The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Norn Queen Examination Final Results:
Norn Queen Examination Final Results:

As the examination of the Norn Queen comes to a conclusion, Maximal has obtained an absolute treasure trove of knowledge from our fallen foe. Already he has revealed a staggering number of possible developments thanks to this information, below are listed some of these possible designs suggested.

Tyranid derived toxins and poisons: If there is something the nids have always been good at its making horrific poisons that could put down just about anything in a very short amount of time, this plethora of horrible painful death was derived from multiple generations of tyranids although there is quite a gap in such developments from the past few centuries due to their last foes the necrons are immune to such weapons.

Devourer Bionics: These brand new bionics are a clear improvement over most currently available to the Trust, although there are various grades dependent on what you are willing to pay for all of them on top of further increasing a soldier survivability and combat effectiveness also give them incredible new abilities! Ever wanted to spit acid in someones face now you can! Note: like most of the technology listed here the bionics are quite easy to maintain as they are capable of doing such themselves.

Grabakr Pattern Guns: As suggested the large number of "guns" the tyranids use or have used in the past have been adapted to our technology although most of them are not particularly more effective than most weapons in common use and will likely remain specialist weapons in use with many of the horrible toxins and acids available. At least the ones we designed are 99% less phallic and disturbing to look at.

War in the Void Tyranid Armor: As is well known the Grabakr hive fleet has discarded much of their armor however made prolific attempts in the past to create armor allowing them to endure even the might of the Necrons. This has obviously failed of course and is when they shifted to their current strategy but the designs are still available and aspects of those designs could still prove useful against other foes such as the Orks or Chaos.


Devourer Model Melee Weapons: The melee weapons developed by the Tyranids have always been deadly allowing organisms to rip apart even a terminator with ease in the past. Now they are even deadlier being extremely effective even without psyker powers enhancing their effectiveness further, and now they are in our hands dramatically increasing our close quarter abilities and we don't even have to bankrupt ourselves to do it!
Previous Generation Void Tyranid Armor: Similar to the description of the Tyranids armor development above but for space as opposed to the ground little else to say here.

Macro-cannon analogue: The Tyranids own equivalent to macro-cannons however theirs have long range even without telekinesis and fire bio-plasma shells… which is basically just plasma made by an organism instead of conventional technology.

Biomass Production: Fairly straightforward the Tyranids are incredible at harvesting and generating biomass which obviously could be potentially geared towards food production which is a nice departure from developing more weapons.

Medical Technology: All the biological knowledge obtained from the Tyranids could lead to revolutionary new medical technology which if paired with the proposed improvements to healthcare could greatly increase Avernus' population growth or rather reduce the number of deaths... somewhat.

Bio-materials Technology: An incredible amount of knowledge of bio-materials derived from many generations of Tyranids dating back to the war in the void. The big difference is when used in just about anything including infrastructure, weapons, armor, and vehicles they will need far less maintenance and be easier to repair. In some cases more direct improvements could be made such as armor or even the ability to build faster, Otherwise these would be good for improving existing augmentation procedures.

Grabakr Focuses: The organic foci developed from hive fleet Grabakr are incredible focuses when combined with our existing knowledge that they dramatically increase our psykers abilities in all tasks and all fields however these foci allow psykers to particularly excel when it comes to biomancy.

Devourer Force Weapons: Another result of Tyranid derived materials is improved force weapons allow for an even more effective force weapons so that our psykers so can rend and destroy most opponents with ease. However perhaps an even bigger development is Force Guns, guns that a psyker channels their power through like a regular force weapon greatly enhancing the weapons capabilities beyond normal giving a psyker with such a weapon a disproportionate amount of firepower.

Psy Power Armor: The tyranids capabilities when it comes to developing focuses when adapted allow us to develop armor that allows a psyker to channel their power through incredibly well similar to the above mentioned force weapons. When A psyker focuses their power through the armor they can not only greatly improve their defense, as this is power armor they can also greatly augment the amount of strength and speed the armor provides as by linking with it they can treat the armor like a second skin.

