The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The swift blades of the Forge
The swift blades of the Forge

Among the greatest enemies of the Mechanicum of Callamus is the massive Golden Imperium known as the Ophelian Theocracy. Like all followers of the Tyrant they posses a severe vulnerability to hit and run attacks and harassment. A vulnerability Callmus has focused a great deal of innovation on exploiting. A number of Callamus' more successful innovations designed to take advantage of this vulnerability are listed below.


Sky Keeps - an application of the technology behind aerial districts on the well known concept of the drop keep. Sky keeps are capable of both orbital insertion and powered flight, enabling rapid redeployment of the fortress and the knights within. There are two main designs, the Noon and Midnight pattern sky keeps. The Noon pattern is used much like conveintal drop keeps; while somewhat less durable than a conventional drop keep its ability to lift up after orbital insertion greatly outweighs that, its powerful engines giving it ability it to move great deal faster than most knights and allows for rapid deployment of knight forces over any terrain. The Midnight pattern sky keep is only distantly related, to the point that many consider it being called a pattern rather than its own design a polite political fiction. The Midnight is a poor fortress, possessing few emplaced weapons and relatively thin armor. Instead it is capable of far greater speed and possess a degree of stealth technology. Typically Midnight sky keeps are used to allow knights to attack from unexpected angles, often fading back into the keep for rapid deployment on another front after a strike. This allows even heavy and relatively slow knight patterns to be employed for hit and run attacks, as a midnight pattern sky keep can often close surprisingly close to an army on the move before deploying its knights.

Cyber Stalkers - inspired by the ubiquitous cyber mastiffs, cyber stalkers are a far larger and more independant construct. The base creature originally was an apex predator from a deathworld under Callamus control, though after centuries of genetic engineering and selective breeding the current strains bears only superficial resemblance to their wild ancestors; typically an equal mix of cybernetics and vat grown clone stalkers resemble large cybernetic panthers. Combining basic stealth technology with deadly hunting instinct they are immensely skilled at slipping through guarded perimeters or picking off entire patrols one man at a time. Typically armed with a number of close combat weapons and a silent ranged weapon of some variety in a shoulder mount they are an immensely module design. Variants exist for assassination, elimination of screening elements, shock-and-awe patterns forgoing silent weaponry for sonic pulsers, photostrobes and haywire projectors to be activated after getting close to the enemy forces to stun and distract them during a critical moment; even demolition variants who act as guided munitions. Typically they are either deployed in packs led by a highly augmented handler to achieve a specific objective, or released into a region to act as area denial. Much of the success of the design comes from its sheer versatility, ensuring Ophelian commanders are always facing some new take on the design preventing them from developing effective countermeasures. As a rule of thumb, the more organic a cyber stalker the cheaper and more numerous it is, though by design there are exceptions to this.

Aerial Knights - less a single pattern and more a concept, aerial knights are knight titans that have been fitted with repulsorlifts and jets, enabling them to fly. Typically lighter knights will become capable of true flight, to the point where they can even use it in battle, while larger knights tend to be too slow and ungainly in the air to use it as anything but a navigation aid, a way for even the bulkiest of knights to cross difficult terrain. This comes at a cost however, as the system adds more bulk and power draw. Exactly what is given up to compensate varies pattern to pattern, though a number of variants exist who simply compensate by using more potent, and thus expensive reactors and repulsors, allowing the extra equipment to compensate for its own weight. Such variants are known as ace aerial knights are are significantly more expensive.

Aerial barding - an alternative to employing aerial knights, aerial barding is essentially a knight titan sized jump pack. It combines an external repulsor and jet assembly to allow a knight to cross difficult terrain. However the device is bulky, and often cumbersome to fight in with the power-hungry repulsors disengaged. A common tactic is for knights to use the barding for a single charge, then decouple it before engaging as normal, however this tactic can be risky as it requires the knights to separate themselves from the avenue of escape. Experiments with titan scale aerial barding show some promise, but are likely decades away from anything usable.


