The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Too good of a fate for a guy like him really. He should've gotten locked up and wasted away like Luther, minus the escape part ofc.
 
Too good of a fate for a guy like him really. He should've gotten locked up and wasted away like Luther, minus the escape part ofc.
Eh original plan was sever him from tzeench and turn him over to the world.

@Durin
1. If he'd Accepted that offer and Areatha had managed to do that what would have become of him under the world's "tender" ministrations.
 
On the subject of the world's tender ministrations does hwwo say if we can ever have our grey knight back? Has he given anything of a timescale for a return or an apology for kidnapping him?

Edit: or a goddamn reason
 
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On the subject of the world's tender ministrations does hwwo say if we can ever have our grey knight back? Has he given anything of a timescale for a return or an apology for kidnapping him?

Edit: or a goddamn reason
I believe he admitted to stealing him, but that's it and the inquisition has not asked for one.

Could be dead for all we know, could be the World is modding him to post emps levels of OP, we simply do not know.
 
Hell, non-zero chance he's being prepped to be Emp's new physical body. What better place to hide than under our very noses!
 
...... that makes 11 total, are there any gods that have that number claimed?

or maybe he does not intend to use the corpse making a total of 10? that number would work well I would think.
I think Malal is associated with the number 11. Although I am unsure if that is fanon or not.

Then again, considering Malal is the god of canon ambiguity, who knows?
 
Two Astartes Sheets
Two Astartes Sheets

Age-Indeterminate due to the warp. At least 15,000ish years old give or take a few infinities


M-25- Although not his speciality, Balgruuf has become very skilled at command over his, very very long life, primarily in small unit tactics, to the relief of chaos everywhere.

I-28- Balgruuf is mostly skilled at planting explosives, but getting up close to do so has necessitated developing proficient stealth skills, as well as numerous hand tricks.

A-13-Balgruuf has learned to take complete advantage of any materials to make his prefered weapon out of, no matter how small or strange.

L-40-Balgruuf's understanding of explosives is unmatched in the galaxy...he's also learned numerous other things over his very long life in the warp.

P-52- Unsurprisingly Balgruuf's will has become unbreakable after being in the warp non stop after witnessing horrific things.

D-12-While gregarious and approachable, Balgruuf was always eccentric and his time in the warp has not helped matters.

C-56-During the Great Crusade he proved worthy of being in a Primarch's personal company. The warp has only sharpened his skills to a staggering degree.


Adeptus Astartes (+3M, +3P, +5C, +2 to all stats, harder to kill, higher base combat stats, suffers no negative effect from aging, +10 to morale of all forces under your direct command, +5 to morale of all forces in your presence)- As a member of the Adeptus Astartes Balgruuf is one of the superhumans that the Emperor himself created to defend the Imperium. As such he is superhuman in both mind and body.

Astartes Primordial (+3M, +3I, +10C, +2 to all stats, almost impossible to kill, almost impossible to surprise +10 to all rolls) Balgruuf was a veteran of the Great Crusade, and was one of the first Space Wolves taken Fenris when the Emperor took Leman Russ to the stars. This makes him easily one of the oldest Astartes still living, to which his snow white hair and beard attests.

Genius of Explosives (+4L, +5C, +50 to all rolls involving explosives, halve all damage from explosions, more likely to die) Despite Fenris being a feral death world, Balgruuf had an obsession with explosions that led him to create a kind of prototype gun powder at a young age. This in turn had him noticed by the recruiters who allowed him to fully utilise his gift.

Space Wolf (+2M, +3C, reduced penalties for harsh terrain, +50 to tracking attempts and night vision) Balgruuf was trained by Leman Russ himself as one of the first Fenrisian Space Wolves and learned a great deal from that time.

Paragon of Combat- Not impossible, probable (Reduces the severity of all wounds taken by at least one step, increases armour by five, reduces damage taken from attacks by half, rerolls attacks that would lead to death) Balgruuf came to be defined by his impossible ability to survive events that should have killed him, or placed him in a dreadnaught. This improbable survivability explains a lot given his preferred style of weapon and his surprising number of original limbs.

Paragon of Combat- Blast Rider (Suffers no penalties from explosion surfing, rocket jumping etc., multiplies speed and damage boost from explosion surfing by *3, +300 to control direction, reduce damage taken from explosions by half) Balgruuf is the only frequent user of the technique blast surfing, where in a sentient uses compression wave to gain speed and momentum as well as destroying their foes.

Paragon of Piety-I am one with the Explosion: (+800 to corruption resistance, all those who enter his mind must make a DC save or suffer a potentially fatal mental attack.) After long meditation, Balgruuf learned how to to place mental traps within the minds of those that intrude into his own. Primarily to deal with daemons. This has turned his own consciousness into a mine field while sabotaging anyone foolish enough to enter his mind. Often with fatal consequences for the intruder. Many a daemon has been killed by his willpower in the warp.