@Durin
 
Lizardman Trade
Lizardman Trade

You have recently entered into trade talks with both of the Lizardman Empires, who are willing to offer more now that they are at peace. Your position still requires that you do not overly favour one or the other, but you have a lot more leeway then you once did.

must sell within 20% credits for both Empires

Your current trade is here

The Saurus Empire owes you 20,130
These will be a mix of tau weaponry, both melee and ranged
1,000 Cr (max 30)= Basic Tau Weapons (50k Thrones, 5K material, 500 AM) per year
5,000 Cr (max 15)= Advanced Tau Weapons (500k Thrones, 25K material, 10,000 AM, 1,000 EM) per year
25,000 Cr (max 5)= Exotic Tau Weapons (3,000k Thrones, 125K material, 100,000 AM, 20,000 EM) per year
5 Cr= Low Relic Weapons- These weapons, made of an unknown material on par with Adamantium, were once wielded by Saurus Veterans and have been enhanced by them greatly. The exact enhancements vary but boosts to cutting damage and toughness are the most common but more exotic effects are not unknown. Exotic effects can range from elemental enhancements or ranged attacks, deamon banishing or even spatial effects.
7 Cr= Low Relic Shields- These weapons, made of an unknown material on par with Adamantium, were once wielded by Saurus Veterans and have been enhanced by them greatly. The exact enhancements vary but boosts to toughness and resistance to warp effects are the most common but more exotic effects are not unknown.
60 Cr= Mid Relic Weapons- These weapons, made of an unknown material on par with Adamantium, were once wielded by Saurus Heroes and have been enhanced with them greatly. The exact enhancements vary but combinations of boosts to cutting damage and toughness are the most common but more exotic effects are not unknown.
100 Cr= Mid Relic Shields- These weapons, made of an unknown material on par with Adamantium, were once wielded by Saurus Heroes and have been enhanced by them greatly. The exact enhancements vary but combinations of boosts to toughness and resistance to warp effects are the most common but more exotic effects are not unknown.
1,200 Cr= High Relic Weapons- These weapons, made of an unknown material on par with Adamantium, were once wielded by Saurus Oldbloods and have been enhanced with them greatly. The exact enhancements vary but all have boosts to cutting damage and toughness, while many also have more exotic effects.
1,500 Cr=High Relic Shields- These weapons, made of an unknown material on par with Adamantium, were once wielded by Saurus Oldbloods and have been enhanced by them greatly. The exact enhancements vary but all have boosts to toughness and resistance to warp effects while many also have more exotic effects.
2,000 Cr (brought individually)= Low Artifact Weapons- These weapons, made of an unknown material on par with Adamantium, were once wielded by Saurus Elders and have been enhanced with them greatly. The exact enhancements vary but all have boosts to cutting damage and toughness, while most also have more exotic effects.
3,000 Cr (brought individually)= Low Artifact Shields- These weapons, made of an unknown material on par with Adamantium, were once wielded by Saurus Elders and have been enhanced by them greatly. The exact enhancements vary but all have boosts to toughness and resistance to warp effects while most also have more exotic effects.

