The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Few things of information

Questions for Durin

1. That is actually an idea, could we have Rids coordinate with the Ancient One to help him intercept the Firsts? 2. What kind of debuff would that give us thanks to lacking Rids, or do the Eldar think they could pick up part of the slack?


3. With our knowledge of the plan is the second exalted and its host going to enter Avernus via the opened warp rift? 4. From past experience and best guesses how long do the Guardians/Areatha expect the Serpent to take before it is able to deploy?

1. you could try


2. the eldar could pick up a lot of the slack


3. yes


4. at least a week

With this information I think we should absolustely try and coordinate the Ancient One with Rids and shut down the ritual.
 
WIth the way things turned out seems like it was definitely the right call to use the favor since not only could the ancient one not make it to us but we could potentially be dealing with two exalted. It's also convinient in that we can have the Eldar help take a lot of the slack for Rids to do other things like coordinate with the Ancient One.
 
WIth the way things turned out seems like it was definitely the right call to use the favor since not only could the ancient one not make it to us but we could potentially be dealing with two exalted. It's also convinient in that we can have the Eldar help take a lot of the slack for Rids to do other things like coordinate with the Ancient One.
TBF the reason he didn't make it to us was that he is trying to intercept the Exalted as we speak, so its not like he's just buggered off.
 
Prelude to Incursion
Prelude to Incursion

Occanderael, bringer of Order felt a call from afar. A call from the holy, to negotiate, to bargain. To bargain. Such a rare event, already paid for with a billion souls, that none would call for them frivolously. From the palace of the Star Father it walked through the warp, ordering it as it went. It swatted aside the Bloodthirsters and Keepers of Secrets that found themselves in it's path. One day the Emperor would snuff them all out, along with the fickle, traitorous Eldar and their pathetic attempts at holding onto life in a galaxy that had outgrown them.

Such a familiar place. Valinor, a hub for fleets and a planet that was quick to pledge loyalty to the reborn emperor even as turmoil swept the Imperium. And nearby - Of Course. Anger returned to it's mind as it remembered the False Saint which led the flock astray. So many souls lost to the Emperor because of his honeyed words even as he dwelt upon a world little different from a daemon world, a far cry from the worlds of the Emperor, forged by sacrifices to allow his flock to mingle with his Saints.

The mortal before him called himself Herrion. Lord-General, as if the title was supposed to mean something. It did not. The mortal spoke of killing the False Saint when the Orks distracted the so-called 'Imperial Trust'. Occanderael had plans for that, but it listened anyway. Of how they would summon an Angel of the third circle - Apollyon, one he knew and respected. His skill had culled many, many of the heathens and heretics that had dared defy the Emperor.

Then there was the faintest shudder against the wards of the room. An attempt at spying, foiled. Occanderael looked about regardless, knowing from the whispers in the warp that the False Saint had waylaid a potent seer in his many sermons. Then the mortal crowed about his plan, how they would kill the Saint and end his little heresy. To Occandereal, it seemed as if the Herrion had called him here merely to gloat. He was tempted to strike him down for disrespect, but stayed his hand.

Now he offered him a bargain for part of the favor. To stand in the warp and be ready to emerge when called forth. In case they failed. For killing the False Saint the mortal expected a cheap price, but he failed to realize how much insult he had inadvertently given Occanderael. He answered with a simple demand. Twenty-four billion souls returned the Emperor now, and one billion more when they intended to summon him. The mortal balked, and Occandereal allowed a twinge of irritation to flow out. The mortal capitulated.

Occandereal did not believe the mortal Herrion could succeed without his aid, flawed was his character. But in failure much would be learnt. Occanderael would simply be there to emerge and slay the False Saint when the mortal tried and failed to do the task of an Archangel.

As expected, the failures began ratcheting up almost as soon as they entered the system. Insufficient screening. Failure to consider enemy action. Incorrect attribution. Arrogance. Then they arrived upon the planet, and the true horror of the False Saint's heresy was open to view. An alliance with metalshaping xenos. Utterly disgusting. Merely by staying near the home of the wretched False Saint Occandereal was forced to exterminate and chase off the daemons which assailed it constantly. Still Occanderael watched as the mortal Herrion follow a plan that continued to collapse around him.

He heard Apollyon's dying scream in the warp as Herrion wasted him on a failed assault. A legend turned to dust by incompetence. If the mortal saw clearly he would now summon Occandereal to end whatever could brought an Ending to Apollyon's story. But he did not. Unwilling to admit failure, the general threw everything against Dis. More and more wasted because the incompetent general could not admit failure and cede the slaying of the False Saint to Occandereal.

The Archangyl wondered if the general might waste his forces so utterly that he might run out of the souls needed to transpose him onto the Materium. The one called Ausvan for whom Occandereal had saw as marked by Emperor for glory by Yalia the Saint herself, dead. The Emperor's Talons, thrown away. And then the God-Machines fell as Herrion again refused to admit defeat. Again and again. Until he was forced to. To enact the ritual Occanderael had designed for them to summon him.

Bereft of the forces to protect the rituals, them all wasted, the sites failed one after another, surviving only by Occandereal's power holding the ritual stable. But as the 1st Circle prepared to step through, Occandereal felt the final ritual catastrophically fail as well. It seemed the mortal had failed yet again. He did not believe that such incompetence existed, let alone rise to such heights. But such as it was. The souls of the crusade left for the Emperor's side, failed by their general.

