The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
1% of a 4-digit group being Heroes is mass production as far as Heroes go. My point was that Lethians would have a much higher success rate for becoming Heroes than the average person, and the 'dynasties' of clones would be designed to take advantage of that, via mass-producing the most successful members of the 'family' in order to maximize the chance of getting extra Hero Units out of them.
 
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if they just want the quirk that lets them use bio augmentation then I suspect they are working to create a lot of mental divergence, since a giant elite group who all have the same general mindset is a massive mimetic risk, since it's a single way of thinking for chaos to attack.
 
Hello all, I just came back from not keeping up on things....I'm all caught up now!

on unrelated things from both that and the current discussion:


Thoughts on the cyclonic torpedoes:
they have weaknesses, several in fact. namely:
1)that they can't be used on deamon worlds (cas reasons!)
2)they are expensive
but in regards to my thoughts however,
3)they can be shot down/prevented from detonating/out-maneuvered (presumably anyway?)

so what if we loaded cyclonic torpedo (several in fact?) onto a ship that is built from the ground up with nothing but armor and engines....basically super-size the torpedoes and stack on armor and engines and built with auto-pilot (or if that's not possible, has ejection seats or just suicidal crew). basically it would be a very good way of ensuring successful detonation on large targets (like ork space hulks). because on a ship-size target you can stack enough armor that they can't stop you from effectively ramming (which is a imperial-ship thing if I recall correctly...even if the orks do it more) in time to stop the super-sized warhead.

I don't know if the torpedoes had this problem tho...maybe its just simply a question of us not having enough/too expensive/the enemy just dodging....

wanted to share this

on regards of the ridcully/Isha/favor thing. I kinda think the biggest thing we can get from the eldar isn't access to webway or removal of teroq (who says they would be able to remove him easily anyway?)...I'm thinking we get them to give some tips on psyker training/knowledge/warding.
admittedly we are already getting top-notch stuff from the wanderer and from the sirens who may/may not be similar to the eldar anyway(and thus their help would be partially redundant) and they might not have the right kind of tips since they are not human
...I still think that anything that helps our psckers stability might help the most as I kinda think that this is our greatest weakness--that chaos invasions come with hard-hitting after-effects that last for decades....and its not even the damage persay but that we have to spend so many actions on preventing damage....and that toroq likes aiming for this angle
anyway


I don't know tho, I tend to mis-interpict the lore details of this universe so I'm just throwing these two thoughts out as ideas.
 
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so what if we loaded cyclonic torpedo (several in fact?) onto a ship that is built from the ground up with nothing but armor and engines....basically super-size the torpedoes and stack on armor and engines and built with auto-pilot (or if that's not possible, has ejection seats or just suicidal crew). basically it would be a very good way of ensuring successful detonation on large targets (like ork space hulks). because on a ship-size target you can stack enough armor that they can't stop you from effectively ramming (which is a imperial-ship thing if I recall correctly...even if the orks do it more) in time to stop the super-sized warhead.

hmm, that could work. granted, you'd need to get the warheads out of the ship since it's own armor might contain the blast, but something that can act as a layer of armor for most of the trip would make it easier for them to get though. still something we're likely not going to be able to do for a long time though, it's quite clearly innovation and the conservatives would raise a stink. hell, even some of the progressives might not like it, simply because inventing a harder to stop world killer is the kind of thing that can easily backfire.
 
Void Command
- Y5: Upgrade Defences ( Deiphobe)

its buid defenses or a large ship yard.

Adeptus Administration

-Y1: Alkahestry Reagents
-Y5: Carniflower Investigation

Diplomacy

-Y1: Make a Request (If she or if there is anyone who can help Ridicully an the eldar diviners spy on Nurgle throne. )
-Y2: Diplomatic Debrief: (Ultramar)
-Y4: Request Information (ask the Siren's if they or know someone who can hep with the plan to spy on Nurgle)
-Y5: : Request Information (ask the Nyne if they or know someone who can hep with the plan to spy on Nurgle)

Adeptus Arbites
-Y3: Greater Psyker Hunting
-Y4: Greater Psyker Hunting
-Y5: Greater Psyker Hunting

