The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The getting to the surface part is significant though. If they can fly from orbit to surface without being intercepted with 50 million troops then just using whatever transports they brought to relocate our forces around would be its own very valuable addition to our tactics here. Since normally once a daemon incursion starts our ability to relocate troops is almost nullified.

Those transports could move our heroes around, or pick up the Ancient One and bring him to Dis when the Exalted start attacking.
Yeah their ships and transports are several times better than ours that is how they got to the surface and they likely were a one-way trip until the incursion is over but we might want to ask Durin.
 
The getting to the surface part is significant though. If they can fly from orbit to surface without being intercepted with 50 million troops then just using whatever transports they brought to relocate our forces around would be its own very valuable addition to our tactics here. Since normally once a daemon incursion starts our ability to relocate troops is almost nullified.

Those transports could move our heroes around, or pick up the Ancient One and bring him to Dis when the Exalted start attacking.
Also remember the majority of their forces are literal ghosts.

I doubt they've got many actual ships, they could store a majority of their forces in a box or a summoning circle for all the difference it makes to their ability to relocate our troops.
 
But those ghosts need to be piloting physical bodies in order to be effective in combat, and those bodies (and the soulstones presumably glued onto them) need more space to be transported.
 
But those ghosts need to be piloting physical bodies in order to be effective in combat, and those bodies (and the soulstones presumably glued onto them) need more space to be transported.
As I understand these are fully incorporeal (unless they want to be) one of the main reasons why they're so effective.

But even then, you can still cram most bodies or stones into a box.
 
As I understand these are fully incorporeal (unless they want to be) one of the main reasons why they're so effective.

But even then, you can still cram most bodies or stones into a box.
No, Eldar Wraith are fully physical constructs such as Wraithguards, Wraithlords and Wraithseers. I assume that existence of Ynnaed gave them a boost compared to their 40k versions, though l imagine it's mostly expressed in them being less affected by wraithsight and as such not needing Spiritseers.
 
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No, Eldar Wraith are fully physical constructs such as Wraithguards, Wraithlords and Wraithseers. I assume that existence of Ynnaed gave them a boost compared to their 40k versions, though l imagine it's mostly expressed in them being less affected by wraithsight and as such not needing Spiritseers.
I'm about 99% sure they are actual ghosts that don't inhabit anything thanks to Ynnead's influence.
 
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Even so, they're probably easier to transport than living troops due to how you can cram more of them in the same space. After all, there is no need for worrying about silly things like suffocation risks and breathing room.
Adhoc vote count started by StormySky on Jun 19, 2019 at 8:51 PM, finished with 131353 posts and 1 votes.

  • [X] Plan Proactive
    [X] Lonely Citadel Hold- Reinforce the Lonely Citadel with forces from Dis
    [X] Ritual- Disrupt it- Exchange lives for time
    [X]Keep airforce in reserve- Allow you to better react to unexpected attacks
    [X] Have Ridcully provide Divination support to help the Ancient one pin down the 1st circle
 
0730 – 67 hours before the assault on the Lonely Citadel


3rd squad of the 12th Company of the 13th Helguard regiment nickname the 'Argonots' were waiting to go on a long ranging patrol. Private Jefferson, Ovid and Griffin bantered about all the horrible ways they're going to die – it's their coping mechanism. Specialist Alesandro – the newest squad mate – is being hit on by Private Aegeus. While in the corner Private Hillard, Marcus, Varris and Alanis are playing cards – Private Hillard is winning but this is because Private Alanis and him are conspiring, Marcus knows but finds it funny while Varris is getting angrier about his losing streak. Private Falco is fiddling with the lucky charm of the now dead Specialist Agnes. They all stand to attention when Sargent Virgil comes in.


Within the hour they're stomping down the street resplendent in silvery power armour making their already impressive physiques more imposing, towering over the civilians they walk by. They pass through killing field 812, bunker housing block 7312 and the checkpoints swarming with heavy weaponry to get outside the walls of the Lonely Citadel. Kilometres away; along a vast array of earthworks, explosives and barbed wire they see the start of the forest. They start jogging.


0212 – 13 hours before the assault


Sargent Virgil pushes through the thick undergrowth of the forest near the Lonely Citadel, his squad of ten following after him. The forests unnatural quiet broken only by the slight whirring of powered armoured arms silently brushing away the grasping branches. Mountains can be seen rising from the canopy on either side.


