The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The conservatives will not like it since that will give Avernus more power and they are psykers. While they trust Ridicully he is still a psyker . Also fear of chaos because psyker are susceptible.

The admech will not like because more psyker tech.

The Inquisition will not like it because we no longer have Saint Lin to vouch for everyone. Remember when everyone thought Tranth fell to chaos. Well Rotbart put the crown on him and nothing happened. The Inquisition and Avernus will have to clear all the people and the ship. These will be on top of all the things the Inquisition is already doing.

But all of that is also on top of the fact it is the law that we have to get High council permission to interact with people out of the trust.
1) And? Avernus is literally filled with and produces enough psykers as much as hive worlds despite our population being much smaller. Not to mention that we also produce a far larger amount of major psykers to the point that just last turn Avernus got around 36 beta level psykers in half a decade. That's not normal with most psykers being minor. The ships population is pretty much a drop in the bucket to what Avernus produces in a single year.

2) We have literally been building up our psy tech for ages and the Admech hadn't been making a stink of things even until noew. Hell, our blackship designs are vastly superior to the old Imperium's design.

3) Again, this is Avernus we are talking about where tens of thousands of people fall to chaos in a decade due to living on a warp touched world to the point that we over centuries we built a system to deal with this kind of thing already. Hell, Rids can use a divination action to greatly speed things along and this is a guy who occasionally looks through entire sectors every decade and we would be dealing with a single ship.

Honestly even if people in-universe would be upset it doesn't seem like it should be that serious all things considering.
I see nothing wrong with bringing up the option at the HC.

but I don't see it as so important that we try to burn a whole lot of political favor over it if they don't like it as she IS coming here one way or another. so mostly it would just speed it up and increase the chances that she survives.

While it WOULD be of help to get her here, it won't be even close to any kind of game-changer.
But it doesn't seem like it makes sense for this to cost a lot of political favor considering that Avernus can deal with this themselves and we do in fact deal with things like this on a larger scale all the time.

Edit: Also seems ridiculous that we need to wait literally decades for a matter like this when space travel is legit dangerous and could cost us a paragon level telepath which would be a great asset.
 
Last edited:
Perhaps, but 3000 primaris levels and 500,000 trained others ain't for sneezing at.
Thing is that most of those guys are likely only minor psykers. Remember, Avernus is extremely weird when it comes to the psyker population which produces an insane amount of major psykers yearly with the number only increasing.
i dunno about superior, but they work thanks to something innately alien.
I'd say superior in that it uses advanced warp knowledge developed by a people literally millions of years old. It's also pretty much been admitted by near everyone else that the tech is extremely useful.
 
Thing is that most of those guys are likely only minor psykers. Remember, Avernus is extremely weird when it comes to the psyker population which produces an insane amount of major psykers yearly with the number only increasing.

I'd say superior in that it uses advanced warp knowledge developed by a people literally millions of years old. It's also pretty much been admitted by near everyone else that the tech is extremely useful.
Assuming she uses the same standards as us then no delta minimum.

After all psykers can live a very long time unless killed and Lancre has a much higher than normal production of psykers (not Avernus levels, but high) combined with snapping up the psykers of peaceful worlds.

It certainly works, it maybe more comfortable to the psykers (our blackships that is) but we need to build one to compare properly.
 
Obviously I've missed something, but why would the High Council of the Imperial Trust be so opposed to us taking in a single Black Ship of psykers, and why would doing so risk the conservatives launching the civil war early? To me it seems very much liked misplaced caution and paranoia.

Yeah, Psykers are still very unpopular for the most part, but a single Black Ship would have an insignificant amount of Psykers compared to the Imperial Trust as a whole, and especially by the standards of Avernus. With Ridcully to vouch for them, and Jane to be on hand in the event they're spies or somehow corrupted, I don't really think there's some great danger here. In any case, getting our hands on a Paragon Telepath is well worth the risk. At the end of the day, Avernus would be handling everything, and so there wouldn't even be any risk or cost for anyone else.

