The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I have adjusted my plan yet again.

Also, I think we are still strictly in the vote moratorium phase.
Could you please quote your plan when you do that? Like so.

[X] Plan Buy Everything (Adjusted)

Saurus - Sell

1,000 Cr * 30 = Basic Tau Weapons (50k Thrones, 5K material, 500 AM) per year
5,000 Cr * 15 = Advanced Tau Weapons (500k Thrones, 25K material, 10,000 AM, 1,000 EM) per year
25,000 Cr * 5 = Exotic Tau Weapons (3,000k Thrones, 125K material, 100,000 AM, 20,000 EM) per year

Total: 230k Cr, 250,130 Cr to Spend

24,000k Thrones/Year (120 Million/Turn)
1,100k Material/Year (5.5 Million/Turn)
665k AM/Year (3.325 Million/Turn)
130k EM/Year (650k/Turn)

Saurus - Buy

5,000 Cr = Saurus Veteran Hunting Packs
20,000 Cr = Saurus Heroic Hunting Packs
100,000 Cr = Zuxoch-Qa, Saurus Oldblood Hunt Leader

125,130 Cr remaining

5,000 Cr (3k+2k)= Low Artifact Shields + Low Artifact Weapons for: Xavier, Vlad, Tormod, Miniyev, Quintor= 25,000 cr
2,000 Cr = Low Artifact Weapons for: Mittens = 2,000 cr
3,000 Cr = Low Artifact Shields for: Ridcully, Tranth, Aria, Ophelia, Maximal, Azyr = 18,000 cr

80,130 Cr

160 Cr = Mid Relic Weapons + Shields * 500 Master Psyker and Witch Hunter = 74,000Cr (80,000 -6,000 refunded from previous trade)
7 Cr= Low Relic Shields * 600 Helguard Regimental Champions = 4,200 Cr
60 Cr = Mid Relic Weapons * 15 Last Hunters = 900 Cr

1130 Cr Remaining

////

Skinks - Sell

50 Credits- 1,000,000 Metal per year* 3,680 = 184,000cr

3,680 Million Metal per Year (18.4 Billion Metal per Turn)

Skinks - Buy

Magma Wyrms * 5 = 100k Cr
Dread Saurian * 20 = 100k Cr
Carnasour = 20k Cr

Chameleon Hunting Packs = 10k Cr

230k Cr spent

10,300 Cr remaining
I disagree with giving up on getting Julius, Surtrs, and Horatius artifacts anytime soon. I would probably switch from Azyr to James Bindos as he has Intrigue 49 and non Combat Paragons are damn valuable and rare. Saurus shields are much more valuable than their weapons due to their warp resist so upgrading from Master Psyker Hunters Relic Weapons from Low to Mid at the cost so many Low Relic Shields for our other forces seems unwise to me, our psyker hunters are hardly all, or most, melee combatants, and we can make damn good weapons ourselves for them.
 
@Enerael @Shard, can you two add buying saurus artifacts for Horatio and maybe also Julius? Horatio is a Paragon combatant so would make great use of it, while Julius is the head of tens of thousands of space marines and, because he's a Space Marine Chapter master, will see lots and lots and lots of combat.
 
Once the Tyranids are wiped out, do we know what the next steps are for the Imperial Trust?

I presume we're going to "manifest destiny" and explosively expand to claim whatever empty systems we can, while our neighbours are still devastated.

But what about the Dragon's Nest? Do we have any plans for how integrating them into the Imperial Trust will work? What changes are we going to make to our political and military structures to ensure they work effectively with hundreds of different systems?
 
@Enerael @Shard, can you two add buying saurus artifacts for Horatio and maybe also Julius? Horatio is a Paragon combatant so would make great use of it, while Julius is the head of tens of thousands of space marines and, because he's a Space Marine Chapter master, will see lots and lots and lots of combat.
We need to do diplomacy action to ask what they need and what they can offer, all the plans are leaving enough Saurus' credits leftover to afford stuff for Haratius/Julius/Surt.
 
We need to do diplomacy action to ask what they need and what they can offer, all the plans are leaving enough Saurus' credits leftover to afford stuff for Haratius/Julius/Surt.