Staying only to witness how the crusade ended, Occandereal realized now the full extent of the debasement the False Saint had led them to. Not just Xenos, but Eldarlike Soul-Eating monsters that denied even their final rest by the Emperor.

He swore then, to end the False Saint.

And unlike the failure of Herrion, Occanderael knew the plan to slay him. It was something simple, yet something the general failed to grasp. Simple, complete and utterly overwhelming force before which all strategy and tactics failed to matter.

In a stroke, they would slay the False Saint and bring the world to heel.
 
So I am thinking we deploy the Knights to the lonely Citadel. Both as a narrative bonus of Knights saving the Wizards, but also by having Knights and Wizards kicking ass together. If we can somehow get the dragons to provide air support to the Knights and Wizards we can go full sword and sorcery with this.
 
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We need to stop the ritual, luckily the aspect hosts will help greatly with this.
The Lonely Citadel is being attacked by the first host in an attempt to make us pull forces away from Dis so the second host has less in their way, it's painful but we should evacuate and concentrate on the walls of Dis.
I think our air should stay in reserve for now, we don't want our air forces depleted early in a war against an all flying enemy.
 
The Lonely Citadel is being attacked by the first host in an attempt to make us pull forces away from Dis so the second host has less in their way, it's painful but we should evacuate and concentrate on the walls of Dis.
No its not. There are two major enemy groups here, each led by a First Circle. One is the distraction for Avernus and is currently being hunted by the Ancient One, and the other is still in the warp, ready to enter through a warp rift meant to be opened by a ritual somewhere close to DIs.

For which the Lonely Citadel is perfect. Sacrifices, a fortified location near Dis to base at and commit rituals in, etc.

Letting it fall would be a terrible idea that would result in us having to capture it later.

Also, it's a major city. It probably can't even contain enough soldiers to make much of a dent in the defenders of Dis, which is a Large Hive. It's tiny in comparison.
 
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why does the tyrant want to kill the saint apart from the obvious what does he gain
Warp is less a physical and more mental realm, running on narrative, beliefs and symbols.
Chaos gods are very closely tied to the nature of this realm. They are less sentient beings and more memetic organisms, wishing to spread their being further.

Abomination grew from a carcass of the old Imperium, taking the title of Emperor of Mankind.
This claim to the title, to the narrative it tells it's followers, of the old imperium continuing on- it's pretty important. This millenia of tradition and old laws are the skeleton upon which it's very being, both physical and psychical, is built upon.

Saint Lin, as the Last Saint of the Emperor, is the antithesis to this narrative.
It's not just pettines that drives it to eradicate him. Saint Lin is the devil himself, calling into question God's omnipotence and benelovence. He's the anti-pope to his church. He's the leader in exile, calling into question it's legitimacy as the ultimate ruler. He's the ugly wart on the face of a true beauty. He's the shameful defeat of a unbeatable warrior.

In Warp, this isn't just politics and personal feelings. If Warp itself can't believe Abomination's story, it won't allow it to tell what it wants in reality.

In short, it's important on a metaphysical level.
 
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I'm kinda thinking that we send a harassment force to the angel thats trying to summon the other angel. failing that we bombard the darn thing continuously just to spite him.

also, we should send a message to the PM/allys/etc of their plans.

in terms of troop priority, I think we should keep things the same excepting places where we send troops off to distract/harass.
 
[] Ritual- Leave it- Don't exchange lives for time
[] Ritual- Disrupt it- Exchange lives for time

[] Deploy airforce- Suffer significant damage to airforce, cause major damage to daemons on primary front
[] Keep airforce in reserve- Allow you to better react to unexpected attacks

so, i'm thinking we take a shot at the ritual, and we expend our airforce while doing so. if we can force them to spend power, that burns a big chunk of the energy budget they need to stick around.
 
In Warp, this isn't just politics and personal feelings. If Warp itself can't believe Abomination's story, it won't allow it to tell what it wants in reality.

In short, it's important on a metaphysical level.

Possible conclusion from that: Lins murder would provide the Abomination with a Powerboost which would allow it to contain the Dragon for longer (or maybe indefinitly)
and thus saving the Galaxy from the greatest technological horror. Abomination saviour of the Galaxy :rofl:
 
so, i'm thinking we take a shot at the ritual, and we expend our airforce while doing so. if we can force them to spend power, that burns a big chunk of the energy budget they need to stick around.
If you want to sortie, I'd also suggest to put several of our elites on lower priority. That way we can launch more effective secondary and diversionary strikes with them in support of main forces delaying the ritual.
 
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Feel bad that I missed the start of this, but can see that we're doing okay thus far.

Some notes for plan makers

Coordinating Ridcully with the ancient one to go murder the first circles is a good idea. We should definitely do this.

Letting the lonely citadel fall is a poor idea for reasons people already have elaborated on- while we can keep it supplied with troops we could as it works to distract the enemy from Dis, and gives us the potential of flanking them at a later point.

Attacking the ritual seems like the right choice- Arethra, the helguard and a heroball should stop them.
 
Could we perhaps let them into the citadel, then cut them off and smash the forces inside? I ask because I remember the Eldar forces being noted as great city-fighters, so it might help to draw the enemy into more favorable terrain.
 
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