Frankly, it seems weird that we'd have to go to the High Council and ask them for permission, when there's plenty of major stuff we've done without asking them about it first. Burning Eldar favours for emergency aid during the most recent Daemonic incursion and trading a huge amount of advanced tech to the Trolls are two of the most recent examples that I can think of, but there have been a lot more than that.

In those cases, our actions were justified either by urgency, or by the fact that we had a measure of trust and it was reasonable to give us autonomy to allow us to act as we thought best. Getting our hands on a paragon telepath is exactly the sort of boon that justifies us having autonomy in the first place, so we don't have to wait around and potentially see her killed in the interim.

As for the conservatives - I don't see why they'd be so up in arms seeing as this wouldn't affect them in any way whatsoever. If they'd be so angry about one black ship of Psykers under the watchful eyes of Jane and Ridcully that they might kickstart the civil war, then I don't see why they wouldn't have already attacked us, seeing as how Avernus has a far, far larger population of dangerous Psykers already.
 
Obviously I've missed something, but why would the High Council of the Imperial Trust be so opposed to us taking in a single Black Ship of psykers, and why would doing so risk the conservatives launching the civil war early? To me it seems very much liked misplaced caution and paranoia.

Yeah, Psykers are still very unpopular for the most part, but a single Black Ship would have an insignificant amount of Psykers compared to the Imperial Trust as a whole, and especially by the standards of Avernus. With Ridcully to vouch for them, and Jane to be on hand in the event they're spies or somehow corrupted, I don't really think there's some great danger here. In any case, getting our hands on a Paragon Telepath is well worth the risk. At the end of the day, Avernus would be handling everything, and so there wouldn't even be any risk or cost for anyone else.

Frankly, it seems weird that we'd have to go to the High Council and ask them for permission, when there's plenty of major stuff we've done without asking them about it first. Burning Eldar favours for emergency aid during the most recent Daemonic incursion and trading a huge amount of advanced tech to the Trolls are two of the most recent examples that I can think of, but there have been a lot more than that.

In those cases, our actions were justified either by urgency, or by the fact that we had a measure of trust and it was reasonable to give us autonomy to allow us to act as we thought best. Getting our hands on a paragon telepath is exactly the sort of boon that justifies us having autonomy in the first place, so we don't have to wait around and potentially see her killed in the interim.

As for the conservatives - I don't see why they'd be so up in arms seeing as this wouldn't affect them in any way whatsoever. If they'd be so angry about one black ship of Psykers under the watchful eyes of Jane and Ridcully that they might kickstart the civil war, then I don't see why they wouldn't have already attacked us, seeing as how Avernus has a far, far larger population of dangerous Psykers already.
The ship is full of psytech that they hobbled together and the Admech conservatives are looking for a reason to fight.

The eldar embassy is on Avernus. The high council essentially went let those crazy xenophiles deal with them. So we can talk to the eldar about anything because that is our job. We can also send messages to the other conclave factions but it is not recommended we do so since it has a chance for the conclave to be found out.

When dealing with foreign people unless given permission it is illegal for us to do that. Hence why I want to sound out twice and vote for brining them here in the high council. Also that is hundreds of thousands of psykers which would give Avernus more power. The conservatives already are wary since Avernus is so powerful.
 
The ship is full of psytech that they hobbled together and the Admech conservatives are looking for a reason to fight.

The eldar embassy is on Avernus. The high council essentially went let those crazy xenophiles deal with them. So we can talk to the eldar about anything because that is our job. We can also send messages to the other conclave factions but it is not recommended we do so since it has a chance for the conclave to be found out.

When dealing with foreign people unless given permission it is illegal for us to do that. Hence why I want to sound out twice and vote for brining them here in the high council. Also that is hundreds of thousands of psykers which would give Avernus more power. The conservatives already are wary since Avernus is so powerful.
If the Psytech is the issue, I doubt there'd be any objection to either outright destroying it, or disassembling and storing anything that might be useful, without actually doing any research on it. And again, we already have millions of Psykers - this isn't a significant or meaningful leap in our overall power at all, particularly since the majority of these Psykers won't be trained to anywhere near the standards of regular Avernite psykers. If the AdMech conservatives are looking for a reason to fight, then there's already lots of stuff they could choose to arbitrarily object to.

