There was an Empire of Ashes omake that started we permakilled the Changeling, but it's not exactly canon. Getting actually verifiable information out of Tzeentch is basically impossible, and he/she/it is about the only one that would actually know.I could have sworn that Durin confirmed (via our meeting with the Eldar) that the Changeling recieved Truedeath from Jane...
@DurinOrghotts Daemonspew, Bastard King of Icehorn Peak is one of the three legendary Maggot Riders and a notorious Chaos Champion of Nurgle. Orghott's one and only wish is to become a true daemon. His origins are buried under the blood-flecked snow of three hundred winters, though the people of the Icehorn Tribe whisper that he was born of an unholy union between a Great Unclean One and a human witch. Whether this tryst was the result of a daemonic pact or something even fouler is best not dwelt upon.
Orghotts is consumed by resentment that he has one foot in the mortal realm and one in what he sees as his rightful domain, the Garden of Nurgle.
1. unknownOrghotts Daemonspew
@Durin
1. Could the same happen in Embers? I remember you said that with enough Warp stuff anything could happen, but I'm not sure if "a daemonic pact or something fouler" counts as "enough Warp stuff".
2. If so could the same happen with servitors and gods?
3. Black Crusade says that if you beat a Bloodletter in combat, you can keep its Hellblade. Is that the same in Embers?
I am willing to confirm that their are half deacons, which generally are more deamonic then humanGod's having kids with mortals is kinda a big thing in mythology. Pretty sure that Daemon/witch hybrids would be a thing in mature chaos polities. If the offspring actually be mortal in any way I doubt though. I think they'd be far closer to the daemonic side.
So based on some stuff I read recently on the Internet the space warped Vale could be the key to non-warp FTL. Though if it requires psykic powers to work that would be it's own problem.
Firstly there is the obvious solution, namely making the space in front of a ship smaller to cover distance at an FTL rate, the Tyranids seem to do something similar to space by manipulating gravity, but this would require affecting a massive "base" area of space in front of the ship to do.
The other approach is expanding the ship itself, by making the ship bigger in a way that alters the planck constant of the matter that makes up that ship you can also increase the speed of light that that matter is subject to, proportional to the increase in size.
A ship moving at the speed of light in its own reference could be moving at many times the speed of light with reference to the rest of the universe, so long as the space that makes it up is expanded the right way, and because rocket engines work by Newtonian principles (edit: I mean it isn't accelerating by pushing against anything but its own exhaust) the drive should get a flat multiplication of the amount of acceleration in the reference of the rest of the universe correlating with multiplication of the ship's size.
In short, we would use psykic powers to make our ships really big, then the gigantic ships would have realspace FTL because we've messed with physics by making them huge.
Possible downside in how everyone will how be able to try to intercept us at FTL, in how the universe will be unintelligibly red and blue shifted when in transit, and in the way that impacting any dust en-route would liberate a gigantic amount of energy -unless of course the expansion effect is instant and extends a little in front of the ship, normalizing impacts to standardish physics. Just bigger.
I could think of other way to minimize the dust problem, but won't get into them yet.
Again, I'm pretty sure the Tyranids already do something like that via gravity manipulation, but apparently it fails quite a distance out from large sources of gravity and the warping of space tends to cause orbital and geological instability in the systems that it is near.So, if we could use psykers to change physics like that, our best bet would definitely be an Alcubierre-White drive. Which expands space behind you, and crunches it in front of you in a bubble around you, so that space itself moves you, and you stay stationary. Thereby bypassing completely the limits of light-speed. If you can create negative gravity in an area, you could theoretically make this, but I don't think Durin is willing to let us pull something like that. It'd... well it would totally break everything.
I am willing to confirm that their are half deacons, which generally are more deamonic then human
Again, I'm pretty sure the Tyranids already do something like that via gravity manipulation, but apparently it fails quite a distance out from large sources of gravity and the warping of space tends to cause orbital and geological instability in the systems that it is near.
There is also the difficulty inherent in affecting a large volume of space, as with an Alcubierre drive of any type the end speed is determined by how much space you can warp.
Hence why I suggested the altering the ship itself once we have the means the instant I saw that such an alteration could be a viable form of FTL.
Though I suppose you could try to combine both methods.
Have you considered that 'Because 40K' might explain the nonsense earthquakes?I still don't really understand how your ship altering idea works at all. In any conceivable way. That said, based off everything I've ever heard of for the Alcubierre drive, it... shouldn't really mess with stuff? Maybe on the insane scale a massive tyranid fleet uses I guess? but the gravity involved isn't necessarily that high for a ship. The math is stupid complicated, and I don't exactly understand it all though.
I mean, it could just as easily be because they method they use to travel isn't the A-drive. I mean, something else that screws with gravity in a large area might give the tyrandis their ability to travel. I'm not really confused by that, and accept it as "because 40k" that ship design thing though? That's something I just don't understand.Have you considered that 'Because 40K' might explain the nonsense earthquakes?
I still don't really understand how your ship altering idea works at all. In any conceivable way. That said, based off everything I've ever heard of for the Alcubierre drive, it... shouldn't really mess with stuff? Maybe on the insane scale a massive tyranid fleet uses I guess? but the gravity involved isn't necessarily that high for a ship. The math is stupid complicated, and I don't exactly understand it all though.
Edit: For a second I thought I was actually wrong and had been taken in by someone's techno babble, but I figured out how it would work.
This gets into relativity and frames of reference, also my initial format for explaining it breaks down partway through because I can't simplify it enough.
Suppose you have an Avernite creature>
it warps space to make itself bigger>
the creature doesn't die doing this because its cells don't notice anything unusual(assuming biomancy isn't necessary for it to keep living)>
we copy it's power and make a choir version to make a ship or location bigger>
the people inside don't die or notice anything unusual so long as they don't look outside, despite them being huge>
for people twice their normal size to have all of their bodily processes interact at a normal speed the amount of distance that interactions between atoms can cover in a given time needs to be doubled>
The amount of distance that interactions between atoms can cover in a given time is determined in correlation to the speed of light>
things that are spacially expanded to be larger than normal either need to be slowed down in the reference of the rest of the universe(plausible) or have their distance that interactions between atoms can cover sped up -at least as far as an outside observer could determine, thus increasing the speed of light they are subject to.>
Of the two options, making it seem to the rest of the universe that the speed of light inside of an expanded object is faster has fewer negative side effects, both on the object in question, and on things around it, so I think that is how the space warping on Avernus works.
Specifically the expansion would make the object's internals interact with with eachother as if they hadn't been expanded, even though the object interacts with unexpanded objects as if it had expanded.
If you have made the speed of light inside of an object appear higher to everyone else's point of reference, then any acceleration that object generates(when not doing so by interacting with objects outside of its frame of reference) will appear multiplied to external observers.
People on the expanded ship will not appear to be violating the speed of light limit in their own frame of reference, but will appear to be covering distance as if they were subject to a higher speed of light in the rest of the universe's frame of reference and when expanded observers are making comparisons to that unexpanded frame of reference.