0434 - 11 hours before the assault


The squad continues through the forest, sensors and senses scanning both the world and the warp for disturbances. Private Jefferson picks up a slight disturbance in the warp a hundred metres out, he hesitates as in a normal patrol it would hardly of mention. But this is no normal patrol, the forest has been emptied of wildlife. Some primal calling has brought them elsewhere.


The warp disturbance expands in every direction, blips pinging off the squads sensors in a uniform beat, 11 beating warp hearts. The squad reacts; neutron rifles flare up, plasma rifles whir and the pale incandescent light of the Sargents power sword spills across the forest floor.


The spearing forms of lesser angyls blast through the canopy in perfect formation, the lead angyl's are knocked out of the sky by spears of pale blue light and splashes of superheated plasma. The other 8 couch their lances, fold their wings and dive. Private Hillard is impaled through the chest into a tree, his power armour automatically shearing the intruding weaponry and closing off the wound. The rest of the squad fare better, hard earned instincts letting them twist out of the way or in the Sargents case, lop of the arm of the diving angyl in an athletic display of power assisted acrobatics.


Now on the forest floor, the serene faces of the lesser angyls reach into the warp and grasp ornate swords as the squad finally get a good look on what they're facing. The angyls are statues given motion, their exterior smooth and marble like; beautifully wrought wings fold around their back. As they stare, they feel a pull as if a greater purpose call to them. They must only commit their life and everlasting soul, a small price to pay to be part of something so magnificent. But alas for the angyls, these men and women are century old veterans - they have their purpose and these angyls are in their way.


Beams of power spill their light across the forest creating a kaleidoscope of conflicting colours, the angyls forms are scorched and melted. But soon the fight descends into close combat. Private Varro is quickly taken out, a leg and arm stolen by the elegant swish of a sword – no surprise she was always a poor close combat fighter. Private Ovid executes one of the downed angyls with a brutal downswing of a power axe – its marble exterior peels away to reveal a burbling, crazed man; wings melded grotesquely to his back and a vicious boiling power axe rent in his chest. The Sargent swiftly decapitates his angyl - the head turning into a terrified rictus of a man as it flies into the undergrowth. The rest of the squad fight with animalistic brutality a contrast to the elegant style of the angyls. Their millennia of combined experience shows, allowing them to hold their own and dismantle the perfect technique and blinding speed of the angyls sword arms.


Within thirty heartbeats all the angyls are corpses their faces frozen in horrified disgust as if their death revealed the truth of their existence and great gouges torn in their body. Unfortunately Private Jefferson's throat is gaped open, his power armour not managing to still the wound after one of the downed angyls tore through the back of his leg and another slashed his throat. Specialist Alesandro met a more horrific fate with a sword through her stomach the corruption seeped into her and mutated her innards into a more pleasing form for the tyrant, unfortunately that form was fatal. Other than that the wounds were sustainable, with power armour pumping adrenaline, closing rents in their forms and willpower holding back the suffocating need to give in and become one of many. Unfortunately that left them with only eight out of eleven left.


0505 - 10 hours before the assault


Making quick pace back to the lonely citadel the squad heard the faint sounds of the booby trapped bodies exploding.


0516 – 10 hours before the assault


Private Falco spotted hundreds of angyls in formation a few hundred metres away through the canopy, they soon spotted the squad and converged. As their wings folded up and their lances prepared a great screeching sound was heard, a flock of terrordyctyl birds had intercepted the formation. Taking the opportunity squad flew through the forest undergrowth, power armoured bulk burst through grasping vines and shouldered branches out their way. Alas a few angyls made it past the distraction and caught Private Ovid through the knee with a lance. Motioning the squad on he quickly dispatched one of angyls with a swing of his axe and parried the blade of another with one smooth motion. Now seven the squad continued on their way as screeches of terrordyctyls and the war cry's of Private Ovid grew fainter.


0646 – 9 hours before the assault


Fortunately they arrived back at the Lonely Citadel without much further trouble, the terrordyctyls giving them enough breathing room to escape and fade back into the forest. As they arrived at the densely packed killing fields before the wall of the Citadel they could only breathe in relief. Quickly passing through the checkpoints, scanners and pdf posturing with neutron rifles they arrived back at their barracks. While the rest of squad unequipped in silence, astutely ignoring the bantering of the soldier around them, Sargent Virgil headed to the company commander to debrief and find out where their squad were going to spend their lives in the defence.

its beens ages since I've wrote something so please point out grammatical mistakes - I've never been good at keeping consistent with my tenses- and feel free to give feedback.


seems pretty good, but remember to ping durin by typing @Durin it does not work if you edit it in afterwards, so make sure to remember to do it when you post it.
 
