Age-Indeterminate due to the warp. At least 15,000ish years old give or take a few infinities
M-25- Although not his speciality, Balgruuf has become very skilled at command over his, very very long life, primarily in small unit tactics, to the relief of chaos everywhere.
I-28- Balgruuf is mostly skilled at planting explosives, but getting up close to do so has necessitated developing proficient stealth skills, as well as numerous hand tricks.
A-13-Balgruuf has learned to take complete advantage of any materials to make his prefered weapon out of, no matter how small or strange.
L-40-Balgruuf's understanding of explosives is unmatched in the galaxy...he's also learned numerous other things over his very long life in the warp.
P-52- Unsurprisingly Balgruuf's will has become unbreakable after being in the warp non stop after witnessing horrific things.
D-12-While gregarious and approachable, Balgruuf was always eccentric and his time in the warp has not helped matters.
C-56-During the Great Crusade he proved worthy of being in a Primarch's personal company. The warp has only sharpened his skills to a staggering degree.
Adeptus Astartes (+3M, +3P, +5C, +2 to all stats, harder to kill, higher base combat stats, suffers no negative effect from aging, +10 to morale of all forces under your direct command, +5 to morale of all forces in your presence)- As a member of the Adeptus Astartes Balgruuf is one of the superhumans that the Emperor himself created to defend the Imperium. As such he is superhuman in both mind and body.
Astartes Primordial (+3M, +3I, +10C, +2 to all stats, almost impossible to kill, almost impossible to surprise +10 to all rolls) Balgruuf was a veteran of the Great Crusade, and was one of the first Space Wolves taken Fenris when the Emperor took Leman Russ to the stars. This makes him easily one of the oldest Astartes still living, to which his snow white hair and beard attests.
Genius of Explosives (+4L, +5C, +50 to all rolls involving explosives, halve all damage from explosions, more likely to die) Despite Fenris being a feral death world, Balgruuf had an obsession with explosions that led him to create a kind of prototype gun powder at a young age. This in turn had him noticed by the recruiters who allowed him to fully utilise his gift.
Space Wolf (+2M, +3C, reduced penalties for harsh terrain, +50 to tracking attempts and night vision) Balgruuf was trained by Leman Russ himself as one of the first Fenrisian Space Wolves and learned a great deal from that time.
Paragon of Combat- Not impossible, probable (Reduces the severity of all wounds taken by at least one step, increases armour by five, reduces damage taken from attacks by half, rerolls attacks that would lead to death) Balgruuf came to be defined by his impossible ability to survive events that should have killed him, or placed him in a dreadnaught. This improbable survivability explains a lot given his preferred style of weapon and his surprising number of original limbs.
Paragon of Combat- Blast Rider (Suffers no penalties from explosion surfing, rocket jumping etc., multiplies speed and damage boost from explosion surfing by *3, +300 to control direction, reduce damage taken from explosions by half) Balgruuf is the only frequent user of the technique blast surfing, where in a sentient uses compression wave to gain speed and momentum as well as destroying their foes.
Paragon of Piety-I am one with the Explosion: (+800 to corruption resistance, all those who enter his mind must make a DC save or suffer a potentially fatal mental attack.) After long meditation, Balgruuf learned how to to place mental traps within the minds of those that intrude into his own. Primarily to deal with daemons. This has turned his own consciousness into a mine field while sabotaging anyone foolish enough to enter his mind. Often with fatal consequences for the intruder. Many a daemon has been killed by his willpower in the warp.
Paragon of Explosives: Power and Precision (Can always locate the perfect place for explosives in any situation, +250 to rolls to place explosives, can always detonate explosives, +500 to rolls to place explosives on enemies.) As a youth Balgruuf was extremely happy to utilise overwhelming amounts of explosives, glorifying the creation of the largest bang possible. Age, experience and necessity have mellowed this, and now he aims to create the greatest effect with the equipment he has on hand, to immense success.
Artefact: The Boomhammer-( *3 damage, user can trigger explosions of several different types from the hammer head (plasma, melta, stasis, and exotic) use damages the user depending on their skill level.) Created during the great crusade as a drunken bet between Balgruuf and an Iron Priest, the Boomhammer is a modified thunder hammer that when swung can be used to create explosions of varying types from the hammerhead. Perfect for the explosion loving wolf, who uses it as a weapon and odd means of transportation. It has been lovingly cared for, modified and improved by Balgruuf over time, with the addition of new types of explosives, even some learned from his time in the warp.
Paragon of Explosives (+8L +8C +120 to explosive rolls, half damage from explosions) Balgruuf's instinctive handling of explosions has been tempered by experience. The number of explosives he can't use is miniscule, the number he can't craft only slightly larger and his creativity in their use has no rival.