Paragon of Explosives: Power and Precision (Can always locate the perfect place for explosives in any situation, +250 to rolls to place explosives, can always detonate explosives, +500 to rolls to place explosives on enemies.) As a youth Balgruuf was extremely happy to utilise overwhelming amounts of explosives, glorifying the creation of the largest bang possible. Age, experience and necessity have mellowed this, and now he aims to create the greatest effect with the equipment he has on hand, to immense success.

Artefact: The Boomhammer-( *3 damage, user can trigger explosions of several different types from the hammer head (plasma, melta, stasis, and exotic) use damages the user depending on their skill level.) Created during the great crusade as a drunken bet between Balgruuf and an Iron Priest, the Boomhammer is a modified thunder hammer that when swung can be used to create explosions of varying types from the hammerhead. Perfect for the explosion loving wolf, who uses it as a weapon and odd means of transportation. It has been lovingly cared for, modified and improved by Balgruuf over time, with the addition of new types of explosives, even some learned from his time in the warp.

Paragon of Explosives (+8L +8C +120 to explosive rolls, half damage from explosions) Balgruuf's instinctive handling of explosions has been tempered by experience. The number of explosives he can't use is miniscule, the number he can't craft only slightly larger and his creativity in their use has no rival.

Hand Tricks (+5I, +50 to place explosives on a target) Balgruuf learned that one of the most effective ways of dealing with an enemy is to simply sneak a grenade into their pocket, or attach a mine to their back and wait. As such he developed his hand skills to place these devices secretly.

THIS IS MY INSIDE VOICE!: (-5 diplomacy with characters that don't find his manner of speech appealing, +5 with those that do. +25 to speeches or intimidation). While capable of speaking in a regular fashion, Balgruuf seems to prefer bellowing as a normal means of communication. To some this is unbearable, to others enjoyable especially when combined with an at best quirky sense of humour. Either way it makes it very easy to be seen, heard and feared.

Veteran Warp Wanderer: (+4I, +4A, -5D, +10P +15C, even more impossible to kill, can survive in the warp unassisted, +400 to rolls vs warp effects, +200 vs demons, more likely to loose self in the warp.) Balgruuf has been lost in the warp since shortly after the Horus Heresy concluded, yet despite disasters and chaos, has survived.

Member of the 13th Company (+3M, +4D with space wolves, +5I, +10P, +4C, causes fear in daemons, +300 vs daemons) Balgruuf is a member of the legendary 13th company, a group of astartes rarely thought of in the materium, but legendary and feared within the warp.

Survivor of Countless disasters: (+5C +8P Almost impossible to kill, highly unlikely to be surprised in any situation) Balgruuf has survived uncountable numbers of calamities. From living through the Horus Heresy, surviving the 13th companies scattering by Angron and Magnus, to being trapped in the warp his survival is testament to his stubborn determination to live.

Grandmaster of the Hammer (+3M, +8C, +2P +80 to hammer rolls) The Boomhammer maybe a strange weapon, but it is still a hammer and Balgruuf has used it for thousands of years.

Exhaustion: (-3C -6P, -4 all other stats, depressed.) Astartes he maybe, but Balgruuf is clearly burnt out. The length and amount of war he has experienced would try any being, to say nothing of the calamities he has endured during this time. He is far more active than he was thanks to recent revelations, but the road to recovery is long and arduous.


During the Great Crusade, Balgruuf Storm Voice was among the first recruited from Fenris itself and proved himself to be a highly skilled member of the Vulka Fenryka, with their single minded devotion to improving their craft and boisterous nature.


During this time it was assumed he die, going out in a blaze of glory, yet despite expectations he survived and somehow even managed to retain all his fingers. His truely impressive record of successes eventually drew him to the attention of Leman Russ himself, who inducted him into the 13th company as its explosives expert.


In this capacity Balgruuf was present at Russ's side throughout the Horus Heresy, and witnessed first hand the beginnings of the Imperium's slow death, fighting in all the major engagements the Space Wolves participated in, including the disaster of the Burning of Prospero.


Balgruuf willingly followed Russ into the warp, in search of a way to resurrect the Emperor, along with the rest of the 13th company sans Bjorn. This led to the company rapidly becoming one of the most skilled and veteran forces of all time, carving a swath of destruction through the warp in search of the legendary fruit of life (likely Isha) and making their names infamous amongst the demonic.