A Matter of Timing
A Matter of Timing
"Hold the line! Don't let them in!"

Elena Gibson was more than happy to oblige the commissar. Gritting her teeth, she raised her rifle, aimed, then fired. The shot hit an angyl on the forehead, and it dissolved into golden dust. Good riddance.

Elena lined up her shot and repeated it on an different target. She found yet another target, fired, and it was gone. Again and again, some angyl in the aureate masses below would find itself banished back to the Warp by a well-placed impaler shot.

Target, fire, gone. Target, fire, gone. The rhythm was almost soothing, and she fell into a half-trance as the world narrowed to just her and the unfortunate daemons in her scope. Target, fire, gone. Target, fire, gone.

Target, fire, click

Elena cursed to herself as her latest quarry got away. Her rifle was empty. She'd been so focused on sniping off angyls that she'd forgotten to pay attention to her ammo levels. Stupid.

A quick pat-down of herself revealed that she'd already expended her last ammo pack as well. Time to borrow some from her squadmates, then.

"Hey, Arnold!" she called. "Got any spare ammo packs?"

"Sorry, I'm all out too! Can you go get some more for me and the squad?"

Double frak it. Elena pushed herself up to a fully standing position and checked the situation outside. The golden tide continued to crash and break against the walls of Babylon without making any visible headway. Satisfied, she turned and headed towards the armory.

+++++++++

The first thought she had about the man was that he was strange. The second was a nagging suspicion about his intentions that refused to be shaken off.

She had passed him ambling along in the opposite direction when she had nearly reached the munition stores, and something about him caught her attention. Elena was still not quite sure what it was about the man that made him so noteworthy to her.

The insignias on his front and the cut of his uniform indicated that he was a colonel. It was hard to see with the man moving so fast, but Elena managed to pick out the name Nikko Macrisi from the small brass-plated name tag pinned to his chest. He was Colonel Macrisi, then.

There's something up with that man, her instincts said.

Well, he's an officer. It's not in my place as a private to question him, and besides, I'm sure he knows what he's doing, Elena's conscious mind replied.

But he's still acting strangely. See how twitchy he looks, and how stiff his gait is? her instincts continued.

He's an Avernite. Like the rest of us, you don't get to that age without getting twitchy. And his weird posture might just be due to some kind of old injury, Elena countered.

But there's a limit to how twitchy a normal Avernite is, and he's gone over it. And his face looks slack, her instincts persisted.

Oh, come on! I still need to go to the armory and fetch some ammo packs. My squadmates will complain if I'm away too long. And after that, there's still a battle to be fought, Elena said to herself. She had been frozen in place ever since the man had passed her.

But maybe he isn't doing what he's supposed to be doing. You can't know until you check, and it's always better safe than sorry.

Elena mentally sighed, then gave in to her instincts' badgering. She spun on her heels and began trailing after the colonel.

Macrisi started stumbling more as he walked, making Elena even more wary. Eventually, after a good number of paces, they arrived at what she recognized as a void shield generator.

The colonel bent down and began fiddling with the switches on the device's sides. The generator didn't appear to be suffering problems - wait - something flickered, gold flashed, and angyls began pouring in from outside. This was definitely sabotage.

"Hey, what the FRAK do you think you're doing?!" Elena demanded as she charged the traitorous officer, bayonet lowered and pointing forward. Macrisi looked up, and startled panic briefly flashed in his eyes before being replaced with a empty look.

Moments before she could reach him, a golden blur of flashing wings and shining chrome knocked into her, robbing Elena's charge of its momentum. The bayonet stabbed the angyl in the chest around where the heart would be, and it dissolved into warpstuff.

Elena was on the ground, her back to the metal floor. Golden ichor dripped from the blade at the end of her dropped rifle, which lay almost a meter away from her hand. She started to pull herself up, but then the traitorous colonel turned from his foul work on the generator, then dashed over and pushed her down again.