The crew would appear to be covering a normal amount of distance(so long as they don't compare positions with other things), but everyone else would observe them covering distance really really fast.
You could also achieve FTL by speeding up the time a ship is subject to, the journey would appear to the crew to take the same time as a sublight journey, but would actually be appear to take much less time to the rest of the universe. Like a haste spell.
Oh I agree, the dust/micrometeorite/regular meteorite issue is a huge problem, but we do have the technology to solve it.That last one would require generation ships to get any significant use out of it, and has sooo much potential for things to go very wrong during travel. So, while interesting, not sure that's really workable.
For the other though... If you kept it proportional, you'd have to multiply the size of the thing to absolutely massive levels for that to be useful for going to other nearby stars, futher than that, even more so. Which leaves you subject to micro-meteorites and the like. Impacts would be really bad. Like scary bad. Impacts with other things are really dangerous at those kinds of speeds. So again, not sure how workable that really is. I mean, if it works out that your 5 meters thick adamantium armor is not 500 meters thick and has the strength of that, might be worth it still. Heck, potentially worth it in combat. Though, not sure how that balance would work. If instead it acted as if the thing that hits you is acting on 1/100th the normal area, then that'd be really bad and you'd end up chock full of tiny holes.
Oh I agree, the dust/micrometeorite/regular meteorite issue is a huge problem, but we do have the technology to solve it.
Firstly there are Void Shields, which (probably)dump whatever hits them into the warp, enough Void shields should do the trick. But even better, we have this gravitic command battleship, if such technology could be applied to make debris fall out of the path of the ship that would be great.
I remember somthing about Imperial ships being able to get up to a bit over half of the speed of light in a couple of months of acceleration, but I'm basing that off of fluff about a ship needing to get to the nearest system after drive failiure and dropping out of warp between stars that I don't remember where I read, so I couldn't tell you whether it's cannon.
Also I don't know where to look up our current warp speed, to the FAQ! Nope it's not there.
Do you know how fast we are right now?
Edit: right now we do 1 LY per day with a Navigator, without a Void Abacus, which means we would need a near-lightspeed ship 365 times the size it normally is to approach that. I don't actually know how big it is possible to make an object, but I assume that is approaching or exceeding some sort of limit.
Okay, new idea, we expand the ships to one hundred times their current size, and haste them to one hundred times the flow of time in the rest of the galaxy, allowing a near-light-speed light speed generation ship to travel at nearly ten thousand times the speed of light.
-Actually I think this might be moving supplies nearly as fast as the Imperium could move supplies when the astronomicon was around.
I'm forced to acknowledge that the idea might be extremely problematic. If we eventually develop into a huge polity then having generation ships that can cover ground much faster than Warp ships might be useful for moving supplies, ship hulls, population and non-elite forces, and immortals like Space Marines, but it would end up like the Krork use of Subspace, only useful for large movements. Mostly because of our limited numbers of psykers.
Maybe expanding and hasting ships could be useful for a lesser degree of in-system speed increases up to and exceeding the speed of light, but it's not like we can do either right now.
Total Income | Thrones | Material | Metal | Promethium | Advanced Material | Exotic Material | Food | Relic Material | Production |
Income Building | 1,183,494,249 | 102,091,722,010 | 2,962,305,101 | 11,580,626 | 77,899 | 21,718 | 24.0 | 36,774,257,317 | |
Income Base | 99,131,892,387 | 3,634,280,648 | 103,947,324,643 | 16,819,478,026 | 26,715,723 | 186,640 | 10,413 | 17.9 | 22,420,979,783 |
Upkeep (Building) | -111,243,766,999 | -6,265,407,896 | -8,865,878,968 | -1,344,703,501 | -3,033,894 | -113,394 | -10.1 | ||
Upkeep (City) | -29,750,373,558 | -9,192,005,764 | -22,996,701,827 | -6,349,741,675 | -2,587,460 | -19,876 | -51,284 | ||
Upkeep (Military) | -26,650,461,722 | -438,570,012 | -672,152,310 | -28,927,604 | -72,918 | -3,316 | 0.0 | ||
Upkeep (Other) | -16,253,301,603 | -428,956,255 | -1,825,745,307 | -488,635,910 | -39,941,309 | -299,730 | -0 | -19.3 | |
Upkeep (Space) | -59,046,702,506 | -5,050,093,440 | -1,602,160,164 | -4,017,537,157 | -14,588,466 | -78,078 | -54 | 210,640,534 | |
Bonus Morale | 24,782,973,097 | 908,570,162 | 25,986,831,161 | 4,204,869,507 | 4,007,359 | 9,332 | 2,603 | 5,605,244,946 | |
Saving Admin | 190,431,287,216 | 16,774,465,541 | 27,652,383,912 | 10,036,992,557 | 34,713,801 | 132,531 | 14,301 | 2.5 | |
