The skill level lose can be covered when we take the Glaidator Skien. Which will give the Hellguard a plus 20 instead of 30. Also we have no idea the types of enemies we will be facing in the future. It can be Chaos Marines, cultists, Orks, chaos elites, maybe Necrons and orks. I think us being prepared to fight anyone would benefit us. If Avernus has taught us anything it is be prepared for everything.
We can trade for thrones with Midgard or Vanaheim for metal. Which I put in my plan and we have to do anyways if we want to start the huge forge hives any time soon.
Skein gives us plus 30 or 20 if we do both. The benefit of both is having the ability to fight any enemy that comes at us.
Time that equals to centuries for light and more for moderate. There is also very little left for him to study so purging over a dozen worlds of taint is a good use of his time.Let's not do Cleansing worlds with Lin since those can be finished with time and Line is nearing the end of his life. Maybe the nature of Manhlatha or whatever the eldar god that went chaos's name is
Both ships have different uses so one doesn't completely cover for the other. Like the battleship option would be good for getting bulk groups of psykers from single locations from long distances while the Grand cruisers would be good for quickly going to several worlds. I imagine once we build enough black ships we'll have a few grand cruiser BSs picking up the psykers of a subsector and then bringing them to a central location where one battleship BS takes all the psykers to one of our schools.Doesn't really make sense for us to get both when one should be more than enough and actions being pretty important making it seem like a waste.
I just value getting a few no-name worlds faster as nowhere as valuable as the study actions only Lin can do.Time that equals to centuries for light and more for moderate. There is also very little left for him to study so purging over a dozen worlds of taint is a good use of his time.
I just value getting a few no-name worlds faster as nowhere as valuable as the study actions only Lin can do.
Ehh, I think if we build central locations we're fairly likely to build Telepathica Branches in those worlds. Plus those Central Locations are very likely also the Subsector Capital and also a major node for Neo-Astropaths, meaning overall building a branch there isn't actually too bad an idea.Both ships have different uses so one doesn't completely cover for the other. Like the battleship option would be good for getting bulk groups of psykers from single locations from long distances while the Grand cruisers would be good for quickly going to several worlds. I imagine once we build enough black ships we'll have a few grand cruiser BSs picking up the psykers of a subsector and then bringing them to a central location where one battleship BS takes all the psykers to one of our schools.
I just value getting a few no-name worlds faster as nowhere as valuable as the study actions only Lin can do.
The Helltroopers of Avernus do not fight in isolation. They are always backed either by our PDF and militia or by the massed armies of the Trust. This being the case our elite Helltroopers will usually be tasked with killing enemy elites, not slaughtering chaff.
They don't cover for each other, they are literally just meant to transport psykers. The only difference is between what's cheaper and more personally defendable. Though as pointed out a grand cruiser is pretty powerful on it's own and anything that could attack it would be a threat to a battleship as well. As has also been pointed out we can also just increase ships escorting the Blackships since it seems unlikely that they'd be traveling alone anyway.Both ships have different uses so one doesn't completely cover for the other. Like the battleship option would be good for getting bulk groups of psykers from single locations from long distances while the Grand cruisers would be good for quickly going to several worlds. I imagine once we build enough black ships we'll have a few grand cruiser BSs picking up the psykers of a subsector and then bringing them to a central location where one battleship BS takes all the psykers to one of our schools.
Yes they do. It was one of the upgrades we did awhile ago. It isn't they stronger versions that the Helguard have but it is still a better version than the regular trooper version I think? Might be wrong and it is the regular trooper level ones.
No, it's the same versions the Helguard have.Yes they do. It was one of the upgrades we did awhile ago. It isn't they stronger versions that the Helguard have but it is still a better version than the regular trooper version I think? Might be wrong and it is the regular trooper level ones.
Yeah, and it's also prohibited by AdMech.We should implement the Ether Drive in that case. It seems ready made to move massive tons of material and metal around.
@Durin could we create an "Order of Biomagi" (name pending) that recruits biomancers to work with the Adeptus Mechanicus Biologis to combine the above action with the Mechanicus' "Complete Examination (Species)" action?Psychic Materials: Wildlife- There are some materials that channel psychic energies better than others, or in certain ways. Given the sheer variety of psychic wildlife of differing sorts on Avernus, Grandmaster Jameson believes that at least some of them will be useful in this manner. She will only be able to examine a single type of creature at a time, so it will take quite some time to examine everything that Avernus has to offer.
Time: 1 year
Cost: 4,000,000 Thrones, 400,000 Material, 4,250 Advanced Materials.
Reward: Determine if any part of selected species is useful as a psychic conductor.
The action can be made more expensive & longer to compensate.Complete Examination (Species) - There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next. In general Magos Biologis Saren has spent half a dozen or more years in a row studying each species.
Time: 6 years.
Chance of Success: unknown.
Cost: 1,221,000 Thrones, 61,000 Material, 61,000 Metal, 30,500 Promethium.
Reward: Discover large amounts about selected species
@Durin you forgot to change the reqard around, all of our pulse/volkites say 3/4 volkite.An Even Split-After comparing Pulse Rifles and Volkite Chargers you found that there are benefits and disadvantages to equipping your Helltroopers with each. You could equip half of your Helltrooper Regiments with Volkite Chargers and half with Pulse Rifles, allowing the Helltroopers to be fielded against heavily armoured targets and hordes equally.
Time: 11 years
Cost: 1,900,000,000 Thrones, 150,000,000 Material, 18,000,000 Advanced Material .
Upkeep per year: -250,000 Thrones, -20,000 Material, -600 Advanced Material.
Reward: Replace ¾ ofyour Helltroopers Impaler Rifles with Volkite Chargers and ¼ with Pulse Rilfes
Mostly Pulse- After comparing Pulse Rifles and Volkite Chargers you found that there are benefits and disadvantages to equipping your Helltroopers with each. You could equip three quarters of your Helltrooper Regiments with Pulse Rifles and the remaining quarter with Volkite Chargers, making the Helltroopers as a whole best against heavily armoured foes but giving you a good sized force able to fight against hordes.
Time: 11 years
Cost: 1,700,000,000 Thrones, 150,000,000 Material, 13,000,000 Advanced Material .
Upkeep per year: -225,000 Thrones, -20,000 Material, -420 Advanced Material.
Reward: Replace ¾ ofyour Helltroopers Impaler Rifles with Volkite Chargers and ¼ with Pulse Rilfes
If we had enough actions to do all the actions, there would be no choice in turns.
But the backlog.....If we had enough actions to do all the actions, there would be no choice in turns.