5,000 Cr= Saurus Veteran Hunting Packs-Hunting Packs of veteran Saurus warriors would be a powerful addition to your psyker hunting capabilities, being both deadly warriors and highly resistant to warp effects.
20,000 Cr=Saurus Heroic Hunting Packs-A mere handful of Hunting Packs of Saurus heroes would be a major boost to your ability to deal with all but the most powerful rogue psykers due to their incredible combat abilities and resistance to hostile psykers.
100,000 Cr=Zuxoch-Qa, Saurus Oldblood Hunt Leader (must have both other Hunting Pack Options)- Hunt Leader Zuxoch-Qa is a Saurus Oldblood, a Veteran of over a thousand years and one of the leaders of their nation. He has agreed to lead the Hunting Packs against your rogue psykers, and between his mastery of the hunt and terrifying personal combat skills would be a massive boost against all psykers.
Multiply the prices below with each item that you are buy for the cost
*1- Heroes of Avernus-Provides a supply of this item to the heroes of Avernus.
*100- Primaris and Grandmaster Battle Psykers- Provides a supply of this item to Primaris and Grandmaster Battle Psykers.
*1,000- Master Battle Psykers- Provides a supply of this item to Master Battle Psykers.
*1,300- Psy Hunters- Provides a supply of this item to Psy Hunters.
*5,000- Elite Battle Psykers- Provides a supply of this item to Elite Battle Psykers.
*15,000- Veteran Battle Psykers- Provides a supply of this item to Veteran Battle Psykers.
*15- Last Hunters- Provides a supply of this item to the Last Hunters.
*25- Grandmaster Psyker and Witch Hunters- Provides a supply of this item to the Master Psyker and Witch Hunters.
*500- Master Psyker and Witch Hunters- Provides a supply of this item to the Master Psyker and Witch Hunters.
*200- Life Guard- Provides a supply of this item to the Life Guard.
*600- Helguard Regimental Champions- Provides a supply of this item to Helguard Regimental Champions.
*6,000- Helguard Battalion Champions- Provides a supply of this item to Helguard Battalion Champions.
*23,000- Helguard Company Champions- Provides a supply of this item to Helguard Company Champions.

Currently the Skinks owe you 56,300 Credits
10 Credits- 10 Food per year
50 Credits- 1,000,000 Metal per year
The Skink Empire is willing to sell you a range of tamed warbeats, sometimes entire breeding populations and sometimes individual examples. These warbeasts are make up the heart of their combat power, and maker Skink Army every bit as dangerous as one of your own armies.
Magma Wyrms- One of the most dangerous creatures you have encountered, a mere dozen of these tunneling creatures crippled a Titan Legion during Valinor's attack. 20,000 Credits each (max 5)
Dread Saurian- Battle Titan sized reptiles with enhancement biomancy allowing them to tear apart even Titans, and shrug off all but the most powerful of attacks. 5,000 Credits each (max 20)
Carnosaur- Smaller version of the Dread Saurian, only the size of a carnifex. 20,000 Credits for breeding population

10,000 Credits- Chameleon Hunting Packs- Chameleon Skinks combine incredible stealth skills, both physical and psychic, with some of the most deadly poisons of Avernus and would be a useful weapon against rogue psykers
 
So, a Sword for Xavier and some shields for the other heroes as well as the hunting packs and if possible the hero unit from the Saurus, and I guess the breeding population and as many of the other beasts as we can afford for the Skinks.
 
cracks knuckles

So. We are, of course, selling everything we can to the Saurus. 230 000 cr to work with.

We are, also, hiring all the mercenaries. 105 000 cr left to work with.

Looking at the old trade, it looks acceptable. Artifacts aside that is (what were we thinking?).

For artifacts, we want:

Weapon and Shield:
Xavier, Julius, Vlad, Quintor, Tormod (not due to nepotism, but to keep him alive while his traits make him rapidly grow into a complete monster) Companions of Varen (Just one pair for their melee specialist) - 30 000 cr

Weapon:
Mittens (Claw weapon) - 2 000 cr

Shield:
Rids (maximum safety), Tranth (ditto), Horatius, Aria, Ophelia (maybe), Surtr, Sir Pellinore, Azyr (maybe), Colonel James Brindos (of the Phase Tigers. I 49. Uses twin pistols, so might be hard to find a fit, but I am sure that Saurus will manage)- 27 000 cr

Edit: Forgot Mineyev. Again. Swapped him with Ophelia.

Edit2: Got word back from Durin, people offworld are need to be asked first. So I am removing Julius, Horatius, and Surtr. 11 000 cr freed up.

And thats 59 000 cr, 46 000 cr left.