Productivity Bonus | 7,614,974,435 | 575,966 | 159,529,805 | 39,634,119 | 644 | 865,597,736 | |||
Trade | |||||||||
Tithe | -32,315,158,154 | -17,528,254,165 | -58,046,351,905 | -5,967,303,115 | 2,474,610 | 2,874 | -8,844 | ||
Trade Levy | |||||||||
Net Income | -33,181,736,290 | 35,115,981,037 | 84,978,511,971 | 15,223,205,642 | -9,586,614 | -174,720 | -13,820 | 15.1 | 65,876,720,315 |
Currant Reserves | 504,063,385,431 | 540,904,103,345 | 1,252,974,499,361 | 463,054,949,142 | 297,609,806 | 10,948,329 | 472,183 | 59.0 | 38,416,425,919 |
Asgard | Knight World | Thrones income | Material Income | Metal Income | Promethium Income | Advanced Material | Exotic Material | Food |
Population | 62,069,543,720 | 14,099,661,480 | 19,732,003,034 | 4,885,227,052 | 26,247,799 | 93,703 | 63,458 | |
32,896,035,662 | City | -891,478,400 | -24,657,706 | -131,568,028 | -31,897,210 | -716,550 | -864 | -27,509 |
2.30% | Navy | -186,837,600 | -49,014,000 | -712,800 | -26,163,200 | -84,330 | -211 | |
36,679,079,764 | Army | -4,665,388,112 | -409,702,707 | -1,244,979,136 | -2,454,109 | -104 | -982 | |
Economic Strength (kCredits) | Orbital | -2,008,516,398 | -553,395,400 | -181,251,540 | -72,704,500 | -31,838 | -379 | |
500 | Tithe | -15,471,675,780 | -3,518,519,303 | -4,933,000,758 | -1,206,903,187 | -8,889,857 | -23,212 | -15,668 |
Trade | -10,000,000 | -100,000 | ||||||
Trade Levy | ||||||||
Total | 20,021,417,323 | 11,184,276,446 | 2,415,556,967 | 3,232,332,823 | 4,432,666 | -30,984 | 19,299 | |
admin | Reserves | 1,104,475,123,648 | 504,916,844,301 | -6,638,903,660 | 115,947,171,359 | 86,291,000 | 1,458,500 | 935,652 |
0.36 | End Total | 1,179,582,210,265 | 550,838,226,531 | 438,881,177 | 127,108,835,475 | 98,454,328 | 1,293,581 | 1,032,145 |
economy | 62,070 | 119,978 | 38,090 | 15,858 | 184,816 | 22,447 | 56,550 |
name | Average Skill Bonus (before equipment) | Number |
Knight Maniple (Grenadiers+) | 250(150) | 5,188 |
Men At Arms Regiments (LI) (PDF) | 150(100) | 155,640 |
Aesir Peregrine Wing (Guard) | 130(80) | 18,158 |
Aesir Hercules Wing (Guard) | 130(80) | 11,932 |
Guardians of Valhalla (Grenadiers) | 228(198) | 1,200 |
Militia Siege Infantry Brigade | 58(8) | 184,627 |
Orbital Defence | 35 | |
Navy | 40 | |
Military Size/Percent of population | 1,963,937,525 | 5.35% |
Alfheim | Agri World | Thrones income | Material Income | Metal Income | Promethium Income | Advanced Material | Exotic Material | Food |
population | 145,175,570,160 | 14,083,850,568 | 8,258,500,745 | 34,944,717,642 | 4,878,892 | 168,909 | 618,940 | |
65,426,529,836 | City | -2,221,611,000 | -133,248,000 | -175,824,871 | -36,208,998 | -277,200 | -19,200 | -51,891 |
1.15% | Navy | -94,699,600 | -30,542,100 | -831,600 | -10,790,800 | -59,375 | -116 | |
69,188,555,301 | Army | -8,488,045,841 | -786,983,597 | -2,378,711,925 | -4,025,683 | -2,463 | ||
Economic Strength (kCredits) | Orbital | -1,481,030,500 | -465,085,000 | -137,228,500 | -31,482,500 | -43,630 | -458 | |
1,021 | Tithe | -36,171,046,643 | -3,506,652,654 | -2,064,625,186 | -6,093,166,161 | 2,805,960 | -42,227 | -216,137 |
Trade | 10,000,000,000 | -138,030 | ||||||
Trade Levy | -1,000,000,000 | |||||||
Total | 110,018,290,893 | 11,179,568,871 | 1,912,167,690 | 29,900,005,016 | 3,763,612 | 107,947 | 35,696 | |
admin | Reserves | 7,936,863,254,503 | 794,052,091,817 | 1,944,827,890 | 1,071,469,874,204 | 100,087,851 | 2,640,174 | 1,983,339 |
0.41 | End Total | 8,336,954,708,967 | 799,949,936,173 | 6,505,666,338 | 1,218,469,899,282 | 117,905,912 | 3,079,908 | 2,161,820 |
600 | economy | 145,176 | 119,830 | 15,938 | 113,388 | 34,364 | 40,714 | 551,307 |
name | Average Skill Bonus (before equipment) | Number |
Royal Guard Regiment (Grenadier) | 316(266) | 43,618 |
Infantry Regiment (Guard) | 166(116) | 26,171 |
Light Infantry Regiment (Guard) | 166(116) | 52,341 |
Armour Regiment (Guard) | 176(126) | 130,853 |
PDF Infantry Regiment (PDF) | 166(116) | 163,566 |
Militia Siege Infantry Brigade | 64(14) | 377,012 |
Bomber Wing (Air) | 120(70) | 1,000 |
Fighter Wing (Air) | 120(70) | 5,000 |
Orbital Defence | 35 | |
Navy | 30 | |
Military Size/Percent of population | 4,925,040,921 | 7.53% |
Vanaheim | Civilized World | Thrones income | Material Income | Metal Income | Promethium Income | Advanced Material | Exotic Material | Food |
population | 336,309,412,708 | 80,494,570,475 | 19,527,690,189 | 3,553,401,372 | 5,510,666 | 9,450 | 285,565 | |
153,320,267,522 | City | -2,027,984,400 | -58,772,370 | -313,276,630 | -140,111,139 | -728,000 | -39,000 | -119,015 |
0.70% | Navy | -36,262,415,200 | -7,335,134,100 | -4,538,160 | -2,889,764,760 | -24,061,095 | -85,296 | |
158,686,476,885 | Army | -24,680,744,291 | -1,827,824,039 | -9,557,704,669 | -7,503,492 | |||
Economic Strength (kCredits) | Orbital | -592,520,696,004 | -93,374,154,701 | -46,937,264,101 | -41,513,665,140 | 3,892,722 | 10,941 | -4,929 |
1,509 | Tithe | -80,644,602,317 | -27,463,986,355 | -4,881,922,547 | -672,771,970 | 2,699,512 | 12,823 | -70,405 |
Trade | 100,000,000,000 | 110,000,000,000 | 30,000,000,000 | 25,000,000 | 200,000 | -80,000 | ||
Trade Levy | -10,000,000,000 | -11,000,000,000 | -3,000,000,000 | -2,500,000 | -20,000 | |||
