The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Well the turned warp entities don't seem like they would be a problem if Avernus offers to take the group in. After all Avernus is already scary enough and filled with such things already that I doubt that people would bat an eye. That and if they are truly corrupted than Avernus would just kill them. In this case the PM would likely be extremely interested in any research we took with them since it seems to be keeping an eye on our people.

Wonder what Avernus thinks of humans. I mean, humanity's psychic range is downright odd for a non-created race. Sure, most are downright unimpressive if they're Psykers at all, but then you get Ridcully or Ophelia, or Xavier. Then there's Emps, who might not be an Old One, but he's probably come closest since they got killed off.

I think I asked what the Peoples think, and Wombat said 'That we're weird as hell!' or something along those lines.
 
On Ophelia, the only things that can generally meaningfully challenge her are other Alphas, assassins, and orbital bombardment, so a shield that protects against the most common of those threats would probably be best.
Orbital Bombardment basically never happens and can be spotted with divination, assassins would have to be proper temple assassins to get a shot and Divination would tell us about those, only other psykers are really left but even Chaos Betas have enough power to be a threat as are weaker grades in large numbers. That and Combat characters who actually do manage to get close, I suppose.
 
Lord Marshall Sigrún of the Aesir
Age: 226 rejuved to 25
Martial: 13+9=22- While it is not her focus Sigrún is still a expert commander able to leader her worlds armies into battle.
Intrigue: 4+1=5- Sigrún is worryingly naive and bad at spotting deception, though she has trustworthy advisers who help make up for her weakness in this field.
Administration: 14+3=17-Sigrún is a competant but not expert adminsitrator, who mostly knows when to prove aside and let those better suited for the work take over.
Learning: 13+1=14-Sigrún has the education expected of a noble of her station, though little more then that.
Piety: 17+8=25-Like most Knights Sigrún has a strong will and sense of self, as well as experience with mental combat that few non-psykers posses. Off Avernus anyway.
Diplomacy:12+4=16-Sigrún has the etiquette training of the highest of nobles, and paid attention to it.
Combat: 22+23=45-Sigrún is by far the most talented Knight of her generation, and among the Aesir as a whole.

Blood of the Aesir ( +1M, +2C) – Sigrún is a Lord of the Aesir, one of the oldest of the Knight Houses, whose history stretches back into the beginning of the Dark Age of Technology.
Questoris Familia (+1M, +1D, +1C, can potentially pilot Knight Titans) – Sigrún is a member of the Questoris Famila, the nobles, and as such has the potential to pilot Knight-Titans and is a member of one of the greatest and most powerful noble groups in the Imperium.

Valkyrie (+1M, +1C, can pilot Knight Titans) – Sigrún is a Valkyrie, as the Aesir name those women who can pilot Knight Titans.
Lord Marshall of the Aesir
(+2M, +2A, +1 to all other stats, +10 morale for people under his command)- Sigrún is the Lord Marshal of the Aesir, with all the authority and responsibility that come with the title.
Lord of the Völsung (+2M, +1A, +2D, +1C)- Sigrún is the Lord of the Völsung Royal House, the oldest oldest and greatest of the Royal Houses of the Aesir. This has led to her being trained as a leader by Asgards greatest teachers for her entire life, and given her a heavy legacy to live up to.
Artifact: Nothung (+5C, +5P, armour 35, double HP, +5 pen, very selective, heroic destiny)- Sigrún is the ninth member of the Aesir in their history to be chosen to pilot Nothung, the Knight-Titan piloted by the founder of the Aesir. Each of the previous pilots of Nothung have gone on to be one of the greatest heroes of the Aesir, a feat that Sigrún will emulate.
Born Knight (+2P, +4C, +50 to combat rolls when in Knight-Titans)- Sigrún was born with the instincts and will to become the greatest Knight pilot of her generation.
Knight-Royal (+2M, +8C, +80 to combat rolls when in Knight-Titan)- Sigrún is a Knight-Royal, those expert Knight-Pilots that focus on personal combat rather then leading others to war.

