The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Avernite Auxiliaries (5% of Troll pop)- Tech level 7

The Trolls are very strong combatants and would easily become a major aid to us once their population goes up, which the tech should help them with a lot. Tech level 7 would also be fine by the High Council.
 
No Avernite people want or care about FTL. They would throw it away. The Tech level is where FTL was developed.

Probably they won't care about FTL, sure. But that level of technology would allow:
1. Planetwide communication through satellite networks
2. Mass production of military-grade hardware, even if it's primitive.
3. Nuclear weapons (which, yes, Avernite shields would easily stop low-TL missiles, but it's still a big boom for a planted bomb.)
4. Mass media and organization.
5. Enough understanding of science to advance further on their own.

It's taking trolls from primitive tribes to potential nation-states. Add this tech to their natural abilities, and they could potentially cause a lot of trouble.

In return for what? Some mining help that we don't really need?

Again, we don't have to make a deal just for the sake of making a deal. If it doesn't seem particularly advantageous, we can just not do it.
 
So the Trolls want FTL technology for even the most minor level of assistance? That's the minimum? How about No?

Folks, we don't have to make a trade that's a manifestly bad deal. I don't really want trolls tooling around with better than 21st century technology. They aren't all that firm allies. Trolls with technology that advanced and that little commitment to us could cause all sorts of trouble.

It's not so much price gouging as that is the level of tech they need to be able to help.

Like, look at this one.
Avernite Auxiliaries (5% of Troll pop)- Tech level 7

that is one in every 20 trolls at any given time in our armies fighting for our people. For reference, as a heavily industrialized and automated society, we have 10% of our population as full-time soldiers. Giving up that much of their populace is a massive thing. This is not a case of the trolls price gouging, this is a case of scale. We are just so big, and there are just so few trolls, that they need that level of technology to be able to build up their populace to the level where they can help.
 
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So the Trolls want FTL technology for even the most minor level of assistance? That's the minimum? How about No?

Folks, we don't have to make a trade that's a manifestly bad deal. I don't really want trolls tooling around with better than 21st century technology. They aren't all that firm allies. Trolls with technology that advanced and that little commitment to us could cause all sorts of trouble.

[X] Do not make any trade with the Trolls.
Correction: Trolls need FTL technology for even the most minor level of assistance.

It's pretty impressive they can helf with a ~10 TL gap.
 
How about we ease the trolls into high tech? Give them up to tech level 6 for now to boost their population growth, then give them tech 7 to introduce them to the Trust at large to develop credentials, then move up to tech level 10 for economic modifiers. Go slow and steady on this so that we don't get attacked for xenophilia, setting ourselves up for serious aid a century or two down the line.
 
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[X] Mining assistance - Tech level 6

We don't really need the trolls that badly right now. I'd rather not repeat that massive loss of diplomatic standing we took by setting up Siren embassies without convincing the Trust at large. Avernites are already called ruthless assholes, let's not add another line to that list.
 
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Probably they won't care about FTL, sure. But that level of technology would allow:
1. Planetwide communication through satellite networks
2. Mass production of military-grade hardware, even if it's primitive.
3. Nuclear weapons (which, yes, Avernite shields would easily stop low-TL missiles, but it's still a big boom for a planted bomb.)
4. Mass media and organization.
5. Enough understanding of science to advance further on their own.
1. They neither need nor want planet wide communications because they are only in a single part and that won't change because the planet won't send them out.
2. That is what we want so they are better at fighting chaos. And at that level of tech they will not make anything that is a threat.
3. Will not happen becuase the planet would destroy them if they used radiological weapons it is the same reason we don't have any on the planet.
4. We don't care about mass media they lack a culture to make use of it and organization allows them to be of greater use but is not need because of the planet mind already organizes them far better than any tech.
5. Not an issue since it would take generations to fully understand it and then centuries more to even begin the process to level up to tech 7.
 
Why does the High Council care if we go above level 8?
It's a relative tech level thing. At ~ TL 8, you can sell it as being no different than Ork tech (with all the inherent snootyness implied therein), but going beyond gets you into slightly below average Imperial tech, which also has the issue of being human tech. A lot of the high council is only a generation or two removed from living in Imperial times/tech levels, so it's much harder for them to disregard that level of tech as insignificant.
 
Probably they won't care about FTL, sure. But that level of technology would allow:
1. Planetwide communication through satellite networks
2. Mass production of military-grade hardware, even if it's primitive.
3. Nuclear weapons (which, yes, Avernite shields would easily stop low-TL missiles, but it's still a big boom for a planted bomb.)
4. Mass media and organization.
5. Enough understanding of science to advance further on their own.

