The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Dalv/Vlad is also a combat paragon you know?

Maybe? What do you mean 'maybe'?
Is there a chance she continues being our intrigue advisor from beyond the grave?
That's in answer to has Jane ever thought about retiring. I'm not terribly sold on the idea that she wouldn't proceed to haunt the planet somehow by cutting death apart as it tries to take her. She's scary.
 
We know about them but we are not suppose to talk about them or mention them ever.
Okay... I get that. We should nonetheless look into the possibility of having Tranth study their tech at some point? I mean... the Inquisition does want us to make new gear for them right? I mean, with both Ridcully and Tranth, maybe our Biologis, we could potentially figure out how Space Marines work, and from there, build on it to figure out Grey Knights and their tech. Which... seems like it'd be absurdly beneficial. Maybe something to discuss with him privately at some point? Especially after the Vault is finished?
 
Okay... I get that. We should nonetheless look into the possibility of having Tranth study their tech at some point? I mean... the Inquisition does want us to make new gear for them right? I mean, with both Ridcully and Tranth, maybe our Biologis, we could potentially figure out how Space Marines work, and from there, build on it to figure out Grey Knights and their tech. Which... seems like it'd be absurdly beneficial. Maybe something to discuss with him privately at some point? Especially after the Vault is finished?
Durin will tell us when we can do that and not to ask about the grey knights it in the FAQ. He got asked about them a lot in the past.
 
Leaving aside philosophical arguments like "but if you completely change culture to suit yourself, how different it is from genocide", there's no difference to Space Marines specifically, who would be undoubtedly exterminated should they lose.

You mean, after they and the Imperium met Tyranids for the first time?
Leaving aside the "cause everyone's not dead argument" not a great one, but this is 40K I'll take what I can get.

I also doubt the extermination would occur, if for no other reason then they'd fight to the death rather than surrender honourably.

Not really, first contact was Thandros a telepathica matrix, but it took loosing Prandium, a major agri world in ultramar that maybe instead they should develop new tactics, instead of keeping up the same thing.

I saw his sheet, but I do not know if it listed paragon traits.
It doesn't, his intrigue trait is likely hiding whatever they are.

However, he has two stats over 50 so he should have two, potentially more depending on how much of his abilities he's hiding.

Given his age (25,000 years or more), transcendence is not off the table.
 
I saw his sheet, but I do not know if it listed paragon traits.
His Paragon traits aren't listed, we think this is because of his intrigue paragon.
However we do think he has a combat paragon because his combat is above 50. And even if he's fooled us and its much higher, paragon is such a barrier that you couldn't fake it without being a paragon anyway.
 
His Paragon traits aren't listed, we think this is because of his intrigue paragon.
However we do think he has a combat paragon because his combat is above 50. And even if he's fooled us and its much higher, paragon is such a barrier that you couldn't fake it without being a paragon anyway.

If his intrigue is that high, I wonder if we look at it again, we can see the info change as he lets is see what he wants.
 
Leaving aside the "cause everyone's not dead argument" not a great one, but this is 40K I'll take what I can get.

I also doubt the extermination would occur, if for no other reason then they'd fight to the death rather than surrender honourably.
Yeah, well, Secundus is understandably not splitting hairs on that.

We're talking about full conquest here, not much place for honorable surrender.
Not really, first contact was Thandros a telepathica matrix, but it took loosing Prandium, a major agri world in ultramar that maybe instead they should develop new tactics, instead of keeping up the same thing.
I.E., after the first time Ultramarines fought Tyranids?
 
The Obliterator
@Durin
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The Obliterator


The gods of the Firmament are extremely powerful beings when within their home ground, but far less so beyond it, with one of their number being outright impotent beyond its home. As a result, despite their alliance, their ability to aid the others by personally coming to their aid is limited. There's not much one of the gods bereft of their realm's power can do to assist against a daemon strong enough to threaten a god with a home ground advantage.