28 nav | Total | 67,358,758,692 | 18,065,832,124 | 13,812,304,729 | 4,261,872,886 | 5,434,298 | 94,869 | 11,216 |
admin | Reserves | 743,152,485,078 | 20,088,655,440 | 297,759,333,174 | 82,068,760,507 | 81,086,492 | 136,411 | 16,120,179 |
0.52 | End Total | 879,946,278,537 | 30,417,816,058 | 326,820,856,819 | 95,378,124,938 | 98,257,981 | 510,755 | 16,176,257 |
economy | 336,309 | 684,834 | 37,688 | 11,535 | 38,884 | 2,309 | 254,262 |
name | Average Skill Bonus (before equipment) |
Vanir Drop Infantry (Grenadier) | 293(243) |
Drop Infantry Regiments (Guard) | 198(148) |
Void Infantry Regiment (Guard) | 198(148) |
PDF Drop Infantry Regiments (PDF) | 168(118) |
PDF Void Infantry (PDF) | 168(118) |
PDF Siege Infantry Brigade (PDF) | 158(108) |
Fighter Regiment (Air) | 192(142) |
Bomber Regiment (Air) | 192(142) |
Armed Cargo Regiment (Air) | 192(142) |
Militia Air Regiment | 72(22) |
Militia Siege Infantry Brigade | 68(18) |
Orbital Defence | 70 |
Navy | 85 |
Military Size/Percent of population | 9,858,332,816 |
Jotunheim | Mining World | Thrones income | Material Income | Metal Income | Promethium Income | Advanced Material | Exotic Material' | Food |
population | 137,403,262,104 | 7,948,305,397 | 121,084,403,784 | 27,822,333,378 | 10,179,498 | 151,641 | 208,034 | |
65,632,371,598 | City | -3,133,296,000 | -1,040,551,200 | -221,464,489 | -151,651,008 | -2,352,000 | -46,464 | -183,053 |
1.25% | Navy | -10,499,200 | -22,092,000 | -95,040 | -761,600 | -2,050 | -30 | |
69,734,394,823 | Army | -30,100,772,895 | -2,089,727,098 | -1,656,463,848 | -21,159,302 | -10,059 | ||
Economic Strength (kCredits) | Orbital | -1,482,130,500 | -465,295,000 | -137,329,500 | -31,497,500 | -43,632 | -458 | |
824 | Tithe | -27,994,028,545 | -1,238,491,217 | -42,379,541,324 | -6,770,167,294 | 15,689,929 | 151,111 | -49,997 |
Trade | 100,068,000,000 | 10,000,000,000 | -90,000,000,000 | -20,000,000,000 | 95,000 | |||
Trade Levy | -10,006,800,000 | -1,000,000,000 | -9,500 | |||||
admin | Total | 180,644,945,615 | 14,228,857,748 | -717,939,557 | 3,000,430,278 | 5,021,497 | 258,500 | 50,426 |
0.44 | Reserves | 5,284,334,783,745 | 765,005,932,757 | 5,302,369,578,759 | 631,598,143,519 | 9,981,090 | 3,936,545 | 18,014 |
960 | End Total | 6,087,559,511,820 | 806,150,221,496 | 5,288,779,880,976 | 641,600,294,909 | 25,088,575 | 5,228,047 | 270,143 |
name | Average Skill Bonus (before equipment) |
Power Armoured Jotun Regiment (Grenadier) | 517(467) |
Jotun Regiment (Guard) | 272(222) |
PDF Jotun Regiment (PDF) | 257(207) |
Infantry Regiment (Guard) | 203(153) |
PDF Infantry Regiment (PDF) | 173(123) |
Bomber Wing (Air) | 110(60) |
Fighter Wing (Air) | 110(60) |
Militia Siege Infantry Brigade | 78(28) |
Militia Jotun Brigade | 146(96) |
Orbital Defence | 40 |
Navy | 35 |
Military Size/Percent of population | 4,470,511,713 |
Midgard | Hive World | Thrones income | Material Income | Metal Income | Promethium Income | Advanced Material | Exotic Material | Food |
population | 690,592,481,629 | 55,288,802,175 | 38,000,301,817 | 4,580,182,529 | 9,872,248 | 8,210 | 281,326 | |
371,525,606,039 | City | -25,774,451,600 | -1,214,266,404 | -3,533,072,305 | -1,370,953,091 | -1,966,080 | -8,594 | -288,397 |
0.70% | Navy | -3,904,700,800 | -3,236,413,000 | -3,445,200 | -1,220,682,720 | -3,792,569 | -2,167 | |
384,529,002,250 | Army | -43,385,569,285 | -4,014,841,164 | -12,328,733,191 | -14,416,380 | -27,816 | ||
Economic Strength (kCredits) | Orbital | -81,521,480,313 | -12,990,645,000 | -6,056,129,500 | -5,685,627,500 | 993,008 | 3,381 | |
1,593 | Tithe | -239,942,179,596 | -13,571,800,972 | -9,500,075,454 | -893,697,305 | -1,489,920 | -1,718 | -64,768 |
Trade | -10,000,000,000 | 50,000,000,000 | 10,000,000,000 | 10,000,000 | 138,030 | |||
Trade Levy | -6,000,000,000 | -1,000,000,000 | -1,000,000 | -13,803 | ||||
Total | 412,358,830,585 | 21,469,784,928 | 14,281,336,391 | -1,039,609,259 | 310,330 | -501 | 24,572 | |
admin | Reserves | 32,701,551,338,802 | 1,199,200,681,562 | 472,005,445,474 | 255,748,292,508 | 262,316,308 | 264,042 | 1,629,957 |
0.32 | End Total | 34,513,345,491,727 | 1,256,549,606,201 | 518,412,127,429 | 245,550,246,214 | 262,867,960 | 241,539 | 1,752,818 |
name | Average Skill Bonus (before equipment) | Number |
Chosen Mechanised Infantry (Grenadier) | 344(294) | 118,888 |
Iron Guard Mechanised Infantry (Guard) | 244(194) | 416,109 |
Iron Guard Armour (Guard) | 234(184) | 59,444 |
Iron Guard Light Infantry regiments (Guard) | 234(184) | 59,444 |
Iron Guard Artillery (Guard) | 244(194) | 41,611 |
Iron Guard AA (Guard) | 234(184) | 11,889 |
Iron Guard Sentinels (Guard) | 234(184) | 5,944 |
PDF Infantry Regiment (PDF) | 204(154) | 1,003,119 |
PDF Heavy Infantry Regiment (PDF) | 204(154) | 334,373 |
PDF Light Infantry Regiment (PDF) | 204(154) | 334,373 |
PDF Armour (PDF) | 204(154) | 250,780 |
PDF Mechanised Infantry Regiment (PDF) | 214(164) | 1,337,492 |
PDF Artillery (PDF) | 150(100) | 83,593 |
Fighter Wing (Air) | 120(70) | 32,000 |
Bomber Wing (Air) | 120(70) | 16,000 |
Cargo Wing (Air) | 120(70) | 16,000 |
Iron Guard Siege Infantry (Guard) | 234(184) | 1760 |
PDF Siege Infantry (PDF) | 204(154) | 8,800 |