Postern Gate - a refinement of Imperial teleportation technology. The Postern Gate is a single use teleporter homer that will provide an extremely high quality lock on for a Teleportation once. The accuracy comes at cost, the intricate and delicate homer is always destroyed by an violent disruption caused by the teleportation itself, making it unsuitable for repeat use, but it does allow for many unconventional uses for teleportation. A number of variants exist, a cheaper version that functions much like a teleport homer, and a larger version that can boost the signal to the point of allowing a teleport lock though both shielding and many meters of rock. The second version can be placed in hidden underground bunkers, allowing entire battalions to be inserted behind enemy lines. Famously, in once instance mass use of Postern Gate allowed a hundred Battle Congregations to ravage the backline of an Ophelian Crusade. The cheaper version is used in a manner similar to typical teleport homers, though the greater numbers they can be deployed in opens up a number of unusual applications. Such as the dragon's teeth minefield, where buried gates with pressure sensors are used to teleport in murder servitors into enemy formations.



@Durin some tech ides

thanks to DeusFerreus for beating this unprompted.
 
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I think we'll need a better argument for the Foreign Legion idea since some council members consider being generous with tech as being submissive so I can only imagine what they will be like about permanently giving Xenos troops even if it is too help the galaxy.
"HEY KIDS WANNA NOT DIE?"

Sound good :).

Joke, but if you have an idea I'd love it.

Although not permanently giving them, just leasing them for a long time.

I mean someone realizing that the Trust runs shadow ops for the Eldar, hearing that Trust has a reputation for being home to a legendary seer and getting idea's.
I guess that makes sense, but given that the rumours will have absolutely reached Nurgle polities already I get the feeling that we'll be on the investigate list troops or no troops, since I don't think too many would be surprised if we were.

That being said this is something we'd likely discuss with the Eldar at the meeting so if they think hold off for a decade or so is in our best interest they'll tell us there.

I'd not say refinement, that sounds like its superior.

Derivative would likely work better.
 
"HEY KIDS WANNA NOT DIE?"

Sound good :).

Joke, but if you have an idea I'd love it.

Although not permanently giving them, just leasing them for a long time.
I feel focusing less on the helping the Eldar part and more on what's in it for us since the Trust is still a bit too xenophobic to really accept helping the Eldar=helping the galaxy. Like having some concrete ideas of what to use the Eldar minor favors for would really help convince the more cynical members of the council. For example leasing soldiers to pay for another tech conference in the future would be a good idea though we might want to wait for after the conference to see if the other polities would be willing to have another one.
 
[X] Plan Rising form the Embers
-[X] Vote to Increase tithe
-[X] We should increase the tithe for the rebate. Our elite power trooper are a great boon to against the many enemies we face. There are over 42 trillions orks and trillions of chaos worshipers in the region. We will never not be at war with them and to think other wise is folly. Our enemies united briefly and were crushed by the Eldar and our forces but we should not rely on the eldar always being there for us especially since the Favors owned are finite and they are only one of two sane Galactic power we know of that are trying to stem the tides. Our forces need to be prepared to combat the threats we have against us and our elite troops are one of the best options we currently have.

-[X] Vote to began preparations with dragon's nest to merge.

-[X]Our tech will eventually get stolen. The inquisition does not believe they can permanently stop the forces of chaos from trying to steal tech from us. We need work with our strength which is the ability to work together. We as a species are stronger together working with others than we are separate from each other. Chaos polities cannot work together without fear of betrayal or mistrust of each other. We can I look around this council and see people who can accomplish great things together. Dragon's Nest are our fellow humans and need help. With our tech and help they can get rid of thier chaos infiltrators and grow in strength which will in turn help us. It will a minimum of a 150 years before we join but we must change and grow in a galaxy that will destroy us if we are alone. Dozens of Tyranid hives, Necrons returning in Great numbers, chaos getting stronger and the C'tan are all threats that are coming to the galaxy. We must rise to the challenge and survive or die.

