The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Sometimes the philosophy of 'kenichi the mightiest disciple' which was (more or less) 'you don't rise to become a Master you fall to become a master' and 'is sacred duty to a master to die before the disciple' applies to avernites. And which this I say Avernus will take care of all our superhuman needs, we only need enough problems, death and humans generations until we got a answer to a give problem. I mean we even got the champion of Avernus for a little bit of time and in the future we will have another one^^.
 
@Durin
1. How difficult would Vlad Tepes find it to assassinate Demagoye?
2. Given access to the phase tigers, last hunters and Inquisition forces and Xavier, how much damage could he do in a pre invasion destabilization/decapitation campaign?
 
Felinus Gladiator: The Heatbringers
Wrestlecats, ho!

~~~
Felinus Gladiator: The Heatbringers
~~~
Categories: Anthropomorphic, Sentient, Civilised, Felinoid, Thermokinetic...

The Heatbringers, also known as Firecats, Firefighters, and The Fyrefolk, are the collective term for the species of humanoids that reside in the volcanic archipelagos southeast of human civilisation. Recognised as a People of Avernus, their society is pre-literate, and they acknowledge only rare diplomatic contact with neighbouring Siren Queendoms.


Biology and Appearance

Firecats, in their infancy and adolescence, are quadrupedal felines that bear resemblance to several terrestrial counterparts (leonine, tigerish, pantherine, pardine, etc), mimicking their rate of growth and appearance, but fully sapient and absent of characteristic psychic phenomenalisations. At the expected age of sexual maturity, Firecat kittens instead undergo biomantic metamorphosis into a bipedal form proportionate to a human child of eleven-to-fourteen years of age, before growing to full adult size (2.2m) over the course of two years, with slowed growth subsequent. Their skulls mutate to form complex musculature capable of fine expression, and both forefeet mutate into grasping limbs. Their fur, which previously imitated the natural patterns of the original species, achieve vibrant pigmentation and sculpted forms to accentuate their new physiques.

The instinctive psychic phenomenon of Firecats is thermokinesis. With resting body temperatures of 45-60 degrees Vulgar Imperial, and active body temperatures that exceed 90 degrees, they are adapted to the tropical environment, immune to most contact unguents unable to penetrate their coarse furs or parasites unsuited to survive under extreme temperatures. Due to this high internal temperature, Firecats are averse to submersion in liquids heated to less than 50 degrees; such contact is not lethal, but is incredibly discomforting. Firecats maintain cleanliness through thorough steam baths and incalcination; their pelts are efficient thermal insulators capable of withstanding infernos.

Although juvenile Firecats do not exhibit abnormal physical capacity, the adult specimen possesses incredible base strength and dexterity, easily juggling the boulders and lumber of their tropical homes. Their loping gait is capable of propelling them to landspeeds of 60km/h, 140km/h when assuming quadrupedal motion, and their leg strength gives them a standing jump height of 10 metres.

The primary diet of Firecats consist of local littoral aquatic lifeforms supplemented with tropical relatives of various fruit-bearing vegetations. Most notably, Firecats are capable of safely harvesting Meteor Coconuts, instinctively suppressing their powerful detonation via thermokinesis to plunder the energy-rich juices and flesh contained within.


Society and Culture

The Firecats are pre-literate hunter-gatherers, achieving only the barest of labour innovations such as wheels, carts, chairs, tables and other devices to bludgeon each other. They do not practice agriculture or pisciculture; when food shortages loom, several Firecats will assemble a sea-faring construction and slay a leviathan to bring to the islands for preservation and feasting. The language of the Firecats consist of feline vocalisations and body-language; although the infant and the adult Firecat possess divergent anatomy, they are mutually intelligible.