Macrisi's hands were wrapped around her throat, and his knees were on her chest. It was choking the life out of her. She couldn't breathe. She wasn't strong enough to push the man away, and was getting weaker by the second. Perhaps she would die here, though it disappointed her that she would die without stopping a traitor, and so young too.

Up close, it was obvious how corrupt the colonel had become, even compared to when she had passed him by the armory minutes earlier. Despite having just sprinted, the man's cheeks weren't flushed in the slightest, and his breathing was perfectly regular. The small blood vessels in his dull eyes had turned gold. His facial expression was disturbingly placid, without a hint of fear or anger. This wasn't human. This was wrong.

"And for the last time, Elena, will you please stop running off so recklessly and do what you're supposed to for once?" a distant, irritated voice grumbled.

Elena mentally sent a thankful prayer to the Emperor. It was Commissar Vimorel, from her PDF regiment. The footsteps came closer.

"Gibson! You were supposed to b-"

Vimorel stopped as he took in the situation.

"Release my trooper, foul heretic!" the commissar demanded, pointing his gun at the traitor's head. Macrisi responded by tightening his hold on her throat. Vimorel fired.

Elena made an attempt to free herself, but failed. The commissar knelt and pried the fallen colonel's fingers off her neck, then pushed the heretic's body off of her. She tried to stand again, and this time she succeeded. Her hands pushed on her bent knees, and she was doubled over, panting.

Vimorel called for a techpriest to fix the generator, and stood by as the acolyte of the Omnissiah worked on the machine. The commissar waited until she was adequately recovered, then asked, "Gibson, how did this happen?"

"I was going to the armory to get more ammo packs, when that colonel passed me," Elena replied, "I couldn't quite put my finger on it at the time, but there was something off about the man. So I followed him, and when I saw him fiddling with the shield generator, I tried to stop him. An angyl took a swipe at me before I could get to him. I killed it, but it gave the traitor the time to get the upper hand on me."

"Thank the Emperor you were there," Vimorel commented. "I believe it would've been a lot more disastrous for us if he'd had more time to sabotage that machine."

"Well," she said, "I suppose it was just luck. Good luck, and a matter of timing."

The commissar nodded at her, and the two of them headed back to the western wall.

———————————————
AN: As usual, this is longer than I expected.

Fun fact: Elena is, unbeknownst to herself and those around her, a Lambda-level diviner. This is part of why she's such a crack shot (the other part being a Warp-unrelated natural talent for judging angles and distances). It's also responsible for how she was able to get Colonel Macrisi's full name off a glimpse of his name tag (rather than just part of it the way a purely baseline human would), and though it isn't specifically mentioned, her changing the angle of the bayonet a moment before the angyl hit her so that it would banish the daemon rather than just wounding it. In any case, it's definitely the reason behind her inexplicable suspicion of the man being that strong.
Adhoc vote count started by StormySky on Jun 20, 2019 at 3:01 PM, finished with 131383 posts and 1 votes.

  • [X] Plan Proactive
    [X] Lonely Citadel Hold- Reinforce the Lonely Citadel with forces from Dis
    [X] Ritual- Disrupt it- Exchange lives for time
    [X]Keep airforce in reserve- Allow you to better react to unexpected attacks
    [X] Have Ridcully provide Divination support to help the Ancient one pin down the 1st circle

Adhoc vote count started by StormySky on Jun 26, 2019 at 9:15 AM, finished with 132053 posts and 21 votes.