-[X] Propse to use two minor favors with the Eldar to get Saint Lin life extend with treatment and too get the codes to unlock all current data crystals.
_[X] Saint lin's Living longer is one more moment where we have a part of the Emperor still in the universe till he returns. It is worth any cost.
-[X] I wish to as the Eldar to deode the data crystals but not unlock them. They will be under guard and return as soon as possible and the knowledge can be used for the betterment of the Trust and to trade in the coming conference.


Here is my plan anyone voting for it if you have a suggestion please tell me why with a good explanation.
 
Among the greatest enemies of the Forge empire is the massive abomination domain known as the Ophelian Theocracy. Like all followers of the tyrant they posses a server vulnerability to hit and run attacks and harassment. A number of there more successful innovations are listed below.
Um, this says that it's the Ophelians who made those successful innovations. I think you should reword this to make it clear that it's the Callamites who made them.
 
I'll wait a little to see what plans are made but for plan makers. Make sure you add the proposal to use the minor favors to get the data jewels open and to get Lin healed so he gets a few more decades of life.
 
I feel focusing less on the helping the Eldar part and more on what's in it for us since the Trust is still a bit too xenophobic to really accept helping the Eldar=helping the galaxy. Like having some concrete ideas of what to use the Eldar minor favors for would really help convince the more cynical members of the council. For example leasing soldiers to pay for another tech conference in the future would be a good idea though we might want to wait for after the conference to see if the other polities would be willing to have another one.
Alright @Nurgle

Propose the creation of the Klatchian foreign legion to be seconded to the Eldar: The purpose of the foreign legion is to continue the work our already seconded units do, although on a larger scale. The intent of this is to continue aiding humanity on a larger scale than is currently available to us, smite the forces of Chaos and Orks and gain influence over the Eldar that we can use to ensure they die rather than us like with the Turoq situation.

Subject to change obviously.
 
Alright @Nurgle

Propose the creation of the Klatchian foreign legion to be seconded to the Eldar: The purpose of the foreign legion is to continue the work our already seconded units do, although on a larger scale. The intent of this is to continue aiding humanity on a larger scale than is currently available to us, smite the forces of Chaos and Orks and gain influence over the Eldar that we can use to ensure they die rather than us like with the Turoq situation.

Subject to change obviously.
Have we heard back from Durin about this? Because we need to save as much political will as possible for what is coming.
 
Does anyone have any suggestions for a redesigned government of the Imperial Trust?

Obviously the immediate proposal is that the Dragon's Nest will be some kind of sub-government within the Imperial Trust, but I don't think the model of a 'state within a state' is necessarily viable in the long term, unless we transition to a fully federal monarchy. Equally, suggestions that we try to conventionally assimilate the Dragon's Nest seem a bit flawed, as the Core Worlds would be hugely outnumbered on the High Council.

So, in order to overcome these problems it seems we ought to design a new system to replace the rather loose confederal model of the Imperial Trust with something better suited to a larger polity, and which is more scaleable in the event of further expansion.
Expanding on my post here.
If we merge we'll need a total rework of the Trust structure to handle the shear number of worlds and the Nest culture without one or the other of us being turned into second class citizens. Quite frankly the sole reason we have the current system was that the 9 worlds were stuck in that storm and what we had to work with. Plus it looked like that fact wasn't going to change for a long while. The Trust constitution reflects that but now we aren't just 9 planets against everyone with any expected new worlds being lifeless mines in the black but 37 full independent worlds. We now have nearly four times what we started with and Dragon's Nest four times that as well. If we bring them in planet by planet that's an executive council of over 120+ people with us making up only a dozen or so. We'll be overran by their politics. On the other side if they joined in one lump we have a dozen people leading 150 worlds and 9 planets make up the majority of the highest halls of power. That would rub me wrong if I was in Dragon's Nest.

