The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Most likely in my mind is that either the act of ascending caused his body to be consumed (as becoming a god causes you to lose your body) or he destroyed it as one of his last acts or with denial charges.
Or he teleported it somewhere. I mean, he was a really powerful psyker, so he could've teleported himself to some secret part of the galaxy pretty easily, and then because he wasn't on the Golden Throne anymore he immediately died after the teleportation was done.

if durin makes that story canon, then that guy would have had the time to load up the corpse before even the storm started. otherwise, that sounds valid.
No he wouldn't. The warp storms started as soon as the Emperor died. The instant he removed the corpse-that-was-the-still-living-Emperor from the Golden Throne, the Emperor would've died. Therefore, the instant he removed the corpse from the Golden Throne, he would've been engulfed in a warp storm, because the Emperor would've died immediately after.
 
@Durin
Few questions about a few things regarding the Nids and the Shadow in the Warp.
  1. Would Lin be able to effectively research the Shadow in the Warp?
  2. Would Telepathica actions to research it for frequency/counterfrequency be plausible?
  3. Do we think that frequency/counterfrequency research on the Tyranids and/or the Shadow in the Warp would improve how well we could use our psykers to disrupt the hivemind's local control and/or counter Tyranid psychic powers?
 
@Durin
Few questions about a few things regarding the Nids and the Shadow in the Warp.
  1. Would Lin be able to effectively research the Shadow in the Warp?
  2. Would Telepathica actions to research it for frequency/counterfrequency be plausible?
  3. Do we think that frequency/counterfrequency research on the Tyranids and/or the Shadow in the Warp would improve how well we could use our psykers to disrupt the hivemind's local control and/or counter Tyranid psychic powers?
1. he would not
2. they would
3. they woul
 
1. he would not
2. they would
3. they woul
this could be pretty big, even if the nid's are (hopefully) dieing off. its still going to be worth it as the knowledge of howw the nid's worked will likely help for other cases.

oh, and then theres the possablity that the nid's DO survive....and it obviously would be worth it then.
 
Auralvic: The Iron Law
Auralvic: The Iron Law

A religious god rapidly rising in status in the Alliance due to his unique domains, the god known as Auralvic began life as a student on the xenos world on the outer rim of Segmentum Pacifus.

A primitive, but advancing civilisation, that like so many looked to the stars and wondered about what they would find there, ignorant to the horrors that lurked in the black void amidst the gleaming pinpricks of light, until a small fragment of wreckage from a obese spaceship, destroyed millennia ago broke through the atmosphere of this pristine and untainted world, soiling it with the foul stench of chaos.

Though a tiny speck, its impurity spread among the people, growing exponentially from a minuscule seed, into an epidemic of impurity, the unknowing populace at complete mercy from this scourge, as their entire society and civilisation seemed to grind to a halt as anarchy reigned in the streets.

Into this Chaos stepped not a conquering hero, or a dashing debonair, but a simple law student, studying at a university of little regard, who with nothing but sheer force of will and determination started to force back the tide of chaos. He rallied those who remained pure and set about restoring law and order to his people, organising them into organised militias and then into an army, that brought with it justice to those who knew no inhibitions, who brought war, plague and death without thought or care.

With every victory his fame and legend grew, until at last he banished the Keeper of Secrets that the desperate cultists summoned as their final spiteful measure, cementing him as a myth more than a man.

The rest of his life was spent restoring his people to glory, creating both a civilisation that could withstand the ravages of time, and a code of law that was both just and would inhibit the forces of Chaos, wherever they chose to appear.

Long after his death Auralvic was praised, even worshipped, and with such attention came drastic changes.

An egg formed within the warp, hidden by its position on the edge of the galaxy, far from the greedy eyes of Chaos and other rival gods, hatching into a being moulded into the idealised version of Auralvic, a god of Law and Justice in a warp practically devoid of such things.

