The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
im surprised we have not had an omake series of the canon emperor and primarchs reacting to this Quest I am not Talking about TTD emperor
There were two reactions to omakes on SB some time ago, but it hasn't been continued in quite a while. Not sure if those are what you're talking about, but that was all I could find.

Here are the links:

If the Emperor Watched TTS Extras Thread.

Renegades last two chapters of book 4 of renegades there are at current count Twelve books Chapters five and six then?

If the Emperor Watched TTS Extras Thread.

Hey @ So. Any opinions ? Whats the source???
 
There were two reactions to omakes on SB some time ago, but it hasn't been continued in quite a while. Not sure if those are what you're talking about, but that was all I could find.

Here are the links:

If the Emperor Watched TTS Extras Thread.

Renegades last two chapters of book 4 of renegades there are at current count Twelve books Chapters five and six then?

If the Emperor Watched TTS Extras Thread.

Hey @ So. Any opinions ? Whats the source???

I was thinking the main posts but I think its a start
 
Grábakr War Part Five: The Calm Before the Storm
Grábakr War Part Five: The Calm Before the Storm
T=4:18:00-7:18:00

As the Tyranids landed your forces were already moving to disrupt most of their initial landings, deploying the first of your anti-synapse poisons and the first of your anti-genestealer poisons in the process. While the attempts to disrupt the minor landings were a sideshow, they were still a series of battles of massive scope where you dispatched hundreds of millions of men to battle unending tides of Tyranid bioforms. These battles were moderately successful, slowing the landings for a day and allowing your forces outside of the major battle-zone to easily redeploy. Your attacks on three of the six major landing zones are far larger battles with each seeing the deployment of billions of men against an unending tide of Tyranids, war on a scale rarely seen in the history of the Imperial Trust. While each of the battles was a victory, with your forces withdrawing in good order after having inflicted major losses on the landing Tyranids the losses varied greatly, with the first attack going better then you hoped while the final attack was a hard fought battle.
Minor Spoiling Attacks
Imperial d100=13+45(Martial)+20(Seers)+10(Home Ground)+30(Poison)=118
Tyranids d100=36+32(Synapse)+20(Orbital Superiority)+20(Troop Quality)=108
Attacks slow minor landings for 32 hours and allow easy movement, lose 13.2 Regular armies, lose 3 Elite Armies

First Major Spoiling Attack
Imperial d100=97+45(Martial)+20(Seers)+10(Home Ground)+30(Poison)=202
Tyranids d100=12+32(Synapse)+10(Orbital Superiority)+20(Troop Quality)+20(numbers)=104
Attacks halts landing, lose 6.2 Regular armies, lose 1 Elite Army

Second Major Spoiling Attack
Imperial d100=52+45(Martial)+20(Seers)+10(Home Ground)+30(Poison)=157
Tyranids d100=22+32(Synapse)+10(Orbital Superiority)+20(Troop Quality)+20(numbers)=114
Attacks slow landing for 47 hours and allow easy movement, lose 10.4 Regular armies, lose 2 Elite Armies

Third Major Spoiling Attack
Imperial d100=91+45(Martial)+20(Seers)+10(Home Ground)+30(Poison)=196
Tyranids d100=99+32(Synapse)+10(Orbital Superiority)+20(Troop Quality)+20(numbers)=181
Attacks slow landing for 31 hours and allow easy movement, lose 17.1 Regular armies, lose 3 Elite Armies

You used the cover of these attacks to redeploy many of your forces, with the regions surrounding the main landing zones each being reinforced by most of an army group even as the outlying areas around the Hvergelmir Prime Fortress were filled with a mixed force of regulars and elites. Due in large part to the success of your spoiling attacks this movement managed to avoid any losses worth noting, and your forces are now ready for the attacks to come.

It is now a bit over a week from when the Tyranid attack began and the war on the ground is about to begin in earnest, with tens of billions of Imperial Trust soldiers facing similar numbers of Tyranids in the main battlezone, even as Tyranid reinforcements continue to land. Soon an unending attack will be launched on the outer cities of your main defence zone and you will have to decide just how hard you will fight them. While you are confident that your forces will be able to hold for a while, soon enough the casualties that they will take will start to compromise their ability to hold the outer defences, and once the main defences have fallen your hives will not be able to hold. You could try and extend the time that your outer line hold by having reinforcements fight their way to the hives from either the Hvergelmir Prime Fortress or the surrunding regions, suffering heavy losses as they fight the Tryanids on their own ground, by moving forward the Ordinatus Grábakr to where it can provide long range fire support, at the risk of having to defend it against breakthroughs or by deploying some of your heroes and other irreplaceable elites to the front to stiffen the resistance, though any forces deployed as such risk being cut off and overwhelmed.
Can choose Multiple Options
[] Leave them be- You can't afford to spend any more of your forces on the first line of defence.
[] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.
[] Move the Ordinatus Grábakr forward- You have a large force of your greatest warriors guarding it including an entire Eldar Titan Legion, the risk is low.
[] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.
[] Deploy (Hero)- While they are rare and irreplaceable, even a single hero can change the course of a battle if used well, and you know how to use them well.
[] Write in option

General 1: In use for 3 days, no adaptions noted
General 2-6: Unused
Genestealer 1: In use for 3 days, no adaptions noted
Genestealer 2&3: Unused
Synaptic 1: In use for 3 days, no adaptions noted
Synaptic 2: Unused
Bio-Titan 1: Unused

[] Use new poison as soon as Tyranids adapt
[] Save poisons for when they are needed

Campaign datasheet
 
[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Use new poison as soon as Tyranids adapt


We need to buy time and drag it out but these is just the first line of defense. So let's not move our secret weapon out till the tryanids start throwing there aces . Also keep the hero's reserved till we need them. Right now our troops and elites can hold the line.
 