Isn't it a bit silly to need a year long diplomacy action to ask a simple question? Are they going to get insulted if we do not ask by inscribing the question in the right shade of ceremonial roses?
 
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Isin't it a bit silly to need a year long diplomacy action to ask a simple question? Are they going to get insulted if we do not ask by inscribing the question in the right shade of ceremonial roses?
As I understand it the plan is to use the action to get the VG in contact with the Lizards so they can purchase relics for the entire guard, which is a bit more of a thing.

But I also think that throwing a shield at Horatius may not go down well.
 
As I understand it the plan is to use the action to get the VG in contact with the Lizards so they can purchase relics for the entire guard, which is a bit more of a thing.

But I also think that throwing a shield at Horatius may not go down well.
  1. Fair enough on the first point.
  2. As to the second, if he is the sort to get insulted by someone giving him an artifact then Horatius needs a new title, the Kindergarten Marine maybe. :V
 
@Enerael @Shard, can you two add buying saurus artifacts for Horatio and maybe also Julius? Horatio is a Paragon combatant so would make great use of it, while Julius is the head of tens of thousands of space marines and, because he's a Space Marine Chapter master, will see lots and lots and lots of combat.
My plan originally had that, Durin axed it. For people offworld we have to ask first. As such, I have kept enough credits in reserve for weapon and shield for Julius, shield for Horatius (he doesn't want mace), and shield for Surtr.

It is my hope that for paltry 4 artifacts that we have enough credits banked for, we will not need an entire trade action with the Lizardman to get them once the diplomacy is done.

, all the plans are leaving enough Saurus' credits leftover to afford stuff for Haratius/Julius/Surt.
No? Only mine does last I checked.
 
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Something extremely obvious just struck me and I have to rant about it now.

The entire galaxy speaks one language and understands one another.
I mean, there is technically Eldar's psychic language and Mechanicus L33T SP34K (or High Gothic? is that still a thing here?), but...

Have translation issues ever been a problem in this quest? Or 40k in general?
Orks understand Eldar (sorta...), who understand humans, who understand pretty much any other (humanoid) person in galaxy, regardless of race or culture they come from.
So many different races, young and old, spread and fractured across the galaxy... and everyone speaks English without need for a translator or explicit skill (are there Diplomacy traits related to language?).

Which now makes me wonder what would Avernite accent be like. Just Australian? Something different?
 
There are a lot of languages in 40k actually and a lot of people dedicated to them so that communicating is possible with most people if only so they understand you when you insult them. No point in delivering a sick burn right as your about to burn them literally if the bastard doesn't know what your saying.
 
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@Enerael @Shard A couple of things from discord.
  • We don´t need to save credits for Haratius/Julius/Surt... The lizards have no problem to sell things to people outside of Avernus, we can act as intermediaries and the Different factions of the imperial trust and they can buy things directly from them
  • Whereas Jakob´s Blade is powerful enough to be considered an Artifact, Jane´s sword falls a little short... I think it may be useful to grab a blade for Jane too...
 
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She's said she doesn't want one.
But what does her not wanting one mean exactly? It could mean, "I will genuinely be annoyed if you get me a better sword", it could be "I don't really care either way", or it could be "I don't want you to waste money on me, but I would actually really love a new sword". Where exactly did she say this? Do you have a link to it on Discord/in the thread? It would be nice to clarify any ambiguity, because upgrading her would be cool, and it does seem a bit dumb for her to object to getting a better weapon for seemingly no reason.
 
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Another thing that should be considered is that most Oldbloods are 1000-4000 years old, most of them are Paragon level combatants, and the Saurus has DOZENS of them... Dozens of Combat Paragons in a merely planetary army.

Hell, now that both the Skinks and the Saurus have stopped wasting lives and resources in a senseless war, it is almost frightening to think how powerful can they become in a relatively small amount of time.
 
Something extremely obvious just struck me and I have to rant about it now.

The entire galaxy speaks one language and understands one another.
I mean, there is technically Eldar's psychic language and Mechanicus L33T SP34K (or High Gothic? is that still a thing here?), but...