It's taking trolls from primitive tribes to potential nation-states. Add this tech to their natural abilities, and they could potentially cause a lot of trouble.

In return for what? Some mining help that we don't really need?

Again, we don't have to make a deal just for the sake of making a deal. If it doesn't seem particularly advantageous, we can just not do it.
To this I say: ..So? The Trolls aren't our enemy. Nuclear Weapons are shit in this setting and also banned on Avernus, and your weird fear of planted bombs goes splat when you think about the fact that everyone in this setting has been dealing with that shit since forever. Hell, we've already spent an Eldar Favor to techup the Sirens so we could get a single Artifact, given TL 16 Tautech weapons to the Lizardpeople, and TL 10 Nynye tech to the Nynye for Alkahestry: So what?

Hell, if you think about it, giving better tech to the Trolls so they get a pop boom and reach Nation-states level is a good thing, since they're excellent allies against Daemonic Incursions.
 
[X] Plan Notte Troll Trade
-[X] Mining assistance - Tech level 6
-[X]Avernite Auxiliaries (5% of Troll pop)- Tech level 7
-[X] Minor Construction assistance (-10% time on up to 3 projects)- Tech level 8

Made a plan since I'm not sure exactly how the vote works.

Let's go up to 8 to get that sweet construction time buff and to power up one of our closest neighbors since if another chaos incrusion happens the Trolls are the closest people to us iirc. Yeah the rest of the Trust won't like this but honestly the Trust needs to grow up and stop being so afraid of Xenophilia and treating it like cooties. So what if this deal isn't super in our favor it's not like it really costs us anything while helping another anti-chaos race and getting some nice side benefits. The only reason to be worried about trading them tech is that they'll turn on us which in that case why do we even trust the treaties we already have? Let's just bite the bullet since we're already here and once again there's no real cost to us.
 
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It would be actually bad for the Trust not to at least get Mining Assistance. We are one of the biggest metal exporters and Vanaheims shipyards need every bit they can get.

Vanaheim who provides a huge chunk of the Trust's naval power.
 
I admit I don't see the trolls getting to the point of cities and factories as a bad thing. we get along okish, and as a settled peopel they would be more vulnerable to us pushing their shit in if it came to blows. Full Tl 16 is to much, but Tl 10 would be fine to me. They would not be a threat to us, could help out more if chaos takes a swing, and could assist more.

that said, I'm not sure if the difference between 10% and 20% is worth the diplomatic blowback. So maybe up them to Tl 8?
 
[X] Plan Notte Troll Trade
[X] Tech Level 10

A few -1 Relations is absolutely worthwhile for the 10% time savings we'll get. It's essentially free Expedites here and there, and while not as amazing as 20% time savings, a quick look at our construction projects says it's a pretty big effect. Heck, -2 to -3 relations for TL 10 is worth it! Just look at these!
Expand Dis to Huge Hive – Now that Dis is filling it may be a good idea to expand it into a Huge Hive. This will make it an even more formidable fortress that is able to comfortably fit the entire current population of your system in emergencies. On the other hand it would take decades and be rather expensive.

Time: 26 years

Cost: 220,000,000,000 Thrones, 210,000,000,000 Material, 100,000,000,000 Metal, 47,000,000,000 Promethium, 22,000,000 Advanced Material, 140,000 Exotic Material.
Upkeep per year: 2,200,000,000 Thrones, 2,100,000,000 Material, 1,000,000,000 Metal, 470,000,000 Promethium, 220,000 Advanced Material, 1,400 Exotic Material.
Reward: Expand Dis into a Huge Hive, +90 billion population capacity, +1.2 billion population base

Locked- Two out of Twenty-Six years completed
Ion Projectors: Defences: Total – There are two ways that you can make use of Ion Barrier Projectors to enhance your city defences. The first option includes using them for pretty much every major killing field and choke point that you have, which would have a massive impact on the progress of attackers but be rather pricy.

Time: 18 years

Cost: 1,200,000,000 Thrones, 580,000,000 Material, 570,000,000 Advanced Material.
Upkeep per year: 120,000,000 Thrones, 58,000,000 Material, 28,000,000 Advanced Material.
Reward: add Ion projectors to the defences of all Avernite Cities and Hives.


Ion Projectors: Defences: Key – There are two ways that you can make use of Ion Barrier Projectors to enhance your city defences. The second option includes using them for key killing fields and choke points, which would make your most vital and vulnerable points harder to take and slow down an enemy's advance, but still be reasonably expensive.