Such a god would have been torn apart quickly by the forces therein, but Auralvic was saved from this fate by the emerging Alliance. Located by Ugruer and Zahak as they were finding volunteers for their suicidal mission, they bluntly explained both his situation and their offer. The new born god knew that if he did not pursue this then he would likely fall, and so he should take the chance with his power riding high after his birth.

While Auralvic only assaulted a single plague world, he chose wisely in attacking a storage world, filled with "fertiliser" for the garden. This overwhelmingly strong soul essence was perfect for him to liberate from its tenders, and while almost slain both by the Great Unclean one who presided there and the plagues, he was saved by Nurgle's frantic and overwhelming command for his servants to attend him and hunt down the Seer who had dared to touch his Isha and the sacrifice of the Doomed One.

Auralvic limped back to his world, suffering immensely, but overflowing with liberated power to the congratulations of Zahak and Ugruer, both surprised and glad to see that such a potentially useful asset had survived.

Accepting their offer Auralvic joined the Concordat as a full time member.

Since then Auralvic has spent all of the divine power he acquired from Nurgle and has even gone into significant debt to other members of the Concordat, to prepare his people and himself for the struggles of the wider galaxy.

From Sophont he bought teaching, asking him to teach his people the advanced technology they would need to spread into the stars, from Yharim and Zaeed he acquired mercenaries to defend them and teach them the art of war, from Valanar, arms and armour to enhance his own abilities. From Ugruer raw materials and traders came to ply the warp to and from his world, finding valuable worlds for them to build upon, while refugees were directed to come there and find protection. And Justice.

While in considerable debt, Auralvic has been steadily working it off and has been one of the most active god's in the Alliance as his domains of Law and Justice make him an excellent arbiter between the paranoid gods of the Concordat, while his extreme youth has not hardened his idealism.

The majority of his time is spent negotiating between gods great and small, trying to reach agreements that are both fair and equitable for all parties, and thus working extensively with the Harmony bringing Qhaysh and the Friendship loving Faust for this purpose, the trio establishing themselves as an important neutral party within the Concordat.

His position in this is made more dominant by his ability to enforce the agreements he brokers, as both parties have to sign contracts he draws up. If these contracts are not obeyed in Spirit and Word there are penalties that are invoked, to say nothing of any God foolish enough to break them outright.

As Gods making use of his services pay him at a minimum a small fee, Auralvic is rapidly making a small fortune and using it to pay back his debts, combined with the rapid expansion of his people to other worlds resulting in a boom in population and worship.

While he has allowed the introduction of other Gods (primarily ones like Sophont, Faust and Quaish) he is still the prime recipient of worship from his people.

Auralvic, is not necessarily beloved by other members of the Concordat, many seeing him as a stuck up brat by the standards of more experienced Gods, but even Yharim, notorious for figuring out ways of getting around laws, respects his talents as necessary for the Concordat to continue functioning especially in these dark times when cooperation with minimal paranoia is more required than ever.

Auralvic also has a strange relationship with the Gun godddess Gatta. While technically her elder, Auralvic's better introduction to the divine has left him the more positive of the two, with the two often acting as mentor to the rare young gods that the Concordat locates.

While lacking in the raw power, and being too important to be considered a front line God, Auralvic does have a martial origin and uses his powers to great effect to support his allies.

Primarily this comes from his ability to manipulate "Law and Justice" within a given area, the area increasing in size the longer he has to change it.

This primarily takes three forms.

First are discriminatory laws, where a group is excluded from performing a certain action. For example Auralvic can write into law that "Only members of the Concordat may fight within this place."

Any being that breaks this law will suffer penalties in accordance with the severity of the breakage. This will not kill a demon on its own, but the constant damage will badly affect lesser demons, even if the penalties are often too weak to cause much harm to a Greater Demon, although the constant drain will wear them down.

Auralvic can amend the law and for example say "Only members of the Concordat may fight freely within this place, all others may fight if they pay a toll."

This drastically increases the power of the penalty, but gives enemies a way out if they are able to obey or pay whatever the price is, which can also decrease the result. As payment goes straight to Auralvic's power, it is entirely possible for enemies to accidentally enhance Auralvic immensely with this, as they lose power while he gains.