The solution devised by the Firmament was to create a divine servitor that bore a fraction of each of themselves, strong enough to tip the favour of any battle between god and daemon decisively on the side of the god. Its connection to the gods would give it the same home ground advantages as its creators, and its existence would be optimised for anti-daemon combat. It would be known as the Obliterator, and as per its design, it would be greater than the sum of its parts.

Zuntîram's contribution would be the creation of the Obliterator's corpus, as he could create a more potent one than the others. Zuntîram's servitors are limited creatures, sharing their creator's weakness in that they cannot leave their homeworld, but they also share his strength; they can exist not only in the Immaterium, but in the Materium as well, without the need for sacrifices and the like to maintain themselves. The Obliterator would keep this strength, and the contributions of the other gods would remove Zuntîram's weakness.

Karzarot would give the divine servitor its mouth and throat. Alone out of the beings in the Firmament, Karzarot and his dragons can consume the essence of daemons and digest their strength. With these gifts, the Obliterator would gain strength from the foes it defeats and consumes, and its roar would instil fear in the neverborn.

Ilfeliare's gifted the Obliterator with an organ that was both stomach and heart. The digested and purified essence of daemons would nourish the small sun within the Obliterator's body, and by drawing on that sun's power it could annihilate daemons at a distance.

It was a giant, on par in size with a Greater Daemon or minor god. Its size allowed it to take into battle a gift originating from mortalkind: a gellar field generator. The physicality Zuntîram gifted it meant that even when the generator was activated, the Obliterator would not be sent back into the Warp for lack of chains binding it to reality. Instead, all it did was give the Obliterator what gellar field generators give ships travelling through the Warp: immunity to the strikes and spells of daemons who aren't themselves bound to the Materium.

The Obliterator would not be completed in time for the raid on Nurgle's domain, but it would be built before Nurgle's counterattack. When the harbinger of the Plague God's retribution attacked one of the gods, intending to defeat them one at a time, it would be surprised by the appearance of the Obliterator and pay dearly for it.
 
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Yeah, well, Secundus is understandably not splitting hairs on that.

We're talking about full conquest here, not much place for honorable surrender.

I.E., after the first time Ultramarines fought Tyranids?
Sure it is, if for nothing else to spare their people the pain of loosing trillions.

Against a non chaotic, non omnicidal foe that's always an option as rare as it is 40K.

Nope, they'd apparently been doing hit and run for the entire war effort before that and it was not working. It took a sever personal loss to them for them to admit that maybe they're being a bit prideful applying the same tactics over and over again expecting them to work every time.
 
Hopefully if we confront him and he opens up we'll get to see his whole sheet.

Otherwise I get the feeling we'll never see more than what he wants us to see.

As long as no one is listening in, not even a tzeentchian daemon named No One because he is the type to mess with clauses like that.

I just meant that I bet he is good enough that he could disguise his sheet however he wants, such as saying what he is on the report and Rotbart would never even see it.

Inquisitor Ultan's assistant: "I have the report on that phase tiger commander for you, Inquisitor. All I have written here is 'I am a ten thousand year immortal, but you are going to think this says the same thing as last years report.' Basically nothing as usual"
 
Nope, they'd apparently been doing hit and run for the entire war effort before that and it was not working. It took a sever personal loss to them for them to admit that maybe they're being a bit prideful applying the same tactics over and over again expecting them to work every time.
Not from what I gather in the Lexicanum, at least. Kryptman finds Tyran, gets to the destroyed Thandros, sends the message to the Ordo Xenos and the first actual defense is mounted on Prandium.
 
Not from what I gather in the Lexicanum, at least. Kryptman finds Tyran, gets to the destroyed Thandros, sends the message to the Ordo Xenos and the first actual defense is mounted on Prandium.
Prandium, known as the "jewel in Ultramar's crown", was as easy conquest for Behemoth. The luscious Agri-World was stripped of all life.[1a][2a] The Tyranids were so thorough that even Prandium's atmosphere was consumed for what ever biomass it contained. The Ultramarines, led by Marneus Calgar, mounted a defence of the planet, but had to sacrifice Prandium. For a week Marneus Calgar went without food or water while meditating on the matter. When he came out of his trance-like state, he told the Ultramarines that they had been guilty of the sin of pride and that they would have to adapt and develop new strategies and tactics, even weapons. Hit and run raids were abandoned in place of concentrated defenses and static firepower. This meant that the Ultramarines had to choose a place to defend, and they chose their fortress monastery on Macragge.