Militia Siege Infantry Brigade | 94(44) | 1,830,605 |
Orbital Defence | 50 | |
Navy | 50 | 4,162,660 |
Military Size/Percent of population | 55,631,269,779 | 14.47% |
Svartalfheim | Industrial World | Thrones income | Material Income | Metal Income | Promethium Income | Advanced Material | Exotic Material | Food |
population | 229,728,696,628 | 23,487,745,735 | 22,746,784,246 | 1,462,378,421 | 50,304,527 | 357,729 | 103,014 | |
75,462,470,416 | City | -26,539,020,764 | -4,839,436,567 | -12,751,432,005 | -3,788,665,451 | -9,930,963 | -82,020 | -58,719 |
0.75% | Navy | -123,685,600 | -36,663,600 | -95,040 | -16,210,400 | -76,005 | -147 | |
78,292,313,057 | Army | -15,457,605,108 | -1,043,056,434 | -3,931,595,909 | -17,727,846 | -256,157 | -2,392 | |
Economic Strength (kCredits) | Orbital | -1,390,471,500 | -443,135,000 | -126,276,000 | -28,630,000 | -41,631 | -420 | |
1,016 | Tithe | -56,482,343,575 | -5,829,291,821 | -5,686,696,061 | -189,392,920 | -15,325,818 | -48,447 | -25,275 |
Trade | -100,068,000,000 | -10,000,000,000 | 30,000,000,000 | 10,000,000,000 | -5,000,000 | -15,000 | ||
Trade Levy | -3,000,000,000 | -1,000,000,000 | ||||||
Total | 1,802,716,637 | -5,718,668,295 | 4,207,885,747 | 3,083,162,694 | 5,747,937 | 3,048 | 1,628 | |
admin | Reserves | 8,821,831,334,202 | 596,595,834,796 | 268,454,592,451 | 83,516,514,390 | 16,764,918 | 4,827,621 | 1,259,971 |
0.38 | End Total | 8,825,844,917,388 | 548,002,493,319 | 285,494,021,187 | 96,932,327,860 | 25,504,602 | 4,642,862 | 1,268,110 |
name | Average Skill Bonus (before equipment) | Number |
Svartalf Guard | 374(274) | 1,051 |
Svartalfar Elite Heavy Infantry | 309(234) | 23,097 |
Svartalfar Regular Heavy Infantry | 219(164) | 37,273 |
Svartalfar Defence | 219(164) | 1,051 |
Svartalfar PDF Heavy Infantry | 184(134) | 301,850 |
Fighter Wing | 100(50) | 2,102 |
Militia Siege Infantry Brigade | 74(24) | 417,936 |
Orbital Defence | 40 | |
Navy | 35 | 373,780 |
Military Size/Percent of population | 4,784,500,121 | 6.34% |
Niflheim | Mining World | Thrones income | Material Income | Metal Income | Promethium Income | Advanced Material | Exotic Material | 153,894,757,271 |
population | 90,805,432,311 | 11,142,217,709 | 1,101,491,061 | 46,419,980,439 | 190,122,265 | 1,447,343 | 54,379 | |
44,408,562,903 | City | -4,740,791,040 | -273,628,593 | -758,912,800 | -214,726,879 | -483,840 | -2,880 | -34,639 |
0.80% | Navy | -92,540,000 | -30,081,000 | -47,520 | -13,540,000 | -70,460 | -87 | |
46,184,905,419 | Army | -5,638,167,658 | -476,518,708 | -1,862,531,827 | -13,011,936 | -3,815 | ||
Economic Strength (kCredits) | Orbital | -1,475,409,000 | -464,285,000 | -136,828,500 | -31,442,500 | -45,231 | -458 | |
2,098 | Tithe | -22,545,804,706 | -2,774,260,737 | -275,372,765 | -11,566,809,473 | -64,516,951 | -361,836 | -12,832 |
Trade | 300,000,000,000 | 20,000,000,000 | -60,000,000 | -500,000 | ||||
Trade Levy | -30,000,000,000 | -2,000,000,000 | ||||||
576 | Total | 140,343,090,807 | 9,293,581,651 | 7,531,961,201 | 40,123,017,127 | 54,375,853 | 582,339 | 3,094 |
admin | Reserves | 153,894,757,271 | 865,463,738,114 | 416,136,237,954 | 3,411,188,113,712 | 2,241,227,328 | 30,969,290 | 533,809 |
name | Average Skill Bonus (before equipment) | Number |
Power Infantry Regiment | 322(282) | 17,763 |
Heavy Infantry Regiment | 282(232) | 88,817 |
PDF Heavy Infantry Regiment | 232(182) | 444,086 |
Militia Siege Infantry Brigade | 142(92) | 209,745 |
Fighter Wing (Air) | 250(200) | 50,000 |
Orbital Defence | 80 | |
Navy | 80 | |
Military Size/Percent of population | 7,630,745,563 | 17.18% |
Muspelheim | Mining World | Thrones income | Material Income | Metal Income | Promethium Income | Advanced Material | Exotic Material | Food |
population | 181,859,815,365 | 19,037,881,273 | 89,105,571,281 | 2,393,537,651 | 212,260,095 | 5,688,844 | 51,328 | |
15,506,297,063 | City | -81,438,615,804 | -6,718,439,694 | -7,757,027,325 | -8,814,682,444 | -33,265,256 | -2,589,946 | -11,630 |
0.00% | Navy | -5,341,180,000 | -397,371,300 | -42,981,840 | -474,634,000 | -2,955,383 | -45,352 | |
15,506,297,063 | Army | -1,611,273,177 | -133,559,373 | -606,270,671 | -1,400,799 | -15,500 | -475 | |
Economic Strength (kCredits) | Orbital | -9,906,348,112 | -2,124,521,293 | -1,193,426,211 | -657,341,977 | -548,245 | -4,898 | |
3,492 | Tithe | -45,169,916,661 | -4,733,023,293 | -22,276,392,820 | -567,268,777 | -73,831,618 | -1,414,224 | -12,737 |
Trade | 200,000,000,000 | 10,000,000,000 | 10,000,000,000 | -65,000,000 | -1,500,000 | |||
Trade Levy | -20,000,000,000 | -1,000,000,000 | -1,000,000,000 | 150,000 | ||||
Total | 36,759,024,604 | 22,536,184,441 | 58,062,835,824 | 7,056,660,482 | 51,671,757 | 1,145,304 | 26,487 | |
admin | Reserves | 3,297,910,521,000 | 1,368,871,224,719 | 4,331,929,170,539 | 186,248,288,500 | 2,815,235,455 | 90,795,604 | 2,799,327 |
0.61 | End Total | 3,431,705,644,022 | 1,461,552,146,925 | 4,622,233,349,661 | 219,531,590,910 | 3,063,594,242 | 95,522,123 | 2,931,760 |
name | Average Skill Bonus (before equipment) | Number |
Fire Giants Regiment | 403(303) | 31 |
Heavy Infantry Regiment | 278(228) | 11,076 |
PDF Heavy Infantry Regiment | 233(183) | 55,380 |
