The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Orks are more likely to travel to the closer fight than they are to the farther.
Dude first off, just because we've gotten slower, doesn't mean the Orks did. Orks have never had a problem keeping up with Imperial ships in ftl and they didn't need the astronomican to reach those speeds either. Hell, with the Green Awakening Ork ships are probably faster then ever. Everyone in 500 lightyears is right next door as far as the Orks are concerned

Second, if we are pointing them at someone, it really doesn't matter if there are any closer fights to be had because again we are pointing them at someone. The Orks own inclinations to go after anyone shouldn't matter as long as make our trail of breadcrumbs properly.

And finally, directing a Waaagh is going to have consequences. Consequences in the form of,
  1. Either the Orks win
  2. Or the Chaos polity we directed the Orks at survives, at which point they are going to use divination to find out what made the Orks go after them and learn that we did it.
If the first happens then the Orks will grow to be an even bigger threat, and if the Chaos polity wins, they will know that we sent the Waaagh and thus be pissed and likely to attack us in revenge. Directing a Waaagh is something we should only do when we are trying to preempt a chaos crusade that's already being aimed at us, rather then as an offensive strike against other polities just because they are chaos aligned.
 
Dude first off, just because we've gotten slower, doesn't mean the Orks did. Orks have never had a problem keeping up with Imperial ships in ftl and they didn't need the astronomican to reach those speeds either. Hell, with the Green Awakening Ork ships are probably faster then ever. Everyone in 500 lightyears is right next door as far as the Orks are concerned

Second, if we are pointing them at someone, it really doesn't matter if there are any closer fights to be had because again we are pointing them at someone. The Orks own inclinations to go after anyone shouldn't matter as long as make our trail of breadcrumbs properly.

And finally, directing a Waaagh is going to have consequences. Consequences in the form of,
  1. Either the Orks win
  2. Or the Chaos polity we directed the Orks at survives, at which point they are going to use divination to find out what made the Orks go after them and learn that we did it.
If the first happens then the Orks will grow to be an even bigger threat, and if the Chaos polity wins, they will know that we sent the Waaagh and thus be pissed and likely to attack us in revenge. Directing a Waaagh is something we should only do when we are trying to preempt a chaos crusade that's already being aimed at us, rather then as an offensive strike against other polities just because they are chaos aligned.

Going to point out that someone getting attacked by a waagh is common enough that people are not going to automatically assume that anyone threw them at them unless it happens too many times.
 
So, Midgard will be able to loosen their population restrictions again for a while thanks to a more than 50% food increase, right?

Speaking of which, can we have Tranth look into Education basics? Or farming? More food increases the sustainable population cap, and Midgard's population hitting a trillion will a) make it a resource powerhouse, and b) potentially make it a research area, as we've yet to see the effects of a trillion+ human souls on one planet. Would it cause an artificial Warp-touched nature? Would it decrease the ability of Chaos to get their hooks in people because a trillion reasonably content people lower the local Warp's nastiness? I wanna know.
 
So, Midgard will be able to loosen their population restrictions again for a while thanks to a more than 50% food increase, right?

Speaking of which, can we have Tranth look into Education basics? Or farming? More food increases the sustainable population cap, and Midgard's population hitting a trillion will a) make it a resource powerhouse, and b) potentially make it a research area, as we've yet to see the effects of a trillion+ human souls on one planet. Would it cause an artificial Warp-touched nature? Would it decrease the ability of Chaos to get their hooks in people because a trillion reasonably content people lower the local Warp's nastiness? I wanna know.

I'd rather not waste Tranth's very valuable time on mere curiosity when he has thousands of things to do of which many more are far more immediately useful.
 
@Durin
1 how long does Rotbart think till The Waagh form?
2 would the councilar we have here be enough to ask the Eldar to teach us how to manipulate orks?
3 would the Eldar be willing to teach us how to manipulate ork fo free since Ridicully is a hero of their people?
 
@Durin
1 how long does Rotbart think till The Waagh form?
2 would the councilar we have here be enough to ask the Eldar to teach us how to manipulate orks?
3 would the Eldar be willing to teach us how to manipulate ork fo free since Ridicully is a hero of their people?

Pretty sure that Durin said we need a favor. Even if Ridcully did end up helping them a bit the Eldar gave us major favors already so they aren't indebted to us.
 
