The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Yeah there stuff was literally the most advance stuff the Emperor could find on earth. The Emperor also had weapons that only the Custodies used and no one else.
Some of the later stuff like their MBT and Gunship (waaaaannt) are made from recovered dark age tech later in the great crusade. Their MBT is essentially what looks to be a heavier armored lacarian we got from Quartus. Amazing tank killer first and amazing short ranged artillery second.
 
Eh I'm not too enthused by the Custodes kit frankly we probably have better shit bar the use of that gold bullshit metal bridge the gap in terms of armor. The Grav vechiles are interesting but not something we couldn't make now if we had the time to let Tranth develop them.

The thing is we just see so little of our individual vechiles in action we can't appreciate how awesome they are.
 
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Eh I'm not too enthused by the Custodes kit frankly we probably have better shit bar the use of that gold bullshit metal bridge the gap in terms of armor. The Grav vechiles are interesting but not something we couldn't make now if we had the time to let Tranth develop them.

The thing is we just see so little of our individual vechiles in action we can't appreciate how awesome they are.
We do already have grav vehicles thanks to Tranth, this would be us adding more of them to the Trust's super elite forces without having to spend a very valuable Tranth action to make. Their Dreadnaught tech is also above Great Crusade era tech and Auramite looks like a very useful material.

All the more reason to swap things around and DD Fortress of the Soulless this turn.
 
I forget if we did or not but did we give that super rare Jeuvenat treatment stuff to the others at the Meeting?
 
On another note it looks like we gained 1-3 "anti titan" Knight patterns with the tech conference. Getting our House to employ the Patterns Atrapos, Dominus and the Glorious Glorious Porphyrion (seriously look it up, the model looks amazing) in large numbers could really do good things for our anti titan.

hmm, looking at those patterns,

Atrapos: (or at least its weapons) seem more advanced than what we use. but it reads like its going to take either a lot of exotic materials or a little bit of relic. The lasscutter might be something we could upgun, just by swamping it to a neutron cutter. but the main gun seems honestly beyond what we could really understand that well.

Dominus: The Castellan looks like a case where we're going to be using the platform but swapping the guns. I'd call its main guns heavy ordnance weapons, with 3 heavy or very heavy carapace weapons. The Valiant on the other hand, we may not have a flamer weapon in that size range, and the harpoon is interesting, and seems like something that would benefit from a more advanced reactor. I suspect making full use of it would require some reworking of the design. Though with flamers I suspect its fairly easy to upgrade existing design, since the advanced part of a flamer is mostly the chemical mix its using.

Acastus: this appears to be a re-skinned Warhound scout titan. I'm not joking, the damn thing reads like a Warhound variant in terms of capabilities. Assuming its main guns are titan scale, and they certainly seem to be, its got 2 titan guns, 1 ordnance gun and a pair of heavy weapons. I'm guessing there is some sort of trade off, likely in terms of speed since its firepower and durability are talked up, compared to a warhound that gets specifically called fast. I think this is the case of the upper end of what you throw knights at starting to overlap with the lower end of what you throw titans at. It's a warhound sized engine meant for heavy assault since its at the top of its weight bracket, compared to a warhound which is meant for speed and scouting since its at the bottom of its weight class.





@Durin
1. are the various knight patterns we got getting upgraded with our better tech automatically?
2. if not could we take actions to do so?
3. if yes to the upper 2 questions, how much of a boost are they getting?
 
Auramite looks like a very useful material.

Auramite which is why their shit tends to be so good is stupid rare, as in a suit of it was worth more than some imperial world's rare. The only amount we have of it in the trust is in Lin's staff since Vulkan is the most bro of all Primarchs.

As for the dreadnaughts, Vulkan will probably have better by next tech trade.

There is value to the Assasins but nothing greater than getting in contact with the big 3 was.
 
