The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.

Lets balance the scales in our favour
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.

I can't come up with anything better, and sacrificing half a world is not viable. If we could rescue everyone in time it might be worth the delay, particularly if we could trap the planet to destroy itself as they start to devour it. But we can't, so Plan B it is.
 
The Custodian-Genetor Part 3.5: Reroll
@Swordomatic

~~~
The Custodian-Genetor
Part 3.5
: REROLL
~~~

"In your brilliance, you proceeded with your models of reality, ignoring that which underpins all reality. Belisarius Cawl, did you forget that the warp always takes its due?"

Months on, the words haunted Belisarius Cawl, from the first second of awareness to the the last breath before quiescence. In the fury of the moment, the obsolescence of his life's work the last unstable stone on the cairn of humiliations, he had abjured the Seer in a terrible wrath, cursing him and the truth he brought. But fury abated, and reason shone; alas, the contingent of Eldar had already vanished, and the Primarch of Ultramar was already reallocating him. Cawl had expected to stand before Guilliman triumphant, yet circumstance had forced him to bend: of the two missions bestowed upon him, one was built on flawed foundations, and the other not even begun design-phases. And now, he, Archmagos Dominus, Great among Greats, who once stood by the side of the Emperor himself when the first Black Carapace was forged, was consigned to overseeing implantation procedures of the new line of Trueborn. Hah, did that make his Primaris Stillborn?

The surgical process wasn't even greatly improved. The organs numbered the same, as was their stage and sequence of implantation; indeed, the sole difference was in the resulting supremacy of product. They were no Custodes, each a masterwork of bespoke augmentation tailored to the individual genome, the selection and intermodification of a dozen methods of human biomanipulation from the library of millions. This was just supervision! Hardly something that required an Archmagos' personal attention. The sole anodyne amidst the wreckage of his indignity was that, having failed to account for the Immaterium, his halfhearted assay into enhancing the Tau xenos was even more inadequate than previously estimated. At least the Kroot samples were interesting.

Like the geocentrist forced at last to accept the inelegance of his model, everywhere Cawl turned his mind beheld error in once concrete truth. The countless times he had bowed to idiosyncrasy, accepted inconsistency as an unavoidable imperfection in his methods, his process, his art; he had allowed doubt and humility, a fragment of timid compromise, a spirit of mystery to breed where it should never have taken root! Unassailable axiom revealed mutable and inconstant, like ice sublimating into steam before the noonday flame of revelation.

Perfection was unattainable, yes, but flawlessness he had long mastered; only the interference of an unaccounted variable had deceived him and his, made him falsely certain of his own uncertainty. The flaw was not in the instrument of his reason, but in the subject of his reasoning! The result was determined from the outset; like forging a monomolecular blade with hammer and chisel, he could have tried a thousand times and never succeeded.

Indeed he had tried, a thousand times and more.

~~~

When he was not bypassing circulatory systems or applying Ossmodulae or stapling a Haemastamen into yet another aorta showing preliminary symptoms of aneurysm, he was reviewing the state of the galaxy.

"Belisarius Cawl, did you forget that the warp always takes its due?"

What an infuriating man. What infuriating words, almost perfectly calculated to imply a confluence of disorganisation, stupidity, and senility.

Was it possible that his memory had failed him? Certainly, his earlier cogitator-augmetics were amateur works that only harnessed elementary interpretations of the theory; a weak mind, crafted by weak hands. But the explicit knowledge had been compressed and transferred perfectly. Had he desired it, with the credentials of Archmagos, the annals of warplore hoarded by Mars would have been inloaded into his consciousness, integrated as seamlessly as ink in water, as gases intermingled.

The basic tenets were present in his system, as were several derivations that described the functionality of warp-translation, void shielding, vortex weaponry. A reasonable reservoir of psyker biometrics as well. But nothing on the interference of the Immaterium in the Astartes production process. Obvious in retrospect: the public facade of the Astartes could not risk the stain of Immaterial association in the eyes of the Imperium de jure. Any true interactions would be obliterated from records; the feats of the Astartes were attributable to the potency of their augmentations alone, otherwise how could they have performed them? A logical loop, propaganda in absentia.

Data from the Trueborn was inconclusive. The same loop of reasoning: increased demonstration from superior augmentations. The stated cause: addition of Primarch genetic material extracted directly. Difference between Primarch-derived geneseed and standard stocks: negligible outside of genetic drift. The chain of effects led into the Immaterium and returned, spoils aplenty. A black box.