Eventually the attack of Angron and the follow up capture of Russ by The Crimson King scattered the Great Company in the warp, with Balgruuf wandering alone save for companionship of the various beings that had been trapped in the warp or were traversing it, but were not corrupted. As such he has been the companion of Eldar Solitaires, Kaldor Dragio, and other assorted heroes too strong and pure to fall to the warp's corruption. Despite this circumstance would inevitably force them apart and he has eventually always been left alone.


During this time Balgruuf's talent for survival under improbable circumstances was put to the test to keep him alive, but he was successful despite it all and has killed a staggering number of daemons, either permanently or crippled.


Eventually in the Gilded Skies incursion Balgruuf found his way from the warp, arriving back in the Materium accompanying the Crimson Crusader's lost company.


During the Incursion Balgruuf proved his worth by managing to detonate a small pocket of natural gas in such a way that the explosion stalled an entire front of angyls. In fact the explosion was so vigorous that some debris reached escape velocity.


Afterwards he aided in the cleansing of Avernus, and was overjoyed that his Father lives, is free and is intending to return to him at the earliest opportunity.


In person Balgruuf may seem a highly boisterous, open and expressive man with a vast number of stories and a perchance for strange humour, but in truth this is a brittle mask. Baalgruuf is suffering from intense trauma and burn out, to the point that Klovis Ultan is checking him regularly to ensure he has not fallen to chaos, as he has seen many space marines fall after going through a bare fraction of the heartbreak Balgruuf has.


Despite these fears, Klovis reports positively that since leaving the warp and having short conversations with Lin and Areatha, Balgruuf's condition has improved (as well as just being able to relax in the comparative calm that is Avernus). This trend continued when he learned of Leman Russ's survival and rescue from the warp and the resurrection of Roboute Gulliman with the reinvigorated Space Wolf eagerly awaiting passage to be reunited with his father.



Age: Around 4500 years old

M-22: While a skilled general as to be expected of a chapter master, it was not Aurelius's speciality and indeed his entombment has only added to this.

I-29: Skilled at stealth before his entombment, the massive chassis of a dreadnaught interferes with this to a large extent.

A-15: Aurelius was highly skilled at managing Karada, even if he left many of these duties to his chosen heir. The dreadnaught has diminished these talents mightily.

L-25: Aurelius became highly learned over the course of his long life, serving in the Inquisition and across the Imperium. It is a testament to his sense of self that the Dreadnaught has not degraded this knowledge much.

D-28 (35) Aurelius embodied many of the aspects that made the sons of Sanguinius beloved by the Imperium, with his quick wit and genuine sense of humour winning him many friends amongst the astartes and humans. The dreadnaught interferes with this, but does grant him a level of awe that some simply cannot match.

P-54: Aurelius's will power became unbreakable despite the many failures and tragedies he suffered over the course of his life, finding strength even in the darkest times.

C-57: Aurelius was known as a sword saint with reason. While the Blade of Brotherhood Invictus cannot be used by him any longer, a dreadnaught sized power blade is an adequate stand in.


Adeptus Astartes (+3M, +3P, +5C, +2 to all stats, harder to kill, higher base combat stats, suffers no negative effect from aging, +10 to morale of all forces under your direct command, +5 to morale of all forces in your presence)- As a member of the Adeptus Astartes Aurelius is one of the superhumans that the Emperor himself created to defend the Imperium. As such he is superhuman in both mind and body.

Contemptor Dreadnaught (-10M, -20I, -20A, -15D -10L, -3P, -3C, type changes to walker, uses relic contemptor dreadnaught's stats +7D with loyalist astartes) Aurelius was bound into a relic dreadnaught following his battle with the sword of hatred. While an advanced example of its kind, Aurelius cannot act as he once did for the chapter, passing on the torch to the next generation.

Baalite (+2C, +20 to resist radiation, +10 melee rolls) As a native of Baal, the home world of the Blood Angels Aurelius has been shaped by his home world to survive.

Blood Angel (+2D, +2C +10 to melee rolls suffers from the flaws in equal measure) Aurelius was trained by the Blood Angels, the descendents of Sanguinius afflicted by the three flaws

Astartes Ancient (+2M, +2I,+2L, +3P, +4C, +1 to all stats, far less likely to die, far less likely to be surprised, +10 to morale of all members of the Adeptus Astartes in your presence)- Ancient Aurelius is one of those few members of the Adeptus Astartes who live for over a millennium. Over this time he has been forced to develop many skills, and has fought in more wars then most can imagine.

Even Death Fears Ancient Soldiers (+6M, +5I, +2A, +2P, +2L, +5C, far less likely to die from anything, +20 to morale for all forces under him)- Ancient Aurelius has been involved in near constant warfare since his youth, thousands of years before the Imperium fell. Given that this has been over four thousand years of warfare this has proven his ability to survive.