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Pretty sure that Durin said we need a favor. Even if Ridcully did end up helping them a bit the Eldar gave us major favors already so they aren't indebted to us so people.
that and heroe or not they really need to justify pulling Farseers away from quite important work to teach you, the Farseer time required to teach Ridcully could end up as another Waaagh reaching the tipping point
 
The Asynkrian Paradoxy
The Asynkrian Paradoxy

The Asynkrians are perhaps the oddest xenos species that the Imperium has faced, not because of their culture, which is comprehensible, if reprehensible in its taste in music, and its alienness, nor their form, which maintains a relatively pedestrian tripodal symmetry, also reprehensible, but rather for their mindset.

The Asynkrians cannot consciously determine the difference between memories, plans, and present events, relying on reflexes to keep themselves reacting to immediate threats rather than past or potential threats. The Ordo Xenos believed this has something to do with precisely how their minds evolved the ability to plan, achieving the trick in a way that is decidedly non-standard among galactic life as the Imperium knew it.

While for the most part this is not a special concern, it makes them even more incomprehensible than ordinary Xenos races, and has influenced their technology to develop in threatening directions.
Rather than developing a means of sending their ships into the Warp to achieve faster-than-light travel like any other species making their first forays into the warp, the Asynkrians developed a means of sending their ships into the warp to achieve time travel. This trick of techno-heathenry is of great use to defensive or avoidant efforts, explaining the Imperium's prior inability to adequately annihilate them.
This system provided them with extremely capable precognition, though apparently subject to many of the same pitfalls and counters as psykic precognition, it gave them the ability to borrow from their own future productivity in their efforts to concentrate their greatest weapons against any invader of their worlds, or to provide manpower for colonization efforts, It allowed them to borrow from their own future research in a befuddling and paradox inducing display of explosive technological growth, and it allowed them to spread -slowly- though the galaxy by means of moving forward or backward in time until another system intersected a point they could reach in space.

In the handful of encounters the Imperium is aware of having with them they became known for a nonsensical logistical capacity, leaving some systems undersupplied despite being heavily industrialised and surrounded by other systems claimed by this race, and others isolated in the middle of nowhere or imperial territory constantly well reinforced. They would seem to have perfect knowledge of groundside plans as long as the loss adverse admirals of the Imperial Navy allowed them to maintain any fleet presence, would have ships appear from the future and past for a battle, only to blink out of existence(or more bizarrely, not blink out of existence) if someone got a lucky shot on a past version, and could be sore losers by sending hidden colonization fleets back before the Imperium became aware of their presence in a region or forward to long past the point that the Imperium was certain that they were gone, made worse by their mostly-increasing access to stealth technologies. The only saving graces of conflict with them were their dependence on ships, even greater vulnerability to warp travel disruptions than the Imperium, division between many small polities(or paradoxies) and greater ability to send ships forwards than backwards in time.

They continued to be a terrible annoyance for a literally indeterminate amount of time, being encountered with both Chaotic and non-chaotic allegiance, before suddenly being bumped up to 'threat to the Imperium' status with their successful reverse engineering of another race's warp drive, unifying and driving to refugee status any dissidents with imperceptible speed, theoretically being capable of menacing Imperial worlds, then suddenly disappearing.
Apparently this is the result of the potential actions of the nonexistent Ordo Chronos, successfully annihilating much of the species in one timey-wimey swoop and convincing the survivors to seek greener pastures before and after the Age of the Imperium. It is difficult to say what happened to any who went back, beyond almost certainly being destroyed by the Emperor, or potentially inspiring their own earlier development of time travel technology, and any who went forward would have suffered misjumps or failures of their protective fields if they were in the warp at the time of the snuffing of the Astronomicon and birth of the Abomination. Though some could have survived even that disaster and others could have dodged it, after all, their few psykers, otherwise weak by human standards, are potent pre-and-post cognitives, and might have warned them out of the warp.

The only reason the Imperial Trust even knows of them is a commendation in Governor General Aelfric's file from far before his birth for being instrumental to their defeat in an engagement, though he certainly remembers no such battle. There is no way of knowing what that means, perhaps his memories were erased to avoid paradox, as he admits certain members of the Timeless Army have had done, perhaps it did not occur in his personal causality, with the events in question involving a parallel Aelfric or someone else with the same name, it is possible that the entire thing is a trick and was never based in any vaguely real event, or perhaps these events just haven't happened yet.

The Inquisition assumes that they are a real and causality-depending-present threat.


