The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
1. That question deals with a random incoming Waaagh, not the one from Tugozak's domain. It further deals with redirecting it to Turoq's realm, which is closer to us than Amir-ka.
2. That answer specifies that it would only work if it was coming in from the right direction, which would be a random stroke of luck in the first place. It does not involve making a Waaagh go the way we want from its domain of origin, which is an entirely different beast. We don't really have the capacity to do that on our own at this time.

The type of redirection being discussed here is not the type of redirection that question deals with.
1. However, if the Waagh is "about to hit us", it's probably much closer to the Trust than to Turoq, which is most probably what matters.
2. I see zero reason to think that we're able to redirect a Waagh that
  • Has already chosen us as the target.
  • Is about to hit us.
  • And with us being a much better fight than Turoq.
But can't redirect a Waagh that:
  • Has not yet formed and didn't choose a target.
  • Is at the same distance from us as from Amir-ka
  • Us and Amir-ka being much more equal in fight.
 
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Amri-Ka is the same distance from the orks as we are that is why it is possible that a Waagh would head in that direction instead of at us. Even without us try to get it to do so.

Yeah, if the Orks head to Amir-ka on their own I'd be absolutely fine with that. I'd be happy if it did, really. One less problem for us to deal with. I imagine Durin will roll for it.
 
1. However, if the Waagh is "about to hit us", it's probably much closer to the Trust than to Turoq, which is most probably what matters.
2. I see zero reason to think that we're able to redirect a Waagh that
  • Has already chosen us as the target.
  • Is about to hit us.
  • And with us being a much better fight than Turoq.
But we can't redirect a Waagh that:
  • Has not yet formed and didn't choose a target.
  • Is at the same distance from us as from Amir-ka
  • Us and Amir-ka being much more equal in fight.

We can redirect a Waaagh that is heading in our general direction to another polity in that general direction because it already has momentum. A Waaagh that is coming in our general direction isn't doing so because they've chosen the Imperial Trust as a target - Orks generally don't work like that, since they don't really keep up on what human polities are where unless they've struck them before and failed (like Garkill, who regarded Avernus as the best possible fight after his initial encounter with us). Rather, Orks have a sense of what direction a good fight will be in. Orks start Waaaghs because they love to go out and fight. Orks heading in our general direction are doing so because of that vague sense of "good fight(s) in this direction".

So a Waaagh heading for our general direction could be nudged to bypass us, and head towards another polity that would still provide a good fight if it's also in that same general direction. Turoq might not have been regarded as the same level of fight as us, but he'd still ping the Good Fight In This Direction instinct, so the Orks being Orks wouldn't slow down so they could turn around. They'd just keep heading in the direction of Turoq since it's not that much farther for them anyways and hit Turoq, and they'd rather not slow down.

The Orks in Tugozak's domain do not have momentum because they have not started moving yet, nor do they likely have prior awareness of either Amir-ka or the Imperial Trust being present. That lack of momentum means it's a lot harder to nudge them into a particular direction. Instead of a nudge, it would really need to be a push. It's less redirecting and more actually directing them. The Orks need to decide on their initial direction to go in, and making them decide to head where we want is harder than changing the direction they're going in ever so slightly, especially with the domain actually being distant from us.
 
Ward Vault (Dis)- An essential part of your Ultra-Secure Vault design are some powerful Wards that Tamia has designed. When combined with the vaults Null-Technology these wards should make it near impossible for Psykers to bypass the vaults defences.

Time: 10 years
Chance of Success: 10% (uses average of learning and control)

Cost: 38,000,000 Thrones, 740,000 Advanced Material, 84,000 Exotic Material, 20 Relic Material.
Upkeep per year: 1,900,000 Thrones, 37,000 Advanced Material, 4,200 Exotic Material, 1 Relic Material.
Reward: Ward Ultra-Secure Vault

Complete
year four d100=52+24(traits)=76: Fail, +5 to next attempt
year four re-roll d100=21+24(traits)+15(Paragon Diviner)=60: Fail

A bit over a year ago Aria finished her first attempt at warding the vault under Dis in failure. While her wards are masterworks that would be more then sufficient for most locations they interfere in several minor but important ways, allowing a sufficiently skilled psyker to bypass them.
I'm surprised that nobody has mentioned this yet. The Vault needs it's warding fixed.
 
@Durin can you recheck your rolls? Because I noticed that both of the rolls from Lin's Study of Chaos are wrong, in fact the first roll should have been enough and we would have saved that reroll. Jane's rolls for infiltrators were also wrong.

