The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I would suggest trying to get something on Isha and Ynnead or Cegorach, (maybe intercalated with Cleansing Planet or those in the Shadows if there is any Alpha this turn) so we can get it done either in the Y5 this turn or in the Y1 the next one.
I'd also like to do Primarchs, or the curses of the blood angels since those have been confirmed as options.

We have 4 medium worlds left we should cleanse or they will never be cleanse.
We don't have any left to be cleansed.

The option text just hasn't been updated.

To clean this up once and for all.
@Durin
1. What is the current state of taint in the Valinor worlds?
2. How many years will it take Lin to write up all the info he's gained when and if the Vault finally completes itself? AKA will it take him an action?
3. When does Lin think he will undergo his next metamorphosis?
 
I think Frederick should stay on Avernus. There are a lot of Munitorum Implement actions he can do that will better help us fight the Abominites.
 
Yeah, but we can't write a training manual when said manual is just get a heroic psyker or get another beta.

Because it is extraordinary harder for a gamma to even comprehend the problems facing a beta? The gap in power between a beta and a gamma is vast, you'd need an entire choir to match what a beta can pull out casually, which comes with massive problems. A normal gamma cannot teach a beta how to use their powers to even basic efficiency, they don't have the scale, the techniques they use are fundamentally different and their basic control is absolutely dissimilar.


We currently use the hybrid system because of lack of teachers (71 who need one on one training same as the 556 gammas 3,241 deltas etc. I bring up those numbers because currently we don't have enough sanctionites in any category except for the minors to actually do 1 on 1 on), as the currently over stressed system can attest it doesn't work very well, because there's not enough people.

Yes it would be worthwhile, we just can't do it and likely won't for a very long time.
That doesn't really make any sense at all.

The heroic psyker is clearly doing something. It is not merely an aura effect from them being nearby. If that was the case we could just have the psykers needing mentorship follow our heroic psykers around while they do their jobs and get the benefit.

Whatever the heroic psyker is doing in mentoring them can be refined into a training manual.

Why would there be a problem with comprehending the problems? The problems are the same for pretty much all psykers just different in degrees. Does your body temperature of 37 Celsius prevent you from understanding the concept of 100 Celsius? Does the typical running speed of 10 mph prevent the understanding of 20 mph speeds? There really isn't much difference in the failure tables between gamma and beta psykers, just how big the result is.
 
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That doesn't really make any sense at all.

The heroic psyker is clearly doing something. It is not merely an aura effect from them being nearby. If that was the case we could just have the psykers needing mentorship follow our heroic psykers around while they do their jobs and get the benefit.

Whatever the heroic psyker is doing in mentoring them can be refined into a training manual.

Why would there be a problem with comprehending the problems? The problems are the same for pretty much all psykers just different in degrees. Does your body temperature of 37 Celsius prevent you from understanding the concept of 100 Celsius? Does the typical running speed of 10 mph prevent the understanding of 20 mph speeds? There really isn't much difference in the failure results between gamma and beta psykers, just how big it is.
Pretty sure we already do books and even created an education system. Anyway most teaching is face to face because psykers can detect psychicness and probably use that sense to train instead of reading a manual, since a little mistake for a Beta means they just blew themselves up.

That's probably why Control is the stat checked when Mentoring. The Control is the Mentor keeping check of the Psyker's power while they exercise their city-destroying powers. We don't really have an abundance of Primaris, and their Control isn't as good as our Heroic. Their presence is why our Alphas and Betas actually have a pass rate at all though. Better control is why you can train people better.
 
That doesn't really make any sense at all.

The heroic psyker is clearly doing something. It is not merely an aura effect from them being nearby. If that was the case we could just have the psykers needing mentorship follow our heroic psykers around while they do their jobs and get the benefit.

Whatever the heroic psyker is doing in mentoring them can be refined into a training manual.

Why would there be a problem with comprehending the problems? The problems are the same for pretty much all psykers just different in degrees. Does your body temperature of 37 Celsius prevent you from understanding the concept of 100 Celsius? Does the typical running speed of 10 mph prevent the understanding of 20 mph speeds? There really isn't much difference in the failure results between gamma and beta psykers, just how big it is.
Yes they are teaching and guiding psykers how to use their power with their immense power and control.

They are very very good at it too, but that's because they are heroes. Sometimes we can copy them, a lot of the time we can't because most of our primari are not heroic.

We have already written all the books we can write on the subject, our characters are not idiots, and we have a long tradition of doing so. But, it doesn't help as much.