Militia Siege Infantry Brigade | 143(93) | 86,133 |
Fighter Wing (Air) | 230(180) | 33,000 |
Orbital Defence | 70 | |
Navy | 70 | |
Military Size/Percent of population | 949,320,480 | 6.12% |
Byzantium | Civilized World | Thrones income | Material Income | Metal Income | Promethium Income | Advanced Material | Exotic Material | Food |
population | 340,786,677,842 | 31,634,137,164 | 18,067,498,437 | 1,115,746,104 | 12,398,054 | 184,562 | 120,558 | |
81,546,157,705 | City | -1,764,598,962 | -98,705,129 | -211,492,430 | -62,793,785 | -186,743 | -962 | -63,606 |
0.80% | Navy | -790,620,000 | -645,844,000 | -600,000 | -48,982,000 | -381,902 | -1,164 | |
84,808,004,013 | Army | -10,849,493,041 | -3,077,194,757 | -3,591,676,935 | -8,426,458 | -2,059 | ||
Economic Strength (kCredits) | Orbital | -1,977,118,938 | -537,085,000 | -173,228,500 | -67,482,500 | -29,868 | -380 | |
890 | Tithe | -118,975,623,076 | -7,878,481,190 | -4,516,874,609 | -236,397,069 | 4,944,094 | 9,617 | -29,728 |
Trade | 30,000,000,000 | 5,000,000,000 | -9,000,000 | -190,000 | ||||
Trade Levy | -3,000,000,000 | -500,000,000 | ||||||
admin | Total | 247,272,102,238 | 24,414,124,220 | 10,857,407,277 | 3,251,420,053 | 309,924 | 1,805 | 25,165 |
0.41 | Reserves | 15,509,446,082,851 | 1,894,719,353,492 | 26,120,011,614 | 141,398,288,659 | 388,398,044 | 9,703,363 | 2,286,853 |
End Total | 16,695,806,594,044 | 1,996,789,974,591 | 70,407,047,998 | 155,655,388,926 | 379,947,662 | 9,612,389 | 2,412,679 |
name | Average Skill Bonus (before equipment) | Number |
Chapter Serf Infantry | 350(300) | 9,061 |
Heavy Infantry Regiment | 300(250) | 15,101 |
Void Infantry Regiment (Guard) | 300(250) | 15,101 |
Armour Regiment (Guard) | 300(250) | 15,101 |
Siege Infantry Brigade | 300(250) | 728 |
PDF Heavy Infantry Regiment | 250(200) | 75,506 |
PDF Void Infantry Regiment | 250(200) | 75,506 |
PDF Armour Regiment | 250(200) | 75,506 |
PDF Siege Infantry Brigade | 250(200) | 3640 |
Militia Siege Infantry Brigade | 94(44) | 477,915 |
Fighter Regiment (Air) | 150(100) | 21,840 |
Bomber Regiment (Air) | 150(100) | 19,656 |
Armed Cargo Regiment (Air) | 150(100) | 10,920 |
Orbital Defence | 70 | 324,561 |
Military Size/Percent of population | 4,118,993,497 | 5.05% |
Capital | Danaan |
Named Worlds |
Dooneeva, Cahernanoorane, Staigue, Arz Landre, Varnir, Groen |
Worlds | 8 |
Population (billion) | 229.8 |
Population Growth Rate | 1.66% |
Military (billion) | 27.8 |
Military Percent | 12.08% |
Defence Stations | 460 |
Economy (kCredits) | 1,636 |
admin | 0.37 |
Armies per world | 26 |
Sub-Sector Danaan | Thrones | Material | Metal | Promethium | Advanced Material | Exotic Material | Food |
Income Building | 16,799,666,038 | 70,296,259,982 | 10,564,043,720 | 2,641,259 | 13,122 | 78,282 | |
Income Base | 333,428,030,847 | 41,327,178,454 | 54,581,763,564 | 12,637,103,253 | 32,658,068 | 12,056 | 185,783 |
Cities | -23,107,017,084 | -6,739,546,650 | -16,775,694,403 | -4,575,189,383 | -17,972,124 | -106,977 | -172,313 |
Buildings | -69,950,798,480 | -8,890,440,606 | -4,077,265,928 | -1,304,468,611 | -4,444,670 | -3,357 | |
Army | -32,693,262,807 | -9,594,274,982 | -8,511,183,824 | -14,092,529 | -13,882 | ||
Navy | -63,703,703,277 | -24,857,593,508 | -5,572,199,363 | -1,330,425,055 | -12,276,400 | -162,335 | |
Trade | 30,000,000 | 500,000 | |||||
Tithe | -83,357,007,712 | -14,531,711,123 | -43,707,308,241 | -5,800,286,743 | -8,824,832 | -6,295 | -66,016 |
Trade Levy | -3,000,000 | -50,000 | |||||
Net Income | 95,163,397,038 | 12,043,564,249 | 64,522,864,697 | 7,496,462,099 | 10,055,202 | 210,530 | 11,854 |
Currant Reserves | 5,471,680,926,463 | 690,147,467,521 | 3,703,520,465,278 | 413,426,710,033 | 222,765,138 | 596,710 | 188,244 |
End Total | 5,547,497,911,653 | 670,365,288,765 | 3,986,134,788,765 | 442,909,020,530 | 265,041,146 | 849,360 | 247,512 |
Sub-Sector | Cobalt |
Capital | Cobalt |
Named Worlds |
Vaelia, The Sky System, Hvergelmir, Gilznabrun the Cthonian world, Tordenjern the Storm world, Karlisle: The Broken Demesne |
Worlds | 12 |
Population (billion) | 285.4 |
Population Growth Rate | 1.85% |
Military (billion) | 31.4 |
Military Percent | 11.00% |
Defence Stations | 571 |
Economy (kCredits) | 2,215 |
admin | 0.37 |
Armies per world | 20 |
Sub-Sector Cobalt | Thrones | Material | Metal | Promethium | Advanced Material | Exotic Material | Food |
Income Building | 14,109,236,913 | 91,595,092,549 | 56,058,124,051 | 2,218,267 | 11,021 | 65,745 | |
Income Base | 414,240,523,060 | 51,343,589,727 | 68,734,886,176 | 41,698,590,080 | 40,573,360 | 14,979 | 279,605 |
Cities | -21,407,109,671 | -20,812,467,736 | -19,623,183,865 | -4,709,564,128 | -16,649,974 | -99,107 | -214,077 |
Buildings | -59,123,888,802 | -7,534,834,501 | -3,492,479,035 | -1,108,605,633 | -3,732,866 | -2,820 | |
Army | -42,439,986,316 | -12,443,221,179 | -10,758,692,633 | -18,510,365 | -15,701 | ||
Navy | -86,292,754,048 | -27,058,241,645 | -7,898,651,493 | -1,841,196,665 | -16,938,661 | -224,197 | |
Trade | 30,000,000 | 1,000,000 | |||||
Tithe | -103,560,130,765 | -16,363,206,660 | -56,115,492,554 | -24,439,178,533 | -10,697,907 | -6,500 | -86,338 |
Trade Levy | -3,000,000 | -100,000 | |||||