I'd redo the power structure to go from Planetary Governors being the highest powers to Sub-Sector Generals lead by a Sector Lord becoming the new Executive Council and each Sub-Sector having a Low Council of Planetary Governors and local representatives of pan-Trust institutions like the Adeptus Mechanicus and Inquisition. Also have spots for each Adeptus Astartes Legion, the Dragons and Varangian Guard. Each Sub-Sector looks to be over 5 but less than 15 world so call an even 10 average per Sub-Sector. That's 4 for us and 11 for them plus however the leadership for the pan-Trust institutions shakes out, most likely in our favor.

The Sector Lord is to deal with outsiders, provide leadership in full policy warfare, break deadlocks from the Executive Council, set the total budget for the Trust, and oversee that each Sub-Sector General is doing their job and try them if a majority of the Worlds in that Sub-Sector accuse them of miss conduct. The Sub-Sector Generals job would be to oversee that the Sub-Sector is in compliance with Trust Law, settle disputes between member worlds and the local institutions, lead the local Trust defenses in War, arrange trade with other Sub-Sectors, set the Tithe for their Sub-Sector and how each world can pay it, and vote a Sector Lord from their number whenever is needed. Whoever gets the spot has to have their seat be replaced by their Sub-Sector/institution.

The Planetary Governors will be responsible for the day to day management of their world and the bases of power for the other levels. How each is chosen is up to the world in question but they have free rein so long as they keep to basic stuff like no Chaos, pay the Tithe, and defenses are up the stuff. The Low Council of Planetary Governors and institutes arrange local trade every so often and give the Sub-Sector General a budget of trade goods to sell and what they need shipped from other Sub-Sectors. They also elect a Sub-Sector General and can vote to replace them with a high enough majority. Also should enough decide the Sector Lord is unfit a special vote can overthrow the current one at any time. Similarly should say the Inquisition leader local or otherwise piss to many they can vote to force the Inquisition/whoever to replace them on the local Low/Executive Council.

For us that means we quite being one of the highest rulers and go back to being a mid weight local power. All the high power stuff gets shoved off screen to the Sub-Sector Generals/Sector Lord and we just give orders to our Sub-Sector General to take to the Executive Council whenever a major thing comes up like "do we talk to this Xeno group" or "do we go to war with this Chaos policy now or later".

Another layer over Sectors can work if instead of breaking up the trust and the Dragon's Nest into component Sub-Sectors we keep them as two or three separate Sectors. So Dragon's Nest would have 11 Sub-Sectors in one or two Sectors while we'll have 4 or 5 Sub-Sectors in one Sector. Most the outline would remain the same, but rather than the Sector Lords being that over all rulers they'd form a Supreme Council with the heads of the Pan-Trust factions. So we'd from into the [ insert designation here] Sector out of the current core and colony world's plus the Sub-Sector Valinor once it's cleaned. The Nest can be one large Sector or two smaller ones. If they split then one can form around the old Bloody Dragons homeworld and another around the outlining border and Karnas. Either way if we expand anymore the we can tack on new Sectors wholesale better than bunches of individual planet's. We as the Nine World's lose a fair bit of power but still lead 1/2 to 1/3 of the new Trust while the Nest doesn't end up as the minor partners under the current system. Lot less pain in that merger other than forging the Pan-Trust institutions into one whole and appointing the Sub-Sector, Sector, and Trust leaders.
 
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Bleh. While I think some sort of merger (or at least tightening of ties) with Dragon's Nest is a good idea in the long run, having it start up now is super inconvenient. Our long term plan is certainly going to include continuing to grow, both in planets and in a per planet sense, but what is feasible or even a good idea in the mid term is super dependent on what sort of goodies we get from the tech trade.