Sigrún Völsung was born the third child of the Völsung Royal House, the oldest of the Houses of the Aesir and the most powerful. Her early years were uneventful until at the age of eight she was presented to the Founders Knight, Nothung, renowed as the greatest and most selective of the Knight-Titans of the Aesir. When the Knight accepted her her fate was determined, she would be one of the greatest heroes of the Aesir, like all those before her who had been chosen by Nothung. After becoming a Valkyrie Sigrún devoted her life to mastering her Knight, and with it herself.

Sigrún first saw combat in the final years of the first expansion, where she saw combat under the command of Lord-Marshal Sigurd and distinguished herself by taking down a Gargent singlehandedly, a mighty feat for a Valkyrie as young as she was. Over the next century Sigrún threw herself into battle at every opportunity, earning herself a reputation for being glory-hungry and for having the skills to earn the glory she sought. This changed after the battle of Cobalt, where many of the knights of her house fell beside her, including her father Högni and her husband Helgi. Over the last century Sigrún has been ever more driven to become the most deadly Valkyrie that the Aesir have ever seen, but no longer searches for glory on the battlefield, only the survival of those that fight beside her.

As a leader Sigrún makes great use of the wise advisers that she surrounds herself with, and will most often follow their advise unless it is on a topic that she has a strong opinion on. This has worked so far due to her advisers having proven themselves worthy of the trust that she places them in, but that may not always be the case
 
A few Artefacts
A few Artefacts

Quintor

Artefact Sword: Star's Wrath (+3C, *4 damage against demons, 25 Penetration vs Demons, 14 penetration normally, successful hits against demons impose stacking debuffs) Crafted from stone polished to the point of glowing, the original user of this sword was possessed of a hatred of demon kind that burned like a star. Given to Quintor by the Bain to ensure his friend was as lethal as possible to demon kind.

Artefact Shield: Binding Chains (+3 armour, +3 additional armour vs demons, demons that strike shield must succeed a DC 50 piety check or be made bound and helpless.) Covered in heavy chains made of the same metal the Saurus construct their weapons from, any strike a demon makes against this shield must be measured, for the chains long to ensnare them.

Vlad
Artefact Spear: An Old Friend (+4C, +200 to parrying, redirecting or avoiding attacks, *5 damage from stealth attacks) Part of items that are intimately familiar to Vlad, this spear was given to him by the Saurus when he was a young man just starting his great exploration and returned when he recovered the black crystals. He has been given it back and has been re familiarize himself with it again..

Artefact Shield: A Life Saver (+4 armour, +400 to disengagement attempts, gives two death rerolls, when needed armour score can spike by an additional 10 for one round.) The other half of the items given to him by the Saurus, this once plain shield is pitted with damage, but Vlad swears that it is probably the only reason he is here now and he is thrilled to be reunited with it after so long.

Xavier

Artefact Sword: Blazing Brand (+2C, 17 penetration, amplifies the effect of pyromancy cast through it, halves the chance of miscasts.) Used by a very odd Saurus, this sword was crafted from Hellfire Coral by the Kroxigor to allow it to effectively use pyromancies. Effective, but far more potent in the hands of an actual psyker.

Artefact Shield: Illusion's Stand (+2 armour, +50 to illusion rolls, can amplify scale and power of illusions by one rank.) Not crafted by the Saurus, this mirror like shield is in fact Fae in origin one of a large number of artefacts taken from very idiotic members of that species. According to the Saurus a very powerful, but foolish court which attempted to attack the First Born when the Fae were incredibly young. The Saurus responded calmly by killing the entire court and launching retributive attacks on the almost all other major courts leaving a lasting impression that has never faded. They have no real use for the shield, but believe Xavier can.

Odysseus

Artefact Sword: The Sword of the Temple (+4C, 16 penetration, +200 to intercept attacks on primary, +100 to rolls in defence of primary.) The Temple Guard are quite possibly unique as they're some of the few people to have created nearly identical relics and artefacts. The Sword of the Temple is one of a few that have fallen into the hands of the greater Lizardmen and Odysseus seems a perfect fit.