Paragon combat trait: On Angel's wings (Always has a chance to dodge any attack, removes kill limit) Aurelius was always known for his speed, and even in a dreadnaught is able to move from one foe to another to slaughter them.

Paragon Swordsman trait: Crimson Blade of Vengeance (*2 damage, *5 vs traitor astartes, can get minor crits on the 95-99 range) Aurelius's fighting style emphasised speed and fast strikes to gain victory, attacking critical areas and was noted to be extremely effective against traitor astartes.

Paragon piety trait: Self Reflected Peace (Immune to mental attacks below the level of paragon, +500 vs mental effects, +100 to consoleing others) Aurelius had to rationalise and understand himself numerous times over his life, until eventually he came to a state where he could accept the numerous facets of himself. This served him greatly when he fought the Sword of Hatred, a version of himself that he could have so easily become.

Paragon of the Blade (+5M, +2D, +2I, +12C, +120 to melee combat rolls) During his life time there were few amongst the Sons of Sanguinius, or even all the chapters of the Imperium that could claim to be Aurelius's equal with the blade.

Sword Saint (+2M, +3D, +12C +80 to melee combat rolls) Aurelius was renowned as the sword saint of the blood angels, a title none were able to take from him in all his life. Indeed the only being who proved to be his match was himself.

Known Maverick (-5 diplomacy with traditionalists, +3 with non traditionalists, +4I) While later in life he became more traditional, Aurelius's views were considered non standard for the Imperium, and his decisions and interpretations demonstrated this.

Humbled completely (+10P, +100 to resist mental effects, less likely to be over confident.) A large part of Aurelius's younger life was spent putting a dangerous degree of arrogance under control, to the point he was seconded to the Inquisition to teach him this. Their success in this, was one of the key factors that stopped him from becoming the Sword of Hatred.

The First Chapter Master of the Crusaders (+5M, +7A, +6C, +25 to all rolls to teach, +10D with Crimson Crusaders +25 to Crimson Crusader morale in his presence) While he was the last person almost any would have picked for the role, Chapter Master Dante saw potential in Aurelius as more than a sword saint and captain, making him chapter master of the newly founded Crimson Crusaders. Aurelius demonstrated that the faith was well placed, turning the Crusaders into one of, if not the most prominent chapter of their founding, and fostering heroes that still live to this day.


Aurelius Asterion was born around 700.M41 on the Blood Angel's homeworld of Baal and was inducted into the Blood Angels chapter of the Adeptus Astartes.


Proving himself quickly as one of the most adept bladesmen to ever be born to the chapter he also demonstrated that he was afflicted with a most unfortunate personality, being arrogant, prideful and highly untraditional at the same time.


Eventually his attitude soured so many opinions that those that still believed in him had him dispatched to serve in the Inquisition to try and straighten him out, a task the organisation was successful in.


Aurelius returned to his chapter and served with distinction for several centuries in various capacities, earning his title as swordsaint and the blade of brotherhood Invictus. Eventually he rose to captain of the second company and was selected by Chapter Master Dante to become chapter master of a blood angels descendent in the new founding, despite significant doubt from others.


Aurelius proved that even if others did not approve of his methods, they were at least effective with the Crimson Crusaders chapter proving to be amongst the most effective of that generation of astartes, acting with distinction within their home sector, tracking down the last of the Lamenters, participating in the siege of Sortarius, the attack on Baal and more.


Eventually Aurelius met his end possibly at the hands of the only man who could match him. Himself.


The warp's atemporal nature is well known, but rarely does it manifest so blatantly as the Sword of Hatred, an alternative version of Aurelius whose pride had never been placed in check and had fallen to chaos, only to be spat into his counter part's timeline and lead an effective Black Crusade to try and destroy Baal and the "cure" to the Black Rage.


Despite being blessed by the dark gods, the pure Aurelius tracked down his doppleganger after the battle of Baal and was able to kill him, even though the act crippled him and left him bound within a dreadnaught.


Since then Aurelius has served as an honoured ancient of the chapter, acting in its defence and giving spiritual advice to those that come for it.


Or just telling jokes to lighten their spirits in these dark times.
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Some character sheets...longer than I expected.

@Swordomatic the other will be done.

@Durin Do these work?
 
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Hopefully they aren't too difficult (and expensive) to make- being the home of a full chapter or more of knights would be incredible.

What grade psyker is required I wonder? We were told Xavier was grey knight material irrc- would they require pure of mind and soul male betas, or do they take lower grade psykers.

I'd have thought if they were all on Gerald's level the nine we have would have made a much more substantial impact, so I doubt it.

Also, have the Varangians taken a Beta yet? Can they? I'm unsure how Astartes juice works with high power psykers.
 
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