  • [X] Plan We're Screwed
    -[X] (1) 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
    -[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
    -[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
    -[X] Ridcully Help with slowing the Archangyl with his divination
    -[X] Have your Seers help the Ancient and Areatha get to the 1st faster
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (2)
    -[X] Wraith Hosts (1)
    -[X] Aspect Host (3)
    -[X] Knights (2)
    -[X] Nulls (2)
    -[X] Psyker Hunters (3)
    -[X] Helguard (1)
    -[X] Thunder Warriors (1)
    -[X] Focus all ortillery fire on the Avernus' Spine region
    -[X] Primaris Psykers (2)
    -[X] Battle Psykers (1)
    -[X] LEF and firebomb Helm's Deep
    [X] Plan The Kitchen Sink Part 1
    -[X] 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
    -[X] Anglic Elites: Give ground- By taking advantage of Dis' countless layers of defences you should be able to use lesser troops to slow Angyls, though you will not be able to stop them
    -[X] Outside Battle: Field Battle- The natives of Avernus will be fighting a massive battle against the Angyls just outside the walls of Dis, by deploying the majority of your reserves you may be able to quickly break the back of the besiegers, though at a high cost.
    --[X] Unleash all the Deathstrikes available at the Angyl Army.
    -[X] Ridcully to continue helping the Ancient One to reach the 1st Circle
    -[X] Have your Seers continues to focus on the defence of Dis
    -[X] Deploy airforce- Suffer significant damage to airforce, cause major damage to daemons on primary front- This is the decisive battle
    -[X] Target Helm's Deep with the LEF Deathstrikes to deny the Angyls their sacrifices.
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (2)
    -[X] Wraith Hosts (1)
    -[X] Aspect Host (2)
    -[X] Knights (2)
    -[X] Nulls (2)
    -[X] Psyker Hunters (2)
    -[X] Helguard (1)
    -[X] Thunder Warriors (1)
    -[X] Primaris Psykers (2)
    -[X] Battle Psykers (1)
    [X] Plan The Final Countdown
    -[X] (1) 1st Circle Archangyl: Engage- By massing Avernus' greatest available psykers and warriors, including the ancient Threnody Dragon Parathunisxaris, you should be able to stop, and maybe even kill the 1st Circle Archangyl. This is certain to result in the loss of many of your heroes and will weaken your other forces considerably, but should be able to stop the progress of the greatest threat to Saint Lin's life
    -[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
    -[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
    -[X] Ridcully Help with slowing the Archangyl with his divination
    -[X] Have your Seers focus on slowing the First Circle
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (2)
    -[X] Wraith Hosts (1)
    -[X] Aspect Host (2)
    -[X] Knights (2)
    -[X] Nulls (2)
    -[X] Psyker Hunters (2)
    -[X] Helguard (1)
    -[X] Focus all ortillery fire on the Avernus' Spine region
    [X] Plan We're Screwed
    -[X] (1) 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
    -[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
    -[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
    -[X] Ridcully Help with slowing the Archangyl with his divination
    -[X] Have your Seers continues to focus on the defence of Dis
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (2)
    -[X] Wraith Hosts (1)
    -[X] Aspect Host (3)
    -[X] Knights (2)
    -[X] Nulls (2)
    -[X] Psyker Hunters (3)
    -[X] Helguard (1)
    -[X] Thunder Warriors (1)
 
The Deluded
The Deluded

Chedolaomer nods in satisfaction as the report comes to him, in a rare moment of quiet during the incursion. "So that martyr fulfilled his duty."

"Yes my lord." The nameless acolyte said, a angyl formed from his will, even as guns boomed in the distance, and the host flew towards the city of the Archheretic.

"Deprived of their walls and void shields the heretics should fall to the golden host soon enough." Chedolaomer says confidently as he flies through the air, his golden form only marred by a single ancient scar, drawn from hip to breast, an old wound, from an old battle. "One more wound to the heretics, and one less place for the false saint to draw reinforcements from."

"I'm not sure my lord, the heretic's still fight, and fight hard." The acolyte notes.

"They are heretics, acolyte." Chedolaomer rebukes harshly.

"Of course my lord." The acolyte says, standing attentively in this

He's one of the oldest of my Ishim. I suppose I'll have to replace him soon
. Chedolaomer muses absently.

"Do you think we will encounter any trouble, on the way lord?" The doomed acolyte asks.

...How old is he? I really must get rid of him, right after this campaign. The older ones do tend to get too independent. Chedolaomer muses regretfully. "Of course. This heretic is a resilient one, or he would never have survived the first crusade. He will be surrounded by skilled enemies, despite their heresy. The walls shall be thick, their armor powerful. Xenos shall die to spite our Emperor, as befits their treacherous ways. Horrid witchcraft shall be turned against us, and a thousand traps bar our path. Yet we shall prevail. Do you know why acolyte?"

"Because the Emperor is with us?" The Acolyte asks.

"Exact-" Chedolaomer starts, before an invisible assailant attacks their flock, burning what it can, like the utter bastard it is. Other dragons follow in its wake, scattering the host locally, incinerating Cherubim and Ishim by the dozens. One bastard slips between all defenses to make a strike upon Chedolaomer even as he bleeds from a dozen small cuts. He gathers his power to smite his foe, yet it proves unneeded. His acolyte is there, flaring his retractable wings and raising his broadsword high, baroque armor appearing upon his previously unassuming form. The acolyte flaps into the path of the charging dragon, raising his blade high. He brings it down with the strength of a veteran Seraphim rather than the Ishim he is, striking the dragon in the neck, fire racing from his blade into the wound, incinerating the Utter Bastard from the inside.

