The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin what did Klovis-Ultan spend that 4M Thrones on? That's like 4 trillion dollars. He was reciting his own biography, it couldn't have taken that much investigative work.
I get the feeling that durin is just balancing the game a little weird.

@Durin suggestion:
next time we get a action like this (and you are trying to find a way to bring the prices of things up to reasonable things balance-wise despite us getting 100%+ increases in production),
I would like to suggest some alternatives to this:
(1): drop the price to something reasonable but put the extra towards a hidden pool of some kind.
then when something comes up that you know we will be getting one way or another, you can put a chunk/all of the pool into that things price.

balance-wise it will be nearly the same(the cost of things won't come on exactly the turns that you decide to up the "price of living", but still same over-all cost). but won't be as weird as this....

(2): you could also make the form that your balance changes/increases come in the form of un-forseen costs and mis-managements too that result in increased costs of projects. which could even be a thing that a good admin could reduce the impact of too.---> this comes with the benifit that you have the option to make the price-changes on the turn you decide that the quest needs it too.

....in fact, this could even be the thing that administrative shake-ups can try to reduce! It even makes sense that well some down-sides to a over-sized, slow, clunky goverment is reduced over-all costs (in the form of a flat resource debuff), we would also have occasional blow-throughs.

the only issue is that us suddenly coming across a admid-paragon would mean you would need other ways to re-balance the game as we go along.

(3): is it true that this is just a game-balance thing? or is there something we missed about this
that would explain the....odd...., price?
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(just some thoughts to help ease weight on SOB...not that this auto-biograpy is all that bad honestly...)
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....and before somebody complains that "this is wh40k, SOB doesnt exist"........yeah no, it clearly DOES exist. I know at the least for myself that I would drop this quest if durin suddenly did things that went too far and I know I wouldent be the only one (course, I'm betting that durin woulden't WANT the quest to go that way, but the point still stands...)

basically, clearly it DOES exist, it just takes a different form in comparison to most story-SOB's. Doesnt mean it can't be strained by weirdly out-of-place things....like ridiculous expensive auto-biography's.
 
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Huh, so over the last ~300 years a single throne went from being $1,000,000 to a mere $300. That's around 3333% increase in prices over 300 years, which looks pretty low as far as inflation rates go. Frederick runs a tight ship.
Time in which massive technological changes have taken place, comparable to the last 300 years in some ways
 
Huh, so over the last ~300 years a single throne went from being $1,000,000 to a mere $300. That's around 3333% increase in prices over 300 years, which looks pretty low as far as inflation rates go. Frederick runs a tight ship.
I'm imagining that even though each Throne is 'worth' less, they are also able to buy more. 1 million USD in 1800 isn't buying you penicillin after all.
 
Yeah- I imagine many things (like good food, raw materials, simple technologies) are waaaay cheaper now than they were in the imperium. Like, in the imperium I imagine voxcasters or lasguns costing hundreds to thousands of dollars equivalents, whereas now they'd be in the high single figures to low tens.
 
120 million. 1 throne is currently around 300 dollars
And mostly some really good alcohol in payment for having to remember all that he has been though.

1 Bottle of pre-fall whiskey brewed on Hydraphur, aged several centuries, 1,000,000 Thrones.
Recalling a lifetime of memories, priceless.

"By the Emperor this stuff tastes like grox-shit. Like it always did. Man, this takes me back..."
 
So after weeks of thinking inspiration finally struck me and I think I found a use for Reaver Titans (besides the one pointed out by durin of course). Simply put they are the largest titan we can shove in drop pods reliably. We drop them in with the warhounds and they simply perform a classic take and hold while the Warlords are landed conventionally and other forces move in to support.
 
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So after weeks of thinking inspiration finally struck me and I think I found a use for Reaver Titans (besides the one pointed out by durin of course). Simply put they are the largest titan we can shove in drop pods reliably. We drop them in with the warhounds and they simply perform a classic take and hold while the Warlords are landed conventionally and other forces move in to support.
Why would you drop artillery platforms into close combat?
 
Why would you drop artillery platforms into close combat?
Because it's a titan and therefore fights like a titan. Reavers seem to serve as quick fire support for high value targets high lighted by war hounds over the course of three novels (Titansdeath, Warlord and Imperator). They are by no means dedicated artillery as can be seen by their load out options.

