The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

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    738
Ok I am trying to get the timeline right.
370 the Tryanids arrive
380 they were suppose to slaughter Amirka
390 arrive at trust?

Am I wrong or not?
 
Ok I am trying to get the timeline right.
370 the Tryanids arrive
380 they were suppose to slaughter Amirka
390 arrive at trust?

Am I wrong or not?

360 is right now.
370 they arrive, and begin consuming some minor powers on the far side of Amir-ka.
375 they attack Amir-ka
385 they finish their attack on Amir-ka, and begin heading towards Ironbusta's domain, consuming minor powers in their path.
390 they arrive in Ironbusta's domain.
400 they finish consuming Ironbusta's domain.
401 they arrive in sub-sector Cobalt.

Possibly a little earlier, depending on if they can go through Amir-ka faster. Possibly a little later, if they can be delayed some.
 
360 is right now.
370 they arrive, and begin consuming some minor powers on the far side of Amir-ka.
375 they attack Amir-ka
385 they finish their attack on Amir-ka, and begin heading towards Ironbusta's domain, consuming minor powers in their path.
390 they arrive in Ironbusta's domain.
400 they finish consuming Ironbusta's domain.
401 they arrive in sub-sector Cobalt.

Possibly a little earlier, depending on if they can go through Amir-ka faster. Possibly a little later, if they can be delayed some.
the way durin gave us the info of how much are attacking each planet rather strongly implied that they were attacking Amir-ka directly....source please Enjou?
 
We need to work with Amirka. Looking at the map we can't move enough forces to the far side of Amirka and take those worlds out. It take a year to cleanse a world with one task force . If we use two task forces than it can be done in a year with minimal casualties. If we double on the Eldar we will be able to use 12 task forces. Not enough to destroy all 80 ork and minor chaos worlds. Leaving 15 human xeno worlds to try to defend. Which we may not be able too since time and the Eldar are not willing to try to transpoyanyone with how dangerous the webway is in the region.

If we get Amirka to take out those 80 worlds either through conquest enslaving the population for a ritual or what ever that would prevent the Tryanids from growing too much. Now Amirka has about half the ships that the Tryanids have meaning that they can contest and maybe even win some worlds. Also if they know in advance there are plenty of rituals they can prep to make attacking them costly.
 
Killing off a planet that would be hit by Nids is worth about 0.2 Mini Tyranid fleet. No reason why we can't prioritize and just murder the ones with crappy defences.
 
360 is right now.
370 they arrive, and begin consuming some minor powers on the far side of Amir-ka.
375 they attack Amir-ka
385 they finish their attack on Amir-ka, and begin heading towards Ironbusta's domain, consuming minor powers in their path.
390 they arrive in Ironbusta's domain.
400 they finish consuming Ironbusta's domain.
401 they arrive in sub-sector Cobalt.

Possibly a little earlier, depending on if they can go through Amir-ka faster. Possibly a little later, if they can be delayed some.
correct
 
Killing off a planet that would be hit by Nids is worth about 0.2 Mini Tyranid fleet. No reason why we can't prioritize and just murder the ones with crappy defences.
Yeah we are going to do that but I was thinking the 50 worlds in between Ironbusta realm and Amirka and trying to get Amirka to hit the ones on th other side.
 
We need to work with Amirka. Looking at the map we can't move enough forces to the far side of Amirka and take those worlds out. It take a year to cleanse a world with one task force . If we use two task forces than it can be done in a year with minimal casualties. If we double on the Eldar we will be able to use 12 task forces. Not enough to destroy all 80 ork and minor chaos worlds. Leaving 15 human xeno worlds to try to defend. Which we may not be able too since time and the Eldar are not willing to try to transpoyanyone with how dangerous the webway is in the region.