So, if any and all dealings with foreigners are illegal, and require permission from the High Council, then what exactly is the Imperial Trust's policy on any non-chaotic refugees they may encounter? Just destroy them outright, or bar them from entering Imperial Trust space until a High Council meeting can be called potentially months, years, or decades later, even if that means the people onboard might die due to starvation or system failures?
 
I also second this.

I don't think we need to contact the Council for every time we contact some other human considering that a single black ship isn't much anyway. Besides that she is Ridcully's oldest friend and considering all that Rids has done for the Trust and humanity as a whole don't the the Council would make such a stink of things if Rids wanted to help out an old friend. And again, it seems like just plain old fear mongering whenever people keep saying that Ahra needs to die right this instant because he may be up to something and yet never go into much detail. As is I think getting a paragon level telepath should be taken since the sooner the better and we do owe Rids one for everything he has done.

Being fair, the last time Ahra was up to something ended up being Khorne's powerup and getting Khaine eaten.

The ship is full of psytech that they hobbled together and the Admech conservatives are looking for a reason to fight.

The eldar embassy is on Avernus. The high council essentially went let those crazy xenophiles deal with them. So we can talk to the eldar about anything because that is our job. We can also send messages to the other conclave factions but it is not recommended we do so since it has a chance for the conclave to be found out.

When dealing with foreign people unless given permission it is illegal for us to do that. Hence why I want to sound out twice and vote for brining them here in the high council. Also that is hundreds of thousands of psykers which would give Avernus more power. The conservatives already are wary since Avernus is so powerful.

I say do the Sound Out, because Warp Travel is dangerous and the sooner she gets here the sooner we get access to her, and possible a new Primaris fit to head a branch and/or give us a research action, but it's probably not worth the hassle if they're strenuously objecting, which the Sound Out is needed to check for. Also, I second Wombat's Tormod-based concerns. A decade down the line, one this has faded into the background, maybe. Right now? We just got him talking to us again.
 
Last edited:
If the Psytech is the issue, I doubt there'd be any objection to either outright destroying it, or disassembling and storing anything that might be useful, without actually doing any research on it. And again, we already have millions of Psykers - this isn't a significant or meaningful leap in our overall power at all, particularly since the majority of these Psykers won't be trained to anywhere near the standards of regular Avernite psykers. If the AdMech conservatives are looking for a reason to fight, then there's already lots of stuff they could choose to arbitrarily object to.

So, if any and all dealings with foreigners are illegal, and require permission from the High Council, then what exactly is the Imperial Trust's policy on any non-chaotic refugees they may encounter? Just destroy them outright, or bar them from entering Imperial Trust space until a High Council meeting can be called potentially months, years, or decades later, even if that means the people onboard might die due to starvation or system failures?
My points exactly. According to Doomedwombat they have around five hundred thousand psykers which isn't actually that much since we are literally producing 3 times that many psykers in five years and the number is just going to increase. We also aren't dealing with less a polity and more a single ship of refugees numbering in the hundreds of thousands which is small potatoes to whole planets with populations in the billions. If the tech is an issue we can just say we will just put the tech in storage to bring up during the next council meeting at which point the Admech Civil War would likely already be dealt with along with most of the conservatives likely to oppose looking at said tech.
 
My points exactly. According to Doomedwombat they have around five hundred thousand psykers which isn't actually that much since we are literally producing 3 times that many psykers in five years and the number is just going to increase. We also aren't dealing with less a polity and more a single ship of refugees numbering in the hundreds of thousands which is small potatoes to whole planets with populations in the billions. If the tech is an issue we can just say we will just put the tech in storage to bring up during the next council meeting at which point the Admech Civil War would likely already be dealt with along with most of the conservatives likely to oppose looking at said tech.
Apologies I haven't been able to weigh into this before.

Firs...have actually read the omake...cause you'll get a lot more accurate information from said omake, especially since I actually misremembered a few details amongst the psyker numbers I was asked to specify.

Here's what they have that might be important.

