Shard
One and Many
- Location
- Malaysia
Working out Saurus stuff:
How would our LH Snipers use Saurus Shields and Weapons???
Still a bit sad Avernus doesn't have Mind Worms, I guess Implantation Spiders are the closest I'll get.
How would our LH Snipers use Saurus Shields and Weapons???
1,000 Cr *18= Basic Tau Weapons (50k Thrones, 5K material, 500 AM) per year
5,000 Cr *10= Advanced Tau Weapons (500k Thrones, 25K material, 10,000 AM, 1,000 EM) per year
25,000 Cr *3= Exotic Tau Weapons (3,000k Thrones, 125K material, 100,000 AM, 20,000 EM) per year
Credits: 18,000+50,000+75,000 = 143,000 Cr
Cost:
14.9 Mil Thrones
715k Material
409k Advanced Material
80k Exotic Material
5,000 Cr *10= Advanced Tau Weapons (500k Thrones, 25K material, 10,000 AM, 1,000 EM) per year
25,000 Cr *3= Exotic Tau Weapons (3,000k Thrones, 125K material, 100,000 AM, 20,000 EM) per year
Credits: 18,000+50,000+75,000 = 143,000 Cr
Cost:
14.9 Mil Thrones
715k Material
409k Advanced Material
80k Exotic Material
High Relic Weapon+Shields - Heroes of Avernus, Grandmaster Psyker and Witch Hunters (2700*(1+25)) - 70,200 Cr
High Relic Weapons - Last Hunters (1200*15) - 18,000 Cr
Mid Relic Weapons+Shields - Primaris and Grandmaster Psyker (160*100) - 16,000 Cr
Low Relic Weapons+Shields - Helguard Regimental Champions, Psy-Hunters,Life Guard, Master Psyker and Witch Hunters (12*(500+200+1300+600)) - 31,200 Cr
7600 Cr
Welll
5000 Cr - Low Artifact Weapon+Armor (Your Favourite Character)
2600 Cr
High Relic Weapons - Last Hunters (1200*15) - 18,000 Cr
Mid Relic Weapons+Shields - Primaris and Grandmaster Psyker (160*100) - 16,000 Cr
Low Relic Weapons+Shields - Helguard Regimental Champions, Psy-Hunters,Life Guard, Master Psyker and Witch Hunters (12*(500+200+1300+600)) - 31,200 Cr
7600 Cr
Welll
5000 Cr - Low Artifact Weapon+Armor (Your Favourite Character)
2600 Cr
1,000,000 Metal per year (*2860)
143,000 Credits
2.86 Billion Metal per year to Skinks
143,000 Credits
2.86 Billion Metal per year to Skinks
Flat back- Fast reptiles able to bend space when on the move making them hard targets, stable firing platform. 1,000 Credits for breeding population
Bloom bee- Bees capable of massively boosting a plants growth rate, either for farming or for battlefield preparation. Goes well with the more dangerous Avernite Flora. 20,000 Credits for breeding population
Bolehs spider- Highly friendly giant spiders ranging from the size of a knight tot he size of a warhound with the strength and toughness to match. Possess a devastating poison that can be injected or sprayed. 100 Credits per pack or 4,000 Credits for breeding population.
Sotek serpent- Magma Wyrm sized serpents with a range of daemonology powers, lightning speed and the second most deadly known poison. Makes up for its comparative fragility with its speed and powers. 2,000 Credits each (max 10)
Sluggish Sloth- A four ton creature that stores up its strength allowing for brief bursts of incredible speed and strength. 20 Credits each or 5,000 Credits for breeding population.
Dread Saurian- Battle Titan sized reptiles with enhancement biomancy allowing them to tear apart even Titans, and shrug off all but the most powerful of attacks. 5,000 Credits each (max 10)
Psyrodactyl- The bane of the Biologis and one of the most common predators of the Avernite skies. 15,000 Credits for breeding population.
Salamander- Lizards that act as crew served weapons in the Lizardman armies, able to slay foes at range with bursts of corrosive flame that can breach all but the strongest of armours. 2,000 Credits for breeding population.
Razordon- Lizards that act as crew served weapons in the Lizardman armies, able to slay foes at range with volleys of venomous, barbed spines that can spell doom for any lightly armored foe. 2,000 Credits for breeding population.