~~~

"Belisarius Cawl, did you forget that the warp always takes its due?"

The arts of the psyker did not yield as technology yielded. The "laws" of the Immaterium, as put forth by the codices of lore acquired from the Imperial Trust, held more resemblance to primitivist superstition. Associative contagion. Causative mirroring. Invocation of an effect through resemblance. Behind each lay thousands upon thousands of calculations in the bespoke script designed for the purpose of enumerating the warp's effects. Within those hieroglyphs lay the key to the completion of the Immortis Gland, if he could but acquire the knowledge. Those laws would be his new principles, the pinions by which he would lever reason and intellect to force the fancy of imagination into cold reality. To bring to fruition what he began ten thousand years before, the Dextrophic in the Material, the Sintarius in the Immaterial, and astride the gulf would stand the new demigod, a foot in each universe.

But that knowledge, he could not acquire it here. For all of Ultramar's riches, it lacked a true source of novel psychic data, content to tread its orthodox path of refined Astra Telepathica Curricula, abjuring experimentation and inquiry. If he truly desired to advance his craft, he had his own path to tread...

...and places he had to be.

Perhaps he had forgotten, as the Seer proclaimed. Well, no more.

~~~

AN: How sinful, trying to turn back fate like this.
 
A minor favor gets us half again the Eldar forces we currently have. So spending two will double the Eldar forces available to us.
oh, thats not bad at all
i believe thats 5 new battle-fleets which will be incredibly useful.

edit: also, the nids have a total of 29 BF's split 8 ways. so this means they have almost 4 BF's in each fleet on average (so between 2-6 as best/worst case for each one if there is high variance). I feel like we stand a pretty good chance of beating them if we can fight them piecemeal.

BTW: for people who think that by using favors to get ships/troops/whatever we are depriving somebody of useful tools, I would point out that you are only kinda correct.

yes we are technically using their resources, but the fact of the matter is that is not the full story of what favors represent. The only reason why they are willing to let us have said resources is because at some point in the past we did something that helped them AT LEAST as much as what that favor is/was now worth to us. They would not have agreed to the end-cost of a favor unless it actually benefited them in some way.

basically, I'm pointing out that this is voluntary and not blackmail. Its not like we are forcing this on them and the other partys at play are being played out by durin as (roughly) rational entities. so they are regardless of what favors we use/have, better off then before our dealings with them.
Furthermore, favors are a form of resource which, even tho they are good for getting us out of sticky situations, NEED to be used. If you look at professional-level players in pretty much ANY e-sports world you will note that they will rarely EVER leave ANY type of resource unused for long. This is because the gain of a resource's use collects "interest" in different ways (more troops, better tech, better tactical positioning due to better early pushing, etc, all pay off again and again as the game goes on) where as they do not when they just simply sit there in your bank.

imagine for a moment that there was a vault of emergency resources that we had at the beginning of the game that we saved for a rainy day.....but now note that by now that vault basically did nothing because by now said vault holds relatively little since we have outgrown it economically. Since we did not spend it, our eco did not grow as much, because our eco did not grow we lost even more resources for not using said vault.

so TLDR, you should not sit on resources/assets of ANY type for very long as it means you are losing out on the interest that they would have had, had they been expended into proper battle-field assets.

(don't get me wrong, there ARE times to keep assets in "liquid" form that makes it easy to switch how to use them quickly for later, rainy days. This is especially important when you don't know the battlefield as much as e-sports pro-players do in their respective games because the random variance of unknown situations means you are much more likely to need to re-optimize your build at a moments notice.......but that argument only goes so far)
 
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[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
how effective is our ability to use extermatus weapons when we are losing?

I know the chances are near-zero when assulting since durin doesn't want the resulting bad balance....but is it still true when we could have had the weapons set up before hand in secret locations on the planet's surface itself?

if it is I would support a change of the plan to using the exterminatus weaponry in the case that the second-plan loses a planet or two....might as well the nids can't make use of the resulting baren planet if its going to be barren after the nids are done with it anyway.
 
how effective is our ability to use extermatus weapons when we are losing?

I know the chances are near-zero when assulting since durin doesn't want the resulting bad balance....but is it still true when we could have had the weapons set up before hand in secret locations on the planet's surface itself?