Net Income | 135,792,617,746 | 6,344,897,992 | 84,675,468,104 | 61,714,158,391 | 9,403,359 | 610,497 | 29,235 |
Currant Reserves | 7,365,502,498,652 | 503,340,837,797 | 4,691,828,323,505 | 2,966,989,270,929 | 274,008,879 | -762,906 | 270,743 |
End Total | 7,444,465,587,381 | 415,065,327,759 | 5,055,205,664,024 | 3,263,560,062,885 | 309,025,676 | 1,089,579 | 416,917 |
Sub-Sector | Gehenna |
Capital | Gehenna |
Named Worlds |
Mal Sara, Char, Deadman's Rock,Vlendir, Kiribus, Ryans World |
Worlds | 7 |
Population (billion) | 159.1 |
Population Growth Rate | 1.86% |
Military (billion) | 19.2 |
Military Percent | 12.08% |
Defence Stations | 318 |
Economy (kCredits) | 1,179 |
admin | 0.37 |
Armies per world | 21 |
Sub-Sector Gehenna | Thrones | Material | Metal | Promethium | Advanced Material | Exotic Material | Food |
Income Building | 11,632,668,842 | 62,970,552,622 | 9,245,471,628 | 1,828,899 | 9,086 | 54,205 | |
Income Base | 230,877,081,519 | 28,616,365,350 | 45,697,733,819 | 9,565,911,135 | 22,613,574 | 8,348 | 121,838 |
Cities | -119,316 | ||||||
Buildings | -48,473,721,240 | -6,162,680,533 | -2,829,872,192 | -904,542,901 | -3,077,643 | -2,325 | |
Army | -23,554,996,667 | -5,347,441,759 | -5,961,506,236 | -10,742,169 | -9,612 | ||
Navy | -48,201,014,927 | -15,114,022,098 | -4,411,960,023 | -1,028,446,397 | -9,465,713 | -125,289 | |
Trade | 5,000,000 | 500,000 | |||||
Tithe | -57,719,270,380 | -10,062,258,548 | -38,033,900,254 | -4,702,845,691 | -6,110,618 | -4,359 | -44,011 |
Trade Levy | -500,000 | -50,000 | |||||
Net Income | 72,796,260,809 | 13,413,564,678 | 66,072,031,891 | 9,135,004,886 | 2,107,738 | 342,162 | 3,105 |
Currant Reserves | 3,989,222,002,550 | 700,834,190,550 | 3,593,023,434,200 | 474,269,098,429 | 405,863,039 | 1,052,913 | 256,468 |
End Total | 4,003,203,306,597 | 697,902,013,939 | 3,888,383,593,656 | 512,944,122,857 | 409,401,726 | 2,063,721 | 271,992 |
Grenadiers | Troopers | ||
Phase-Tiger Infantry Battalion | 17 | Infantry | 165,520 |
Helguard Trooper Regiment | 33,338 | Mech Infantry | 111,227 |
Helguard Shocktrooper Regiment | 2,423 | Light Infantry | 52,003 |
Helguad Paratrooper | 2,520 | Heavy infantry | 20,349 |
Scout Helguard Regiment | 1,842 | Armour | 75,406 |
Rough Riders | 7,200 | ||
Infantry | 23,486 | Drop Infantry | 9,583 |
Mech Infantry | 136,631 | Siege Infantry | 5,418 |
Light Infantry | Void Infantry | 27,758 | |
Armour | 1,551 | Jotun Regiments | 10,255 |
Rough Riders | |||
Drop Infantry | 8,256 | Transport Regiment | 7,200 |
Siege Infantry | 585 | Artillery Regiment | 29,403 |
Void Infantry | AA Regiment | 6,344 | |
Sentinel Regiment | 3,172 | ||
Vanquisher Regiment | 194 | 530,837 | |
Hellhound/Devil Dog Regiment | 969 | ||
Bane Wolf Regiment | 969 | Infantry Regiment | 332,922 |
Anti-Air Regiment | 969 | Heavy Infantry Regiment | 176,719 |
Artillery Regiment | 3,392 | Light Infantry Regiment | 96,588 |
Sentinel/Goliath Regiment | 485 | Armour | 67,861 |
Deathstrike Battery | 582 | Mechanised Infantry Regiment | 242,259 |
Deathstrike Life-Eater Battery | 10 | Artillery | 19,824 |
Combat Engineer Regiment | 1,938 | Drop Infantry Regiments | 17,036 |
Void Infantry | 25,425 | ||
Phase-Tank Regiment | 194 | Siege Infantry Brigade | 16,015 |
Land Speeder Regiment | Jotun Regiments | 22,789 | |
Fast Armour Regiment | 1,384 | 1,161,568 | |
Air | |||
Skimmer Regiment | 48 | Fighter Wing | 265,505 |
Land Raider Regiment | 19 | Advanced Fighter Wing | 35,974 |
Phase-Tiger Company | 97 | Bomber Wing | 152,707 |
Advanced Bomber Wing | 20,176 | ||
Knights | 916 | Cargo Wing | 29,282 |
Macharuis Heavy Armour Regiment | 97 | Armed Cargo Wing | 17,730 |
Macharuis Vanquisher Heavy Armour Regiment | 521,373 | ||
Macharuis Mega-Vanquisher Heavy Armour Regiment | 194 | ||
Baneblade squadron | 39 | Number | 1,743,631 |
Magni Transporter Company | 48 | ||
Leviathan | 6 | ||
Capitol Imperialis | 1 | ||
Fellsword Regiment (10) | 19 | ||
Helheim Pattern Adjudicator Mobile Assault Platform (Drago's Glory, Pask's Will) | 4 | ||
Northern Sentinel Maniple (24) | 39 | ||
240,753 |
Trust | Central Government | Thrones income | Material Income | Metal Income | Promethium Income | Advanced Material | Exotic Material | Food |
Tithe | 759,099,588,702 | 88,044,286,564 | 154,560,853,432 | 34,163,877,271 | 135,440,140 | 1,715,242 | 506,412 | |
Economic Strength (kCredits) | Trade Levy | 70,006,800,000 | 2,000,000,000 | 26,000,000,000 | 6,500,000,000 | 3,500,000 | -130,000 | 23,303 |
3,928 | Central Government | -7,000,000,000 | -720,000,000 | -950,400,000 | -600,000,000 | -400,000 | -4,000 | |
Army | -38,498,199,873 | -1,233,244,944 | -2,029,471,646 | -104,326,809 | -582,573 | -10,973 | ||
Military | Navy | -737,280,000 | -29,176,505,400 | -1,829,520 | -9,282,908,040 | -93,374,676 | -325,065 | |
21,946,190,594 | Inquisition | -10,000,000,000 | -100,000,000 | -1,000,000 | -10,000,000 | -1,000,000 | -200,000 | -100 |
Merchant Marine | -6,124,000 | -1,085,000 | -298,000 | -1,002,800 | -446 | -1 | ||
Trade | -600,000,000,000 | -160,000,000,000 | -45,000,000,000 | 49,000,000 | 190,000 | |||
Total | 189,737,265,991 | 68,182,701,823 | 19,893,384,168 | -12,682,490,469 | 5,761,873 | 702,510 | 518,642 | |