Second are biased laws, where the law is written to aid Auralic's allies. For example "members of the Concordat will always be able to do things before any other in this area." Functionally this would enhance the speed of any member of the Concordat within his area trying to ensure they get "first priority" as well as add a conceptual effect that tries to ensure they go before all others. This is a subtle effect, with the results diminishing drastically against stronger opponents, but a split second difference can be very considerable.

These can also be enhanced with a clause, for example "Members of the Concordat will always get first priority on actions, if they hold the proper talisman." This would enhance the effects of the law, but if the talisman is removed then they will instantly lose the effects of the law and could even suffer a penalty.

Finally is the aura of Justice. When in effect it judges the righteousness of beings within the area of effect, and if deemed to be unrighteous in accordance with Auralvic's personal code of law, then they will receive debilitating effects to all of their abilities. To demons who are the embodiment of all Auralvic despises they are affected to the maximum extent of this power. Once again to a Greater Demon this is minor, but still still enough to irritate, but to lesser demons this is a significant and horrific reduction in their abilities.

The problem with this ability is primarily set up time. Under normal circumstances Auralvic can only set up one maybe two laws quickly in a small area. If given time to prepare a specific area then he can create a large one with maybe 10, although with every new one added, diminishing returns will begin to set in extremely fast.

Thank @Nianque for the original idea and I'm so sorry it took so long to finally do, thank @random_npc for looking at it as beta

@Durin
 
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with nothing but sheer force of will and determination started to force back the tide of chaos. He rallied those who remained pure and set about restoring law and order to his people, organising them into organised militias and then into an army, that brought with it justice to those who knew no inhibitions, who brought war, plague and death without thought or care.
I'd like to criticise this part of the omake. It doesn't really explain how he did what he did. Will and determination is good and all, but even an unskillful simpleton might be wilful and determined. What skills, characteristics, connections, etc. did he have that would let him rally the people around him, organise them, and lead them? Did he banish a Greater Daemon by wishing really really hard that it would go away? More detail about how exactly he did what he did would make things both more believe and more interesting. How does a law student defeat a daemonic incursion in such a way that he becomes a law god? That would be a doubtlessly interesting thing to read.
 
I'd like to criticise this part of the omake. It doesn't really explain how he did what he did. Will and determination is good and all, but even an unskillful simpleton might be wilful and determined. What skills, characteristics, connections, etc. did he have that would let him rally the people around him, organise them, and lead them? Did he banish a Greater Daemon by wishing really really hard that it would go away? More detail about how exactly he did what he did would make things both more believe and more interesting. How does a law student defeat a daemonic incursion in such a way that he becomes a law god? That would be a doubtlessly interesting thing to read.
It seems the problem was not daemonic invasion but rather mass cult problem and societal collapse caused by it.
 
I'd like to criticise this part of the omake. It doesn't really explain how he did what he did. Will and determination is good and all, but even an unskillful simpleton might be wilful and determined. What skills, characteristics, connections, etc. did he have that would let him rally the people around him, organise them, and lead them? Did he banish a Greater Daemon by wishing really really hard that it would go away? More detail about how exactly he did what he did would make things both more believe and more interesting. How does a law student defeat a daemonic incursion in such a way that he becomes a law god? That would be a doubtlessly interesting thing to read.
Yeah you're probably right, although I do want to clarify something.

It seems the problem was not daemonic invasion but rather mass cult problem and societal collapse caused by it.
Well that and

The mortal isn't important, what he represents is.

I'll add it in in more detail, but cliff notes version

Charisma and offering some order in a world gone mad, skilled enough to make it stick which resulted in snow balling as people started coming, chaos comes, figures out at least the intrigue side of stopping them and dealing with them with minimal corruption, people start organising an army, he becomes the figure head, but actually does do very well as a fighter (having learned how in various trials where people were trying to kill him.)

As for the daemon, well not by wishing, but by smacking it in the face repeatedly with a gavel (equivalent, giant hammer can be fairly universal.)