if it is I would support a change of the plan to using the exterminatus weaponry in the case that the second-plan loses a planet or two....might as well the nids can't make use of the resulting baren planet if its going to be barren after the nids are done with it anyway.
I'm not sure we should setup a kill switch on a world we aren't intentionally abandoning. I think that would have been a good move if we were operating under the third plan, but we (rightly) aren't willing to condemn half a world to die when the simple fact is we will win, it's just a matter of how much we can minimize the damage.

If only because these 'Nids seem like the kind that could find out about it and use it to fuck us if they were losing.
 
I'm not sure we should setup a kill switch on a world we aren't intentionally abandoning. I think that would have been a good move if we were operating under the third plan, but we (rightly) aren't willing to condemn half a world to die when the simple fact is we will win, it's just a matter of how much we can minimize the damage.

If only because these 'Nids seem like the kind that could find out about it and use it to fuck us if they were losing.
but what's the cost to doing so exactly? its not like there will be a morale debuff for the pops on those planets since theres no reason for them to hear about it.

unless your worried that somebody will sabatoge us by setting them off...which we know won't be the nids since they need the planet as much as we do.

but I really don't see that as being that big of a risk. its not THAT easy to sneak into places afterall.

meanwhile there ARE cases where we lose a planet regardless of how much ground-based fortifications we put there, if only as a worst-case/bad-rolls kind of situation.
 
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I'm worried about the nids being poor losers and powerful enough Psykers to fuck as they die.
I doubt it, they have not acted spiteful at all in canon or in this story as far as I know.

plus how would they know about it and even if they did know, how would they know where the bombs are located?

and further still, if they are dieing, they would be quickly losing access to the psyker power needed to pull something like that off in the first place AND they would have to push through our warp-defenses (which we have).
 
The Rerle//The Machine Druid
The Rerle//The Machine Druid

Long before the fall, the Eldar seeded many worlds that they would in time become verdant worlds for them to settle. Long before the fall, the Eldari crafted countless works of wonder matched only by species then dead or gone. One of those works was an entire species, the Eldari creating an entire race to tend to worlds and stars broken and devastated by the terrible, terrible war in heaven. The galaxy diminished and scarred, it was hoped that in time they might restore some of it's beauty and glory.

The species was called the Rerle. Released unto the galaxy, they were told to reshape the broken and dead worlds into verdant ones full of life. To never disturb the tomb worlds of the dreaded Necron that it might restart the War in Heaven. Made of a fusion between organic and inorganic life, the Rerle are cyborgs and psykers from birth; The ideal form for which they could slowly shape dead worlds unto life. In their task they traveled in great living ships across the galaxy, each cybernetic ship of theirs a wondrous fusion of life and technology into a greater whole.

For eons they worked at their task, slowly altering the orbits of planets and continuing in a sense the works of the Old Ones in seeding life across the planets they reached (though the Rerle would never match the diversity of life the Old Ones created). They arrived onto lifeless husks of planets and star systems rent asunder, replenishing and repairing them to leave behind verdant worlds of life. Slowly they mended the scars of the great War in Heaven the galaxy bore.

In their task they, like all sapients, began to develop beliefs of their own. For the Rerle, they believed earnestly in their duty to tend to all life. In time this belief coalesced into a divine seed which grew with every world the Rerle tended to life. Like the worlds the Rerle shaped, it came unto life as the god Rythul, guiding the Rerle in their task. Countless eons more did the Rerle have in their task to mend the galaxy, but it seemed possible that they might be able to return it to a shade of it former vibrancy.

But we know how the story of the Eldari Empire ended.

Warpstorms began to imperil warp travel, the Rerle and their great cybernetic ships taking ever longer to navigate the increasingly perilous warp or even forced to outright abandon warp travel. The Orks grew bolder, amassing in great Waaghs that struck across space as the Eldari looked ever inward. Advanced as they were in the restoration of worlds, the Rerle were no warriors. Their numbers were not great, and their capability at all aspects of war lacking. Unable to safely traverse the warp as they had before, the Rerle suffered their first losses to war, their wondrous ships and people butchered by roaming Waaghs and Chaos raids. Worse, the worlds they tended to were reduced to war as Orks and various other species contested them.

Knowing the healing of the galaxy an impossible task under the circumstances the faced, Rythul commanded his followers onto great fleets that the Rerle might at least survive the war to heal the wounds it would create. Their psychic ability, shaped as it was towards restoration proved ill-suited to combat, but pooling their strength together they could divine threats and war, steering themselves away from havoc. This they managed, hiding themselves among the most inhospitable of worlds they could find as they slowly shaped them to vibrancy.