1 Lancre class flying university: It is made of the psycically active rock of the homeworld of the same name, it makes itself safe for psykers by combining salvaged black ship components and some unknown archeotech to make it reliable, fast and no excruciating for psykers to live in. It is the size of a "small" city and can house several million psykers (its the same size as one of our psycic cities.)
A fairly large fleet of assorted ships, most of which are imperial era (not interesting)
Well developed and advanced psycic crafting and healing
A means for psykers to accelerate ships through the warp
Other experimental psycic abilities
5000 Primaris level psykers
50,000 battle psykers of various levels
A deliberatly non specified, but high number of other psykers.
1 Lady Esmerelda Granny Weatherwax, psyker Rids level telepathy
1 Greebo, "corrupted" honoured daemon, familiar to Lady Weatherwax
Unknown, but small number of other corrupted daemons.

The sticking point is those last two, the trust is rightly very paranoid around warp entites, its reluctance to interact with the Concordant is rather illustrative of this, and with the Corrupted that paranoia is rightly greater, since they were once chaos daemons.

The technology shouldn't be a problem its archeotech combined with black ship tech arranged in a method by a genius of psycic construction only the very conservative admech would hate this and they'd hate our guts anyway.

Similarly the number of psykers likely isn't a problem either as you say, there's a lot of them, but we want as many as possible and we have extremely good means of ensuring their purity between the Inquisition, Lin's guides and assorted other methods.

The sticking point is the ex daemons, who could theoretically be a very useful asset, help advance our understanding of the warp, be used as spies a la Turoq, help guide our ships etc.

But, they're still warp entites and formed from daemons.
 
Ok so we can bring the Lancre the problems are it may cause us to loose prestige or political points with the rest of the trust. Also we will be brining in warp entities so yeah unknown why that will do for us.
 
Ok so we can bring the Lancre the problems are it may cause us to loose prestige or political points with the rest of the trust. Also we will be brining in warp entities so yeah unknown why that will do for us.
I mean a real option is they all suddenly vanish as the world decides to get out its scalpals.
 
Yeh I guess but than that looks bad I have to go rework my plan now
At this stage I think the trust is so desensitised to the World's BS that probably wouldn't have much of an impact.

Anyway dunno if you've seen this, but in case you've not.

1. So if we sound out Lancre Y1 and burn that minor favor Y2, are we going to discuss what to do about the "corrupted" Y3 at the High Council meeting?
1. yes
 
that is more political points we are going to loose. We can't let them go becasue of chaos and keeping them would cause problems too, asl Avernus or the Fae may just kill them
 
that is more political points we are going to loose. We can't let them go becasue of chaos and keeping them would cause problems too, asl Avernus or the Fae may just kill them
Political points are a maybe, and this is a far more even trade than the Trolls.

Ridcully level psykers and friendly warp entities (including a high paragon of combat) aren't common and all.

Also I said get out the scalpals, not necessarily kill them, it may just take the opportunity to turn them into a new weapon of some kind.

Who knows maybe warp entites that can eat and convert other daemons, if there's anything that exists that can replicate pretty much any paragon trait tis the world.

Edit also would now Ridicully waifu die if he familiar is suddenly killed?
I have no idea, but I'd rather not find out.
 
[] Plan Nurgle T141

Administratum
SLOT A - Year 3
Y3: Carniflower Investigation
SLOT B - Year 5
Y5: Expand (City) to Small Hive

Diplomacy
SLOT A - Year 1
Y1: Sound out (using minor eldar favor to bring Lancre here (check spelling on ship we did not know existed)
If the High Council approves
Y2: Use Minor Eldar Favor to bring Lancre here or help
Y3:Sound out (Crimson Crusaders being in Avernus Orbit. Avernus is willing to give them the Starfort and allow recruitment if the Vanguard approve)
Y4: Coordinate with the people of Avernus to make a alliance against Chaos forces and Demon incursion
Diplomacy may change depending on update and discussion .