"Enemy eliminated Lord." The Ishim announces, panting at the energy he expended.

"Excellent work acolyte… what was your designation again?" Chedolaomer asks curiously.

"Acolyte 745th milord, though I go by the designation Castiel." The now named acolyte says.

A name? And a 15th generation acolyte? I was unaware that any below the 22nd generation were even alive. Chedolaomer wonders in shock. I really must review my forces, after this crusade, and purge this… anomaly. Still he is too useful to discard while facing the ArchHeretic… measures must be taken.

"...As I was saying." Chedolaomer starts his voice aflame with the power of a zealot, even as he subtly gathering his power, remotely slaying and retrieving the essence of Five times Five other Ishim across the galaxy. Dozens of plots were halted in their tracks, sacrificed for his next act. "The Emperor is why we shall be victorious. The heretic may have his sorcery, and his blasphemous technology, and his xenos allies, but he doesn't have faith." His voice rises, carrying to the angyls around, who visibly brighten at his oratory. "His very existence is a lie. There is no emperor who sits upon his empty throne, no blessings granted to the faithful. No divine messages, no holy commands. Do you understand?"

"Yes, Milord." Castiel says, his posture straightening.

"Good." Chedolaomer says, drawing the blade by his side. It is a purely ceremonial thing, for his prefers his pistols, yet the symbolism is useful now, for as the last of the Five times Five Ishim crumbles to dust he lays it upon Castiel's right shoulder. "Then I name you my first Tarshishim, my Interrogator."

Castiel's form fills with flame, as the formerly nameless acolyte ascends, gaining power near equal to that of a 5th circle archangyl, the first acolyte of the fallen inquisitor to reach the heights of Interrogator in 1000 years and more. Yet Chedolaomer was not done, for even as his creation gained might, he dove deep into its soul, branding his words with fire and flame. "And you shall serve the True Emperor of Mankind until the end of your days."

"Yes, Milord. All the enemies of the Emperor shall perish." Castiel says, as his very being fills with purpose.

"Excellent." Chedolaomer says happily. "Oh, and Interrogator?"

"Yes my lord?" Castiel asks.

"There is one more thing that the false saint lacks. Do you know what it is?" Chedolaomer asks.

"No, my lord."

"Us." Chedolaomer says proudly. "Holy Angels who carry out our father's command, and fight to the last breath. No matter how hard he prays, no matter how valiantly his heretics struggle or who he sacrifices, no Angel shall come to his defense. For in the warp there is no one, no one at all to hear their pleas."

Chedolaomer then winces, as his ancient wound flares up once more. As he closes his eyes for an instant, he misses the perfectly timed flicker of doubt that flits across Castiel's face.

__________________________________________________________________________________
@Durin This was originally supposed to be a short little bit where Chedolaomer tempts fate vis-a-vi the Sanginour thanks to his monofocus. Then my muse went up to me, and informed me that Chedolaomer has a paragon piety trait in being a deluded zealot, and he's going to act like it. As a result, he tempted fate, but also did something much, much dumber.
 
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[] Plan Incursion B-1
-[] Lonely Citadel Hold- Reinfoce the Lonely Citadel with forces from Dis
-[] Ritual- Disrupt it- Exchange lives for time
-[] Deploy airforce- Suffer significant damage to airforce, cause major damage to daemons on primary front
-[] If an opportunity arises, send Areatha, Jane, Jacob, Aria with Seer Council and Aspect Host support to slay the 2nd Circle, before the 1st Circle arrive.
-[] Ridcully will help guide the Ancient One to the 1st Circle.

My current suggestion for this phase. Modify it as you will.
 
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-[] Deploy airforce- Suffer significant damage to airforce, cause major damage to daemons on primary front
-[] If an opportunity arises, send Areatha, Jane, Jacob, Aria with Seer Council and Aspect Host support to slay the 2nd Circle, before the 1st Circle arrive.
Why send seers? They are literally meant for divination and would be better spent doing so. It would be like sending Rids into direct combat when we have a number of other heroes to choose. Not to mention that seers are way too damn important to throw into a grind fest.
 