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Constant use of poisons I think, and at least some stiffening. Beyond that no opinion.

Edit: Be careful with Super-Elites, losses there hurt. Skill like that is hard to come by, and takes centuries to nurture.
 
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[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Use new poison as soon as Tyranids adapt
 
[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Use new poison as soon as Tyranids adapt
 
[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Use new poison as soon as Tyranids adapt

A bit nervous sending in our super elites so early but of what we have they're best we've got that can get it done without deploying our Ordenantus.
 
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[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.
[x] Use new poison as soon as Tyranids adapt

Essentially keep up the pressure that Tyranid are currently facing.
Replace losses with new troops, replace neutralized poisons with new ones.

I find myself wondering- when is a good time to deploy the other assets?
Ordinatus feels obvious- they play their ace, we play ours.
Super-elites? If they make an unexpected breakthrough into our defences.
And heroes as last resort after we run out of other hard-hitting assets.

Though I feel like Ordinatus coming in later will face greater risk, which could probably use additional reinforcements around it for danger mitigation.
 
Ordinatus feels obvious- they play their ace, we play ours.
Ordinatus is not an ace, its an artillery piece. Don't be afraid to use it constantly and against everything we can so long as we can keep it safe while it does its thing.

[X] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.
[X] Move the Ordinatus Grábakr forward- You have a large force of your greatest warriors guarding it including an entire Eldar Titan Legion, the risk is low.
[X] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[X] Use new poison as soon as Tyranids adapt

Lets not pussyfoot around, the more we deploy at once the greater the effect, lower our overall losses, etc. Multipliers. For example sending both Superelites and Reinforcements should compound each others.

And our goal here is to buy time.
 
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The Ordinatus is the key to our defence and we do not want the 'nids working on how to take it down sooner than absolutely necessary, it should be left in the primary defence area so the hive mind remains unaware of its capabilities.

[X] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Save poisons for when they are needed
 
The Ordinatus is the key to our defence and we do not want the 'nids working on how to take it down sooner than absolutely necessary, it should be left in the primary defence area so the hive mind remains unaware of its capabilities.
Hardly, it is merely one of our several keys. As for working out how to take it down, there is no weakness or magic bullet that could do it. Its a moving bunker surrounded by heroes, elites, and titans. They would need to either get an army to it or to dedicate massive amounts of bandwidth to grow a bunch of biotitans or something to teleport deep strike with (and hope that it's enough), which we would notice from the drop of their groundside numbers or void performance, or thanks to our Seers.
 
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You could try and extend the time that your outer line hold by having reinforcements fight their way to the hives from either the Hvergelmir Prime Fortress or the surrunding regions, suffering heavy losses as they fight the Tryanids on their own ground
Does this mean the Tyranids are moving in between the fortresses, getting massacred by overlapping fields of fire from multiple directions, and are just shrugging about the massive losses incurred?
 
I reiterate that time is the single most invaluable asset. The longer we can stall and stymie the Tyranids, the greater the chance we can cut them off from the orbitals.
 
[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Use new poison as soon as Tyranids adapt
 
[X] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Save poisons for when they are needed


I want to save the remaining synapse poison at least for oh crap moments.
We have a limited supply of both synapse and genestealer we cant use all of them in the first phase of the war.
 
[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Save poisons for when they are needed
 
[x] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.

[x] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.

[x] Save poisons for when they are needed
 
[X] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.
[X] Move the Ordinatus Grábakr forward- You have a large force of your greatest warriors guarding it including an entire Eldar Titan Legion, the risk is low.
[x] Save poisons for when they are needed
 
Something that you people voting for to not keep using the poisons should consider. That takes away 30 on our rolls for offense and defense. About a third of our rolls would have been lower than the tryanids if not for us using poison. Now they are going to be attacking our defenses so we get the defense bonus but they will outnumber us significantly. Also our strategy is to kill as many of them as possible and drag out things on the ground. If we can do both that would be better in my opinion. I was originally against using poison but people voted to use it right away so we should continue to use it since the cat is out of the bag.
 
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[X] Send Reinforcements when needed- While the troops lost will hurt the time brought by the reinforcements is worth it.
[X] Deploy Super-Elites- Between your Helgaurd, your Psykers, the Eldar and the Astartes you have a massive force of elites, even a tithe of them will stiffen your defences significantly.
[X] Use new poison as soon as Tyranids adapt

In addition to Nurgle's reasoning, we may also want to use the poisons now since at some point the Eldar ships will start skirmishing with the Tyranids, when they do, they'll probably lose bandwidth making the fight easier. So, we probably want to use the poisons now during the harder part of the fight.
 
And remember this entire war is a delaying action. If we wait to use then we very well may find we never get a chance to use them at all, and take a boatload of unnecessary losses as a result.
 
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