1. I'm 99% sure he already answered that as "no"@Durin
1. are Thunder Warrior augments psychic in nature?
2. Are the blood angels curses psychic effects?
The bunyips are "just" incredible strong, but nothing too exotic, they hard hard to kill in same ways as Thodeny Elder Dragons are. Vlad is most likely speaking about weird shit like exotic warp entities, more exotic Time-Twisted Plains Inhabitants, conceptual beings and other bizarre and esoteric crap from Caverns and similar places.4. Can he give an example of things that only the BCS could kill? Is the Bunyip one?
I'm fairly sure Areatha already gave an answer to this:5. I can't recall if Areatha or someone has mentioned them IC, but if we do have knowledge of them, does Vlad have any recommendations on how to negotiate with the Fay?
3. Does Areatha recommend staying away from them, or ripping the band aid off and getting in contact to make it clear that they are to **** off?
3. staying away
Red Thirst was there originally, but its strongly hinted to be something Khorne threw in, which Khabanda fully activated IIRC.2. Black Rage is 100% a psychic effect (it's literally a psychic super-flashback), Yellow Doom is also psychic due to it's very nature (since it's a narrative/fate/luck based effect), Red Thirst is bit more unclear. Since it's a geneseed flaw it's likely at least partially psychic but we will likely need to do reasearch/wait for information from BDs to know more details.
Given that Vlad considers them to be the most dangerous animal category Avernite he's encountered I'd hold off from saying that they can't be exotic with pure physical abilities.The bunyips are "just" incredible strong, but nothing too exotic, they hard hard to kill in same ways as Thodeny Elder Dragons are. Vlad is most likely speaking about weird shit like exotic warp entities, more exotic Time-Twisted Plains Inhabitants and other bizarre and esoteric crap.
Aye, but Vlad may have something to add...probably not, but good to check no?
OK, I look back in the discord and Durin said that what makes them dangerous is "4. sheer psychical capabilities". I'm not sure if he misspelled "physical" or "psychic". But anyways it seems they are dangerous in "kills 2d3 Titans per combat turn" kind of way, not "it's an ethearial being that is personification of dread" way.Given that Vlad considers them to be the most dangerous animal category Avernite he's encountered I'd hold off from saying that they can't be exotic with pure physical abilities.
Maybe its both and psychical is just the word you use when describing something that is so overwhelmingly potent in both spheres that the differentiation in either becomes meaningless.OK, I look back in the discord and Durin said that what makes them dangerous is "4. sheer psychical capabilities". I'm not sure if he misspelled "physical" or "psychic". But anyways it seems they are dangerous in "kills 2d3 Titans per combat turn" kind of way, not "it's an ethearial being that is personification of dread" way.
Commissar of the Phase-Tigers (+3M, +18I, +5P, +5D, +13C, +2 to all stats, +25 to stealth rolls for forces under his direct command, +15 to morale for forces in his presence, near guaranteed not to die, double statistic bonuses when commanding Phase-Tigers)- Commissar Sepet is the Commissar of the Catachan 813th "Phase-Tigers", the most legendary force of warriors in the Imperial Trust and has been since their founding a decade before the initial colonization of Avernus. As such he is a master of stealth, a deadly warrior and an inspiring figure.
Commissar of the Phase-Tigers (+1M, +2I, +1D, +2C, +5 to stealth rolls for forces under his direct command, +15 to morale for forces in his presence, less likely not to die, double statistic bonuses when commanding Phase-Tigers)- Under the name of Commissar Sepet Vlad became the Commissar of the Catachan 813th "Phase-Tigers", the most legendary force of warriors in the Imperial Trust and has been since their founding a decade before the initial colonization of Avernus.
This is weird. Should that trait not reflect the gains from being Commissar of the Phase-Tigers?
How the hell does that increase Intrigue by +18? When he was guaranteed to have been a Paragon for millennia before he met them?
Oops, I misread that. Though that the first one is Vlads for some reason.It does.
Difference is Vlad himself didn't gain much from it hence the different versions of the trait.
Presumably as Sepet he pretended he did gain a lot from it, when in actuality he was just pretending and reducing his sandbagging.
He only faked being a Comissar. He got assigned to the Catachan 813th, which got assigned to Avernus, through random chance. Or at least, "random chance".I feel like we need to ask Vlad how he faked his paper-work...did he sneak into various places and make false documents of his own non-ancient origins?
actually...why not... @Durin
...whats his response to the above?
I think he's referring to the E in Sepet's sheet.He only faked being a Comissar. He got assigned to the Catachan 813th, which got assigned to Avernus, through random chance. Or at least, "random chance".
I assume it was because he wasen't *just* suriving the red skies...its that he did it while not giving anything away to us.....I'm just impressed the Red Skies was badass enough that he got another Trait for it.
At his age, another Trait is a Big Fucking Deal.
GJ Khorne, you buffed up a REALLY sneaky git!
That and his actions during it.I assume it was because he wasen't *just* suriving the red skies...its that he did it while not giving anything away to us.....
Hasn't Durin said that hidden traits or unknown factors can result in the 'base' roll being modified? Seems likely in retrospect that "natural" 100 was just Vlad showing a bit more of his true capability in a tough spot.
Possibly, but the roll was for the Phase tigers and Xavier as a whole.Hasn't Durin said that hidden traits or unknown factors can result in the 'base' roll being modified? Seems likely in retrospect that "natural" 100 was just Vlad showing a bit more of his true capability in a tough spot.
Wraithwalker (+3I, +2P, +1C, +25 to all stealth rolls vs psykers and daemons) - In the Second Demonic Incursion, Commissar Sepet, the Phase-Tigers, Grandmaster Xavier, and Mittens killed countless daemons via stealth, learning how to hide even from the Warp touched eyes of daemons and earning the title of the Wraithwalkers.
Wraithwalker (+1I, +1P, +25 to all stealth rolls vs psykers and daemons) - In the Second Demonic Incursion, Commissar Sepet, the Phase-Tigers, Grandmaster Xavier, and Mittens killed countless daemons via stealth, learning how to hide even from the Warp touched eyes of daemons and earning the title of the Wraithwalkers.
I'd add an additional thing to this, that if they are of the same genus as badgers even if they're not really badgers, then their thick fur and body structure is well set up to resist attacks on their vital organs, which increases the effectiveness of their organ redundancy.The sheer aggression of the species is enabled by 2 characteristics. The first is a high degree of organ redundancy, enabling them to withstand wounds that would kill most other averntie wildlife, the second if their inherent power. When incapacitated, a Berserker Badger will teleport back to its den. This form of teleportation seems limited to an area the creature considers "home" but is extremely long ranged, difficult to interdict and immensely reliable. Typically a Berserker Badger will fight until it has sustained disable injuries, before falling unconscious and teleporting home. However they are able to activate the power consciously, often using it after a successful hunt to return home quickly with more meat than could be carried. Offensive use of the power has also been observed, with a Badgers clinging tightly to a large animal before Teleporting away and taking chunks of the victim with it, though in some cases the badger was unsuccessful, removing itself from the fight without damaging its foe. It is worth noting that should a badge be rendered unconscious through any means, it will instinctively activate its power and return home.
Still think it'd have been awesome for em to be regenerators, proper wolverines![]()
They are not intended to do combat healing. their trick is attrition resistance, rather than single engagement durability.
Badgers.