it to see if I should even continue with it

Arrival of a Battle barg from the warp. No one on alive on it, with signs of battle damage increasing as the corridors approach the highest security area. The damage stops in front of unopened entrance door with a single dead Blood Raven marine in front of it. On the marine is a data slate with the Blood Ravens final message. "This is our power and knowledge, guard it well." Inside the sealed room is another sealed door with a message on a data slate. "Our Chapter Master discovered information of a weapon held by the necrons, that could be our salvation; or our destruction. With guidance from our librarians, we were able to locate and extract the weapon from were it was hidden. The losses were great, and we were followed. All the information we had on the weapon is on these data slates. It can not fall into the enemies hands. Let this weapon Light the Shadows, so the astronomicon shine again."
 
But, does this mean that Rotbart can suplex a Jotun!?
While this would be against the spirit of Lucha or wrestling, unless we count the spirit of cheating to make a good villain which I don't^^. I would say that Advance Power armor probably can do rocket suplex or some other orbital wrestling technique...that probably exist in some tactic manual from the SM.

Now to me a answer that follow the spirit of over the top to make a good match (in my mind) would a fight in gravity zero^^.
 
so, something to remind everyone.



rids is super resistant to divine meddling in his visions. So even a -40 to his scrying roll means the changer is brining its A game.
Which is why Ridicully will hopefully have a seer council to permanently help him. What I find interesting is that Tzeentch interference was exactly needed to counter Ridicully stats and traits on top of Arhra
 
Except if the Tzeentch is muddling Ridcully view on Arhra, to make him focus on Arhra and not on other things that might be running on the background.
 
The Administratum is of the belief that your should select a group of gifted youths and train them as potential successors with those that do not make the cut finding other positions in a similar way to the Last Hunters. This would allow you to have a well rounded and gifted successor, but not a hugely experienced one.
This option fits us perfectly. Avernus is the one world that needs a Fuhrer Bradley.
 
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