The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
We are not doing any counter frequency that is the issue. If we want to have the best chance then we need it. If you all really think it most be Ridcully then drop the mentor alpha from him. Stacking the effort to heal Guilliman is far more important than a couple of Alphas.
DD don't arrange for it this turn we can do it next turn far easier than this turn. Also Ridicully has to be the one who does it. Plus we have 2 more turns till it needs to be done.
 
Can we do the peace treaty next turn, though? I feel like we're kind of rushing it, and the slot setup works better for research that needs action staggering than a double action that needs both slots to be free at the same time. Plus, the Y1 DD is being wasted right now.
 
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Can we do the peace treaty next turn, though? I feel like we're kind of rushing it, and the slot setup works better for research that needs action staggering than a double action that needs both slots to be free at the same time. Plus, the Y1 DD is being wasted right now.

Lin dies soon. He's hitting his final stage in the next couple years. In the final stage, he has a 2% chance of dying year 1, and it goes up by 2 every year.
 
So we still have time to do research this turn and do the peace treaty the next.

Also, there was that suggestion earlier that we ask the Ancient One to help with peace efforts that we can do in diplomacy, which we can also get extra time to do.
 
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Ask both the Krork and the Eldar for their assistance in brokering peace between the Lizardman empires

I am mightily confused why the Krork and the Eldar should give a gnat's fart about brokering peace between two factions of the most minor of minor of xenos races; a tiny population that holds one continent on one planet.

I mean, I guess it would fill Saint Lin's heart with joy to put a stop to such a long-running war, but are the lizardman empires important in any way? Are they ever going to have any effect on the galaxy outside Avernus?
 
I am mightily confused why the Krork and the Eldar should give a gnat's fart about brokering peace between two factions of the most minor of minor of xenos races; a tiny population that holds one continent on one planet.

I mean, I guess it would fill Saint Lin's heart with joy to put a stop to such a long-running war, but are the lizardman empires important in any way? Are they ever going to have any effect on the galaxy outside Avernus?
Because these guys are the oldest complete race the old ones made to fight and they are more powerful than you seem to think. They have more knowledge on what actually happened and they have several old one artifacts. The Eldar and Krork are aware of just who the lizardmen are.
 
I am mightily confused why the Krork and the Eldar should give a gnat's fart about brokering peace between two factions of the most minor of minor of xenos races; a tiny population that holds one continent on one planet.

I mean, I guess it would fill Saint Lin's heart with joy to put a stop to such a long-running war, but are the lizardman empires important in any way? Are they ever going to have any effect on the galaxy outside Avernus?
The Eldest One alone, if he decides to get involved in the greater galaxy, would be a major asset to forces of sanity, and lizardmen in general punch waaaaaay above what their numbers would suggest (not unlike the Eldar). The fact that they are fellow creations of the Old Ones is also a factor.
 
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I am mightily confused why the Krork and the Eldar should give a gnat's fart about brokering peace between two factions of the most minor of minor of xenos races; a tiny population that holds one continent on one planet.

they have access to old one tech, and one of the most dangerous transcendents in the galaxy. the transcendent alone would be of massive use. there is also the fact that neither side is emontless robots, so small amounts of help could be justified by simple sentiment.
 
I did a thread search on "The Eldest One" and I can't find what you all are talking about?

The lizardmen would indeed have to punch way, way, way above their numbers. Are there even a billion of them in total?
 
I did a thread search on "The Eldest One" and I can't find what you all are talking about?

The lizardmen would indeed have to punch way, way, way above their numbers. Are there even a billion of them in total?
The eldest one is the oldest of the species.
he is millions of years old and a veteran of the war in heaven- I would point out the equipment the lizards use to get better the longer they use them.
Durin has stated on discord he is one of the top 5 straight combatants in the galaxy.
 
I did a thread search on "The Eldest One" and I can't find what you all are talking about?

The lizardmen would indeed have to punch way, way, way above their numbers. Are there even a billion of them in total?
To basically expand on everything, the Sinks and Saurus along with the Slann were possibily among the first of Old One's creations, in fact they are so old that they call the Eldar and Krork children, which given that they are aged in the hundreds of millions of years is not without merit.

While the Lizardmen maybe in a bind, lacking the Slann they are still capable of creating and utilising old one technology given to them, albeit in "training mode" although given that training mode is apparnetly still more powerful than pretty much anything we have we're in no position to sneer.