Adeptus Mechanicus

Slot A
-Y2: Vortex Shells Double Down
Slot B
-
Y3: Complete Examination what ever people want
Slot C
-Y4: Grav-Shear Weapons Double Down

Adeptus Ministorum
-Y1: The Nature of (Nurgle) Double Down
-Y3: The Nature of (Abomination ) Double Down

Adeptus Telepathica
Xavier
-Y3: Mentoring Alpha
-
Y4: Apprentice Alkahestry
Tamia
-Y1: Mentoring Alpha
-Y2: Examine Siren's Rune ( what ever people want)
-Y5: examine Siren's Rune ( what ever people want)
Aria
-Y4: Mentoring Alpha
-Y5: Anti-Ork Powers: Techbane Double Down

personal
Slot A

-Y1: External Torpedo Launchers: Fólkvangr
-Y2: Greater Psyker Hunting
-Y3: Ear to the ground
-Y4: Counter Intelligence
-Y5: Request Information (ask the Sphinx's if they or know someone who can hep with the plan to spy on Nurgle)

Slot B
-Y1: Spend Tiem with Syr
-Y2: Spend Time with Syr
- what ever people want

Here is my protoplan I welcome suggestions if they come with reasons why we should do that. Let me know what you guys want.
 
still something we're likely not going to be able to do for a long time though, it's quite clearly innovation and the conservatives would raise a stink.
If it's not making new technologies it's fine. Making new ship designs is sanctioned.

That said, I don't think the design is necessary. Cyclonic torpedoes probably have enough in built defences to prevent premature destruction. Or it's just plain unnecessary. Torpedoes have to get in very close before enemy point defence can hit them and by then the ships would be well within the torpedo's area of effect.
 
That said, I don't think the design is necessary. Cyclonic torpedoes probably have enough in built defences to prevent premature destruction. Or it's just plain unnecessary. Torpedoes have to get in very close before enemy point defence can hit them and by then the ships would be well within the torpedo's area of effect.

Cyclonic torpedoes as are need you to hold the orbitals, and maintain local air supremacy, and when used against hulks in extremes situations are vulnerable to point defense. while this would not let us shoot through a well defended world, it would make it easier to get them into hulks and let us use them in situations where we don't have full control of the orbitals. Getting a workable weapon out of this would likely be a lot harder than wrapping a ship around a Cyclonic torpedo launcher, but I think the idea has some merit.

as for new ships being fine, well then maybe we could look into this. should defiantly run it by Scot before doing anything else though.
 
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While you had a few paranoid forces of dispatching some of Xaviers best psykers and another company of the Governor's Own to guard her sense soon prevailed.

this sentence is a mess. Maybe turn it to

"While in a bout of paranoia, you were about to dispatch some of Xavier's best psykers and another company of the Governor's Own to guard her. Luckily, good sense soon prevailed."
 
hmm, that could work. granted, you'd need to get the warheads out of the ship since it's own armor might contain the blast, but something that can act as a layer of armor for most of the trip would make it easier for them to get though. still something we're likely not going to be able to do for a long time though, it's quite clearly innovation and the conservatives would raise a stink. hell, even some of the progressives might not like it, simply because inventing a harder to stop world killer is the kind of thing that can easily backfire.

I'm not sure we have to worry about our own armor plating..... they work on ripping a hole in reality and exposing the warp....it doesn't actually care what armor is in the way cas it bypasts matter entirely

its like worrying that the metal infront of a ship will stop the blast of a nuke.....yea, it will *technially* slow it down by about a billionth of a second (fun fact, nukes work just as well on sea-ships as they do citys....the US military tested this)

but yea. your other point about making *another* world-ender weapon is a bit of a question.

I think the main concern then is the possibility that this would just be so expensive that you might as well just make a normal ship and arm it with with the weapons.