Hand Tricks (+5I, +50 to place explosives on a target) Balgruuf learned that one of the most effective ways of dealing with an enemy is to simply sneak a grenade into their pocket, or attach a mine to their back and wait. As such he developed his hand skills to place these devices secretly.
THIS IS MY INSIDE VOICE!: (-5 diplomacy with characters that don't find his manner of speech appealing, +5 with those that do. +25 to speeches or intimidation). While capable of speaking in a regular fashion, Balgruuf seems to prefer bellowing as a normal means of communication. To some this is unbearable, to others enjoyable especially when combined with an at best quirky sense of humour. Either way it makes it very easy to be seen, heard and feared.
Veteran Warp Wanderer: (+4I, +4A, -5D, +10P +15C, even more impossible to kill, can survive in the warp unassisted, +400 to rolls vs warp effects, +200 vs demons, more likely to loose self in the warp.) Balgruuf has been lost in the warp since shortly after the Horus Heresy concluded, yet despite disasters and chaos, has survived.
Member of the 13th Company (+3M, +4D with space wolves, +5I, +10P, +4C, causes fear in daemons, +300 vs daemons) Balgruuf is a member of the legendary 13th company, a group of astartes rarely thought of in the materium, but legendary and feared within the warp.
Survivor of Countless disasters: (+5C +8P Almost impossible to kill, highly unlikely to be surprised in any situation) Balgruuf has survived uncountable numbers of calamities. From living through the Horus Heresy, surviving the 13th companies scattering by Angron and Magnus, to being trapped in the warp his survival is testament to his stubborn determination to live.
Grandmaster of the Hammer (+3M, +8C, +2P +80 to hammer rolls) The Boomhammer maybe a strange weapon, but it is still a hammer and Balgruuf has used it for thousands of years.
Exhaustion: (-3C -6P, -4 all other stats, depressed.) Astartes he maybe, but Balgruuf is clearly burnt out. The length and amount of war he has experienced would try any being, to say nothing of the calamities he has endured during this time. He is far more active than he was thanks to recent revelations, but the road to recovery is long and arduous.
During the Great Crusade, Balgruuf Storm Voice was among the first recruited from Fenris itself and proved himself to be a highly skilled member of the Vulka Fenryka, with their single minded devotion to improving their craft and boisterous nature.
During this time it was assumed he die, going out in a blaze of glory, yet despite expectations he survived and somehow even managed to retain all his fingers. His truely impressive record of successes eventually drew him to the attention of Leman Russ himself, who inducted him into the 13th company as its explosives expert.
In this capacity Balgruuf was present at Russ's side throughout the Horus Heresy, and witnessed first hand the beginnings of the Imperium's slow death, fighting in all the major engagements the Space Wolves participated in, including the disaster of the Burning of Prospero.
Balgruuf willingly followed Russ into the warp, in search of a way to resurrect the Emperor, along with the rest of the 13th company sans Bjorn. This led to the company rapidly becoming one of the most skilled and veteran forces of all time, carving a swath of destruction through the warp in search of the legendary fruit of life (likely Isha) and making their names infamous amongst the demonic.
Eventually the attack of Angron and the follow up capture of Russ by The Crimson King scattered the Great Company in the warp, with Balgruuf wandering alone save for companionship of the various beings that had been trapped in the warp or were traversing it, but were not corrupted. As such he has been the companion of Eldar Solitaires, Kaldor Dragio, and other assorted heroes too strong and pure to fall to the warp's corruption. Despite this circumstance would inevitably force them apart and he has eventually always been left alone.
During this time Balgruuf's talent for survival under improbable circumstances was put to the test to keep him alive, but he was successful despite it all and has killed a staggering number of daemons, either permanently or crippled.
Eventually in the Gilded Skies incursion Balgruuf found his way from the warp, arriving back in the Materium accompanying the Crimson Crusader's lost company.
During the Incursion Balgruuf proved his worth by managing to detonate a small pocket of natural gas in such a way that the explosion stalled an entire front of angyls. In fact the explosion was so vigorous that some debris reached escape velocity.
Afterwards he aided in the cleansing of Avernus, and was overjoyed that his Father lives, is free and is intending to return to him at the earliest opportunity.
In person Balgruuf may seem a highly boisterous, open and expressive man with a vast number of stories and a perchance for strange humour, but in truth this is a brittle mask. Baalgruuf is suffering from intense trauma and burn out, to the point that Klovis Ultan is checking him regularly to ensure he has not fallen to chaos, as he has seen many space marines fall after going through a bare fraction of the heartbreak Balgruuf has.
Despite these fears, Klovis reports positively that since leaving the warp and having short conversations with Lin and Areatha, Balgruuf's condition has improved (as well as just being able to relax in the comparative calm that is Avernus). This trend continued when he learned of Leman Russ's survival and rescue from the warp and the resurrection of Roboute Gulliman with the reinvigorated Space Wolf eagerly awaiting passage to be reunited with his father.