I dunno that implies to me that they were raiding before and abandoned it when they realised that's not really very useful against the nids unless you've got a lot more fire power.

Prandium was the wake up call they needed in that regard.
 
@Durin, non-technological gods can't involve themselves in mundane technology, but can they involve themselves in science? For example, while a time god can't make a time machine, could it advance its people's knowledge of how mundane time works? (So scientist instead of engineer/inventor.)
 
@Durin, non-technological gods can't involve themselves in mundane technology, but can they involve themselves in science? For example, while a time god can't make a time machine, could it advance its people's knowledge of how mundane time works? (So scientist instead of engineer/inventor.)
very occasionally yes, in general no
gods suck at the Materium
 
@Durin

1. I remember you saying that warding an entire hive would be a bad idea, because warp energy would leak from the wards and cause problems. What about if we instead did the same thing but with null circuitry? It would reduce the power of the wildlife, provide additional defence against daemons and psykers, and there'd be no warp energy to leak, so it should be safe.
2. What about if we did the same with psy-nullifying materials? Such materials are noted to exist in a few sources in 40k. Lead may not be one of them, but there is a bit of reason to suggest it is. Lead is used in Fantasy to seal away magic stuff (of course that's Fantasy) and the Var Kavas Bonepickers from Enemies Beyond, who are scavengers who scavenge warp-tainted artifacts, use lead-lined trunks.
 
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The Thirtieth Meeting of the High Council Part Five: The Grand Meeting
The Thirtieth Meeting of the High Council Part Five: The Grand Meeting

The next day the High Council reconvened to discuss the coming meeting with the Imperial Successors and the technology trade that will occur within it. There is heavy debate on both who should attend, and on what should be traded in what conditions. Before the talk got to intense the Adeptus Mechanicus, Security Council and Inquisition presented a list of technologies how valuable they would be.

Tier One technologies consist of the more basic general and industrial STCs, the advanced versions of Imperial equipment and Impaler variants. It is universally agreed that the Imperial Trust is willing to give away these technologies.
  • All High Councilors agree to give away these technologies.
    • You can not effect these votes
Tier Two technologies consist of the more advanced general STCs, the majority of the naval technologies and Dark Age vehicle designs, Data-Jewels and the basic power armour variants. There is a bit more debate on trading away these technologies but it is widely agreed to trade them away very cheaply, if not give them outright.
  • Chapter Master Julius, Champion Surt, Governor Ulric, Governor-General Aelfric, Fabricator-General Scott, Governor Garp, Governor Mikaelsson and King Zaren agree to greatly discount these technologies.
  • The Inquisition, Admiral Freyr, Lower Council Representative Sten, First Artisan Granalf and Lord-Marshal Hrothgar agree to trade them away.
    • You can not effect these votes. Giving them away has won
Tier Three technologies are the more complex STCs such as the Hyper Plasma Reactor, Ragnarok Cannon, Dreadnought designs, Advanced Power Armour Varients, Neutron and Grav Weaponry and similar. While some a push to give these away there are several councilors pushing to only offer these technologies in trade for significant, if not necessarily equal technologies.
  • Chapter Master Julius, Champion Surt, Governor Ulric, Governor-General Aelfric, Governor Garp and King Zaren agree to greatly discount these technologies.
  • Governor Mikaelsson, Fabricator-General Scott, the Inquisition, Admiral Freyr, Lower Council Representative Sten, First Artisan Granalf and Lord-Marshal Hrothgar agree to trade them away.
    • Fabricator-General Scott is willing to change her vote on this if you agree to fund an expansion of the Adeptus Mechanicus military within a decade, which combined with your vote would be enough to win.
Tier Four technology is some of the most advanced that you have access to, such as your Titan design, Grav Sheer and Vortex Weapons the Deus design, Advanced Terminator Armour and similar. Very few are willing to trade this technology away without seeing something significant in return, and there are some who do not want to trade it away at all.
  • Chapter Master Julius, Champion Surt, Governor Ulric, Governor-General Aelfric, Governor Garp and King Zaren agree to greatly discount these technologies.
  • Governor Mikaelsson, Fabricator-General Scott, Admiral Freyr, Lower Council Representative Sten and Lord-Marshal Hrothgar agree to trade them away.
  • First Artisan Granalf and the Inquisition do not want to trade this technology, but will settle for it if it is the only way to not give it away
    • A good enough argument may be able to sway a deadlock on this in your favour
Tier Five technology is your most advanced technology, which is currently limited to Super-Exitus Rifles. The general view on these is similar to that for Tier Four technology.
  • Chapter Master Julius, Champion Surt, Governor Ulric, Governor-General Aelfric, Governor Garp and King Zaren agree to greatly discount these technologies.
  • Governor Mikaelsson, Admiral Freyr, Lower Council Representative Sten and Lord-Marshal Hrothgar agree to trade them away.
  • Fabricator-General Scott, First Artisan Granalf and the Inquisition do not want to trade this technology, but will settle for it if it is the only way to not give it away
    • A good enough argument may be able to sway a deadlock on this in your favour