Have translation issues ever been a problem in this quest? Or 40k in general?
Orks understand Eldar (sorta...), who understand humans, who understand pretty much any other (humanoid) person in galaxy, regardless of race or culture they come from.
So many different races, young and old, spread and fractured across the galaxy... and everyone speaks English without need for a translator or explicit skill (are there Diplomacy traits related to language?).

Which now makes me wonder what would Avernite accent be like. Just Australian? Something different?
Most of what you said here is wrong. Most of the galaxy speaks different languages.

Orks don't speak English, they have their own proper language with unique words and such. Cockney English is commonly used but that's pure OOC.

Eldar - craftworld and dark - have their own language. Non-eldar can understand them just fine though, because they use auto-translators so that they can communicate with the lesser races without having to soil their tongues with the barbaric speech of the primitives.

Like the eldar, the necrons have their own language and also have universal translators. In fact, in the video game Mechancius, the speech of the tech priests - who you play as - is audibly unintelligible while the speech of the necrons comes out as perfect English.

There are three big languages in the Imperium: Low Gothic, High Gothic, and Techna Lingua.

Low Gothic is the common language of the Imperium, represented OOC as English (in-universe it is very different to English though). Every human knows Low Gothic. Low Gothic has an unfathomable number of dialects, the language differing world to world or even within worlds. Sometimes the dialects are so different that communication between worlds is impossible without a translator.

High Gothic is the fancy, formal language of the Imperium, represented OOC as faux-Latin (again, in-universe it's quite different to how it's presented). Not every human knows High Gothic, but highborn people typically know it. Depending on the source, High Gothic is either static and unchanging (and can thus be used as a lingua franca) or it's got its own dialect drift (though less of it than Low Gothic). High Gothic was used in the Dark Age of Technology, where it was called Tech due to being the language that technical manuals were written in.

Techna-Lingua, also called Binary, Binharic, and Lingua-Technis, is one of the languages used by the Cult Mechanicus. To quote Lexicanum, it is "a binary language consisting of a burst of static emitted through the bionic implants of members of the Mechanicum which cannot be understood by unaugmented humans."

In Dark Heresy Second Edition, there's a skill called Linguistics and another skill called Trade (Linguist). The former gives you skill in a specific language while the latter gives you skill in language itself.

Durin said he imagines that Avernites speak in an Australian accent, but it's not hard canon.

Translation problems have been present in both 40k in general and in Embers. In Embers, it took years to translate the stuff we stole from the Fjol IV dark eldar.
 
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Posting from around page 3738, the discussion of why certain types of weapon and so forth are so inefficient sparked a headcanon.

It is actual canon (iirc) that the Tyranid Hive Mind prefers bloody melee over all other forms of combat.

And there is evidence of Tyranid scouting missions into the galaxy at least as far back as M32.

Headcanon: for all that time, the Shadow in the Warp has been subtly affecting the thought processes of all beings in the galaxy to make us an easier meal. Its efforts have not always worked, but have borne the most fruit in the field of military strategy and technology, to the point where everyone is subconsciously sabotaging certain designs.

If humans could see with eyes unclouded, they would realize that they have built braking rockets into every orbital bombardment weapon ever made for the past fifteen or twenty thousand years.

:p
 
So, we asked on Discord and it seems that there is no "cooldown" between us trading with the Lizardmen and other Trust worlds doing so, and we can act as the intermediary to have them trade without needing to have Debt with the Saurus. So we don't need to keep credits left over to get Trust heroes Artefacts, since we need to do the diplo action anyway.
 
So, we asked on Discord and it seems that there is no "cooldown" between us trading with the Lizardmen and other Trust worlds doing so, and we can act as the intermediary to have them trade without needing to have Debt with the Saurus. So we don't need to keep credits left over to get Trust heroes Artefacts, since we need to do the diplo action anyway.
Well, more precisely we can, but the Lizardman will have less to sell if another trade is done so soon.

After thinking it through, I want to keep my plan unchanged. There isn't much we can do with those credits for ourselves, having them in reserve should get us some nice options/flexibility, and more relics for Trusts Astartes when we set them up.

I am willing to change my mind if I get at least two good candidates for artifacts, beyond Tamia shield and Companions weapon, so that the 12 530 gets meaningfully used up.
 
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