I'd certainly have problems, because if I had a body temperature of 100 Celsius I should by all rights explode. I can conceive of it perfectly well, but conceiving of something and seeing it in action is a very different thing. If I could only run 10 MPH and will never have the ability to run at 20 MPH then teaching someone who can run at 20 MPH seems like at best a bad idea.

When a gamma psyker explodes maybe 100-10000 people die if a beta explodes those numbers can reach millions and the results of said explosions tend to be far more tricky and daemon filled because of that increased power.
 
We don't have any left to be cleansed.

The option text just hasn't been updated.

To clean this up once and for all.
@Durin
1. What is the current state of taint in the Valinor worlds?
Okay since plenty of people have asked this and no one seemed to have an answer I just dug through everything to get answers.

Valinor was 16 worlds. We conquered 15 of these as the last was a daemon world and impossible for us.

Going through the turns after we finished conquering it.

T109 start 5 light, 7 moderate, 3 heavy
Ezellohar (starting heavy)
T110 5 light, 9 moderate, 1 heavy
Ezellohar and Taniqueti reduced from heavy to medium
Valimar last heavy
T111 3 light, 10 moderate, 0 heavy
Valimar reduced to medium
Avallone and Tol Eressea cleansed from light to clean
T112 No change
T113 4 light, 9 moderate
Calacirya reduced from medium to light
T114 4 light, 8 moderate, 1 heavy
Formenos crit fail increase from moderate to heavy
T115 Not on turn options
T116 Not on turn options
T117 Not on turn options
T118 Not on turn options
T119 Not on turn options
T120 Action returns and updated to say 6 light, 6 moderate, 1 heavy (Spontaneous reduction of 2 moderates to light???)
We don't take it though
T121 Don't take
T122 Don't take
T123 Don't take
T124 -1 heavy +1 moderate
Formenos reduced from heavy back to moderate
T125 -1 moderate +1 light
Formenos reduced from moderate to light
T126 -1 moderate +1 light
Tirion reduced from moderate to light
T127 -1 moderate +1 light
Helcaraxe reduced from moderate to light



This means we're currently at 2 purified, 9 light, 4 moderate, 0 heavy corruption.

Well at least if we assume the spontaneous reduction of 2 worlds from moderate to light in T120 was intended.
I went through every turn from when we conquered them until now. Unless there's more spontaneous reductions from moderate to light, we've still got 4 moderates.

Pretty sure we already do books and even created an education system. Anyway most teaching is face to face because psykers can detect psychicness and probably use that sense to train instead of reading a manual, since a little mistake for a Beta means they just blew themselves up.

That's probably why Control is the stat checked when Mentoring. The Control is the Mentor keeping check of the Psyker's power while they exercise their city-destroying powers. We don't really have an abundance of Primaris, and their Control isn't as good as our Heroic. Their presence is why our Alphas and Betas actually have a pass rate at all though. Better control is why you can train people better.
If you're relying on the other psyker to dampen their failures then the obvious thing is to pay for Niflheim's Nulls and Voids to spend their off duty (ideally sleeping time to less impact them) time where our high level psykers are being trained. Since blanks dampen nearby psyker powers then it would make psyker training safer.

Since we don't generally have mass catastrophes at our psyker training facilities it shouldn't even really be that hazardous.

Yes they are teaching and guiding psykers how to use their power with their immense power and control.

They are very very good at it too, but that's because they are heroes. Sometimes we can copy them, a lot of the time we can't because most of our primari are not heroic.

We have already written all the books we can write on the subject, our characters are not idiots, and we have a long tradition of doing so. But, it doesn't help as much.

I'd certainly have problems, because if I had a body temperature of 100 Celsius I should by all rights explode. I can conceive of it perfectly well, but conceiving of something and seeing it in action is a very different thing. If I could only run 10 MPH and will never have the ability to run at 20 MPH then teaching someone who can run at 20 MPH seems like at best a bad idea.

When a gamma psyker explodes maybe 100-10000 people die if a beta explodes those numbers can reach millions and the results of said explosions tend to be far more tricky and daemon filled because of that increased power.
Why does their power and control matter? They aren't the ones using the abilities, the person they're training is. Which means it's the power and control of the trainee that matters not the trainer.

We clearly haven't written any books on the subject or the success rate wouldn't be 10%. Also I challenge you to find the action where this was done, because as far as I can tell the last time we overhauled the psyker training was before we even had an Alpha. Jane didn't write down her stuff without spending years of action slots on it. It even gave us a bonus despite her being the one that runs the service her book was about.

See the thing is we have slower people training faster people in running all the time. In pretty much any adult sport you can imagine the coach can't reach the level of performance the players do. That doesn't prevent training.

Gamma psykers have caused millions of casualties several times in this quest. There's been several turns where gammas did more damage than the betas. They've even unleashed daemons before.
 