Of course it being shot by a lot of other people and some artillery helped, but I cite Ciaphius Cain on how people in 40K can see and hear something, but edit out what gets in the way of their narrative.


The actual battle was probably a terrifying, crippling mess from which he barely survived and certainly did not win all on his own, but that's not a great popular narrative.

Remember he's not a transcendent god, he's a religious god, based on the ideal of the man after hundreds of years of myth and legend. Bout as sane as you can get as a religious god, but still.

The actuality of what occurred is far less important than how people now remember it and they remember him as an idealised law man, judge and when needed executioner, not a terrified if charismatic and passionate law student winging it like nobodies business and barely treading water at most times as his civilisation collapses in ash from some deranged lunatics.
 
Yeah you're probably right, although I do want to clarify something.


Well that and

The mortal isn't important, what he represents is.

I'll add it in in more detail, but cliff notes version

Charisma and offering some order in a world gone mad, skilled enough to make it stick which resulted in snow balling as people started coming, chaos comes, figures out at least the intrigue side of stopping them and dealing with them with minimal corruption, people start organising an army, he becomes the figure head, but actually does do very well as a fighter (having learned how in various trials where people were trying to kill him.)

As for the daemon, well not by wishing, but by smacking it in the face repeatedly with a gavel (equivalent, giant hammer can be fairly universal.)

Of course it being shot by a lot of other people and some artillery helped, but I cite Ciaphius Cain on how people in 40K can see and hear something, but edit out what gets in the way of their narrative.


The actual battle was probably a terrifying, crippling mess from which he barely survived and certainly did not win all on his own, but that's not a great popular narrative.

Remember he's not a transcendent god, he's a religious god, based on the ideal of the man after hundreds of years of myth and legend. Bout as sane as you can get as a religious god, but still.

The actuality of what occurred is far less important than how people now remember it and they remember him as an idealised law man, judge and when needed executioner, not a terrified if charismatic and passionate law student winging it like nobodies business and barely treading water at most times as his civilisation collapses in ash from some deranged lunatics.
fair enough, although I find it somewhat ironic that hes "law man, judge and when needed, an executioner" while being a god of justice.

also, if he were to gain power, that aura-ability of his would be insane because he could juice it up into something totally crippling to deamonic entitys.
 
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hey, based off the discussion above (and my own ignorance of the matter)

coudl someone add our known info/lore about gods/types/etc to the FAQ?

maybe a spoiler structured like this:
"lore of the gods"{
-general info:{
--the different types of gods.

}
-specific lore: the ones we have studied and what we do know of the others.){

--khorne and his domain etc.
--nurgle
--.....etc

-- concordat gods
--eldar gods

--omake gods. (maybe with links to their omakes?)
}
}
--edit-- looks like SV ate my tab-characters so say bye to my formating.

we could even have it as a sub-spoiler for warp-related lore as well (and in other ones cover embers-unique lore about warp, frequencys/counterfrequencys, etc.)
reasons:
(1): would be nice for people still roughly new to wh40k.
(2): would be nice for people not so new to wh40k since sometimes people forget things (and good place for info/quarks unique to embers)
(3): good place to "store" the info that we have on the gods.

questions?:
(1): I feel like maybe we should either already know some stuff about emps or have the option to study him....makes sense to be honest, seems important that we know
about the god that actively worship afterall......(sorta worship? I'm pretty sure the trust does worship him rihgt?)
 
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hey, based off the discussion above (and my own ignorance of the matter)

coudl someone add our known info/lore about gods/types/etc to the FAQ?

maybe a spoiler structured like this:
"lore of the gods"{
-general info:{
--the different types of gods.