You drop them into position because they're the largest thing we can drop. Bringing maximum firepower to bear as fast as possible. Seems to work for Callamus.

Edit: The dedicated artillery titan is the Punisher Class anyhow.
 
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Because it's a titan and therefore fights like a titan. Reavers seem to serve as quick fire support for high value targets high lighted by war hounds over the course of three novels (Titansdeath, Warlord and Imperator). They are by no means dedicated artillery as can be seen by their load out options.

You drop them into position because they're the largest thing we can drop. Bringing maximum firepower to bear as fast as possible. Seems to work for Callamus.

Edit: The dedicated artillery titan is the Punisher Class anyhow.
Looking at it, yeah, you're right, they're as dedicated to long-range support as I thought. Though, don't our Warlords come with gravitics that allow them to lower their weight? I think dropping them would be more useful.
 
Looking at it, yeah, you're right, they're as dedicated to long-range support as I thought. Though, don't our Warlords come with gravitics that allow them to lower their weight? I think dropping them would be more useful.
We'll have to see how the improved designs synergies with the pods and what improvements can be made to said pods.
 
Looking at it, yeah, you're right, they're as dedicated to long-range support as I thought. Though, don't our Warlords come with gravitics that allow them to lower their weight? I think dropping them would be more useful.
I'd much rather drop Warlords of course, but the tech description on the titan drop pods says that Warlords are risky to drop. Thus dropping Reavers and Warhounds to take and hold like in the GC and Heresy while Warlords and Knights move into support could be a very deadly move.
We'll have to see how the improved designs synergies with the pods and what improvements can be made to said pods.
This is the hope, once we get a maniple or two running they will be much more useful to us if we can figure out a way to drop Warlords.
 
Yeah, but those are Callamus Warlords, not ours.
Like I said, I hope we can drop our shiny Tranth Warlords. That means we can safely delay Reaver designs for whatever. We can easily make due with just Warhounds and Warlords especially if our Warlords can be dropped. Since Warhounds and Warlords can make a functioning Legio even if Reavers balance it out.
 
We have superheavy drop capability with the Mobile Explorator Platform and Mobile Fortress variant, albeit only one of each exist and the Well of Urd is the only ship that can currently deploy them via drop. We certainly could design a carrier for them and a Titan Pod variant too.
 
We have superheavy drop capability with the Mobile Explorator Platform and Mobile Fortress variant, albeit only one of each exist and the Well of Urd is the only ship that can currently deploy them via drop. We certainly could design a carrier for them and a Titan Pod variant too.
Which is to say we don't really have super heavy drop capability. Also I'd like to note that I see titans as a different class than superheavies. Though we might be able to fix the lack of droppable super heavies with a clever combination of landing pads and vehicle jump jets.

For me a super heavy is a Carnifex/Felsword above that is Titan which would be Warhounds and Hierophants. We have tons of super heavies already (and praise the Emperor for that fact) we have no titans we are willing to deploy.
 
Which is to say we don't really have super heavy drop capability. Also I'd like to note that I see titans as a different class than superheavies. Though we might be able to fix the lack of droppable super heavies with a clever combination of landing pads and vehicle jump jets.

For me a super heavy is a Carnifex/Felsword above that is Titan which would be Warhounds and Hierophants. We have tons of super heavies already (and praise the Emperor for that fact) we have no titans we are willing to deploy.
OK, ultra-heavy. The platforms are many times bigger than any titans and we have designs for them and the bay they'd fit in is my point.
 
Giving our helltroopers both is the best idea. The downsides of doing so is less than the degree of advantage the weapons give against their respective favoured enemies.

I disagree wholeheartedly:

The final option would be expensive and put significant strain on both your forces training regimes and on logistics and would be to supply your Helltroopers with both Pulse and Volkite weaponry and have them switch between the two as the situation demands.

It looks to me like giving them both would come at the expense of skill. Far better to go with the second option and give some regiments one and others the other. N Steps ahead mean that the right regiments would be facing the right foes.
 
How would the cost of equipping Helltroopers with both Pulse and Volkite weaponry compare to equipping them fully with Neutron weapons?
 
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