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If you're relying on the other psyker to dampen their failures then the obvious thing is to pay for Niflheim's Nulls and Voids to spend their off duty (ideally sleeping time to less impact them) time where our high level psykers are being trained. Since blanks dampen nearby psyker powers then it would make psyker training safer.

Since we don't generally have mass catastrophes at our psyker training facilities it shouldn't even really be that hazardous.
Psykers hate being near voids and especially nulls. Aria is the singular exception, and only because she is special. One of the Rune of Warding options is to build places where trainees can rest without power though.
 
I'd also like to do Primarchs, or the curses of the blood angels since those have been confirmed as options.


We don't have any left to be cleansed.

The option text just hasn't been updated.

To clean this up once and for all.
@Durin
1. What is the current state of taint in the Valinor worlds?
2. How many years will it take Lin to write up all the info he's gained when and if the Vault finally completes itself? AKA will it take him an action?
3. When does Lin think he will undergo his next metamorphosis?
1. 4 moderate, 10 light
2. 2
3. just before dying
 
One explanation for why those mentored by our heroic psykers do so much better is quite simply as a result of the Law of Narrative as discovered by Ridcully, and thus cannot be duplicated. Possibly also something that is the result of the Law of Cost too.

We can certainly improve how well we train psykers, but short of legitimately new ideas (such as having Lin help was, as was the priestly order) the only gains we're going to find are incremental ones below the level of abstraction for the quest. We'll see results from them, either in things like the psyker education revamp Tamia did ~150 years ago or through background increases.
 
@Durin
Bit of a throwback, but way back in turn 90 we had Tamia research the sun beetle and she concluded two of its powers were learn-able—the one to siphon off energy and the one to store and unleash energy. What are the next steps to figuring these out?
 
Thakomumcos is a non-Chaotic Forge World in the region, though they aren't able to maintain much presence in space because other powers keep wrecking their orbitals.
How sure are we that their orbitals keep getting wrecked? Because I have a not immediately useful tech idea that I've been wanting to see exist that would be the obvious solution to constantly getting your orbitals pasted.

And I'm wondering, if this is a persistant problem, and they do innovate on their own, could they have created my idea for a shipyard variant?

Good or bad thing the level 3 will if defeated will probably do the same to most of the other neighbouring chaos polities.

It'll certainly give us our chance to establish ourselves in the region...

Unfortunately it'll also let other people move in.
I would think that this was an opprotunity if we weren't directly in the path of the Hive fleet, as it is I expect to lose a lot, and be dependent on our many advantages to claw back our capacity to be a regional power. Essentially Daemonic incursion losses, but on the scale of the Trust, not a single planet.

@Durin
Just remembering all of Turoq's underdeveloped planets and his core of developed ones, gave me a concern, which led to a terrible idea.

1. If Amir Ka has their defence and navy collapse with enough time for us to act would we be able to take the time to manually sterilise the worst defended planets in the path of The Hive fleet?
I know we already decided to do this with exterminatus weapons on the most dangerous worlds, but I'm wondering if we would have the ability to do it the slow way, the hive fleet is awfully slow.

2. What is the lowest defence level of a planet in the path of the Hive fleet?
3. How many are around that level?
4. How many around that level are going to take a long time for the the Hive fleet advance to reach?

5. Would it even be worth the risk of pissing Amir Ka off?

Edit:
6. Do Amir Ka or the orks have any biological deathworlds we don't want this Hive Fleet drawing inspiration from?

Edit2 Wait, crud some of this probably counts as statting out worlds, so you probably won't answer parts. But you do sort of need to roll some dice for them or something before we can come up with a plan.

Edit3 maybe put a hard limit on leaving the plan for Amir Ka until after the current phase of the war to reduce the work you have to do at one time?
 
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Yes, once Amir-Ka's navy is dust.
Ah, but they can build a navy(well, a handful of ships), or hire mercenaries or something, in a couple years.
They can't really interrupt or object to an exterminatus weapon, but they can do something foolish, and send ships to interrupt us pasting one of their worlds the slow way.
 
A lot of people want to do it but the few that seem to want to wait either don't talk up or are not there. I would like to put it off till we finish the vault. The only Tamia is not finishing it is if we roll a nat 1.
I have definitely expressed my opinion on waiting for it before.

doing an action that can risk Lin's death before he has a chance to record his knowledge is the height of folly. literally the biggest mistake we can potentially make. a bad roll and we are hyper screwed.
 
