The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So since the new Nids rely on agility I think these jumped up in priority.

Ion Barrier projector
Copied from the Tau these devices create a stream of particles that block and slow down people and vehicles walking through it that don't have proper ID tags. Sand bags enemies stops charges and lets allies escape easier, an overall improvement to defences. Moderately expensive but can provide an unexpected slowdown for enemy forces, and one that is not as easy to clear as more conventional barriers.

Slow down those nasty new Genestealers.
Xenotech. Can't use.
 
My apologies, I didn't realise we knew they were in the first wave.

If we are certain of that then I must insist we get involved, with their three worlds they'd contribute +1.5% new biomass with them alone.

We may have to force them to come with us, but I'd rather that than let all that biomass go to the nids.

@Durin
1. For various reasons, what tech level are they at now? Mostly to confirm if they have warp travel now.
1. 6 right niw
 
This could also be useful for dealing with the new frontline.

Codiac Support Artillery
An artillery vehicle intended to move rapidly and provide close bombardment of enemy targets. It halves the range and rate of fire of the Earthshaker Cannon, but is far more accurate and able to fire on the move, which is invaluable for raiding parties, increasing their utility and damage capacity considerably.

You can be as quick and psychic as you want but it's still hard to dodge highly accurate high explosives.
 
Well Vanaheim is screwing us over again. Not surprising but still disappointing.

New Nids… problematic. That said if they traded most of their old weapons in for AP-psyker powers they are going to have a horrible time against the Orks. And the Orks are going to have a horrible time against an enemy well equipped for hero hunting.

1. 28 Hiveships, 300 Cruiser wights, 3,000 escorts
Nice manageable chunk.

Proposal for the council meeting: We send a portion of our fleet out to destroy some of those splinter fleets. We are (I believe) faster than Nids so a single force should be able to hit multiple splinters, having overwhelming superiority over each. Particularly if we don't care about arriving in time to save the worlds in question.
 
Proposal for the council meeting: We send a portion of our fleet out to destroy some of those splinter fleets. We are (I believe) faster than Nids so a single force should be able to hit multiple splinters, having overwhelming superiority over each. Particularly if we don't care about arriving in time to save the worlds in question.
Shadow in the Warp is unfortunately a problem here.

Any encounter relies on us being able to do critical damage to the splinter fleet so that the shadow vanishes enough that they can warp out again.
 
Well Vanaheim is screwing us over again. Not surprising but still disappointing.

Not really they are focusing on building warships for the coming war. The Battleship sized Black Ship takes too long to be ready before the Nids arrive. Also the black ships aren't for us they are for the Trust and Midgard and Vanaheim specifically since they are the ones that will be getting the psykers.
 
He tells you that the Hive Fleet contains one Dreadnought sized Hiveship thirteen Command Battleship sized Hiveships, one thousand four hundred hundred Hiveships, and over fifteen thousand lesser capital ships. This fleet is supported by over one and fifty thousand escorts.
should we not try and find where the Dreadnought sized Hiveship is as its the main brain
 
@Durin

1.Should we expect a change in the Nids behavior/tactic if they reach a certain amount of biomass?
2.Does Ridcully expect them to go back to some of their old tactics/battleform as they fight Chaos/Humans/Ork?
 
The fuck, man. They have a good reason, as noted in the update. Seriously man, the hell kinda messed up way do you look at things that makes you see it as Vanaheim screwing us over here.
Not really they are focusing on building warships for the coming war. The Battleship sized Black Ship takes too long to be ready before the Nids arrive. Also the black ships aren't for us they are for the Trust and Midgard and Vanaheim specifically since they are the ones that will be getting the psykers.
It is a matter of bias. Vanaheim's speciality is warships, while Avernus's speciality is psykers. When the two conflict they will invariably choose warships.

Thing is the 'we don't have time' argument doesn't hold water. The Nids are at least 5 turns away and the war will last at least 3 turns. 40 years total.
Additionally the first wave of psykers the Black Ships bring in is going to be enormous. We have been working on Black Ships since the conclave and all our worlds know it. Many will have been keeping rather than killing their untrained psykers. Those that haven't will start keeping them once the ships are actually under construction. We will get several decades worth of psykers all at once, having had decades of forewarning to prepare for them.

Even if all we use the massive influx of psykers for is putting ward and null runes on our elite power armoured troops to protect them from the mostly psyker based Nids it would be worth it.

We have the time and we have a great deal to gain.
But they want a handful more battleships instead.

Shadow in the Warp is unfortunately a problem here.

Any encounter relies on us being able to do critical damage to the splinter fleet so that the shadow vanishes enough that they can warp out again.
I don't propose harassment, I propose annihilating each fleet. 30 BBs, 300 CAs and a bunch of escorts is not a force that can fight against one of our battle fleets.

Basically I want to fight them before they reach us so we can concentrate all our ships in one or two places while they are spread out attacking dozens of different worlds.
 
I don't propose harassment, I propose annihilating each fleet. 30 BBs, 300 CAs and a bunch of escorts is not a force that can fight against one of our battle fleets.

Basically I want to fight them before they reach us so we can concentrate all our ships in one or two places while they are spread out attacking dozens of different worlds.
Which proposes we move our battle fleets there (which likely cannot) and proposes we eliminate one of these fleets without taking significant losses (which we also probably can't.)

It just feels optimistic at best.
 
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Thing is the 'we don't have time' argument doesn't hold water. The Nids are at least 5 turns away and the war will last at least 3 turns. 40 years total.
20 (15) years for nids to arrive, 10 to eat Amir-Ka.

