@Durin
Ok so I had some Ideas for 'Elite Grenadiers'. I ran with a Slayer theme because the whole trust is norsified and I wanted to continue the trend of stealing ideas from history and pop culture only to re-purpose them. Because relevance and cool factor.
Dragon-Slayers: Modeled after Elysian Drop Troops; the Idea is that they excel in aerial and planetary assault roles. They don't use ground contact drop pods because those would squish them, so they use disposable heat-shields, gliders, jetpacks, repulsorcraft, aircraft and other such means to breach the atmosphere of a planet and contest for air superiority and high opportunity targets. Because shooting anything while falling is kind of a pain, these guys would primarily use explosives, power weapons and close range/high power weapons to bring the hurt. An example of what these guys would be able to do is evade planetary AA fire, blow up enemy aircraft while falling like action heroes, and 'shadow of the colossus' the fuck out of avernite dragons and Titans. The primary training method and use outside of campaigns would be ganking dragons and rapidly responding to major psyker and wildlife threats. They would be stationed in the Lonely mountain as a primary base, because If I remember correctly Terascon is where all the bloody dragons are.
Wurm-Slayers: Cavern and Siege specialists, They operate off of sixth sense and use the lessons learned from the dark eldar way back in byzantium to their advantage; ambushing, trapping, sniping and assassinating their way through entire fortresses and hives. They should be able to take and hold entire hives, can survive crushed under rock, operate with little breath needed. Some might call them tunnel rats, but tunnel rats cant kill avernite wurms. Like Vietcong but Avernite. Their armaments would be a mix between heavy siege regiments and light infantry/recon. They would be stationed in Dis and spend their training in the mountains and caverns of avernus, spying on potential chaos psykers and killing rampant wildlife before it ever threatened men of the bush.
Kraken-Slayers: Masters of high pressures and the deep sea, these slayers would be stationed in the azure isles and keep the shores clear of ocean dwelling nasties. Their equipment would be tailored to high pressure environments and weapons be similar to the dragonslayers, as anything less would be superficial at best to the denizens of the deep and any more would just kill them from the weight dragging them to the abyss. theoretically during normal campaigns they should be able to dominate any naval environment they are thrown into, and be serviceable in environments of extremes such as temperature and air quality. As such like all slayers they excel in eliminating high value targets, and due to the nature of their work and equipment should double quite well in boarding actions against enemy starships.
Tyrant-Slayers: Based off of the Steel Legion, probably the most suited for open battle are these slayers. Stationed in Arida and Elysium, these troopers are trained extensively in ballistics and marksmanship. They would use long ranged and high powered weapons to eliminate hordes of beasts from miles away, and very powerful close ranged weapons to trample and sweep any pests who stand too close. They would preferably be heavily mechanized and use their maneuver advantage to engage in hit and run attacks on great stretches of open ground. Theoretically they would be best defending against armor formations and other infantry and attacking soft targets such as artillery positions in tandem. Able to march great distances with unparalleled endurance and the agility necessary to avoid a charging tyrant lizard or scorpion, they could be a great help in campaigns.
Lion-Slayers: of course we wouldn't really want to kill any of the lions, and the phase tigers already have their own thing going, so screw it ill stick with this. maybe croc slayers would be better, I dunno. Im not gonna read much into this one because its basically a copy of the phase tigers. They would be stationed in the forested regions in avernus and operate similar to the wurm slayers but be more bent on assault and stealth rather than siege tactics and dark eldar tomfoolery. Armed like recon and assault infantry, they would hide in plain sight, sprint through the forests in near silence and use inhuman reflexes to overwhelm their opponents, namely carniflowers, orks, crocs and whatever else tries to kill them.
whadya guys think?