Now, we don't have much of a chance to buy any Mid Relics for anyone who is not a Last Hunter (I understand why they were not given High Relic weapons, but they were not given any weapon relics at all for some reason) who doesn't have them yet with that kind of a budget, so let's spread Low Relics around.

60 Cr= Mid Relic Weapons *15- Last Hunters = 900 cr, 45 100 cr left
7 Cr= Low Relic Shields *600- Helguard Regimental Champions = 4 200 cr (they just have weapons right now, the plan probably ran out of credits), 42 900 cr left
7 Cr= Low Relic Shields *1,000- Master Battle Psykers = 7 000 cr (they are psykers, they get far less use out of melee weapons), 35 900 cr left
7 Cr= Low Relic Shields *5,000- Elite Battle Psykers = 35 000 cr, 900 cr left.

Looks good to me!

And thus (Edit: Plan went through some edits, see at the bottom):

[] Plan Buy Everything
-[X] Sell Everything to Saurus (230 000 cr)
-[X] 5,000 Cr= Saurus Veteran Hunting Packs
-[X] 20,000 Cr=Saurus Heroic Hunting Packs
-[X] 100,000 Cr=Zuxoch-Qa, Saurus Oldblood Hunt Leader
-[X] 60 Cr= Mid Relic Weapons *15- Last Hunters = 900 cr
-[X] 7 Cr= Low Relic Shields *600- Helguard Regimental Champions = 4 200 cr
-[X] 7 Cr= Low Relic Shields *1,000- Master Battle Psykers = 7 000 cr
-[X] 100 Cr= Mid Relic Shields *500- Master Psyker and Witch Hunters = 46 500 cr (50 000 - 3 500 refund for old low relic shields)
-[X] 3,000 Cr = Low Artifact Shields + 2,000 Cr = Low Artifact Weapons for: Xavier, Vlad, Quintor, Tormod, Companions of Varen (Just one pair for their melee specialist), Mineyev = 30 000 cr
-[X] 2,000 Cr = Low Artifact Weapons for: Mittens = 2 000 cr
-[X] 3,000 Cr = Low Artifact Shields for: Ridcully, Tranth, Aria, Sir Pellinore, Azyr, Colonel James Brindos, Ophelia, Maximal = 24 000 cr
-[X] Sell to Skinks: 50 Credits- 1,000,000 Metal per year* 3 680 = 184 000cr
-[X] Buy Skinks Everything (230 000 cr)

For Skinks, we can (and should!) neatly buy everything they offer (230 000 cr), but I do not know enough about our food/metal situation to make a plan. Also, didn't we sell them more than we bought last time? Do they owe us still?

Edit2: Got word back from Durin, people offworld need to be asked first. So I am removing Julius, Horatius, and Surtr. 11 000 cr freed up. Shields for Ophelia, Max, Tamia. Blade for Mineyev. Also added the Skink trade, after being informed by @Shard to sell all the metal.

Edit3: Suddenly realizing that I have 20 130 cr more to play with, I am axing Low Relic shields to elite battle psykers (+35 000 cr) to upgrade Master Psyker and Witch Hunters to Mid Relics shields (-46 500 due to a 3 500 refund for old low relic shields), leaving 9 530 cr. As artifacts for Julious, Horatius, and Surtr will cost 11 000 cr, I am taking away Mineyevs artifact weapon to have this amount in reserve for it (Saurus are only willing buy limited amount of stuff, we might have to wait a while otherwise). Lowered the amount of metal we sell Skinks by 20%.

Edit4: Took away Tamias shield to give Mineyev a weapon. 12 530 cr leftover for Saurus.

Edit5: See later, better formatted but otherwise identical plan (with a fixed minor math error, Companions of Varen get a shield only).
 
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cracks knuckles

So. We are, of course, selling everything we can to the Saurus. 230 000 cr to work with.

We are, also, hiring all the mercenaries. 105 000 cr left to work with.

Looking at the old trade, it looks acceptable. Artifacts aside that is (what were we thinking?).

