The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
give it a few more turns....I suspect that options on that front will come up after we deal with the nids.

every year means more old-guard of the conserivatives will be gone but more importantly we won't have near-immediate war. We will (hopfully) get a good break before the next major war where we can think about such civil-war starting actions.

not saying it WILL happen mind you...but it certainly can't happen with nids on their way.
 
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We can't do anything till the conservatives are gone or we have a civil war and kill all the conservatives. So right now we are not making any big changes but letting progressive factions slowly take over.

I'll note though that even many progressives would not be happy at using the MoS STC. That particular warning is a rather big one.
 
I'll note though that even many progressives would not be happy at using the MoS STC. That particular warning is a rather big one.

Utilizing MOS tech will likely have to wait until close to the endgame for the quest.

Have to wait for a few more generations of progressives to join the Mechanicus ranks and for the older generations to die off. (aka 4-800 years minimum)

Its a big touchy-subject and for good reason. The MOI made a decent effort at ending all human life in the galaxy when they went rogue. Anything having to do with that tech needs to be treated with extreme respect and caution.

Admech is being somewhat sane on this point, in my humble opinion.
 
why not give scott control of Rids divination slots until the admech civil war problem is fixed , it would make a civil war a non starter if all your war plans were known before you even left the room were you made them let alone had a chance to carry them out
 
why not give scott control of Rids divination slots until the admech civil war problem is fixed , it would make a civil war a non starter if all your war plans were known before you even left the room were you made them let alone had a chance to carry them out
Because it's grossly impractical. We already need Rids to do important divination along with a number of other things which only he quite literally being the only person that can. Besides that it's a low prioty since we have around 200 hundred years before it's an issue.
 
why not give scott control of Rids divination slots until the admech civil war problem is fixed , it would make a civil war a non starter if all your war plans were known before you even left the room were you made them let alone had a chance to carry them out
actually, rid might not be the best future-seer...but hes good enough that he would have decent chances of divining your plans before you even START to think about them.

so your war plans will be figured out not jusut before you sit down, but before you even leave to the meeting place.
 
From the Discord:
Andres said:
Something I think the eldar would benefit from is an auxiliary force.
Basically, get themselves a vassal mon-keigh planet from which they can levy troops from.
They'd supply training and armament for those troops.
What they'd end up with is a large quantity of easily-replenishable top-tier meatshields they can put between themselves and enemies.
Andres said:
The eldar's bottleneck is people. They can make guns quickly enough, just not hands to wield them.
Swordo said:
Karanda became Karanda in about a century yeah
but it got pretty lucky
having a pretty healthy industry, on top of not having to pay taxes, on top of having a Space Marine Chapter willing to play ball for them by negotiating industrial development with the sector lord and the local forge world
also it wasn't 1k space marines
the chapter was actually busy doing all kinds of other shit during that time
it was the 1st Company
Andres said:
Ok then.
So.
100 eldar, don't make the planet pay taxes for a century, and use your overproduction to help them develop in the meanwhile.
Swordo said:
yeah it's actually pretty viable


Ties with the forge- More starting industry and tech priests can be stacked+2

Ties with the Imperial branch- closer ties with chosen branch of the Imperium can be stacked +1
@Durin, these questions are for an omake.

1. How many points for each "Ties with the eldar"?
2. How much aid would each point represent?
 
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MoS isn't a conservatives versus progressives issue, although the conservatives are likely even more vehemently opposed to it. It would take another radical shift in the admech on the order of the Progressives reformation we passed to allow us to even consider using it. Based on her actions during the meeting in Muspelheim Scott may be okay with the idea of AI, but that is an extremely fringe position.
 
so what is are long term plan for the next century I kind of want to absorb all the minor imperial remnants peacefully if possible then build up at the same time then launch a crusade against all of the chaos powers one at a time asddestroying them would make our position better
 
so what is are long term plan for the next century I kind of want to absorb all the minor imperial remnants peacefully if possible then build up at the same time then launch a crusade against all of the chaos powers one at a time asddestroying them would make our position better
Combine with the Nest and then expand like crazy yes.

We've also got plans to do things like steal a metal nid queen.
 
so what is are long term plan for the next century I kind of want to absorb all the minor imperial remnants peacefully if possible then build up at the same time then launch a crusade against all of the chaos powers one at a time asddestroying them would make our position better
Next century I'd say is mostly bringing Dragon's Nest fully up to snuff in our integration and expanding into some of the defunct local power's areas, assuming nothing else crazy happens. We also have a lot at home to handle, such as finally starting to produce psyker Knights.

Things take time, and overreaching could be very, very bad. A crusade to kill off all the nasty polities near us would be extremely expensive, take a long time (they have lots of worlds and our strategic speed is kinda shit), and would mostly result in creating a void for other powerful groups to expand into.