If we get Amirka to take out those 80 worlds either through conquest enslaving the population for a ritual or what ever that would prevent the Tryanids from growing too much. Now Amirka has about half the ships that the Tryanids have meaning that they can contest and maybe even win some worlds. Also if they know in advance there are plenty of rituals they can prep to make attacking them costly.
Task force isn't the battlefleet size, it's substantially smaller IIRC. I don't think we need to work with Amir-ka, we just need to avoid working at direct cross purposes.
 
How powerful are the niceish worlds? They've got to be hella fortified to have lasted so long, right? Depending on the timing we could also deploy large armies on them, to fry the invading and landing Tyranids. That might let us stretch our forces further. Which of our generals have the best Diplomacy?
 
the way durin gave us the info of how much are attacking each planet rather strongly implied that they were attacking Amir-ka directly....source please Enjou?

It's in the update:

These fleets will first hit some of the minor powers of the far side of Amir-Ka in a decades time, and will consume fifty chaotic worlds, twenty-five Ork worlds, twelve human worlds and three worlds held by a Xenos species, the Boessaewth, over the next half decade. After that the Hive Fleet, which could be as much as a third again its current size, will start hitting Amir-Ka.
 
With 12 battlefleets, 2 per world and 10 years allowance we can fry about 60 worlds.

Something to note is the Nids will almost certainly specialize in harassmant.
 
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Task force isn't the battlefleet size, it's substantially smaller IIRC. I don't think we need to work with Amir-ka, we just need to avoid working at direct cross purposes.
By work with I mean hey you should maybe go attack those worlds on the other side of you and here is a timeline of when you will be attacked.
 
So, we are going to let the other polities know that there are tyranid splinter fleets coming in right? I don't recall reading that mentioned specifically in the update yet. But it seems like super important information to have. Side-note, are Krorks able to do the whole create biomass from nothing thing/get bigger or stronger from long fights? Because it seems like that'd be an effective way to improve their stats.
 
Actually thinking about it we could also 'proc' the chaos minors to unite against horrifying odds by systematically attacking the worlds in a predictable manner. If we do things right we could possible eke out virtual 'battlefleets' expecting to defend a world against the I. Trust instead facing a Tyranid Fleet. Ditto with the Orks. If we push them into forming a Waagh, and then have that waagh gather anywhere at all, it will fight and likely destroy a nid fleet. The webway is also nice, since the Eldar can group up into a single uberwarhost and strike at the Tyranid backline. That should kill off 2 or so minifleets per wave. Possibly with minimal casualties if timed right. And with Ridcully help.
 
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Why did the Imperium have the PDF-Guard system? Why did the Imperial Trust abandon the system and make the PDF effectively a weaker supplement to the Guard?
 
Why did the Imperium have the PDF-Guard system? Why did the Imperial Trust abandon the system and make the PDF effectively a weaker supplement to the Guard?
Pretty sure for the Imperium, they needed a way to draw off large numbers of troops to distant areas, while still keeping some back for world-defense in the hopes of giving time for the guard to show up if necessary. For us though? We have a much smaller area to defend though, and especially for Avernus, our militia is massive and able to defend the planet on their own rather well.
 
I was just reminded we could probably use that free long range divination on Tyranid home world/galaxy given we will be fighting them soon it might become really relevant.
 
Pretty sure for the Imperium, they needed a way to draw off large numbers of troops to distant areas, while still keeping some back for world-defense in the hopes of giving time for the guard to show up if necessary. For us though? We have a much smaller area to defend though, and especially for Avernus, our militia is massive and able to defend the planet on their own rather well.
We don't really have a smaller area to defend. Like, the Imperium did fight many truly major wars that required a sizeable portion of its full might to defeat, but most deployment of Guard forces were much more limited in scope, against threats on a sector level or less, which is the scale we operate at.

Then you also have to factor in strategic mobility. The Astronomican gave the Imperium something like ten times the speed we do now, so that our sector is for all intents and purposes "larger" than an Imperial sector. If the Imperium used the PDF-Guard system to deal with the distances between systems, it would definitely be used by us as well.