}
-specific lore: the ones we have studied and what we do know of the others.){

--khorne and his domain etc.
--nurgle
--.....etc

-- concordat gods
--eldar gods

--omake gods. (maybe with links to their omakes?)
}
}


we could even have it as a sub-spoiler for warp-related lore as well (and in other ones cover embers-unique lore about warp, frequencys/counterfrequencys, etc.)
reasons:
(1): would be nice for people still roughly new to wh40k.
(2): would be nice for people not so new to wh40k since sometimes people forget things (and good place for info/quarks unique to embers)
(3): good place to "store" the info that we have on the gods.

questions?:
(1): I feel like maybe we should either already know some stuff about emps or have the option to study him....makes sense to be honest, seems important that we know
about the god that actively worship afterall......(sorta worship? I'm pretty sure the trust does worship him rihgt?)
most of this is in the religion informational threadmark
 
So, thoughts on preparations for the Nids.

Assuming Amir-Ka is warned soon enough to mount a real defense, we've got between 30 and 40 years give or take before we need to start fighting them. That's enough time to get a decent amount of stuff into circulation, but but not much time for start-to-finish major projects.

Two things I view as being very high priority are doing counter-frequency work and psy-knights in the Telepathica actions. Neither of those are fast projects, but both should be doable with one heroic psyker action for twenty years—at least for the bare bones. Beyond that, implementing as many more high impact Runes as we can and seeing if we can finish up the Alkehestry rollout are my top slots for them.

In the Void I see there as being relatively little we can do. We're too small of a Navy to have a significant impact on Void readiness with a crash program and defenses for Avernus should be largely superfluous. I'd say the biggest impact we can have would be to design an anti-strikecraft escort in the next decade, so long as we can confirm that strikecraft remain a major focus of the Nid Void order of battle.

For Munitorum actions, beyond the long term ones we're already locked in for I'd like to do the militia level anti-psyker training (which also gives our regulars +5 versus psykers, and guess what many problematic Nids are?) and see about implementing some more of the tech we got from the trade, like the support artillery, the Laciarn tank, and the Ion Barrier Projector.

For the Mechanicus, I see the immediate roll for them in preparation is to do what are effectively finishing touches on near-deployable tech. The Grav-array command battleship we're working on now is one part of that, as is putting together actual schematics for the potential anti-strikecraft escort. Beyond that I'd like it if we could crank out a specialized-for-psykers Knight design, and possibly figure out the Tectonic Distortion Device. Plus, you know, stock up heavily on Void munitions.
 
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For the Mechanicus, I see the immediate roll for them in preparation is to do what are effectively finishing touches on near-deployable tech. The Grav-array command battleship we're working on now is one part of that, as is putting together actual schematics for the potential anti-strikecraft escort. Beyond that I'd like it if we could crank out a specialized-for-psykers Knight design, and possibly figure out the Tectonic Distortion Device. Plus, you know, stock up heavily on Void munitions.
Eh biologis nonsense...lets see what stuff Max can get out of em.
 
Would like to get that gravitic programming array thingamajig done. It seems like it would be extremely beneficial for dealing with the Nids. Or the Orks.
 
Would like to get that gravitic programming array thingamajig done. It seems like it would be extremely beneficial for dealing with the Nids. Or the Orks.
agreed, don't the ork-hulks already have the slowest sub-light speed in existence? throwing on a gravity-effect would be incredibly useful....
I would point out tho that Avernus is quite possibly the best target for the nid's since they literally can't win against us (we can still obviously lose if the side-effect of Avernus vaporizing the nid's is potentially adding us to the casualties) (I just noticed that Avernus is now in the spell-checkers library, pretty sure I didn't manually add it....)

this means we should probably start with a different system to be honest....maybe one of our allys with the most space-stuff to lose? (the guys with the ship-yards probably)

although as that one omake pointed out, if we don't let the orks fight us for too long they might literally blow up the distance separating us. so it makes sense that we should only use the gravity-effect to give ourselves time to set them up for a major loss, even if we have the ablity to force them away indefinitely.
 
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I for a moment have basically had the image in my mind of a the Orks Slingshooting around a big red star, because "red is fasta" and literally going faster than chaos if the waagh is big enough :V
 
you know, I wonder if things that happen to be red on their own (like lady bugs, comets, other natually red things) will just spontanously become faster or if its exclusive to ork-things.
 
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