This is very much a quest where you need to learn to crawl before walking and walk before running. It can be a bit frustrating when an item we were hoping could be handled quickly ends up taking decades longer than we thought it might, but in many cases the delays are caused because we have safer or more productive things to do.
 
@Durin, how do geller fields work in Embers? In canon they worked by creating a bubble of reality, making it so that anything inside was subject to the same rules as the Materium's. (So daemons could only enter a ship if they were summoned, but psykers could still use powers just like they could in the Materium.) Geller fields worked in the Materium too, but were entirely redundant and effectively did nothing unless the area was particularly warpy, but psykers could still use powers and daemons could still enter if summoned (or if they had some other way to get into reality, such as the daemons that invade Avernus seem to have).
 
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@Durin, how to geller fields work in Embers? In canon they worked by creating a bubble of reality, making it so that anything inside was subject to the same rules as the Materium's. (So daemons could only enter a ship if they were summoned, but psykers could still use powers just like they could in the Materium.) Geller fields worked in the Materium too, but were entirely redundant and effectively did nothing unless the area was particularly warpy, but psykers could still use powers and daemons could still enter if summoned (or if they had some other way to get into reality, such as the daemons that invade Avernus seem to have).
They work similarly but only work when fully in the warp. If you try using them in semi warp areas, such as deamon worlds best case they just don't work. In that case the bubble of reality basically clashes with the semi real nature of the world and either decides its real and does nothing or tries to overwrite it and fails for basically the same reason that daemons can enter
 
@Durin

1) Do the nearby Imperial remant worlds trust us more after we helped save them from the Nids?
-a) If so has this changed our relationship much with them?

2) With the Lizardman war over are the Eldar or Krork interested in interacting with them more?

For the first am wondering if the remnants would consider joining us in the future when that's more viable and for the second am curious if the Eldar and Krork would be interested in at least some of the stuff the Lizardmen have.
 
I thought the orks would do more damage to the local chaos polities. They have barely killed half of the Tzeentch dynasty. Now it looks like they will be broken by every chaos polity sending forces against them in a 1000 light years.

I am also disappointed in the tryanids they did not even knock out Amirka or destroy Atlas. They only wiped out 100's of worlds. Now they are going to attack the ork realm above us and take all those word we could have conquered and turn into colonies.

The big problem I see is that the Tryanids are going to hit us and the orks will be defeated. Which is making the status quo really with two chaos polities be weaken. So we really can not take advantage of the situation. We could establish the new 14 colonies we have and hopefully do them quicker. Which means more progressives which is a good. I guess we will have to continue hoping for no major power to notice us.
 
We can't do anything till the conservatives are gone or we have a civil war and kill all the conservatives. So right now we are not making any big changes but letting progressive factions slowly take over.

give it a few more turns....I suspect that options on that front will come up after we deal with the nids.

every year means more old-guard of the conserivatives will be gone but more importantly we won't have near-immediate war. We will (hopfully) get a good break before the next major war where we can think about such civil-war starting actions.

not saying it WILL happen mind you...but it certainly can't happen with nids on their way.

If we brought out the MOS everyone from the progressive to the conservative factions in both the Admech and the Trust political structure would turn on us and it would tank our relationship with them all. It would also result in alot of the top brass of the Admech being replaced if not executed.

As for what we can do next colonies in the Valinor worlds is required. With all the new tech and the experience we gained from the first set of colonies the time to build them up is much shorter. They will be up and running by the time we finish the intergrating of the DN.
 
I thought the orks would do more damage to the local chaos polities. They have barely killed half of the Tzeentch dynasty. Now it looks like they will be broken by every chaos polity sending forces against them in a 1000 light years.

I am also disappointed in the tryanids they did not even knock out Amirka or destroy Atlas. They only wiped out 100's of worlds. Now they are going to attack the ork realm above us and take all those word we could have conquered and turn into colonies.

The big problem I see is that the Tryanids are going to hit us and the orks will be defeated. Which is making the status quo really with two chaos polities be weaken. So we really can not take advantage of the situation. We could establish the new 14 colonies we have and hopefully do them quicker. Which means more progressives which is a good. I guess we will have to continue hoping for no major power to notice us.
Eh Mor-lumix is dead so her realm is going to collapse, while Assoure has probably taken a lot of damage pulling this off.

Tyranids have severely weakened it tho, probably enough that we can sweep in once we've rebuilt a bit.

They won't be colonising the realm, the Nids leave the worlds they consume as basically balls of useless dirt, there's nothing useful to colonise.

If we brought out the MOS everyone from the progressive to the conservative factions in both the Admech and the Trust political structure would turn on us and it would tank our relationship with them all. It would also result in alot of the top brass of the Admech being replaced if not executed.
mmm kinda.

If we were at lower unrest we could admit we have the MOS, but actually using it would require us to basically being going to die. Noticed by the Black Imperium levels of OH SHIT needs to be happeneing.
 
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