Arbites
SLOT A - Year 1
Y1-5: Greater Psyker Hunting
SLOT B - Year 2
Y2-5: Counter - Intelligence

Astra Telepathica
SLOT A - Year 2 (Ridcully)
If Council agrees
Y2: Greater Divination (Lancre and Fleet Location)
- - DOUBLE DOWN YEAR 2
Y3: Greater Divination ( Arhra Location)
- - DOUBLE DOWN YEAR 3
Y4: Primal Warp
- - DOUBLE DOWN YEAR 4
If they Don't
Y2: Greater Divination (Arhra Location)
- - DOUBLE DOWN YEAR 2
Y3: Greater Divination ( Threats to the Trust)
- - DOUBLE DOWN YEAR 3
Y4: Primal Warp
- - DOUBLE DOWN YEAR 4

Free Divination
( What is causing the curses for the Blood angels and successor chapter)
I really want to find out what is going on with Sanguinus. but since people have argued before I am compromising want I want and doing it on the free divination. There is a lot of Narrative weight with Sanguinius being brought back to life. He knew is was going to die from a vision, Konrad told him he was going to die, and the Emperor also saw he was going to die. So he willing sacrificed himself so others may live. I believe his soul is captured and the curses are a result of chaos trying to corrupt him.


SLOT B - Year 3 ( Aria)
Y3: Mentor Alpha
Y4 Create Psyker Order ( Psyker Order of Construction)
doing these so we can have Administration do expansions from now on

Personal
SLOT A - Year 5
Y5: Advanced Power Armour: Helguard Shocktrooper Regiments
SLOT B year 1
Y1: Gubernatorial Succession: Sound Out ( Averus Guilds)
Y2: Gubernatorial Succession: Sound Out ( Knights of Avernus )
Y3: Attend High Council Meeting
Y4: Gubernatorial Succession: Sound Out
Y5: Ask Tormod if he would consider Joining the military. He has some talent and the galaxy is going to spend the next century getting worse. There is a civil war with the admech, chaos galactic ritual, the Necrons are coming back to the galaxy, the dragon is going to conquer Sol system, and these is what we know is going to happen. Tormod has the potential to grow to be a amazing general. And If he does not want to join the Military what does he want to do?)

Ok More power Armor becasue I want to make our troops harder to kill. I am sounding out the guilds because they are a Aernite organization that continues even with there high death rate. The Knights since they are sworn to the house of Rotbart. Asking the Military what they want since they fight and die all the time for Avernus. As for Tormod he would make a great general some day. He is literally a beeter officer than 5 of the Marshalls. Also if he wants to live he has to become a combat monster. Joining the Military is the best way for him to raise his stats so he can survive.
As always have a good reason if you want me to change something. Plan will change depending on discussion.
 
The reason you need to contact the High Council is because like one of the major bits of the Trust Constitution says we can conduct diplomacy solo.
 
(check spelling on ship we did not know existed)
???

Not sure what this is about?

Y2: Gubernatorial Succession: Sound Out ( Knights of Avernus )
I've already stated why this seems like a waste of a question, ask the people of avernus what they want, have a poll or something, they're not going to tell us anything differently from Asgard at best, or if they consider us to be a ducal house they could just want us to go for full dynastic succession since they've only been on avernus for about 60 years. That's barely enough time

Y5: Ask Tormod if he would consider Joining the military. He has some talent and the galaxy is going to spend the next century getting worse. There is a civil war with the admech, chaos galactic ritual, the Necrons are coming back to the galaxy, the dragon is going to conquer Sol system, and these is what we know is going to happen. Tormod has the potential to grow to be a amazing general. And If he does not want to join the Military what does he want to do?)
Same problems apply.
 
@Nurgle
Sounding Out the Knights of Avernus is not going to give us any info we did not get from Asgard, and as citizens of Avernus if they have any differing opinions from Asgard then it would be brought up from a Sound Out of Avernus. To think otherwise makes no sense.
How about we stop harassing Tormod about shit? If he wants to go into the military then he will do so himself. Let's stop meddling in his life, ok? We just barely dealt with the repercussions of our last meddling. Now, we could go into tutoring him in stuff that he is interested in, if he so chooses. That would basically be a Year 1 write-in to tutor him in the subjects he is interested in, otherwise Spend Time With (Tormod).