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There is value to the Assasins but nothing greater than getting in contact with the big 3 was.
Oh I agree, if it's just the assasins, who we would desperately want to uptech anyhow. If Nurgle is right and we found a bolt hole of the Emperor and there are an amount of Custodes there then we will see an influx of technology and knowledge, greater than our trade with the dragons but probably less than the big three. As compared to the just the technology and knowledge from just the Officio.

Regardless an Officio Assasinorum with our technology is an Officio that can really get shit done.

IMO this is worth doing this turn with a DD.
 
in regards to the custodes, looking at their gear I get the impression that while it is way better than anything we field, everything from their basic guns on up costs relic materiel. I'm also not so sure how much access to a non beyond super elite focused tech base would help them.
 
in regards to the custodes, looking at their gear I get the impression that while it is way better than anything we field, everything from their basic guns on up costs relic materiel. I'm also not so sure how much access to a non beyond super elite focused tech base would help them.
We have plenty of super elite tech for them. Besides their technology their knowledge of who knows what will be useful. In addition to whatever the Assasins have.
 
We have plenty of super elite tech for them. Besides their technology their knowledge of who knows what will be useful. In addition to whatever the Assasins have.

that is assuming of course that its something we can afford. it likly costs RM by the dozens. It is also possible they cannot make their own gear, and are relying on automated systems they cannot replicate.

a word of warning with the assassin tempts, we likely do not want to use the eldar to contact them, they may not want the empire of ashes to know where they are. we should try and contact them via the other human powers if at all possible.
 
in regards to the custodes, looking at their gear I get the impression that while it is way better than anything we field, everything from their basic guns on up costs relic materiel. I'm also not so sure how much access to a non beyond super elite focused tech base would help them.
The Custodes used bolters, so I think it's safe to assume that they made use of other kinds of less advanced technologies.
 
Geobites
Geobites

A rocky beast native to the Avernus Spine region. Physically, geobites appear to be rocky spheres when inactive. While somewhat difficult to pick out from normal boulders in this state, they tend to be unusually smooth and perfectly spherical, but can still hide effectively in piles of other stones. When a living creature nears the geobite, gem like eyes emerge and the body seems to split open revealing a maw full of crystalline teeth. They are capable of propelling themselves at prey via unknown means at great speed, though whatever method they use has poor handling.

Size varies immensely between individuals, typically ranging from half a meter to five meters across, with rare sightings of even larger examples. The exact rock they are made of always matches local stones, whether they are capable of changing composition should they migrate is unknown. Geobites have been encountered both as solitary and pack hunting creatures. When encountered in groups there is usually a single geobite that is noticeable larger than is packmates, with the size of the pack increasing with the size of the alpha. In most cases packs range in size from 6 to 12 individuals, but larger packs have been infrequently encountered led by truly enormous geobites.

In combat, geobites possess a single rather obvious method of attack. The bite of a Geobite is even by local standards, immensely potent. With even small examples able to penetrate power armor with ease. Analysis of bite marks suggest some form of enhancement to their crystal teeth, as the damage pattern shows similarity to the ones left by power weapons. Matter torn loose by the bite seems to vanish. It is unknown if the creature is swallowing the matter to some form of stomach, or if it is being disintegrated. However, slain geobites do not contain the matter they swallow. The limiting factor of what a geobite can bite through seems to be what it can fit into its mouth in most case, as their jaw shape makes it hard for them to bite into flat surfaces such as rock faces or the sides of vehicles.

Trolls make use of geobites as guard animals, somehow shaping stone chains directly into the geobite. While they are able to train them to tolerate their handler, they will still attack other members of the tribe. As such they are typically kept chained to a post at almost all times, with their handler shortening or lengthening the chain via geomancy as needed.

@Durin more wildlife.
a collaboration with stormgear
 
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I would like to remind people that the Custodes being with the Assassins is only a theory and it is entirely possible if they escaped Terra that Emps told them to go somewhere else in order to not keep all his eggs in one basket.
 
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