Combine this with the Skink's control over avernite life and potent psycic powers and the fact that every adult Saurus is equal in strenght and surpassing in skill of an Ork nob, all with at least a personal low level relic and well...useful if we could get em to stop beating the piss out of each other.

The info on the Eldest One or Ancient One is primarily in the Discord, but the run down is this.

1. He is a minimum of 5 million years old, probably older. 5 million is merely how far back their constant records go and he's still there. By contrast the eldest living Skink is 10,000 years old. How old he is exactly is unclear, but he's been around long enough to consider the war between the two groups a "transient distraction." From what we don't know.
2. His personal item is now a high divine tier artifact the most powerful kind you can get. The black crystals and other things like the Eldar super Sword Anaris are high divine.
3. He personally is in the top 5 combatants in the galaxy and is powerful enough that he could have fought the avatar of khorne along side the Phoenix Avatars.

In other words he's a Phoenix Avatar level combatant who crucially isn't stuck in the warp most of the time and can instead be active 24/7, which is helariously valuable to just about everyone.
 
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If the Eldest One is so powerful, why hasn't whichever side of the civil war he's on won long ago? No, no... let me guess. He refuses to take sides and is sulking in a cave until his people come to their senses?

I guess the lizardfolk could indeed be something if they were persuaded to leave Avernus... though if I were a high muckety-muck in the Imperial Trust I'm not sure exactly how happy I'd be to have that happen from a "Humans First" perspective.
 
@Nurgle Can you switch Y1 of personal attentIon to asking Areatha to try to get the Ancient Saurus to help with the peace talks? I'd like to delay the treaty to next turn so we're fully prepared, but if we absolutely have to do it this turn, can we try to cover another base?
 
If the Eldest One is so powerful, why hasn't whichever side of the civil war he's on won long ago? No, no... let me guess. He refuses to take sides and is sulking in a cave until his people come to their senses?

I guess the lizardfolk could indeed be something if they were persuaded to leave Avernus... though if I were a high muckety-muck in the Imperial Trust I'm not sure exactly how happy I'd be to have that happen from a "Humans First" perspective.
Because he doesn't care for their stupid war. He is a Guardian all on his own and has more important duties to Avernus. As for the Trust you really underestimate what we would do to fight and control Chaos. We have entire forces dedicated to being basically suicide squads for the Eldar that are on a 100 year contract that we keep reinforcing those units every time they lose people. The Trust would be more than willing to get the lizardmen out in the Galaxy fighting. Because we care more about keeping the same factions alive than we do about the xenophobic tendency of the old Imperium. The entire Trust would be declared heretics if we existed in the Imperium.
 
I'm kind of curious about those troops we send out to fight for the Eldar. They're Avernites, so I figure at least some of them are surviving their tours. We might be able to pick the brains of those veterans for further bonuses to our troop training/experience modifier. Or get some better Marshals or Lifeguard candidates out of them. I expect they've gone through more pressure than even Avernus usually places on our forces, which should result in higher stats given the nature of things in this setting.
 
If the Eldest One is so powerful, why hasn't whichever side of the civil war he's on won long ago? No, no... let me guess. He refuses to take sides and is sulking in a cave until his people come to their senses?
He used to take part in the war, but the scale of the war meant that while he'd be winning a victory in one place his side would be losing in four other places. It was only after some time that he stopped participating in the eternal stalemate.
 
I'm kind of curious about those troops we send out to fight for the Eldar. They're Avernites, so I figure at least some of them are surviving their tours. We might be able to pick the brains of those veterans for further bonuses to our troop training/experience modifier. Or get some better Marshals or Lifeguard candidates out of them. I expect they've gone through more pressure than even Avernus usually places on our forces, which should result in higher stats given the nature of things in this setting.
When they come back the Units are going to become named unique formations like the Black Irons. We didn't just send off one group and then leave them we have been getting wounded and rotation forces back while we send replacements to keep the force at full strength. They are also likley to have a new trait for the fighting. I asked Durin in the Discord how much longer the contract is lasting and what we need to redo the troops and increase the number we sent.
 
I'm kind of curious about those troops we send out to fight for the Eldar. They're Avernites, so I figure at least some of them are surviving their tours. We might be able to pick the brains of those veterans for further bonuses to our troop training/experience modifier. Or get some better Marshals or Lifeguard candidates out of them. I expect they've gone through more pressure than even Avernus usually places on our forces, which should result in higher stats given the nature of things in this setting.