The chief recreational activity, cultural axis, and pseudo-religion of the Firecats is the Championship, a continually developing mythopoeia portrayed and developed through sanctioned wrestling and combat matches. Through imperfect imitation, the Firecats parallel the legends of fantastical heroes and villains locked in eternal conflict, accumulating records of victory and defeat that elucidate the true nature of the characters. In the pursuit of more truly adhering to the revealed truth, the Firecats have developed a strong tradition of oral history to document the Championship in its millennia of progress, in addition to ever more sophisticated pugilistic technique and theatrical technologies such as coloured flames, music, padded flooring, etc.

All such heroes and villains are not actually based upon extant or previously-existing figures; such a practice is regarded as socially embarrassing. However, when a Firecat performs in the Championship, previously documented feats accorded to the role are psychically actualised upon and through them, changing their fur patterns, demeanour, and speech, and granting them a measure of psychic might. An additional Firecat is accorded the role of the Arbiter, symbolic of legalistic bindings and strictures, whose vision defines a field of civil and untampered practice, and who holds the power to declare victory and defeat.

EXAMPLE: a Firecat assumes the role of a VILLAIN who was once accounted as defeating a noble HERO through unsanctioned introduction of FOREIGN ARTEFACTS. When performing in this role, the Firecat gains the ability to summon crude stone clubs when not observed by the ARBITER.

When Firecats are engaged in true combat against external foes, the assumption of these roles are not accompanied by an Arbiter, permitting a full scope of effects to be realised. In internal conflict unrelated to the Championship, no assumption of roles is possible.


Examples of Psychic Phenomenalisations

The effects of each role are brought into actualisation via ritual incantation by the Firecat currently assuming the role. Primarily spoken phrases, they are inserted into ceremonial speeches made before matches, during recesses, and following victories or defeats. This list is not exhaustive; there are records of several effects that are actualised through silence and physical gesture.

Cast Your Ears to My Voice - Brings the attention of all vulnerable minds unerringly to the caster.
This Hero Will Send You To The Land of Agony - Magnifies the apparent impact of subsequent contact until overturned through countercasts.
This Hero Will Feed You The Fruits of Pain - As above.
This Hero Will Massage You With The Fronds of Torment - As above.
My Assurance is Unimpeachable - A probabilistic enhancement of preceding incantations.
I Fight For The Myriad Peoples - Improves the technical combat capacity of the caster in proportion to approval of observing entities.
I Am Here To Stay - Improves the technical combat capacity of the caster in proportion to the disapproval of observing entities.
This Hero is Actinic Without Peer - Shrouds the caster in a brief corona of electrical discharge.
Your Legend is Worthless Before Me - Reduces the active effects of rival casters.
My Supremacy is Timeless - Seemingly no effect.
Your Suppositions Are Null - Sabotages the incantation of a rival caster.
You Alone Oppose The Almighty - Improves the effect of the subsequent incantation.
Know Your Place and Your Silence - Removes rival effects in place on the caster.
Open Your Noses To My Rotisserie - A personal augmentation.
This Hero Will Level The Litterbox That Is Your Grave - A personal augmentation.
I Will Lay Upon You A Devastation Beyond Imagining - A personal augmentation.
Like A Tail You Are Always Behind Me - A rival degradation in proportion to historical precedent of victories.
You Smell Like A Siren And You Fight Like One Too - A rival degradation in proportion to historical precedent of underhanded actions taken by the rival. While modern relations between the two Peoples are amicable, in the past it was fashionable to perform suplexes on unsuspecting beached Sirens.


Diplomatic Connections

The Firecats maintain tenuous acknowledgement of Islander Siren polities that occupy geographically adjacent territories. Though records exist of cooperation between the two Peoples in times of strife or famine, no enduring trade agreements or political embassies are in effect; the Firecats and Sirens simply do not overlap in any sphere to warrant such agreements. However, Firecats are jovial and welcoming to non-hostiles; their chosen moniker of Heatbringer refers to how they will "bring the heat" i.e. cause a state of excitement and intense zeal through Championship exhibitions.