admin | Reserves | 21,154,434,219,739 | 2,054,424,607,272 | 6,433,989,599,128 | 1,554,230,143,194 | 1,529,070,425 | 36,371,674 | 41,082,364 |
0.30 | End Total | 21,903,120,549,691 | 2,355,338,116,386 | 6,513,456,519,966 | 1,490,807,690,847 | 1,537,879,791 | 39,684,224 | 43,675,572 |
Distance | Asgard | Alfheim | Vanaheim | Jotunheim | Midgard | Svartalfheim | Niflheim | Avernus | Muspelheim |
Asgard | NA | 11 | 15 | 9 | 14 | 18 | 15 | 18 | 24 |
Alfheim | 11 | NA | 14 | 13 | 7 | 13 | 15 | 14 | 15 |
Vanaheim | 15 | 14 | NA | 23 | 16 | 11 | 25 | 21 | 17 |
Jotunheim | 9 | 13 | 23 | NA | 9 | 18 | 8 | 11 | 17 |
Midgard | 14 | 7 | 16 | 9 | NA | 10 | 9 | 7 | 11 |
Svartalfheim | 18 | 13 | 11 | 18 | 10 | NA | 17 | 11 | 9 |
Niflheim | 15 | 15 | 25 | 8 | 9 | 17 | NA | 6 | 11 |
Avernus | 18 | 14 | 21 | 11 | 7 | 11 | 6 | NA | 7 |
Muspelheim | 24 | 15 | 17 | 17 | 11 | 11 | 9 | 7 | NA |
City Size | Large Town | Regional City | Minor City | Major City | Small Hive | Large Hive | Huge Hive | Examples | |
Fortification level | 0.25 | 0.50 | 1.00 | 2.00 | 4.00 | 8.00 | 16.00 | ||
None | 5 | 15 | 25 | 40 | 55 | 75 | |||
Very Light | 1 | 5 | 10 | 25 | 35 | 50 | 65 | 85 | |
Light | 2 | 15 | 20 | 35 | 45 | 60 | 75 | 95 | |
Medium | 3 | 35 | 40 | 55 | 65 | 80 | 95 | 115 | |
Heavy | 4 | 65 | 70 | 85 | 95 | 110 | 125 | 145 | Midgard, Vanaheim, Alfheim, |
Very Heavy | 5 | 105 | 110 | 125 | 135 | 150 | 165 | 185 | Jotunheim, Asgard, |
Super Heavy | 6 | 155 | 160 | 175 | 185 | 200 | 215 | 235 | Avernus. Nilfheim, Byzantium |
Incredibly Heavy | 7 | 215 | 220 | 235 | 245 | 260 | 275 | 295 | Svartalfheim, Muspelheim |
Ultra Heavy | 8 | 285 | 290 | 305 | 315 | 330 | 345 | 365 | |
Sufficient | 9 | 365 | 370 | 385 | 395 | 410 | 425 | 445 | |
Excessive | 10 | 455 | 460 | 475 | 485 | 500 | 515 | 535 |
Total | Imp Trust | Vanaheim | Midgard | Muspelheim | Asgard | Alfheim | Jotunheim | Svartalfheim | Niflheim | Byzantium | ||
2 |
Prophet Class Hyper Carrier (1 Pjo 1 Legend) |
2 | ||||||||||
1 |
Genghis Class Command Battleship |
1 | ||||||||||
1 |
Einherjar Class Command Battleship- |
|||||||||||
1 |
Vajra Class Command Battleship |
1 | ||||||||||
1 |
Alexander Class Command Battleship |
1 | ||||||||||
22,272 | 22,272 | |||||||||||
2 |
Stealth Battleship |
2 | ||||||||||
87 | Medium Battleship | 20 Legate, 14 hero, 14 Champion | 48 | 38 | ||||||||
27 | Fast Battleship | 3 Hun 3 Martyr, | 6 | 21 | ||||||||
43 | Armored Battleship | 17 Saint, 26 Bersercers | 43 | |||||||||
433 | Grand Cruiser | 101 Gurkha, 102 Scot, 108 pope. 112 Land | 423 | |||||||||
1,721 | Heavy Cruiser | 977 Chevalier 177 Teutonic 178 Templar, 243 Pal | 1,573 | 4 | ||||||||
158 | Battlecruiser | 8 Marauder, 2 Diciples, 2 Uhlan | 12 | 146 | ||||||||
10 |
Night Class Battlecruiser |
3 | 6 | |||||||||
804 | Defence Cruiser | 120 Castle, 95 Fortress, 95 Cathedral, 70 Castra | 445 | 110 | 20 | 20 | 10 | 10 | 10 | 10 | 20 | |
212 | Knight Cruiser | 55 Cata, 30 Sam, 41 Ksh, 81 Knight | 207 | |||||||||
42 | Corsair Class Fast Cruisers | Poacher | 1 | 41 | ||||||||
149 | Warrior and Praetorian Class Cruisers | 22 War, 23 Pre, 24 Hop, 9 Bolas | 77 | 22 | 16 | |||||||
90 |
Bishop Class Carrier |
47 | 37 | |||||||||
2,721 | Escort Cruiser | 303 Monk 998 Youxia | 1,401 | 456 | 20 | |||||||
146 | Light Cruiser | 20 Buc,83 Adherent | 103 | 38 | ||||||||
160 | Fog Class Light Cruiser | 20k crew (1 Flotilla) | 61 | 80 | 5 | |||||||
15,491 | Page and Squire Class Frigate | 4,583 Squire 4,632 Page | 9,215 | 5,700 | 200 | |||||||
23,041 | Soldier and Legionnaire Class Destroyers | 11,762 Sol 1,920 Leg | 13,682 | 8,887 | 102 | |||||||
1,204 |
Privateer Class Raider |
210 | 970 | |||||||||
1,419 |
Shadow Class Destroyer |
604 | 23 | 681 | 50 | |||||||
35 |
Decent Class Destroyer |
|||||||||||
216 |
Military Transport |
100 | 100 |
Total | Imp Trust | Vanaheim | Midgard | Muspelheim | Asgard | Alfheim | Jotunheim | Svartalfheim | Niflheim | Byzantium | ||
25 | Orbital Habitats | |||||||||||
20 | Space Station | 5 | 3 | 3 | 1 | 1 | 2 | 1 | 1 | 1 | ||
1,831 | Dock 1 slip | 200 | 1,000 | 500 | 25 | 10 | 10 | 10 | 5 | 5 | 10 | |
424 | Shipyard 8 slips | 1 | 360 | 29 | 20 | 3 | 3 | |||||
92 |
Large Shipyard 32 slips |
60 | 27 | 2 | ||||||||
17 |
Huge Shipyard 128 slips |
12 | 3 | |||||||||
4 |
Gargantuan Shipyard 512 slips |
3 | 1 | |||||||||
1 | Colossal Shipyard 2,048 slips | 40 mil production | 1 | |||||||||
2 |
Ramilies Starfort 10 slips |
1 | ||||||||||
1,398 | Orbital Cities | 1,383 | ||||||||||
9 |
Muspelheim Orbital City |
9 | ||||||||||
408 |
Orbital Defense Platform |
8 | 400 | |||||||||
152 |
Heavy Defense Platform |
2 | 150 | |||||||||
47 | Defense Station | 1 | 40 | |||||||||
32,402 |
Advanced Orbital Defense Platform |
500 | 12,500 | 3,750 | 2,502 | 1250 | 1250 | 1250 | 1000 | 1250 | 1250 | |
6,630 |
Advanced Heavy Defense Platform |
100 | 2,500 | 750 | 500 | 250 | 250 | 250 | 250 | 250 | 250 | |
1,294 |
Advanced Defense Station |
20 | 500 | 150 | 100 | 50 | 50 | 50 | 50 | 50 | 50 | |
136 |
Medium, thick Minefeld |
125 | 10 | |||||||||
11 |
Muspelheim Forward Base |
11 |
Yay we've breached 1 trillion