Stegadon- Incredibly tough reptiles the size of a Battle tank, often carries skink light artillery to war. 3,000 Credits for breeding population.
Carnosaur- Smaller version of the Dread Saurian, only the size of a carnifex. 100 Credits each (max 200)
Cold One- Horse sized riding beast. Reasonably fast and agile, tough for its size, even by Avernite standards, and utterly tireless. 1,000 Credits for breeding population
Flat Back - Breeding Population (1,000 Cr)
Bloom Bee - Breeding Population (20,000 Cr)
Bolehs Spider - Breeding Population (4,000 Cr)
Sotek Serpent - *10 (20,000 Cr)
Sluggish Sloth - Breeding Population (5,000 Cr)
Dread Saurian - *10 (50,000 Cr)
Psyrodactyl - Breeding Population (15,000 Cr)
Salamander - Breeding Population (2,000 Cr)
Razardon - Breeding Population (2,000 Cr)
Stegadon - Breeding Population (3,000 Cr)
Carnosaur - *100 (20,000 Cr)
Cold One - Breeding Population (1,000 Cr)
I'm just going to assume these are in aggregate game-changing useful.
(1+20+4+20+5+50+15+2+2+3+20+1)*1000=143k Credits
Bloom bee- Bees capable of massively boosting a plants growth rate, either for farming or for battlefield preparation. Goes well with the more dangerous Avernite Flora. 20,000 Credits for breeding population
Bolehs spider- Highly friendly giant spiders ranging from the size of a knight tot he size of a warhound with the strength and toughness to match. Possess a devastating poison that can be injected or sprayed. 100 Credits per pack or 4,000 Credits for breeding population.
Sotek serpent- Magma Wyrm sized serpents with a range of daemonology powers, lightning speed and the second most deadly known poison. Makes up for its comparative fragility with its speed and powers. 2,000 Credits each (max 10)
Sluggish Sloth- A four ton creature that stores up its strength allowing for brief bursts of incredible speed and strength. 20 Credits each or 5,000 Credits for breeding population.
Dread Saurian- Battle Titan sized reptiles with enhancement biomancy allowing them to tear apart even Titans, and shrug off all but the most powerful of attacks. 5,000 Credits each (max 10)
Psyrodactyl- The bane of the Biologis and one of the most common predators of the Avernite skies. 15,000 Credits for breeding population.
Salamander- Lizards that act as crew served weapons in the Lizardman armies, able to slay foes at range with bursts of corrosive flame that can breach all but the strongest of armours. 2,000 Credits for breeding population.
Razordon- Lizards that act as crew served weapons in the Lizardman armies, able to slay foes at range with volleys of venomous, barbed spines that can spell doom for any lightly armored foe. 2,000 Credits for breeding population.
Stegadon- Incredibly tough reptiles the size of a Battle tank, often carries skink light artillery to war. 3,000 Credits for breeding population.
Carnosaur- Smaller version of the Dread Saurian, only the size of a carnifex. 100 Credits each (max 200)
Cold One- Horse sized riding beast. Reasonably fast and agile, tough for its size, even by Avernite standards, and utterly tireless. 1,000 Credits for breeding population
Flat Back - Breeding Population (1,000 Cr)
Bloom Bee - Breeding Population (20,000 Cr)
Bolehs Spider - Breeding Population (4,000 Cr)
Sotek Serpent - *10 (20,000 Cr)
Sluggish Sloth - Breeding Population (5,000 Cr)
Dread Saurian - *10 (50,000 Cr)
Psyrodactyl - Breeding Population (15,000 Cr)
Salamander - Breeding Population (2,000 Cr)
Razardon - Breeding Population (2,000 Cr)
Stegadon - Breeding Population (3,000 Cr)
Carnosaur - *100 (20,000 Cr)
Cold One - Breeding Population (1,000 Cr)
I'm just going to assume these are in aggregate game-changing useful.
(1+20+4+20+5+50+15+2+2+3+20+1)*1000=143k Credits
I'm reminded of the time time I went with Silksteel Formers in an Alpha Centuari game.Also whether their webs can be used to make armour like in real life.
Still a bit sad Avernus doesn't have Mind Worms, I guess Implantation Spiders are the closest I'll get.