>>>AREATHA ADDENDUM: "I once spent several years among the Firecat tribes. They were so welcoming and soft, it was like sleeping on a pile of hot pillows. When I awoke they'd have a breakfast of salted saury and a small game of ball-tossing already running. It was an intergenerational sport, so the children could join in as well. I remember one kitten, they called him Big Whisker, he'd always...

[FOUR HUNDRED MINUTES OF TANGENTIAL INFORMATION REDACTED FOR LACK OF RELEVANCE]

"...I think they'd appreciate more food. But they'd probably ask for you to broadcast their matches to your populace. Well, once they got the idea of broadcasts through their heads. Several thousand additional audience members, even humans, would make their day. Plus those holograms and things. Stronger construction materials for their arenas, I suppose? They are very hard on their wood and fibre mats. Maybe even a guest fighter, if you can find one who can wrestle with a seven foot cat that's on fire."

~~~

AN: WRESTLECATS, HO!
 
@Durin a few questions about the border Lions

1 How powerful is HWWO compared with the rest of his race? How many border Lions are at a similar level to HWWO?

2 How quickly can they travel through the Galaxy and what is their maximum reach?

3 Would it be possible to convince the HWWO and the border lions to kill chaos leaders through the galaxy under the "Fuck Chaos" thingy? Would that include Vect?

4 Do we know if the Grey Knight abducted is still alive?
 
@Durin a few questions about the border Lions

1 How powerful is HWWO compared with the rest of his race? How many border Lions are at a similar level to HWWO?

2 How quickly can they travel through the Galaxy and what is their maximum reach?

3 Would it be possible to convince the HWWO and the border lions to kill chaos leaders through the galaxy under the "Fuck Chaos" thingy? Would that include Vect?

4 Do we know if the Grey Knight abducted is still alive?
1. He is the best by a good margin
2. It varies case by case but pretty far and pretty fast
3. They do not have the spare time for their duties to do a lit
 
@Durin
1. On the Last Hunters and possibly Thunder Warriors, while Vlad may not have details does he recall any super soldiers from the DAoT or his wanderings in general that he believes he could pass onto peeps trying to stabilise/improve them?
2. Dunno if this falls under wait for the update, but is Vlad willing to elaborate on what elevates a guardian to...well guardian? IIRC you said it was their ability to walk the border that elevated the Lions to it, so is it a combination of ability and the planet's need?
3. Are Guardians all ex people elevated by the PM, or does it create them with purpose in mind or a mix?
4. Since the Guardians seem to be very busy is there anyway HWWO can think of that we could help them out? Giving the penguins stuff is one thing, but could the Lions...say train some psykers in their abilities (unlikely) or otherwise teach them means of supporting them?
5. Does Vlad know of/can he think of any reason for the Tau's success either than them just being good at what they do? For example are they an artificial/uplifted race of someone?
 
Last edited:
Man I'm sorry but I can't read anymore, I got to like chapter 70 or something and I just can't go on. This quest seems so pointless, regardless of what progress we "theoretically" make it never changes the outcome, which is that half our army dies along with some Hero units and then we have to spend the next 2-3 turns rebuilding only to do it all over again. After which if we're lucky we get 1 or 2 "peace" turns. It's not fun to read, and kills any interest I have of trying to catch up to participate when it doesn't matter what we do or how well we roll.
HAHAHAHAHA Your loss famalam.
 
Wrestlecats, ho!

