Ok I am trying to get the timeline right.
370 the Tryanids arrive
380 they were suppose to slaughter Amirka
390 arrive at trust?
Am I wrong or not?
the way durin gave us the info of how much are attacking each planet rather strongly implied that they were attacking Amir-ka directly....source please Enjou?360 is right now.
370 they arrive, and begin consuming some minor powers on the far side of Amir-ka.
375 they attack Amir-ka
385 they finish their attack on Amir-ka, and begin heading towards Ironbusta's domain, consuming minor powers in their path.
390 they arrive in Ironbusta's domain.
400 they finish consuming Ironbusta's domain.
401 they arrive in sub-sector Cobalt.
Possibly a little earlier, depending on if they can go through Amir-ka faster. Possibly a little later, if they can be delayed some.
We have the attack order in the update. I asked because I was not clear on the year because I want to see how much we can get done before they arrive.the way durin gave us the info of how much are attacking each planet rather strongly implied that they were attacking Amir-ka directly....source please Enjou?
correct360 is right now.
370 they arrive, and begin consuming some minor powers on the far side of Amir-ka.
375 they attack Amir-ka
385 they finish their attack on Amir-ka, and begin heading towards Ironbusta's domain, consuming minor powers in their path.
390 they arrive in Ironbusta's domain.
400 they finish consuming Ironbusta's domain.
401 they arrive in sub-sector Cobalt.
Possibly a little earlier, depending on if they can go through Amir-ka faster. Possibly a little later, if they can be delayed some.
Yeah we are going to do that but I was thinking the 50 worlds in between Ironbusta realm and Amirka and trying to get Amirka to hit the ones on th other side.Killing off a planet that would be hit by Nids is worth about 0.2 Mini Tyranid fleet. No reason why we can't prioritize and just murder the ones with crappy defences.
Task force isn't the battlefleet size, it's substantially smaller IIRC. I don't think we need to work with Amir-ka, we just need to avoid working at direct cross purposes.We need to work with Amirka. Looking at the map we can't move enough forces to the far side of Amirka and take those worlds out. It take a year to cleanse a world with one task force . If we use two task forces than it can be done in a year with minimal casualties. If we double on the Eldar we will be able to use 12 task forces. Not enough to destroy all 80 ork and minor chaos worlds. Leaving 15 human xeno worlds to try to defend. Which we may not be able too since time and the Eldar are not willing to try to transpoyanyone with how dangerous the webway is in the region.
If we get Amirka to take out those 80 worlds either through conquest enslaving the population for a ritual or what ever that would prevent the Tryanids from growing too much. Now Amirka has about half the ships that the Tryanids have meaning that they can contest and maybe even win some worlds. Also if they know in advance there are plenty of rituals they can prep to make attacking them costly.
the way durin gave us the info of how much are attacking each planet rather strongly implied that they were attacking Amir-ka directly....source please Enjou?
These fleets will first hit some of the minor powers of the far side of Amir-Ka in a decades time, and will consume fifty chaotic worlds, twenty-five Ork worlds, twelve human worlds and three worlds held by a Xenos species, the Boessaewth, over the next half decade. After that the Hive Fleet, which could be as much as a third again its current size, will start hitting Amir-Ka.
By work with I mean hey you should maybe go attack those worlds on the other side of you and here is a timeline of when you will be attacked.Task force isn't the battlefleet size, it's substantially smaller IIRC. I don't think we need to work with Amir-ka, we just need to avoid working at direct cross purposes.
Pretty sure for the Imperium, they needed a way to draw off large numbers of troops to distant areas, while still keeping some back for world-defense in the hopes of giving time for the guard to show up if necessary. For us though? We have a much smaller area to defend though, and especially for Avernus, our militia is massive and able to defend the planet on their own rather well.Why did the Imperium have the PDF-Guard system? Why did the Imperial Trust abandon the system and make the PDF effectively a weaker supplement to the Guard?
We don't really have a smaller area to defend. Like, the Imperium did fight many truly major wars that required a sizeable portion of its full might to defeat, but most deployment of Guard forces were much more limited in scope, against threats on a sector level or less, which is the scale we operate at.Pretty sure for the Imperium, they needed a way to draw off large numbers of troops to distant areas, while still keeping some back for world-defense in the hopes of giving time for the guard to show up if necessary. For us though? We have a much smaller area to defend though, and especially for Avernus, our militia is massive and able to defend the planet on their own rather well.
Why did the Imperium have the PDF-Guard system? Why did the Imperial Trust abandon the system and make the PDF effectively a weaker supplement to the Guard?
We don't really have a smaller area to defend. Like, the Imperium did fight many truly major wars that required a sizeable portion of its full might to defeat, but most deployment of Guard forces were much more limited in scope, against threats on a sector level or less, which is the scale we operate at.
And if the key to our system's success and superior effectiveness to the Imperium's system is the militia, why did the Imperium not adopt universal militias like we have?
And if the key to our system's success and superior effectiveness to the Imperium's system is the militia, why did the Imperium not adopt universal militias like we have?
Actually Avernus is the one planet that can't afford to solely rely on their militia due to it being a deadly deathworld. Other than that spot on since it applies to the rest of the Trust.Pretty sure for the Imperium, they needed a way to draw off large numbers of troops to distant areas, while still keeping some back for world-defense in the hopes of giving time for the guard to show up if necessary. For us though? We have a much smaller area to defend though, and especially for Avernus, our militia is massive and able to defend the planet on their own rather well.
It's important to remember that the old Imperium was pretty corrupt and most places were horrible to live in to the point that there were constant rebellions. It isn't really a good idea to arm most of the population when said population is likely to use them against you. This is even acknowledged as a problem by the Imperium in in-universe in this quest. That and they couldn't really afford it since they were constantly fighting wars throughout the galaxy.We don't really have a smaller area to defend. Like, the Imperium did fight many truly major wars that required a sizeable portion of its full might to defeat, but most deployment of Guard forces were much more limited in scope, against threats on a sector level or less, which is the scale we operate at.
Then you also have to factor in strategic mobility. The Astronomican gave the Imperium something like ten times the speed we do now, so that our sector is for all intents and purposes "larger" than an Imperial sector. If the Imperium used the PDF-Guard system to deal with the distances between systems, it would definitely be used by us as well.
And if the key to our system's success and superior effectiveness to the Imperium's system is the militia, why did the Imperium not adopt universal militias like we have?
Actually Vanaheim should be able to do that soon.we might want to look into warding a chunk of the trusts navy, since we are about to go up against ship scale psychics.