Maybe have Aspect Hosts and Xavier as part of the kill squad while leaving the Seers behind? Xavier's sneaky, dangerous, and provides a significant amount of psychic firepower, and the Aspect Hosts are noted for being useful for desperation moves.

Could probably also flesh the force out with some Last Hunters and/or anti-psyker forces. We obviously can't stack too many people together in a confrontation but tossing in a few more for the equivalent of a flanking bonus and ablative armor could help.
 
Why send seers? They are literally meant for divination and would be better spent doing so. It would be like sending Rids into direct combat when we have a number of other heroes to choose. Not to mention that seers are way too damn important to throw into a grind fest.
Maybe have Aspect Hosts and Xavier as part of the kill squad while leaving the Seers behind? Xavier's sneaky, dangerous, and provides a significant amount of psychic firepower, and the Aspect Hosts are noted for being useful for desperation moves.

Could probably also flesh the force out with some Last Hunters and/or anti-psyker forces. We obviously can't stack too many people together in a confrontation but tossing in a few more for the equivalent of a flanking bonus and ablative armor could help.
It's just a draft but I imagine having stuff like trying to lure the Angyl into an ambush and such. Seer Council I imagine just at the back whilling away at the 2nd Circle.
 
Also, as some others have mentioned, having Ridcully help point the Ancient One and company at the First Circle sounds like a good idea. While his help might make disrupting the ritual easier/safer as well as improving our exchange rates at our cities, removing the First Circle from the board would be huge and even just a ten percent boost to the odds of that happening would be well worth his time.
 
Also, as some others have mentioned, having Ridcully help point the Ancient One and company at the First Circle sounds like a good idea. While his help might make disrupting the ritual easier/safer as well as improving our exchange rates at our cities, removing the First Circle from the board would be huge and even just a ten percent boost to the odds of that happening would be well worth his time.
I agree, we even know that their plans are going to be so rigid that they won't know how to react to us countering them.

the moment that ritual goes down, half of their force has to go the long way which will give us like a entire extra day of survival.

FYI, we should not assume avernus will be able to skip day 5. which will be our goal for survivin to at minimum.

I think its reasonable to guesstimate that if they are not actively destorying Dis and assaulting the vault by day 6 we have "won".
 
[] Plan Incursion B-1
-[] Lonely Citadel Hold- Reinfoce the Lonely Citadel with forces from Dis
-[] Ritual- Disrupt it- Exchange lives for time
-[] Deploy airforce- Suffer significant damage to airforce, cause major damage to daemons on primary front
-[] If an opportunity arises, send Areatha, Jane, Jacob, Aria with Seer Council and Aspect Host support to slay the 2nd Circle, before the 1st Circle arrive.
-[] Ridcully will help guide the Ancient One to the 1st Circle.

My current suggestion for this phase. Modify it as you will.
*sigh*

PLEASE, @Shard. I beg of you.

please name your plans something at least minimally descriptive.

it is much easier to figure out the plans when they have names that make it easier to remember what they are for.

even SILLY names are better then "plan A" or whatever.
 
I agree, we even know that their plans are going to be so rigid that they won't know how to react to us countering them.

the moment that ritual goes down, half of their force has to go the long way which will give us like a entire extra day of survival.

FYI, we should not assume avernus will be able to skip day 5. which will be our goal for survivin to at minimum.

I think its reasonable to guesstimate that if they are not actively destorying Dis and assaulting the vault by day 6 we have "won".
Avernus is skipping Day 5 it is on the Discord.
*sigh*

PLEASE, @Shard. I beg of you.

please name your plans something at least minimally descriptive.

it is much easier to figure out the plans when they have names that make it easier to remember what they are for.

even SILLY names are better then "plan A" or whatever.
wow

B1 is not descriptive?! It is literally Plan 1 of Plan B. It is perfect!
 
Chedolaomer then winces, as his ancient wound flares up once more. As he closes his eyes for an instant, he misses the perfectly timed flicker of doubt that flits across Castiel's face.

something tells me there there is a reason this guy lived so long. The downside with using intrigue specked guys as disposable fodder, they tend to have the skillset to notice and hide their objections.
 
One thing I should make clear is that the ritual is not a one off, even if you disrupt it they will try again
 
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