The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Alfons Uberti of the Uberti Dynasty- best admin by far, ties with Uberti Rogue Trader Dynasty of Dragon's Nest, better political ties with Dragon's Nest.

Given all the others have at least decent admin, a best admin by far should be something special and admin is the core governor stat to my mind. Political ties with Dragon's nest will be very important and Rogue Trader links are just cool and give us a non-Ridcully window on the wider galaxy.

Compared to that another combat monster just doesn't interest me.
 
next turn lets focus on doing all the Technological Improvements so we wont have any resource problems for a few centuries and more Cleanse World so the Imperial Trust can expand and become stronger
 
year four=65+13(diplomacy)+5(Palace)=31: Fail
year five=71+13(diplomacy)+5(Palace)=31: Fail

year two=16+13(diplomacy)+5(Palace)=31: Fail
year three=16+13(diplomacy)+5(Palace)=31: Fail
The answer to everything is 31?

Given how busy you have been lately just spending some quite time relaxing in the company of your sister was enjoyable, and quite possibly one of the few things staving off burnout.
Someone needs a vacation. Badly. Burnout for the MC will be EXTREMELY costly. Let's try to avoid that, yes?
 
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You have continued with her efforts to get a better understanding of the Avernite culture, much of which you miss due to generally interacting with Avernus' moves and shakers who are usually at least a hundred years old. In particular you focused on the general view of scars within the population.

Given the danger of life on Avernus and its medical technology almost everyone gains scars over the years, and can have them removed if they want. Given this it is not surprising that 'How to deal with scars' has entered into the mainstream culture. To begin with scars are split into several distinct categories based on both the type of the scar and how it was gained. Each type is either kept untouched, reduced by left visible or removed based on what categories they fall under.

The first category are those scars that are large enough or inconveniently positioned enough that they have a noticeable effect on your ability to defend yourself. These scars are always either reduced or removed, and keeping them is viewed as an arrogant and stupid boast of capability. This overrides all other categories.

Next are 'Teaching Scars', scars gained in experiences that taught you a valuable lesson. Generally these scars are kept intact where possible, so that the lesson they taught is never forgotten.
Then there are 'Heart Scars', scars gained in an act that has great significance to their bearer, such as shielding a loved one. Again these scars are kept intact as a remembrance of how they were gained.

The fourth type of scars are 'Story Scars', scars gained in an experience that makes a good story. They are usually reduced in size but kept, so that people can ask about them and so you can show them while telling the connected story.

Then there are 'Scars of Shame', scars gained in an experience that you are ashamed of that did not teach you anything you did not already know. Sometimes this is a result of doing something stupid, and sometimes it is a result of scars gained in failure. These scars are generally removed, so that they do not act as a constant remainder of how they were gained.
Finally there are 'Meaningless Scars', scars that have no particular importance to you, did not teach you anything, are not connected to an interesting story or moment of shame. They are generally removed in order to avoid the awkward moment where someone asks for the story about a scar and you do not remember how you gained it.

This is eerie. I was literally thinking about an omake that would touch on this while reading through the update, then I got to this point.

@Durin
1. How does cybernetic replacement of lost limbs/bodyparts fit into this? I could see them as being similarly categorized, with cat 1 being replaced with purely augmentative implants.
2. How does age interact with the decision of which scars you keep? Lets say a five year old gets half their face torn off by a tiger: would it be up to them to decide it is a teaching scar or their parents?
 
It gets us out of the hole, but nowhere near enough to buy a hive without downgrading defences. Even with downgrade it'd be pretty costly. And just leaving all the metal we'll have lying around would be awfully wasteful. I think we should just trade with Muspelheim before Midgard next turn.

Are you talking about the next level of forge hive? Because if so I think we want to clear the tech improvements first before doing those and that will take some time, more so for the AM and EM improvements. That should see us to the next trade session where we can rebalance our trade for more thrones.
 
@Void Stalker ok we need 1,600 cargo space to sell 20 billion metal. Which would bring us down to about 10 billion a year with the new upgrades. Not sure we still have 2 that need to finish but what we have done looks promising.

Than we can max out thrones from Midgard giving us bother 14 thrones a year or 60 billion more a turn.
 
Are you talking about the next level of forge hive? Because if so I think we want to clear the tech improvements first before doing those and that will take some time, more so for the AM and EM improvements. That should see us to the next trade session where we can rebalance our trade for more thrones.
We can expand them using Administrarum actions, and those are not nearly as full. Plus, again, we'd be sitting at a gigantic metal income for 40 years, I find it rather inefficient.
 
We can expand them using Administrarum actions, and those are not nearly as full. Plus, again, we'd be sitting at a gigantic metal income for 40 years, I find it rather inefficient.
We have better things to use our actions on. We also need to use our administration actions to improve all of our regular economy. That's for sitting on it as we expand more of our units he gets used up and upkeep and we always have a large supply of metal so we can trade it away during the conferences.
 
Well in the end it is a bit of a moot point as we have no spare cargo space unless we acquired some merchants since the last council meeting.
 
It does not matter since we do not have the thrones to do any of the forge hives upgrades. Even if we trade for any thrones we can get next turn it will be several turns before we have enough to start upgrading.
 
We have better things to use our actions on. We also need to use our administration actions to improve all of our regular economy. That's for sitting on it as we expand more of our units he gets used up and upkeep and we always have a large supply of metal so we can trade it away during the conferences.
Our regular economy doesn't really need improvement. We are in the black on everything there, and the best way to get Thrones, the only regular resource we are not in black by a ridiculous amount, is to trade with Midgard.

I'm not sure what you are saying in the second part, sorry.
Well in the end it is a bit of a moot point as we have no spare cargo space unless we acquired some merchants since the last council meeting.
We can buy some from Muspelheim, like we did in the trade?
It does not matter since we do not have the thrones to do any of the forge hives upgrades. Even if we trade for any thrones we can get next turn it will be several turns before we have enough to start upgrading.
Actually, after STCs, we only need two turns, even before any trade with Midgard.
 
We're meant to have a small yard pumping out 1 per year.
Forgot about that, but good to know.

Okay looking at the past trade Midgard and Byzantium are the only two we did not max sale of metals to. And Midgard can both buy more and takes less cargo space as well as being able to buy more credits from. So if want to do a deal with the merchant men we have built then Midgard would be my suggestion.
 
Definitely think we should vote for Sigmund. Combat is literally Avernus' specialty and Avernus knights would be an extremely powerful asset. Especially considering the new throne tech that lets psykers use their powers through and on the knights which is even more of an advantage for Avernus due to our insane number of powerful psykers.

Not to mention that those knights could seriously help with our psyker problem that is still pretty bad considering that we lost nearly 80 million people last turn even with Jane doing her hunts.
 
Definitely think we should vote for Sigmund. Combat is literally Avernus' specialty and Avernus knights would be an extremely powerful asset. Especially considering the new throne tech that lets psykers use their powers through and on the knights which is even more of an advantage for Avernus due to our insane number of powerful psykers.

Not to mention that those knights could seriously help with our psyker problem that is still pretty bad considering that we lost nearly 80 million people last turn even with Jane doing her hunts.

Especially since Sigmund is trait built for teaching others. He is our best chance to establish a powerful Knight House and because of his time on Avernus he knows how to combine it to make powerful warriors. He brings the institutional knowledge of the Aesir and a flexible enough mentality to integrate new tactics, weapons, patterns and technology. Would also be very useful for our own forces so they get used to fighting against Knights and with some of the bigger Knights even smaller Titans.
 
It will be over the next few days that the new sheets should go up. We probably won't even get to a voting period until the weekend so we got plenty of time.
 
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