~~~
Felinus Gladiator: The Heatbringers
~~~
Categories: Anthropomorphic, Sentient, Civilised, Felinoid, Thermokinetic...

The Heatbringers, also known as Firecats, Firefighters, and The Fyrefolk, are the collective term for the species of humanoids that reside in the volcanic archipelagos southeast of human civilisation. Recognised as a People of Avernus, their society is pre-literate, and they acknowledge only rare diplomatic contact with neighbouring Siren Queendoms.


Biology and Appearance

Firecats, in their infancy and adolescence, are quadrupedal felines that bear resemblance to several terrestrial counterparts (leonine, tigerish, pantherine, pardine, etc), mimicking their rate of growth and appearance, but fully sapient and absent of characteristic psychic phenomenalisations. At the expected age of sexual maturity, Firecat kittens instead undergo biomantic metamorphosis into a bipedal form proportionate to a human child of eleven-to-fourteen years of age, before growing to full adult size (2.2m) over the course of two years, with slowed growth subsequent. Their skulls mutate to form complex musculature capable of fine expression, and both forefeet mutate into grasping limbs. Their fur, which previously imitated the natural patterns of the original species, achieve vibrant pigmentation and sculpted forms to accentuate their new physiques.

The instinctive psychic phenomenon of Firecats is thermokinesis. With resting body temperatures of 45-60 degrees Vulgar Imperial, and active body temperatures that exceed 90 degrees, they are adapted to the tropical environment, immune to most contact unguents unable to penetrate their coarse furs or parasites unsuited to survive under extreme temperatures. Due to this high internal temperature, Firecats are averse to submersion in liquids heated to less than 50 degrees; such contact is not lethal, but is incredibly discomforting. Firecats maintain cleanliness through thorough steam baths and incalcination; their pelts are efficient thermal insulators capable of withstanding infernos.

Although juvenile Firecats do not exhibit abnormal physical capacity, the adult specimen possesses incredible base strength and dexterity, easily juggling the boulders and lumber of their tropical homes. Their loping gait is capable of propelling them to landspeeds of 60km/h, 140km/h when assuming quadrupedal motion, and their leg strength gives them a standing jump height of 10 metres.

The primary diet of Firecats consist of local littoral aquatic lifeforms supplemented with tropical relatives of various fruit-bearing vegetations. Most notably, Firecats are capable of safely harvesting Meteor Coconuts, instinctively suppressing their powerful detonation via thermokinesis to plunder the energy-rich juices and flesh contained within.


Society and Culture

The Firecats are pre-literate hunter-gatherers, achieving only the barest of labour innovations such as wheels, carts, chairs, tables and other devices to bludgeon each other. They do not practice agriculture or pisciculture; when food shortages loom, several Firecats will assemble a sea-faring construction and slay a leviathan to bring to the islands for preservation and feasting. The language of the Firecats consist of feline vocalisations and body-language; although the infant and the adult Firecat possess divergent anatomy, they are mutually intelligible.

The chief recreational activity, cultural axis, and pseudo-religion of the Firecats is the Championship, a continually developing mythopoeia portrayed and developed through sanctioned wrestling and combat matches. Through imperfect imitation, the Firecats parallel the legends of fantastical heroes and villains locked in eternal conflict, accumulating records of victory and defeat that elucidate the true nature of the characters. In the pursuit of more truly adhering to the revealed truth, the Firecats have developed a strong tradition of oral history to document the Championship in its millennia of progress, in addition to ever more sophisticated pugilistic technique and theatrical technologies such as coloured flames, music, padded flooring, etc.

All such heroes and villains are not actually based upon extant or previously-existing figures; such a practice is regarded as socially embarrassing. However, when a Firecat performs in the Championship, previously documented feats accorded to the role are psychically actualised upon and through them, changing their fur patterns, demeanour, and speech, and granting them a measure of psychic might. An additional Firecat is accorded the role of the Arbiter, symbolic of legalistic bindings and strictures, whose vision defines a field of civil and untampered practice, and who holds the power to declare victory and defeat.