Year one d100=18+26(Intrigue)+5(traits)=59: Fail
Year one re-roll d100=13+26(Intrigue)+5(traits)+15(Paragon Diviner)=69: Fail

Should be 49 on the first one and 59 on the 2nd

year two d100=11+47(stats)+35(traits)+10(Areatha)+20(double down)+20(double)=129: Fail, +15 to next attempt
year two re-roll d100=18+47(stats)+35(traits)+10(Areatha)+20(double down)+20(double)+15(Paragon Diviner)=136: Success

I think it should be 143 on the first one (Enough to pass since we needed 130) and 165 on the second.

1. Can we ask Vlad on what do the Black items do? I think we still have things we don't know about the sword.
 
We can redirect a Waaagh that is heading in our general direction to another polity in that general direction because it already has momentum. A Waaagh that is coming in our general direction isn't doing so because they've chosen the Imperial Trust as a target - Orks generally don't work like that, since they don't really keep up on what human polities are where unless they've struck them before and failed (like Garkill, who regarded Avernus as the best possible fight after his initial encounter with us). Rather, Orks have a sense of what direction a good fight will be in. Orks start Waaaghs because they love to go out and fight. Orks heading in our general direction are doing so because of that vague sense of "good fight(s) in this direction".

So a Waaagh heading for our general direction could be nudged to bypass us, and head towards another polity that would still provide a good fight if it's also in that same general direction. Turoq might not have been regarded as the same level of fight as us, but he'd still ping the Good Fight In This Direction instinct, so the Orks being Orks wouldn't slow down so they could turn around. They'd just keep heading in the direction of Turoq since it's not that much farther for them anyways and hit Turoq, and they'd rather not slow down.

The Orks in Tugozak's domain do not have momentum because they have not started moving yet, nor do they likely have prior awareness of either Amir-ka or the Imperial Trust being present. That lack of momentum means it's a lot harder to nudge them into a particular direction. Instead of a nudge, it would really need to be a push. It's less redirecting and more actually directing them. The Orks need to decide on their initial direction to go in, and making them decide to head where we want is harder than changing the direction they're going in ever so slightly, especially with the domain actually being distant from us.
If that is the case, and I am really not sure it is, then divination on Waagh would put us into a better position to manipulate the Waagh the moment it does get momentum.
 
Jane would be considered to be your Oath-Sister while Xavier is your Oath-Son.
Why is Xavier an Oath-Son rather than brother? Is it the age difference or was that meant to be Jacob?
This has led to pychic powers being considered just another weapon by many Avernites, and the mass devastation caused by rogue Psykers being compared to reactor meltdowns and other technological disasters.
Erm
...
...
...
How common are Reactor meltdowns?
 
It occurs to me that because of how Avernite Familial Structures work that eventually (a few centuries/millennia) Avernus could very be home to the first (and only) Inter-Species families via Oath- and Blood-kinship.

Very unlikely though.
 
@Durin can you recheck your rolls? Because I noticed that both of the rolls from Lin's Study of Chaos are wrong, in fact the first roll should have been enough and we would have saved that reroll. Jane's rolls for infiltrators were also wrong.



Should be 49 on the first one and 59 on the 2nd



I think it should be 143 on the first one (Enough to pass since we needed 130) and 165 on the second.

1. Can we ask Vlad on what do the Black items do? I think we still have things we don't know about the sword.
You are right. We should have 132 with all traits and triple down. Also I think the second roll was a critical success at 165.
 
It occurs to me that because of how Avernite Familial Structures work that eventually (a few centuries/millennia) Avernus could very be home to the first (and only) Inter-Species families via Oath- and Blood-kinship.

Very unlikely though.
As already pointed out Jacob and Lulana. If surviving the Caverns relying on one another doesn't make you Oath and Blood family I dunno what does.

As for the second...well the Oni gonna wanna put that to the test verrrry quickly if they're around.
 
You are right. We should have 132 with all traits and triple down. Also I think the second roll was a critical success at 165.
Not crit, we needed 205 for that (we need to beat the required number by 75, and the required number to succeed was 130).
It occurs to me that because of how Avernite Familial Structures work that eventually (a few centuries/millennia) Avernus could very be home to the first (and only) Inter-Species families via Oath- and Blood-kinship.

Very unlikely though.
As others said Lulana is almost certainly considered Oathsister to Jacob.
 
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