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@Durin more xenos species ideas and a question

Balance? What is that? Can you eat it?
But more seriously, this could be balanced by them using their somewhat broken advantage to grow into a major threat(or at least survive in this era), and making their time tech absurdly difficult for human minds to figure out.

Alternatively, this becomes a plot hook for an Omake that has the Timeless army emerge from warp larger than they entered it, having visited the past, fought the Asynkrians and refilled their ranks with younger soldiers there, before returning to the present.
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I am a bit disappointed that we didn't get any trueborn marines. Maybe next time, yeah ?


But then again I am excited that we have access to Thunder Warrior technology. I feel the rough and unpolished nature of the Thunder Warriors would suit Avernus.

They might even thrive in Avernus. We should look into expanding their lifespans.
 

There's that. But then again the Thunder Warriors were built at a time when Big E didn't have access to the Martian Mechanicus and had to deal with his fellow techno-barbarians trying to gnaw off his ears. It's understandable that they are a rush job.

So I feel like there's room for improvement even before we use Alkhestry. Our Magos Biologis did help create the Last Hunters, so he might be able to improve the Thunder Warriors if the Trust provides him with help.
 
Thunder warriors are going to a ways off since we have to do Navigators first. Though Midgard might deploy them if things get desperate quickly.
 
I was thinking that the two planets ruled by AI could help more than Alkahestry.
There's that. But then again the Thunder Warriors were built at a time when Big E didn't have access to the Martian Mechanicus and had to deal with his fellow techno-barbarians trying to gnaw off his ears. It's understandable that they are a rush job.

So I feel like there's room for improvement even before we use Alkhestry. Our Magos Biologis did help create the Last Hunters, so he might be able to improve the Thunder Warriors if the Trust provides him with help.
I'll be the first to admit that I have a problem with emps, but even I won't deny that he knew his stuff when it came to this kind of thing.

The Warriors maybe the result of him pushing regular genetics to their limits without putting in enough work to stop them from collapsing because he needed a quick and dirty solution to terra ASAP, but they're still a master work of genetics that I think we're going to have a hard time figuring out never mind fixing and improving.

Nilfheim likely will have ideas, given that they seem to retain genetic tech, but even if we put em too it permanently I get the feeling improvement will be slow and take time (remember Muspelheim's thing is thermal tech not genetics.)

However, they apparently don't have much psycic going on so similar to the Last Hunters (who we also can't improve yet) its the obvious solution that's likely to work once we reach the higher levels.

Thunder warriors are going to a ways off since we have to do Navigators first. Though Midgard might deploy them if things get desperate quickly.
Nah that's going to be mostly martial/diplomacy seeing as we quite literally have a guide to make them.

We just need to get that fish.
 
Dude first off, just because we've gotten slower, doesn't mean the Orks did. Orks have never had a problem keeping up with Imperial ships in ftl and they didn't need the astronomican to reach those speeds either. Hell, with the Green Awakening Ork ships are probably faster then ever. Everyone in 500 lightyears is right next door as far as the Orks are concerned

Second, if we are pointing them at someone, it really doesn't matter if there are any closer fights to be had because again we are pointing them at someone. The Orks own inclinations to go after anyone shouldn't matter as long as make our trail of breadcrumbs properly.

And finally, directing a Waaagh is going to have consequences. Consequences in the form of,
  1. Either the Orks win
  2. Or the Chaos polity we directed the Orks at survives, at which point they are going to use divination to find out what made the Orks go after them and learn that we did it.
If the first happens then the Orks will grow to be an even bigger threat, and if the Chaos polity wins, they will know that we sent the Waaagh and thus be pissed and likely to attack us in revenge. Directing a Waaagh is something we should only do when we are trying to preempt a chaos crusade that's already being aimed at us, rather then as an offensive strike against other polities just because they are chaos aligned.
First, since back when we were fighting Turoq Durin said that we can redirect Waagh at him only if it comes from the right direction, I'm going to say that their FTL is not that good (we don't know any hard numbers, do we?) and that it'd be easier to laid a trail of breadcrumbs to a closer polity. If it's not, cool, I wouldn't mind sending it Assour either.

Second, not only Chaos polities don't need more reasons to attack us, and would already do so if they thought they could get away with it, but after Waagh it's likely that they will suffer enough casualties that any attack would seem like a bad idea. In Amir-ka case, I'm actually a bit apprehensive, since that Waagh could put them into a death spiral.
 
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