The next debate focuses on who should attend the coming Meeting, an issue that generates much tension. On one hand sending to many people may make the Imperial Trust look fractured and indecisive, hurting your international reputation at this key time. On the other hand basically everyone but Governor Ulric and Lower Council Representative Sten want to attend what will probably be the most important event in their lifetime. There are three current proposals put forward onto who will attend, each with their own arguments. It is however unanimously agreed that Saint Lin and High Grandmaster Ridcully should attend. This will be settled once technology has been decided on, the debata has already begun.

The first proposal is to send several representatives of each of the Trust' political factions, a group most likely including Fabricator-General Scott from the Adeptus Mechanicus, you and Chapter Master Julius from the progressives, Governor Mikaelsson and Lord-Marshal Hrothgar from the Conservatives and Governor-General Aelfric and Inquisitor Klovis-Ultan from the neutrals. This will allow a good deal of balanced participation from the High Council without sending to many attendees. Currently this proposal has the most support.

The second proposal is to send the leading figures of the High Council, consisting of Fabricator-General Scott, Governor Mikaelsson, Governor General Aelfric and you. This will allow all of the major factions some representation while sending a minimum of people.

The third proposal is the send the most accomplished of the Governors, which is you, Champion Surt, Chapter Master Julius, Fabricator-General Scott, First Artisan Granalf and Inquisitor Klovis-Ultan. While this would almost entirely cut out the conservative faction from the meeting, meaning that all decisions on tech trade should have already been made, it would provide the best possible impression. Currently this proposal has the least support.

Now is the time to cast your vote on technology and to put forward your arguments on both technology and attendance.
 
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@Durin

1. I remember you saying that warding an entire hive would be a bad idea, because warp energy would leak from the wards and cause problems. What about if we instead did the same thing but with null circuitry? It would reduce the power of the wildlife, provide additional defence against daemons and psykers, and there'd be no warp energy to leak, so it should be safe.
2. What about if we did the same with psy-nullifying materials? Such materials are noted to exist in a few sources in 40k. Lead may not be one of them, but there is a bit of reason to suggest it is. Lead is used in Fantasy to seal away magic stuff (of course that's Fantasy) and the Var Kavas Bonepickers from Enemies Beyond, who are scavengers who scavenge warp-tainted artifacts, use lead-lined trunks.
1. you cant produce anything like enough null circuitry
2. already done to the extent it is possible, generally psy-nullifying materials are either very rare or have minor effects
 
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