The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The last couple of years have been interesting for the senior figures of the Mechanicus, with both Fabricator-General Scott and Archmagos Tranth having multiple brushes with death as a result of Avernus while Archmagos Maximal was left alone. Its usually the pother way round.
I think I know what's happening here. We're about to become massively overpowered thanks to our new tech, so Avernus is trying to assassinate the two people most associated with that technological power.
 
-Y4: Implement (Pulse Rifles): Planning
Not the VR thing? That would benefit everyone without the need to retire lots of weapons and lessening the benefits from our Impaler research. Also by WoG Volkites are a good fit for Helltroopers.

-Y3: Focused Psyker Hunting
-Y4: Focused Psyker Hunting
May I know your reasoning for taking Focused instead of Greater? It was my impression that beta+ do the most damage by far.

Ministorum
SLOT A - Year 3
-Y3: Belief and Faith: Adeptus Astra Ministorum
SLOT B - Year 3
-Y3: Belief and Faith: Adeptus Astra Ministorum
Is single tutoring enough to cap the Alphas pass chance? Lin could spend a year to help our psykers a great deal.

SLOT E - Free Divination
-Y?: Greater Divination (Arhra - nature of ritual with shards of Khaine)
I maintain that just giving the Eldar the divination and letting them pick the target is best of everyone. Unless the Questers really want to know the answer to this question?
 
I believe that this is a mistake, as it would lessen the benefits from the Impaler Fundementals. I would propose Volkites instead, or even better that Virtual Reality training thingy. That one benefits all of our forces in many ways.
@Shard, I am in support of swapping Pulse Rifles with Djinn Skein Gladiatoria, on the grounds that it would improve literally everything.

I'm not sure that the VR training sims would actually do all that much good for Avernus. The benefit of the system is to give people combat experience in a safe environment, but Avernites live in an environment where they're getting regular combat experience anyways.

There's also the issue of how the hell we could safely implement it without getting our troops killed by the blink spiders, since they'd be sitting ducks while strapped in.


I think I know what's happening here. We're about to become massively overpowered thanks to our new tech, so Avernus is trying to assassinate the two people most associated with that technological power.

Honestly I have to wonder what the hell they were doing on the planet in the first place. Tranth especially - he's got no reason to be there, dammit! Scott at least I could see having to go down to the groundside cities for some reason, but Tranth has his labs on the moon.

Although I honestly think that Avernus would be happy about our tech gains, because it just means it can push us more and learn new stuff. When it figures out how Volkites work it'll evolve some new horror to use the same stuff.


Not the VR thing? That would benefit everyone without the need to retire lots of weapons and lessening the benefits from our Impaler research. Also by WoG Volkites are a good fit for Helltroopers.

1. Just because he understands the fundamentals of them doesn't mean Tranth will be able to make significant improvements. We might be able to make some variants like the Heated Impaler, but I don't expect a universal upgrade to Impalers to suddenly be made available.

2. Volkites aren't mutually exclusive with Pulse Rifles. I intend to have us use both. Volkites are next on my list.

3. See above about the VR thing.
 
Last edited:
I think I know what's happening here. We're about to become massively overpowered thanks to our new tech, so Avernus is trying to assassinate the two people most associated with that technological power.
We are not OP by Avernus standards, not even close. It has no reason to keep us down.

I am almost certain that it was simply chance, unless cultists, but those shouldn't be able to mess with the wildlife much.

I'm not sure that the VR training sims would actually do all that much good for Avernus. The benefit of the system is to give people combat experience in a safe environment, but Avernites live in an environment where they're getting regular combat experience anyways.

There's also the issue of how the hell we could safely implement it without getting our troops killed by the blink spiders, since they'd be sitting ducks while strapped in.
By WoG they provide +80 skill bonus to most troops, with Helguard receiving +30 if I remember correctly.

I believe Tau Tech costs more than just Royal Alkhestry, so we ought to also get potion supply.
We can easily trade just the level 10 Tau tech for now.
 
To repeat myself:

I believe Tau Tech costs more than just Royal Alkhestry, so we ought to also get potion supply.

Fine. Changed.

Why Focused, and not Greater? Just risk to Jane?

Yes.


By WoG they provide +80 skill bonus to most troops, with Helguard receiving +30.

Well, that helps, but there's still other issues like time to implement and expense. Pulse Rifles are affordable and likely quick to implement given they're just another gun.

@Durin
1. Which is likely to be cheaper to implement, Djinn Skein or Pulse Rifles?
2. Which is likely to take longer to implement, Djinn Skein or Pulse Rifles?
3. Do our generals have any preference between the two?
 
We are not OP by Avernus standards, not even close. It has no reason to keep us down.

I am almost certain that it was simply chance, unless cultists, but those shouldn't be able to mess with the wildlife much.


By WoG they provide +80 skill bonus to most troops, with Helguard receiving +30 if I remember correctly.