Artefact Shield: The Healer's Bulwark (+8 armour, +100 to all healing rolls with this shield) Created by the Kroxigor to protect an unknown lizardman hero (some say a Skink others a Saurus, or a Kroxigor) who operated as a battle medic healing both sides of the conflict. Eventually their end came when they managed to save the lives of two of the great leaders of their people millions of years ago. Whilst most would expect this vast shield to be cumbersome, in Odysseus's hands it is the exact opposite.

Mittens Claw
Artefact Claw: Hoqitza's Surprise (*3 Damage *5 in ambushes, 24 penetration, -200 to enemy spot checks, poisoned attacks.) Finding an artefact for Mittens proved to be a challenge even for the Lizardmen, but they are nothing if not determined and have the benefit of 60 million years stockpiling. In the end they found the claw weapons of a Chameleon skink that was spawned for the Saurus. Their weapons crafted by the Kroxigor they became much renowned as an assassin several million years ago with their poisoned gauntlets.
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Some artefact ideas to get the ball rolling, may have more in the future.

@Durin
 
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Artefact Shield: The Healer's Bulwark (+8 armour, +100 to all healing rolls with this shield) Created by the Kroxigor to protect an unknown lizardman hero (some say a Skink others a Saurus, or a Kroxigor) who operated as a battle medic healing both sides of the conflict. Eventually their end came when they managed to save the lives of two of the great leaders of their people millions of years ago. Whilst most would expect this vast shield to be cumbersome, in Odysseus's hands it is the exact opposite.
The Artifact Shield of one of the Temple Guards which fell in defence of the Slann. That's much better I think.
 
To be honest I don't like the artifact trade. It's making so many of our heroes sword-and-boarders. It's boring in my imagination. You gotta have some variety, and you also need guns because guns are cool.
 
To be honest I don't like the artifact trade. It's making so many of our heroes sword-and-boarders. It's boring in my imagination. You gotta have some variety, and you also need guns because guns are cool.
I agree that we need guns, and we only need to spend an action and get our heroes our best exotic guns - gravshear, disintegration and enthalpic ones.

It's just a fact of life that most of our close combat guys are sword and boarders though, since we had so much sword-users originally, and our greatest heroes wield swords. Shield is just organic supplement.
 
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Some axes, maces or spears would be nice I suppose. Though yes for some bizarre reason most of our people use swords.
 
I agree that we need guns, and we only need to spend an action and get our heroes our best exotic guns - gravshear, disintegration and enthalpic ones.

It's just a fact of life that most of our close combat guys are sword and boarders though, since we had so much sword-users originally, and our greatest heroes wield swords. Shield is just organic supplement.
It's the shields that really do it in for me.

The relic weapons we get aren't all necessarily one handed swords; they can be spears, greatswords, warhammers, etc. Even so, 1h swords are pretty compact, just keep them at your side, and in battle you have a hand free to wield another weapon.

Shields on the other hand are a major space taker-upper and form a much bigger part of the image than a 1h sword. A sword can be a backup thing in the same manner as a pistol, but a shield will always be a core part of your image. For some like Xavier and Tullar it's fine because it matches up with their aesthetics just fine, but for others like Tamia and especially Vlad there's a strong visual clash with what they're supposed to be about.

Shields also force you to make your other hand wield a melee weapon, because someone who mains shield and gun just looks weird.
 
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So nobody else uses anything but swords because Jane uses one and teaches people? Nobody has a preference for other weapons and got good with them?
They do sometimes, but usually if they're not skilled with any particular melee weapon they get good with a sword. It's been hypothesised that there might be some narrative influence there, that 'swords are what heroes use', but really it's probably just a combination of our best combat tutor being a sword user and also swords being the easiest thing to carry as a backup weapon.
 
So nobody else uses anything but swords because Jane uses one and teaches people? Nobody has a preference for other weapons and got good with them?
I'm sure there's others, but at the level where we're concerned she's got a lot of influence and is a fantastic teacher, so there's a general slant towards swords.

Saurus powers only work on shields and weapons. If they worked on talismans then they would've worked on armour too.
No their power works on everything, its just usually not very efficient for them to use it on a talisman or armour, instead they focus on weapons and shields, leaving that stuff to the Kroxigors.
 
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