The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Plan Enjou T128

I'm going to assume that it was mentioned what Tormond's stats are on the Discord Channel? Can someone either share what we know about them on here, or give me a link to where they were already mentioned on here?

… Because I'm very interested in finding out. Especially as it sounds like he's got 'good' martial. For a Rotbart. But then did the 'Roll 4 Sixes' for Intrigue...

Also, seeing as the 'Tormod is not to...' list was canonized. Might giving more detail on Jessie?
 
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[X] Plan Enjou T128

I'm going to assume that it was mentioned what Tormond's stats are on the Discord Channel? Can someone either share what we know about them on here, or give me a link to where they were already mentioned on here?

… Because I'm very interested in finding out. Especially as it sounds like he's got 'good' martial. For a Rotbart. But then did the 'Roll 4 Sixes' for Intrigue...

Also, seeing as the 'Tormod is not to...' list was canonized. Might giving more detail on Jessie?
Sadly no. That picture came from me insisting that Tormod grew up to be very androgynous, due to a misreading of the sidestory omake about him. Us on Discord are still just as ignorant as to his stats as you are.
 
Can we come up with a list of safe (non-Primordial Sea) things for Lin to research?

Right now I have:
1. Eldar Pantheon (some were created by the Old Ones while others were not, and the Eldar won't talk about Mathlann)
2. Sanginour (we know the basics, but how did he become what he is, and is there anything in there we can exploit or add to the Created God notes?)

There is also the well of eternity
 
@Durin, would it be worth it to grow a population of Homo Neanderthalis? They're not as good at large-scale social as humans but they are physically superior, and I don't think the social penalty is something we can't adjust for.
 
@Durin, would it be worth it to grow a population of Homo Neanderthalis? They're not as good at large-scale social as humans but they are physically superior, and I don't think the social penalty is something we can't adjust for.
not really, the level of physical superiority over Avernites is near nonexistant and being bad at working with groups, or existing in society would be a massive minus
 
not really, the level of physical superiority over Avernites is near nonexistant and being bad at working with groups, or existing in society would be a massive minus
@Durin, wait, so we've reached the point where Avernites are genetically physically superior to normal humans?

On the social, they're not bad at working with groups, they're just optimised for smaller groups. That is, less than the 150-member groups that humans optimise for (which modern societies greatly exceed, I should note.) On average they'd be better at squad-based tactics than humans for sure, and on a societal level, well, some humans are below-average in social skill, but they can exist in and contribute to society effectively nonetheless.

EDIT: To be clear, I'm dropping the idea. Just talking about stuff, now.
 
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andres you've been watching tierzoo haven't you.

My headcanon is that thunder warriors augments are derived from neanderthals DNA.
 
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@Durin, wait, so we've reached the point where Avernites are genetically physically superior to normal humans?
Call it natural selection, survival of the fittest, what have you. Avernus has a habit of weeding out negative traits and promoting positive ones through a liberal application of blink spiders and other wildlife, so those who live to establish a bloodline tend to be peak human. That and whatever direct effect the planetmind may or may not have.
They have had 360 years and about 16 generations of that, and it shows.
 
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yes, it may be as risky as the Primordial Sea though
@Durin, what about Malal, then? Is that high-risk or low-risk?
Adhoc vote count started by StormySky on Apr 15, 2019 at 8:36 AM, finished with 124535 posts and 24 votes.
 
So, to summarize:
Low risk (do freely, intermix with world cleansing if the DDs don't line up, no DD required):
1. Eldar Pantheon
2. Sanginour
3. Malal
4. Primarchs (already on plans)
5. Curses
6. True names

High risk (wait until the vault is done, must at least DD, TD if possible):
1. Primordial Sea
2. Well of Eternity

In other words, the low-risk action list, while nowhere as bad as the Telepathica and Munitorium implementation planning backlogs, still has the "too much stuff, too little time" issue. I know that there have been arguments that some of these might not give us anything of value, but we can always give the information Lin gets to the Eldar and other sane major human polities. This might as well be our last great contribution to the galactic state of affairs if we fail the Tyranid campaign. Also, the Emperor won't be reborn for millennia, so once Lin dies, we won't be able to do this research for what may as well be forever on the timescale we're working with. Can we please not waste Lin's time with something any run-of-the-mill Deacon or Ecclesiarch can do?
 
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@Durin
1. Would Sepet be able to add much to the Last Hunter assassin program this late in their development?
They could be at least minimally useful against the Tyranids.
 
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So 53 (mean of piety and learning) +35 (traits) +10 (Areatha) + 20(double down) +20( triple down) = 138

138- 75 = 63 chance of success for primordial sea. I am hoping that we get 20 from all the other diplomat actions, Eldar, grey knights and people of Avernus. Giving us 83 percent chance of success.

Also something for a critical we need 165 over the -75 so we need to roll a 240 to get a critical. Another thing is no reroll so we have to roll above a 37 or something bad happens.
 
hm...if anyone can throw down some omakes in prep for the sea-action....now would be a good time to start building up the pile.

if we can get 3 put down we cut failure rate in nearly half and thats before the diplo actions. (I recall from previous o-makes that it seems like durins rule of thumb being about +5 per o-make...I want to say its around 500-1000 ish words in such a o-make....but I don't have word-o-durin to back that up)

If we are doubly lucky we can prevent luck from even coming into play for this roll with both o-makes AND diplo actions by getting the chance of failure below 0. (at least in theory...who knows what durin has in mind for this roll).

a good focus would be to o-make the diplo action's into having something to help us with (there is very real possablity that durin has no plans to give us any buffs for the sea action at the moment....so o-making such into existence would obviously make the difference). perhaps some kind of potion from the nynin or the eldar having a yogo-dance of some kind that stablizes the mind.....

Of course, if we crit, we would want the o-make bonus's to possibly get us to a total of 240 (we would need about 102 at the moment for our roll...so just 1 omake could give us a crit-window)
 
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