For artifacts, we want:

Weapon and Shield:
Xavier, Julius, Vlad, Quintor, Tormod (not due to nepotism, but to keep him alive while his traits make him rapidly grow into a complete monster) Companions of Varen (Just one pair for their melee specialist) - 30 000 cr

Weapon:
Mittens (Claw weapon) - 2 000 cr

Shield:
Rids (maximum safety), Tranth (ditto), Horatius, Aria, Ophelia (maybe), Surtr, Sir Pellinore, Azyr (maybe), Colonel James Brindos (of the Phase Tigers. I 49. Uses twin pistols, so might be hard to find a fit, but I am sure that Saurus will manage)- 27 000 cr

And thats 59 000 cr, 46 000 cr left.

Now, we don't have much of a chance to buy any Mid Relics for anyone who is not a Last Hunter (I understand why they were not given High Relic weapons, but they were not given any weapon relics at all for some reason) who doesn't have them yet with that kind of a budget, so let's spread Lows Relics around.

60 Cr= Mid Relic Weapons *15- Last Hunters = 900 cr, 45 100 cr left
7 Cr= Low Relic Shields *600- Helguard Regimental Champions = 4 200 cr (they just have weapon right now, the plan probably ran out of credits), 42 900 cr left
7 Cr= Low Relic Shields *1,000- Master Battle Psykers = 7 000 cr (they are psykers, they get far less use out of melee weapons), 35 900 cr left
7 Cr= Low Relic Shields *5,000- Elite Battle Psykers = 35 000 cr, 900 cr left.

Looks good to me!

And thus:

[X] Plan Saurus-1
-[X] Sell Everything (230 000 cr)
-[X] 5,000 Cr= Saurus Veteran Hunting Packs
-[X] 20,000 Cr=Saurus Heroic Hunting Packs
-[X] 100,000 Cr=Zuxoch-Qa, Saurus Oldblood Hunt Leader
-[X] 60 Cr= Mid Relic Weapons *15- Last Hunters = 900 cr
-[X] 7 Cr= Low Relic Shields *600- Helguard Regimental Champions = 4 200 cr
-[X] 7 Cr= Low Relic Shields *1,000- Master Battle Psykers = 7 000 cr
-[X] 7 Cr= Low Relic Shields *5,000- Elite Battle Psykers = 35 000 cr


For Skinks, we can (and should!) neatly buy everything they offer (230 000 cr), but I do not know enough about our food/metal situation to make a plan. Also, didn't we sell them more than we bought last time? Do they owe us still?
I would also like to give Mineyev, leader of the Black irons some artifacts... to make him even more immortal.
 
Edit: And I forgot to add artifacts into the plan somehow. Wonderful.

Fixed now. Took Ophelias shield and gave it to Mineyev.
I would personally give him an Artifact weapon too, If only because he deserves it after fighting an Exalted and surviving...

But since he is one of the heroes that we always use when the things are most dire, he would be among the ones who would benefit the most of the full set.
 
We can't buy artifacts for the VG, need a diplomacy action first. We should also REALLY buy stuff for, you know, our own people? Before just giving away artifacts for free unasked?
 
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I would personally give him an Artifact weapon too, If only because he deserves it after fighting an Exalted and surviving...

But since he is one of the heroes that we always use when the things are most dire, he would be among the ones who would benefit the most of the full set.
He's not a melee specialist. I asked Durin and he could use it "decently but not incredibly". Also, giving him one would require taking one from another, with my plan.

We can't buy artifacts for the VG, need a diplomacy action first. We should also REALLY buy stuff for, you know, our own people? Before just giving away artifacts for free unasked?
I am not buying relics for every Astartes in the VG (that was what the question was about, to add category like Last Hunters for the entire VG), just 3 Artifacts for their two best people.
 
Added Skink trade to my plan and removed offworld people from the artifact list, after a word from Durin.