And if the key to our system's success and superior effectiveness to the Imperium's system is the militia, why did the Imperium not adopt universal militias like we have?
 
Why did the Imperium have the PDF-Guard system? Why did the Imperial Trust abandon the system and make the PDF effectively a weaker supplement to the Guard?

The PDF-Guard system the Imperium used was just that worlds would have their own local militaries, and they were expected to tithe some section of it to the Imperium, and those units would become part of the Imperial Guard. The Imperium needed this system because they needed a constant supply of new troops to fight wars. They also wanted military forces that weren't loyal to a particular region, since they might have to put down rebellions, so if you only had troops in the local area that were from the local area and thus sympathetic to the rebels... well, they might join them.

For us, we've only got our local area. We can't send troops half way across the galaxy with no expectation that they'll never see their homeworlds again. Worlds still tithe troops to the Trust, but those troops can be rotated out and return home.

We don't really have a smaller area to defend. Like, the Imperium did fight many truly major wars that required a sizeable portion of its full might to defeat, but most deployment of Guard forces were much more limited in scope, against threats on a sector level or less, which is the scale we operate at.

The Imperium spanned most of the galaxy, and had to defend all of that territory. We span less than a sector. If the Imperium lost a sector, it would continue on. If we lose that much territory, it's game over.

And if the key to our system's success and superior effectiveness to the Imperium's system is the militia, why did the Imperium not adopt universal militias like we have?

You do remember that the Imperium was a tyrannical fucking hellhole, right? What do you think would happen if you gave literally everyone weapons and training and then continued oppressing them?
 
And if the key to our system's success and superior effectiveness to the Imperium's system is the militia, why did the Imperium not adopt universal militias like we have?

while I suspect a lot of worlds did have a milita, every man woman and child being able to fight effectively would make a world dangerously well positioned to rise up. Either against the impuersm, or against the local rulers.
 
Pretty sure for the Imperium, they needed a way to draw off large numbers of troops to distant areas, while still keeping some back for world-defense in the hopes of giving time for the guard to show up if necessary. For us though? We have a much smaller area to defend though, and especially for Avernus, our militia is massive and able to defend the planet on their own rather well.
Actually Avernus is the one planet that can't afford to solely rely on their militia due to it being a deadly deathworld. Other than that spot on since it applies to the rest of the Trust.
We don't really have a smaller area to defend. Like, the Imperium did fight many truly major wars that required a sizeable portion of its full might to defeat, but most deployment of Guard forces were much more limited in scope, against threats on a sector level or less, which is the scale we operate at.

Then you also have to factor in strategic mobility. The Astronomican gave the Imperium something like ten times the speed we do now, so that our sector is for all intents and purposes "larger" than an Imperial sector. If the Imperium used the PDF-Guard system to deal with the distances between systems, it would definitely be used by us as well.

And if the key to our system's success and superior effectiveness to the Imperium's system is the militia, why did the Imperium not adopt universal militias like we have?
It's important to remember that the old Imperium was pretty corrupt and most places were horrible to live in to the point that there were constant rebellions. It isn't really a good idea to arm most of the population when said population is likely to use them against you. This is even acknowledged as a problem by the Imperium in in-universe in this quest. That and they couldn't really afford it since they were constantly fighting wars throughout the galaxy.

We don't really have that issue due to us being way less tyranical than the old Imperium. That and we have way better tech, heavily educated populations and really good economies that let's us afford to arm the militias in a meaningful way relative to the threats out in the galaxy.
 
Right, so for beating the tyranids, what we need more than quality of fire is quantity of fire. They're squishy and stealthy, so covering as much of the battlefield as we can in bodies would be good, since it'd limit their manoeuvrability. In order to get the bodies we need to successfully prosecute a ground war, I suggest that we heavily conscript militia forces to bulk out our troops numbers. We can commandeer the Trust's trade vessels to transport this large quantity of ground troops. The tech we got from the Conclave should make up for subsequent trade deficits.
 
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