One would imagine this a shortened task with hundreds or thousands more Rerle than before, but the truth was that the way in which the Rerle reshaped a world made it a slow process irregardless of how much resources and effort one put in. Ten times the Rerle might only reduce the time taken by half, a hundred times to a quarter. Certainly they were faster than the Eldar ways of creating a Maiden World, but still slow. That is why the Rerle were many and so dispersed throughout the galaxy.

Thus they persevered as they continued their great work. For the Eldari Pantheon still held back Chaos and so the Rerle 'only' had to deal with marauding Orks. But they could not do so forever, and so Rhytul led his worshippers far from the faltering Eldar Empire even as it's refugees fled. But even as the Rerle gathered in ever-larger fleets, they wondered how they would survive in an increasingly dangerous galaxy. They were made to create, not to destroy. And that was merely on the side of the Materium. While Rythul was powerful in the warp still, his stored strength was being depleted by repeated assaults by daemons, especially Nurgle who hated all that the god represented. As advanced as they were, if the Eldar Empire fell, the Rerle would inevitably go extinct soon after, their task forever incomplete.

Many options were considered, and just as many were discarded. Reshaping themselves to war was unthinkable even as it asserted itself the easiest and simplest solution. Perpetually scrying the future and present to evade misfortune forever was as implausible as it seemed; Theirs was the power to reshape and grow, not to pry the skeins of fate like their progenitors. Nurturing and creating species made for war in order to protect them in their task was far at the edge of their capability; it would take centuries at best in ideal conditions before a suitable race could be created, and centuries more of unchecked growth before it would be capable of protecting them.

In the end they had only two palatable choices. To try and integrate themselves with one of the few sane races who could and would protect them, or to gather themselves in hiding among the void between the stars, and wait out the turmoil of the galaxy. In the aftermath of the revolt of Men of Iron against the Human species, there was about no existing species able and willing to defend the Rerle against the inevitable onslaught of chaos. And so they chose to hide from the galaxy.

A Rerle ship is made to last for near an eternity without outside resupply or maintenance, for in their task it was not expected for them to ever come across planets full of infrastructure. All maintenance were conducted by the ship itself, individual Rerle only one of many parts in their repair. One might even imagine that the Rerle and their ships are one and the same, and they would even be somewhat correct. With the ability to survive unaided, the Rerle gathered in countless hiding spots around the galaxy.

Within asteroids, subtly adjusting their courses through telekinesis that they avoided collision perpetually. Deep in the underground of frozen worlds, hibernating away in silence. In the void between the stars, floating between them at the sublight speeds of a generation ship. Camouflaged upon worlds near-lit on fire, submerged on the very bottom of oceanic worlds. A scant handful of fleets remained plying away between the stars, deciding against gambling the survival of the entire species upon a single strategem.

Many Rerle died. Slowly, throughout the millenia of an ever-darker galaxy of war. Some died on worlds condemned to exterminatus. Some ended up in a space hulk and died to chaotic or orkish hands. Some simply never woke up, reserves of strength slowly slipping away to nothingness. Others found themselves the target of marauding bands of chaos and orks able to find the hidden Rerle through the warp. Rythul hid himself in order to evade the overwhelming assault of chaos his very existence would incur.

But it seemed only a matter of time before the Rerle died at last. The greater whole of their species was hidden near Eldar Maiden worlds, sheltered from danger through proximity and Farseer assistance. And then the Eldar freed the Krork, their ancient allies. The creation of the massive Krork Empire along with the returned Eldar attention to the galaxy at large would be the salvation of the slowly-dying Rerle species, now at last able to act in the greater galaxy for good without being wiped out.

*Possible re-creating, an attempt to recreate a species lost in the War in Heaven.

AN: The Rerle can be thought of as the opposite of the Tyranids. How the galaxy turns.

@Durin

Anything to change?
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending one of your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.

I really do not want to spend both of them.

Btw, why are we getting the same amount of ships for a few years for a minor as we got for the entire war against Tyranids?
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
[X] Support the second plan. The Trust needs to keep its navy strong to deal with other threats.
-[X] Support spending your two minor favors with the Eldar to call in additional forces. With additional forces, the chances of losing a world will be mitigated.
 
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