The thing is that we actually have 250000 credit

They owe us 20000 from the previous trade...
Wait, seriously? Saurus owe us? Are you sure? I remember us buying everything we possibly could from the Saurus and overpaying the Skinks. We cant buy more than 230 000 cr from the Skinks anyway, so what, if anything, they owe us doesn't matter right now.

FakeEdit: Yeah no. Just looked it up and we overpaid the Saurus by 700 cr, and Skinks by 52 000 cr.
 
Added Skink trade to my plan and removed offworld people from the artifact list, after a word from Durin.


Wait, seriously? Saurus owe us? Are you sure? I remember us buying everything we possibly could from the Saurus and overpaying the Skinks. We cant buy more than 230 000 cr from the Skinks anyway, so what, if anything, they owe us doesn't matter right now.

FakeEdit: Yeah no. Just looked it up and we overpaid the Saurus by 700 cr, and Skinks by 52 000 cr.
Check the recent lizard trade right above the spoilers containing the trade it says how much they owe us.
 
Added Skink trade to my plan and removed offworld people from the artifact list, after a word from Durin.


Wait, seriously? Saurus owe us? Are you sure? I remember us buying everything we possibly could from the Saurus and overpaying the Skinks. We cant buy more than 230 000 cr from the Skinks anyway, so what, if anything, they owe us doesn't matter right now.

FakeEdit: Yeah no. Just looked it up and we overpaid the Saurus by 700 cr, and Skinks by 52 000 cr.
The Saurus Empire owes you 20,130
I dunno what to say man they think they owe us 20,130.
 
Added Skink trade to my plan and removed offworld people from the artifact list, after a word from Durin.


Wait, seriously? Saurus owe us? Are you sure? I remember us buying everything we possibly could from the Saurus and overpaying the Skinks. We cant buy more than 230 000 cr from the Skinks anyway, so what, if anything, they owe us doesn't matter right now.

FakeEdit: Yeah no. Just looked it up and we overpaid the Saurus by 700 cr, and Skinks by 52 000 cr.
Well the QM has expressed it very clearly.

The Saurus Empire owes you 20,130

Not a lot of room for interpretation here.
 
(I understand why they were not given High Relic weapons, but they were not given any weapon relics at all for some reason)
Because they are snipers, and they already have relic sniper rifles, Super-Exitus. Saurus, however, provide only melee weapons, and thus getting relic weaponry for them to Last Hunters would not be very useful.
He's not a melee specialist. I asked Durin and he could use it "decently but not incredibly". Also, giving him one would require taking one from another, with my plan.
However, we will always throw him at the biggest danger there is, while all our heroes would be less risked, since we will think like "Oh, but what if (s)he dies?". But not with Mineyev. So, I'd rather increase the power of the hero I know for sure will be used - and since a lot of our enemies like melee, getting him a melee weapon sounds nice.
 
Another round of edits finished.
Edit3: Suddenly realizing that I have 20 130 cr more to play with, I am axing Low Relic shields to elite battle psykers (+35 000 cr) to upgrade Master Psyker and Witch Hunters to Mid Relics shields (-46 500 due to a 3 500 refund for old low relic shields), leaving 9 530 cr. As artifacts for Julious, Horatius, and Surtr will cost 11 000 cr, I am taking away Mineyevs artifact weapon to have this amount in reserve for it (Saurus are only willing buy limited amount of stuff, we might have to wait a while otherwise). Lowered the amount of metal we sell Skinks by 20%.

Because they are snipers, and they already have relic sniper rifles, Super-Exitus. Saurus, however, provide only melee weapons, and thus getting relic weaponry for them to Last Hunters would not be very useful.
Considering that it would cost paltry 900 cr to give them mid relics for backup, that really does not seem to be enough of a reason. Last Hunters are not only snipers, and backup melee weapons are a thing for a reason anyway.