We can easily trade just the level 10 Tau tech for now.
I think you ate taking that out of contex, it's more 80 for some troops and 39 for Avernites and other veterans
 
Fine. Changed.



Yes.




Well, that helps, but there's still other issues like time to implement and expense. Pulse Rifles are affordable and likely quick to implement given they're just another gun.

@Durin
1. Which is likely to be cheaper to implement, Djinn Skein or Pulse Rifles?
2. Which is likely to take longer to implement, Djinn Skein or Pulse Rifles?
3. Do our generals have any preference between the two?
1. Probebly pulses
2. Probebly Djinn skinny
3. Both
 
Well, I meant in terms of order of implementation. Obviously we want both, but there's priorities. Pulse Rifles offer a quick boost, and I expect to be able to get them rolled out and have the full benefits before the next war. I'm less certain about Djinn Skein.
Wouldn't we just take 'Rotbart's' choice then? He's a better general than us.
 
Having done the maths I have concluded that it is significantly more worthwhile to do all 4 General Implement Tech immediately as opposed to 3 Implement Other, and have made the appropriate adjustments to my plan.
Do you have a total cost for your plan? Also the benefit for doing Implement Other in personal attention is flexibility to respond to any issues next turn, or maybe do 1 General and 1 Other in personal so we have that slot free for anything that comes up and if there is nothing then we can slot the General in there as the General from this turn would finish at end of next turn and still keep a PA slot free for the following turn (2 turns from now).
Adhoc vote count started by Void Stalker on Jan 26, 2019 at 7:58 AM, finished with 297 posts and 4 votes.

  • [X] Plan Implement Technology Shard T123
    [X] Plan Enjou T133
    [X] Plan Enjou 133
 
Oops, forgot to include the actual vote in my plan. Added that. [X] Plan Enjou T123 is open for voting.
 
Last edited:
Do you have a total cost for your plan? Also the benefit for doing Implement Other in personal attention is flexibility to respond to any issues next turn, or maybe do 1 General and 1 Other in personal so we have that slot free for anything that comes up and if there is nothing then we can slot the General in there as the General from this turn would finish at end of next turn and still keep a PA slot free for the following turn (2 turns from now).
I'm away from my PC so I can't properly calculate exact values, but it is within budget to also do the Mechanicus Military Expansion next turn.
 
Ration pills
One of Callamus' smaller, but oddly impactful inventions, these tiny pills pack similar nutrition to a full course meal, can be stored in a small tube, and generally minimise the need for supply chains of food which can be targeted by enemy forces. At the insistence of Praelia commanders they don't even taste too bad, but not good either since taking too many in a short period of time will poison the taker. While they are common sights in Callamus' armies, Callamus still has luxury rations (normal MREs) and the general populace does not see ration pills frequently both for morale and practicality reasons.
Easy to forget about, but this one is very important too.

I imagine that popping some pills instead of having to eat a meal would be very welcome by our troops in the wilds. Also logistics.
 
I'm not sure that the VR training sims would actually do all that much good for Avernus. The benefit of the system is to give people combat experience in a safe environment, but Avernites live in an environment where they're getting regular combat experience anyways.

There's also the issue of how the hell we could safely implement it without getting our troops killed by the blink spiders, since they'd be sitting ducks while strapped in.
I think you've missed the discussion that's gone around it. It's got a fair amount of potential even for Avernus.

1. While Avernites get a lot of combat experience in general, it doesn't mean they're experienced at fighting everything. It won't help train people to kill spiders better, but for rarer wildlife that they're not constantly fighting off? Very valuable. It's difficult to simulate air battles with invisible dragons and psyrodactyls via conventional means, but it's simple with Gladiatoria.
2. It's also good for specific missions. Say there's a fortress taken over by heretics and you have the blueprints. If a task force uses the Gladiatoria to simulate taking the fortress, the attack will go much easier when it's for real, because they've had practice dealing with the specific layout and the enemies within.
3. It lets our troops get practice fighting powerful enemies that don't show up on Avernus. Proper ork Waaaghs and Chaos attacks, for example. Don't get them on Avernus regularly, so Gladiatoria is the best way to practice fighting against them.
4. Good for general training. Militiamen have to go through a lot of training to become PDF, and Gladiatoria can help with that. I mean, it wouldn't help if their "training" was just throwing them into the meatgrinder and taking the survivors like wearing down chalk, but I'm pretty sure that's not how it is.

EDIT: Oh and part of the implementation would be working out how to deal with blink spiders, so don't worry about that.

EDIT2: I know Durin already said it'd be useful. Just wanted to expound on that with words and ideas.

I believe Tau Tech costs more than just Royal Alkhestry, so we ought to also get potion supply.
"Royal Alkahestry" is broad enough in language that it could refer to both knowledge and potions and other stuff.
 
Last edited:
Back
Top