How long left was that century contract at when Turn 131 ended? Because I'm pretty sure that ending was when Durin ruled we could do the Skill-Up actions involving them.
 
I'm kind of curious about those troops we send out to fight for the Eldar. They're Avernites, so I figure at least some of them are surviving their tours. We might be able to pick the brains of those veterans for further bonuses to our troop training/experience modifier. Or get some better Marshals or Lifeguard candidates out of them. I expect they've gone through more pressure than even Avernus usually places on our forces, which should result in higher stats given the nature of things in this setting.
I like this idea
At least I think a small time hero or maybe a special unit could come back when the tour is complete.
 
Because he doesn't care for their stupid war. He is a Guardian all on his own and has more important duties to Avernus. As for the Trust you really underestimate what we would do to fight and control Chaos. We have entire forces dedicated to being basically suicide squads for the Eldar that are on a 100 year contract that we keep reinforcing those units every time they lose people. The Trust would be more than willing to get the lizardmen out in the Galaxy fighting. Because we care more about keeping the same factions alive than we do about the xenophobic tendency of the old Imperium. The entire Trust would be declared heretics if we existed in the Imperium.

I'm going to regret even following up on this, but....

I mean, it's one thing to have the Eldar out there fighting Chaos and rah-rah, that's great. But let me sketch a little future for you. The lizardmen wake up from their stupid war, make peace, and decide they should try to rise to greatness as a race and take their place fighting chaos in the greater galaxy even without thing 'missing species' of Slaan they no longer have. They build a spaceport on their homeworld, Avernus. They send out ships and start establishing colonies in local space... the areas controlled by the Imperial Trust? Or maybe they settle inside already existing human colonies? And even if they're trying to be "nice", they're stronger and longer lived and have at least some Old Ones technology.

They're going to dominate whatever space they're in if they leave behind their current war, and the space they're in is the space we're in! They're naturally going to expand outwards from their effective 'homeworld', which is Avernus. They may be "out in the Galaxy fighting" but they'll also be in our backyard.

I mean, it's like the Krork. It's great that the Krork are back and fighting, but I wonder what life is like for human worlds in Krork territory. At the very best, they're second class citizens who live in protectorates, allowed to maybe govern themselves but certainly restricted to space travel where and when the Krork allow, fighting wars as the Krork direct. The lizardmen go out into the galaxy, and someday the Imperial Trust may very well be nothing but a lizardmen protectorate. Avernus will be a lizardmen world, where they maybe continue to allow humans to live and govern themselves... basically, humanity turns into the Quartok in this situation.
 
I'm going to regret even following up on this, but....

I mean, it's one thing to have the Eldar out there fighting Chaos and rah-rah, that's great. But let me sketch a little future for you. The lizardmen wake up from their stupid war, make peace, and decide they should try to rise to greatness as a race and take their place fighting chaos in the greater galaxy even without thing 'missing species' of Slaan they no longer have. They build a spaceport on their homeworld, Avernus. They send out ships and start establishing colonies in local space... the areas controlled by the Imperial Trust? Or maybe they settle inside already existing human colonies? And even if they're trying to be "nice", they're stronger and longer lived and have at least some Old Ones technology.

They're going to dominate whatever space they're in if they leave behind their current war, and the space they're in is the space we're in! They're naturally going to expand outwards from their effective 'homeworld', which is Avernus. They may be "out in the Galaxy fighting" but they'll also be in our backyard.

I mean, it's like the Krork. It's great that the Krork are back and fighting, but I wonder what life is like for human worlds in Krork territory. At the very best, they're second class citizens who live in protectorates, allowed to maybe govern themselves but certainly restricted to space travel where and when the Krork allow, fighting wars as the Krork direct. The lizardmen go out into the galaxy, and someday the Imperial Trust may very well be nothing but a lizardmen protectorate. Avernus will be a lizardmen world, where they maybe continue to allow humans to live and govern themselves... basically, humanity turns into the Quartok in this situation.
They don't know how the Old Ones tech works, they can expand much. They don't breed, new ones come from spawning pools, which they don't know how to make more of. So, they can't really colonize new worlds effectively, or at least not quickly by any means. They are effective as an extremely concentrated force, not so much as anything else.
 
So if the curse is the hardest part of Guilliman's wound to cure, then why are we devoting two of our three Warp influences on the poison?
 
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