Ultimately I feel like a confederacy of some form is the most plausible arrangement there, from both sides. It would allow both the Trust and Dragon's Nest to keep most of their current setup for governance, outside of the powers granted to the confederacy itself, which would solve any issues arising from people being worried about dilution of votes in the High Council and the Blood Dragons wouldn't need to worry about giving up their authority. It would also really simplify bringing any peer or near-peer powers into the fold going forward. Of course, the downside would be that it would form another layer of government and wouldn't be as capable of steering things strategically as a stronger form of central government would.

For now, I'm really tempted to push for tabling an actual merger, but implementing measures to strengthen them as our allies and making a future merger more feasible, including releasing more of our technology to them as they demonstrate they can protect it, counterintelligence help, and the like.
 
Bleh. While I think some sort of merger (or at least tightening of ties) with Dragon's Nest is a good idea in the long run, having it start up now is super inconvenient. Our long term plan is certainly going to include continuing to grow, both in planets and in a per planet sense, but what is feasible or even a good idea in the mid term is super dependent on what sort of goodies we get from the tech trade.

Ultimately I feel like a confederacy of some form is the most plausible arrangement there, from both sides. It would allow both the Trust and Dragon's Nest to keep most of their current setup for governance, outside of the powers granted to the confederacy itself, which would solve any issues arising from people being worried about dilution of votes in the High Council and the Blood Dragons wouldn't need to worry about giving up their authority. It would also really simplify bringing any peer or near-peer powers into the fold going forward. Of course, the downside would be that it would form another layer of government and wouldn't be as capable of steering things strategically as a stronger form of central government would.

For now, I'm really tempted to push for tabling an actual merger, but implementing measures to strengthen them as our allies and making a future merger more feasible, including releasing more of our technology to them as they demonstrate they can protect it, counterintelligence help, and the like.
It is still going to take over a 150 ,years we are having a vote to make our intentions known and start the long process of merging.
 
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Alright @Nurgle

Propose the creation of the Klatchian foreign legion to be seconded to the Eldar: The purpose of the foreign legion is to continue the work our already seconded units do, although on a larger scale. The intent of this is to continue aiding humanity on a larger scale than is currently available to us, smite the forces of Chaos and Orks and gain influence over the Eldar that we can use to ensure they die rather than us like with the Turoq situation.

Subject to change obviously.

I don't see the High Council voting in favor of this without actually getting something out of it from the Eldar. Just because the Empire of Ashes is now an ally doesn't obligate us to give them an army to use.
 
I don't see the High Council voting in favor of this without actually getting something out of it from the Eldar. Just because the Empire of Ashes is now an ally doesn't obligate us to give them an army to use.
Well it could always be reworked as contingent on what the Eldar are willing to put on offer for the aid.

Fundamentally its all very well and good proposing the idea, but if the eldar go "nah" its all for naught.

So as an alternative, how about we propose the idea so that it can be proposed to the Eldar at the meeting. If they give us a good deal then we accept if they don't no peeps for you.
 
@Enjou what do you think of my plan and arguments?

The arguments need some cleanup/editing/general changes. I've had a long ass day so I'm feeling a bit wiped and will need to motivate myself to do that if nobody else does.

Oh, and your second line on the Eldar favors proposal needs the format fixed.


Well it could always be reworked as contingent on what the Eldar are willing to put on offer for the aid.

Fundamentally its all very well and good proposing the idea, but if the eldar go "nah" its all for naught.

So as an alternative, how about we propose the idea so that it can be proposed to the Eldar at the meeting. If they give us a good deal then we accept if they don't no peeps for you.

Honestly I think that most of the High Council is going to want to keep our military forces here in the Trust as much as possible for now. If the Eldar ask about it later we can consider.
 
If we can try and get a minor favor for our troops. What we are doing is a about the same and those that come back from this are extremely skilled survivors and veterans. Durin also said they would become unique formation when they come back.
 
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