Psykers need 4 years (Minors) to 21 years variable for Majors. Plus travel time to reach Midgard, because sending psykers to Avernus is almost like a deferred execution for even psyker immigrants.
 
Complete
d100=91+13(stat)=45: Success

Inquisitor Klovis-Ultan spent a year talking to Areatha about any species that preys on Hive-minds that you could locate. She tells you that the main species that she can think of that fits is a type of dolphin that disrupts the Hive-Mind of Multiplicity Carp in order to better hunt them. While not common in your area these species are found in the ocean to the south of the Everglades.
The math is up to QM control, I guess. I wonder where the negative 59 came from.
 
20 (15) years for nids to arrive, 10 to eat Amir-Ka.

Psykers need 4 years (Minors) to 21 years variable for Majors. Plus travel time to reach Midgard, because sending psykers to Avernus is almost like a deferred execution for even psyker immigrants.
Also, setting up supply lines will take even more time.
 
It is a matter of bias. Vanaheim's speciality is warships, while Avernus's speciality is psykers. When the two conflict they will invariably choose warships.

Thing is the 'we don't have time' argument doesn't hold water. The Nids are at least 5 turns away and the war will last at least 3 turns. 40 years total.
Additionally the first wave of psykers the Black Ships bring in is going to be enormous. We have been working on Black Ships since the conclave and all our worlds know it. Many will have been keeping rather than killing their untrained psykers. Those that haven't will start keeping them once the ships are actually under construction. We will get several decades worth of psykers all at once, having had decades of forewarning to prepare for them.

Even if all we use the massive influx of psykers for is putting ward and null runes on our elite power armoured troops to protect them from the mostly psyker based Nids it would be worth it.

We have the time and we have a great deal to gain.
But they want a handful more battleships instead.

I don't propose harassment, I propose annihilating each fleet. 30 BBs, 300 CAs and a bunch of escorts is not a force that can fight against one of our battle fleets.

Basically I want to fight them before they reach us so we can concentrate all our ships in one or two places while they are spread out attacking dozens of different worlds.
Honestly, I agree with their ideas given with shadow of the warp psykers will have a reduced impact and one of the better ways of stopping nids is to not let them land at all.
 
Soo, should we try to capture some blank Bears? If we are already decided on needing to get involved in the north pole it might be worthwhile.
Would they even be good against Nids?

Weighing in on the planetary saviors debate: optimal destruction of Hive ships is going to require destroying quite a few of these fleets before they ever reach a planet, if we prioritse saving the uncorrupted worlds, then fighting off the attacks on the Chaos worlds that are most willing and able to contribute to the war effort, we should end up saving a lot of the uncorrupted groups anyway.
Maybe send out some diplomats with the fleet to try to exploit that advantage for all it's worth?
I'm somewhat concerned about the Hive fleet directing subsequent attacks at those worlds we save in the early waves, but there's not much we can do about it.

-snip questions for repost-
 
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I am so glad we went even split on the Volkite/pulse rifle. Since the Tryanids are now Eldar like we will want to try anti Eldar tactics. Unfortunately that means lettting them wear themselves against defenses or if we can reverse the gravity array we can fight them somewhat on even ground since it can slow enemy ships down. We can also try to get them into ambushes but that will involve Ridicully working over time. Our best hope is we tell the Necrons and they do enough damage that when they get close we do not have to hard of a fight.

Now as for those 19 worlds we really can't do much. I would like to have Saint Lin fully clear a world so we can put refuges on them. It's not much and it's a money sink but I would like to save as many non Chaos humans as possible. I suggest we build some mass transports next turn to help with that since using too much of available. Or we go the other route and build as many defense cruisers and monitors as possible for the trust.
 
Now as for those 19 worlds we really can't do much. I would like to have Saint Lin fully clear a world so we can put refuges on them. It's not much and it's a money sink but I would like to save as many non Chaos humans as possible. I suggest we build some mass transports next turn to help with that since using too much of available. Or we go the other route and build as many defense cruisers and monitors as possible for the trust.
Why do you think that? Won't preventing the fleet from growing beyond our ability to match require sallying forces to destroy Tyranids in detail? Saving at least some of them should simply be a matter of prioritising.
 
Why do you think that? Won't preventing the fleet from growing beyond our ability to match require sallying forces to destroy Tyranids in detail? Saving at least some of them should simply be a matter of prioritising.
What I always say when people talk about attacking another power in the region. First logistics, we can not send a large force away without tanking our economy. Second we do not have a large enough fleet to both guard and attack yet. Third travel time. It would take us 3 -4 months just to get to Amirka let alone coordinate a campaign.

Now we can try the Imperium did with the ork realms is let them invade than attack the ork worlds and perform exterminatous while the Tryanids are on planet. But again sending a big enough fleet would leave us vulnerable.
 
What I always say when people talk about attacking another power in the region. First logistics, we can not send a large force away without tanking our economy. Second we do not have a large enough fleet to both guard and attack yet. Third travel time. It would take us 3 -4 months just to get to Amirka let alone coordinate a campaign.

Now we can try the Imperium did with the ork realms is let them invade than attack the ork worlds and perform exterminatous while the Tryanids are on planet. But again sending a big enough fleet would leave us vulnerable.
And yet Dragons Nest routinely provides thousands of warships as reinforcements whenever we are attacked and they aren't instantly dogpiled
 
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