However, we will always throw him at the biggest danger there is, while all our heroes would be less risked, since we will think like "Oh, but what if (s)he dies?". But not with Mineyev. So, I'd rather increase the power of the hero I know for sure will be used - and since a lot of our enemies like melee, getting him a melee weapon sounds nice.
I don't have enough credits for that while keeping enough in reserve for Surt, Julius, and Horatius. I would have to take away someones shield... which I could I suppose. Tamia was given one more to spend some leftovers before I realized that Saurus owe us. Done.
 
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Thought for the day, post-Two Front War:

The Abomination is frequently called the Folly of Man. Obviously to destroy it we need a Warp Entity of History and Nature. :rofl:



But where are we going to get Warp Godzillooooh shit we've been living on it this entire quest. :o

...edit: wait Ghidorah is golden and controls the minds of others what have I done
 
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[X] Plan Buy Everything (Adjusted)

Saurus - Sell

1,000 Cr * 30 = Basic Tau Weapons (50k Thrones, 5K material, 500 AM) per year
5,000 Cr * 15 = Advanced Tau Weapons (500k Thrones, 25K material, 10,000 AM, 1,000 EM) per year
25,000 Cr * 5 = Exotic Tau Weapons (3,000k Thrones, 125K material, 100,000 AM, 20,000 EM) per year

Total: 230k Cr, 250,130 Cr to Spend

24,000k Thrones/Year (120 Million/Turn)
1,100k Material/Year (5.5 Million/Turn)
665k AM/Year (3.325 Million/Turn)
130k EM/Year (650k/Turn)

Saurus - Buy

5,000 Cr = Saurus Veteran Hunting Packs
20,000 Cr = Saurus Heroic Hunting Packs
100,000 Cr = Zuxoch-Qa, Saurus Oldblood Hunt Leader

125,130 Cr remaining

5,000 Cr (3k+2k)= Low Artifact Shields + Low Artifact Weapons for: Xavier, Vlad, Tormod, Miniyev, Quintor= 25,000 cr
2,000 Cr = Low Artifact Weapons for: Mittens = 2,000 cr
3,000 Cr = Low Artifact Shields for: Ridcully, Tranth, Aria, Ophelia, Maximal, Azyr = 18,000 cr

80,130 Cr

160 Cr = Mid Relic Weapons + Shields * 500 Master Psyker and Witch Hunter = 74,000Cr (80,000 -6,000 refunded from previous trade)
7 Cr= Low Relic Shields * 600 Helguard Regimental Champions = 4,200 Cr
60 Cr = Mid Relic Weapons * 15 Last Hunters = 900 Cr

1130 Cr Remaining

////

Skinks - Sell

50 Credits- 1,000,000 Metal per year* 3,680 = 184,000cr

3,680 Million Metal per Year (18.4 Billion Metal per Turn)

Skinks - Buy

Magma Wyrms * 5 = 100k Cr
Dread Saurian * 20 = 100k Cr
Carnasour = 20k Cr

Chameleon Hunting Packs = 10k Cr

230k Cr spent

10,300 Cr remaining

////

Some notes:

1. We don't buy weapons for Last Hunters since they are Snipers and Saurus are melee. (We buy Shields since the Anti-Warp component helps them.)
2. Are you seriously buying low artifacts for the Companions what are you expecting back (They already have High Relic)
3. I can't believe anyone would ever contemplate buying stuff for Mittens/Xavier separately..
4. Grbargle 20% restrictions.
5. Formatting FORMATTING FORMATTTTTINGGGGGG
 
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5,000 Cr (3k+2k)= Low Artifact Shields + Low Artifact Weapons for: Xavier, Vlad, Quintor, Tormod, Miniyev = 25,000 cr
2,000 Cr = Low Artifact Weapons for: Mittens, Xavier = 4,000 cr
3,000 Cr = Low Artifact Shields for: Ridcully, Tranth, Aria, Mineyev, Sir Pellinore, Azyr, Colonel James Brindos, Ophelia, Maximal = 27,000 cr
@Shard Xavier appears two times here, once for Low Artifact Shields + Low Artifact Weapons and another time with only Low Artifact Weapons
 
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