As to those that are complaining that we aren't burning an Eldar minor favour to get Lancre here more quickly: Lancre are not members of the Imperial Trust and as such we have to go through the High Council to interact with them. And before you get your panties in a bunch, we don't need to do so from the High Council meeting. It's just that this turn we are literally going into a High Council meeting so it will only cost us a couple Diplo actions for the Sound outs. If the High Council meeting wasn't so soon we could have burnt 4 to 5 years worth of Diplo actions for a Sound Out and favour expenditure to do so.

"But Henry", says someone that needs to see a doctor about their memory loss, "We do diplomatic actions with the Eldar and the Xenos on Avernus, both native and Quartok, without asking the High Council!". And I reiterate to you that we are the De facto Embassy with the Eldar and the Quartok. In addition the High Council already has a group set up on Avernus to watch over our interactions with the Native Xenos, as we otherwise have been given free reign in what we do with them. And we have (so far) made sure that our interactions with the Eldar, Quartok, and Avernite Xenos are within accordance of the Imperial Trust's laws. We even sounded-out ideas in regards to the native xenos when we legally have no need to.
 
I am opening up the rest of the Artifacts that you have coming from the Saruas to Omakes,
there are still
Low Artifact Shields for (Tamia, Rakes, Vizier (Rosalinda) Azyr, Colonel James Brindos, Ophelia Companions of Varen(1) and Adminstratum (Isaac) positions***)
amd Low Artifact Shield/Weapons for (Odysseus, Xavier, Vlad and Quintor )
and Low Artifact Weapons for (Mittens)
 
On Ophelia, the only things that can generally meaningfully challenge her are other Alphas, assassins, and orbital bombardment, so a shield that protects against the most common of those threats would probably be best.
 
Cualli Claws (plus 50 To all stealth attacks, plus 100 to attacks on all warp entities) these obsidian claws were designed to help the great stalker in his hunts on Avernus and against demons. They still retain some of his hatred for all demon kind.

@Durin I got mittens weapon
 
Last edited:
Apologies I haven't been able to weigh into this before.

Firs...have actually read the omake...cause you'll get a lot more accurate information from said omake, especially since I actually misremembered a few details amongst the psyker numbers I was asked to specify.

Here's what they have that might be important.

1 Lancre class flying university: It is made of the psycically active rock of the homeworld of the same name, it makes itself safe for psykers by combining salvaged black ship components and some unknown archeotech to make it reliable, fast and no excruciating for psykers to live in. It is the size of a "small" city and can house several million psykers (its the same size as one of our psycic cities.)
A fairly large fleet of assorted ships, most of which are imperial era (not interesting)
Well developed and advanced psycic crafting and healing
A means for psykers to accelerate ships through the warp
Other experimental psycic abilities
5000 Primaris level psykers
50,000 battle psykers of various levels
A deliberatly non specified, but high number of other psykers.
1 Lady Esmerelda Granny Weatherwax, psyker Rids level telepathy
1 Greebo, "corrupted" honoured daemon, familiar to Lady Weatherwax
Unknown, but small number of other corrupted daemons.

The sticking point is those last two, the trust is rightly very paranoid around warp entites, its reluctance to interact with the Concordant is rather illustrative of this, and with the Corrupted that paranoia is rightly greater, since they were once chaos daemons.

The technology shouldn't be a problem its archeotech combined with black ship tech arranged in a method by a genius of psycic construction only the very conservative admech would hate this and they'd hate our guts anyway.

Similarly the number of psykers likely isn't a problem either as you say, there's a lot of them, but we want as many as possible and we have extremely good means of ensuring their purity between the Inquisition, Lin's guides and assorted other methods.

The sticking point is the ex daemons, who could theoretically be a very useful asset, help advance our understanding of the warp, be used as spies a la Turoq, help guide our ships etc.

But, they're still warp entites and formed from daemons.
Well the turned warp entities don't seem like they would be a problem if Avernus offers to take the group in. After all Avernus is already scary enough and filled with such things already that I doubt that people would bat an eye. That and if they are truly corrupted than Avernus would just kill them. In this case the PM would likely be extremely interested in any research we took with them since it seems to be keeping an eye on our people.
 
Back
Top