Time: 18 years

Cost: 240,000,000 Thrones, 120,000,000 Material, 110,000,000 Advanced Material.
Upkeep per year: 24,000,000 Thrones, 12,000,000 Material, 22,000,000 Advanced Material.
Reward: add Ion projectors to the defences of all Avernite Cities and Hives.
Expand (City) to Small Hive – Now that your cities are filling it may be a good idea to expand a Major City into a Small Hive. This will eliminate a weak point in your defenses and allow you to get ahead of any population pressure problems that may be developing.

Time: 8 years

Cost: 3,290,000,000 Thrones, 2,680,000,000 Material, 2,480,000,000 Metal, 4,460,000,000 Promethium, 2,370,000 Advanced Material, 27,100 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Expand city to Small Hive
 
I admit I don't see the trolls getting to the point of cities and factories as a bad thing. we get along okish, and as a settled peopel they would be more vulnerable to us pushing their shit in if it came to blows. Full Tl 16 is to much, but Tl 10 would be fine to me. They would not be a threat to us, could help out more if chaos takes a swing, and could assist more.

that said, I'm not sure if the difference between 10% and 20% is worth the diplomatic blowback. So maybe up them to Tl 8?
I mean I'm fine with TL 8 and voting for it. I'll just be a sad Avernite if we don't at least get Mining Assistance. It directly translates to more thrones for us which turns into faster PA implementation.
 
How about we ease the trolls into high tech? Give them up to tech level 6 for now to boost their population growth, then give them tech 7 to introduce them to the Trust at large to develop credentials, then move up to tech level 10 for economic modifiers. Go slow and steady on this so that we don't get attacked for xenophilia, setting ourselves up for serious aid a century or two down the line.
I agree with this. It's going to take them a while to tech up anyway so it wouldn't hurt to start off slow until they can contribute more since then the Trust couldn't complain as much.
 
It would be actually bad for the Trust not to at least get Mining Assistance. We are one of the biggest metal exporters and Vanaheims shipyards need every bit they can get.

Vanaheim who provides a huge chunk of the Trust's naval power.
We also have infinite metal reserves, can't forget that part.
I think the best help would be for Avernite mining, once we use our Biologis actions to do geology (which Durin said would be valid). The Trolls would be a great help in identifying and acquiring magical metals and minerals.
 
So the Trolls want FTL technology for even the most minor level of assistance? That's the minimum? How about No?

Folks, we don't have to make a trade that's a manifestly bad deal. I don't really want trolls tooling around with better than 21st century technology. They aren't all that firm allies. Trolls with technology that advanced and that little commitment to us could cause all sorts of trouble.

[X] Do not make any trade with the Trolls.
[X] Do not make any trade with the Trolls.
not worth the relations hit with the trust.
Please don't fear monger. We just got confirmation that tech below level 8 won't cause any trouble with the Trust. Also doubt that the Trolls having access to some tech would mean that they just suddenly go to war with us and start trouble since it really wouldn't get them that much. We not only outnumber them to a significant degree but our tech and industry is light years ahead of them. They honestly aren't that much of a threat and going to war with us would be pretty counter productive for them since we have way more advantageous then them and even if they did build up industry they likely would be pragmatic enough to not pick fights against people that can target their industry while they are already dealing with all the other shit on Avernus.

That and as people pointed out before upteching Avernus races means that Chaos gets a much tougher fight each time they throw an incursion against Avernus. Which is great since that big chaos ritual may make incursions more frequent.
 
*sobbing*

Geology, Cleaners.. I mean.. if it gets us more research I'm all for it.
[X] Plan Notte Troll Trade

I kinda want some diplomatic slack for future shenanigans. So let's just give them tl 8
To be honest as long as the Trust:
1. Trading with us on the optimal rate.
2. Not DOWing/Sanctions on us.
3. Listening to the ~0 proposals we come up with (which tend to be the -5 Relations sort).

I'm pretty fine with Diplo hits.
 
[X] Tech Level 8

I hope that working with humans in the eternal wars helps more than alone with their numbers (birth/death rates). Plus I imagine that Auxiliaries can receive medical/psyker attention if they fight us and that is way above what they probably get with medical attention. This planet also receive some extra attention of the chaos god Nurgle recently. So yeah I think is a humanitarian decision to raise their understanding of science and medicine. but I will not vote for all options because they also need to actually learn the lessons.

So I hope this speed the integration of avernites with xenos. And these trolls as far as I remember had honor the peace treaty and help with war against chaos^^.
edit.
 
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