EXAMPLE: a Firecat assumes the role of a VILLAIN who was once accounted as defeating a noble HERO through unsanctioned introduction of FOREIGN ARTEFACTS. When performing in this role, the Firecat gains the ability to summon crude stone clubs when not observed by the ARBITER.

When Firecats are engaged in true combat against external foes, the assumption of these roles are not accompanied by an Arbiter, permitting a full scope of effects to be realised. In internal conflict unrelated to the Championship, no assumption of roles is possible.


Examples of Psychic Phenomenalisations

The effects of each role are brought into actualisation via ritual incantation by the Firecat currently assuming the role. Primarily spoken phrases, they are inserted into ceremonial speeches made before matches, during recesses, and following victories or defeats. This list is not exhaustive; there are records of several effects that are actualised through silence and physical gesture.

Cast Your Ears to My Voice - Brings the attention of all vulnerable minds unerringly to the caster.
This Hero Will Send You To The Land of Agony - Magnifies the apparent impact of subsequent contact until overturned through countercasts.
This Hero Will Feed You The Fruits of Pain - As above.
This Hero Will Massage You With The Fronds of Torment - As above.
My Assurance is Unimpeachable - A probabilistic enhancement of preceding incantations.
I Fight For The Myriad Peoples - Improves the technical combat capacity of the caster in proportion to approval of observing entities.
I Am Here To Stay - Improves the technical combat capacity of the caster in proportion to the disapproval of observing entities.
This Hero is Actinic Without Peer - Shrouds the caster in a brief corona of electrical discharge.
Your Legend is Worthless Before Me - Reduces the active effects of rival casters.
My Supremacy is Timeless - Seemingly no effect.
Your Suppositions Are Null - Sabotages the incantation of a rival caster.
You Alone Oppose The Almighty - Improves the effect of the subsequent incantation.
Know Your Place and Your Silence - Removes rival effects in place on the caster.
Open Your Noses To My Rotisserie - A personal augmentation.
This Hero Will Level The Litterbox That Is Your Grave - A personal augmentation.
I Will Lay Upon You A Devastation Beyond Imagining - A personal augmentation.
Like A Tail You Are Always Behind Me - A rival degradation in proportion to historical precedent of victories.
You Smell Like A Siren And You Fight Like One Too - A rival degradation in proportion to historical precedent of underhanded actions taken by the rival. While modern relations between the two Peoples are amicable, in the past it was fashionable to perform suplexes on unsuspecting beached Sirens.


Diplomatic Connections

The Firecats maintain tenuous acknowledgement of Islander Siren polities that occupy geographically adjacent territories. Though records exist of cooperation between the two Peoples in times of strife or famine, no enduring trade agreements or political embassies are in effect; the Firecats and Sirens simply do not overlap in any sphere to warrant such agreements. However, Firecats are jovial and welcoming to non-hostiles; their chosen moniker of Heatbringer refers to how they will "bring the heat" i.e. cause a state of excitement and intense zeal through Championship exhibitions.

>>>AREATHA ADDENDUM: "I once spent several years among the Firecat tribes. They were so welcoming and soft, it was like sleeping on a pile of hot pillows. When I awoke they'd have a breakfast of salted saury and a small game of ball-tossing already running. It was an intergenerational sport, so the children could join in as well. I remember one kitten, they called him Big Whisker, he'd always...

[FOUR HUNDRED MINUTES OF TANGENTIAL INFORMATION REDACTED FOR LACK OF RELEVANCE]

"...I think they'd appreciate more food. But they'd probably ask for you to broadcast their matches to your populace. Well, once they got the idea of broadcasts through their heads. Several thousand additional audience members, even humans, would make their day. Plus those holograms and things. Stronger construction materials for their arenas, I suppose? They are very hard on their wood and fibre mats. Maybe even a guest fighter, if you can find one who can wrestle with a seven foot cat that's on fire."

~~~

AN: WRESTLECATS, HO!

...
Yer a loony.

I don't know if I want these to be canon or not.
 
Also summer in Alice Springs can be pretty fucking brutal, I imagine the heat can't help with writing.
I'm not from Alice Springs myself but I'm not sure it's that bad. At least where I'm from, February isn't really that bad at all when it comes to heat. You can feel that it's gonna be Autumn soon.
 
I am fine but overworked due to a coworker getting sick and me ending up with his shifts as well as my own. Also have some writers block, the next turn has been half done since thursday
 
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