Ok so we know the primal warp does not mesh well with chaos essentially immune or not corrupt able by it. One theory is the Emperor was created by Shamans who would be able to use the primal warp. So they essentially made a being who could not be affected by chaos. Which is why I think the Emperor never seemed to take it too seriously before it was too late. The Chaos gods call him the Anathema. So what would be more Anathema to them than a being they could not corrupt. The primarchs were essentially nascent created gods who could be corrupted by chaos.
 
How sure are we that their orbitals keep getting wrecked? Because I have a not immediately useful tech idea that I've been wanting to see exist that would be the obvious solution to constantly getting your orbitals pasted.

And I'm wondering, if this is a persistant problem, and they do innovate on their own, could they have created my idea for a shipyard variant?


I would think that this was an opprotunity if we weren't directly in the path of the Hive fleet, as it is I expect to lose a lot, and be dependent on our many advantages to claw back our capacity to be a regional power. Essentially Daemonic incursion losses, but on the scale of the Trust, not a single planet.

@Durin
Just remembering all of Turoq's underdeveloped planets and his core of developed ones, gave me a concern, which led to a terrible idea.

1. If Amir Ka has their defence and navy collapse with enough time for us to act would we be able to take the time to manually sterilise the worst defended planets in the path of The Hive fleet?
I know we already decided to do this with exterminatus weapons on the most dangerous worlds, but I'm wondering if we would have the ability to do it the slow way, the hive fleet is awfully slow.

2. What is the lowest defence level of a planet in the path of the Hive fleet?
3. How many are around that level?
4. How many around that level are going to take a long time for the the Hive fleet advance to reach?

5. Would it even be worth the risk of pissing Amir Ka off?

Edit:
6. Do Amir Ka or the orks have any biological deathworlds we don't want this Hive Fleet drawing inspiration from?

Edit2 Wait, crud some of this probably counts as statting out worlds, so you probably won't answer parts. But you do sort of need to roll some dice for them or something before we can come up with a plan.

Edit3 maybe put a hard limit on leaving the plan for Amir Ka until after the current phase of the war to reduce the work you have to do at one time?
1. If you are very luck yes
2. Heavy
3. More then half
4. Dozens
5. Probebly not at this time
 
hm, if we had more time before the nid's came in, I would be pushing for rotbart to go be a admiral/general for the eldar for a 10Y turn. we don't actually lose the 10Y turn mind you. We only lose the difference in admin-skill between him and whoever we replace him with and even still only for like 7ish turns since he can give orders and advine personally/directly just before leaving.

doing this could bump up his space-martial and maybe get a second para and/or extension of n-steps into space? even if not, the -4 in space would still be worth removing.
we would then get a minor favor (always a good thing) and also help the eldar in some campaigns which might help the universe at large survive a little longer in the current multi-Apocalypse time we are in.

@Durin are you willing to say what happens if rotbart gets the needed rolls to remove the -4 martial in space? (that is, would he get the n-step to extend into space and/or new paragon?)

to be honest, I'm surprised Durin diden't put a malis on rotbarts skill at leading eldar forces since they obviously fight very differently then human forces....(said hypothetical malus would be reduced with experience much as rotbart's space-one.)
 
he will most likely get a space paragon related to n-steps
ooooh, yeah, if only we had the time to try to make that happen before the nid invasion....(someone said that was the case---that we do indeed need him...can someone confirm its not worth losing rotbart during the planet-pyre mission?)

we should definitely aim for that after the invasion tho....(course, murphy's law says he will die during nid invasion just to twerk our noses)

Someone got some info on the defenses of planets in the way of the invasion . could we maybe investigate if it would be worth losing X percent of our fleet to gain n-steps/similar in space for the proper fight? do any of the plan-makers/lore-knowers/persons-with-access-to-actual-stats have a guess of the reasonableness of this?

....hrm...then again, the roll is probably not really guranteed even for a 10-year long campain.

still worth double checking I feel

also...holy smokes, rid got us so much fricking info (ok, not lots of info. just critical info, but still)....I don't think anyone has EVER had 30 years heads up for a invasion like this AND he paired it with a second year to give us actionable info about the nids.....
I think I want to put a pin down and say that rid's is probably our MVP in this entire fricking sector. Lin is awesome and helped us not have to worry nearly as much about riots/rebellion/uncertainty/paranoia/abom-infection-as-a-result...but hes going to die soon so its not like he can add much more in comparison to rid
 
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Anyway over the next few turns by having Ridcully throw Greater Divs at the Eldar we can get more minor favors. With 3 Turns left that's 9 G. Divs, 4 per minor favor and hence battlefleet. With 1 for our own use we can get 2 Minor Favors over the next 3 turns. 2 more Eldar Battlefleets will be an immense boon in stunting the Tyranids.
 
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