----*screetch of the thought-trains wheels breaking suddenly*----
OH, and if duren doenst like the plot-implications of this.....no weapon can withstand the fury of the DM....(thats why nukes don't work in WH from what I recall)


--edit-- ...although I just realized that if the cyclonic torpedos work as I think they do (shoveing the nearest N kilometers of space partially into the warp) then its not a question of their power but rather their distence from the target and how much enemy material is in that N-space
.so a big thing for them is penetration...so actually.....

even if the torpedos on their own would be better then a ship for getting at least one off safely relative to their cost....the ship-eedo might still be worth it against space hulks as they could be made to ram the hulk with a long spike/hardened armor/space-ship-tier-power-armor to try to get as deep as possible before detonation....this is often a big concern for most explosive weapons but if the warhead doenst care about how tough something is but rather whats NEAR it...it becomes even more important and having a ship-sized mass at near relativistic speeds (which should be possable with enough prep time by pre-accerating) would probably be capable of piercing ...well....alot

I should point out also that a ship would be able to accelerate to MUCH higher speeds as well...no air resistence in space after-all so bulking up on engines and armor means that you have significantly more delta-v to use.

it also means that firing INFRONT of enemy ships become more important since their own velocity will carry them into what is basically a extended explosion radius.

sorry for the mini-essay...I guess I'm kinda excited I have SOMETHING to potentially add.
I might try to figure out other ideas to redo our military
(question...whats the radius on these torpedos? are they variable?)
 
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Diplomacy
-Y1: Make a Request (If she or if there is anyone who can help Ridicully an the eldar diviners spy on Nurgle throne. )
-Y2: Diplomatic Debrief: (Ultramar)
-Y4: Request Information (ask the Siren's if they or know someone who can hep with the plan to spy on Nurgle)
-Y5: : Request Information (ask the Nyne if they or know someone who can hep with the plan to spy on Nurgle)

Don't really have any problem with most of the plan. we just need to figure out what the other governors are planning for the high council meeting and put in our own plan it's important if we want to get as much out of this trade deal.
 
Don't really have any problem with most of the plan. we just need to figure out what the other governors are planning for the high council meeting and put in our own plan it's important if we want to get as much out of this trade deal.

should we bring up the use of ridcully? on one hand hes *our* asset so its not like they can say no...but then again losing him WOULD be a pretty big loss for the trust.
 
Void Beacon. They're giant space-faring ghost jellyfish with Astronomican-reminiscent FTL.


We should set up an order of alkahestry first so that future alkahestry actions take less time and resources. It's a complete waste of both to do any of the alkahestry actions before that.
I though numbers where too far down greatly from the demon incursion?

@Durin are psyker numbers good enough to create a psyker order without stretching what we have too far?
 
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to clarify what Andres is saying....

he is referencing that during Durins report on the matter that he said that while we DID lose alot, we also had so many promotions from the battle that it partially canseled out (we did lose some admittedly)

edit--I BELIEVE that this is the case...Andres can correct me if they want to.
 
I'm not sure we have to worry about our own armor plating..... they work on ripping a hole in reality and exposing the warp....it doesn't actually care what armor is in the way cas it bypasts matter entirely

it varies, but I think the version we use burrows into the planet and tectonically destabilizes it, so going off inside a shell might mess it up. though now that I think about it, the hull focusing the blast into the hulk somewhat might help if we're using them like that. I'm also fairly sure cyclonic torpedoes are not vortex weapons.
 
I'm not sure we have to worry about our own armor plating..... they work on ripping a hole in reality and exposing the warp....it doesn't actually care what armor is in the way cas it bypasts matter entirely
That is vortex warheads, a completely different technology. Cyclonic warheads superheat the atmosphere and incinerate everything or in the case of the burrowing variety, dig into the crust and cause massive tectonic instability.
 
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@Nurgle, swap Nynye and Areatha. It'll take time for them to make potions.

to clarify what Andres is saying....

he is referencing that during Durins report on the matter that he said that while we DID lose alot, we also had so many promotions from the battle that it partially canseled out (we did lose some admittedly)

edit--I BELIEVE that this is the case...Andres can correct me if they want to.
More that we didn't lose too many civilian psykers plus we've had 15 years to recover.
 
Here's my preliminary plan...

Void Command
SLOT A - Year 5
-Y5: Upgrade Defences (Deiphobe)

Administratum
SLOT A - Year 1
-Y1: Alkahestry Reagents
-Y5: Carniflower Investigation

Diplomacy
SLOT A - Year 1
-Y1: Make a Request (Ask to see if she or anyone she knows can help with the plan to spy on Nurgle)
-Y2: Diplomatic Debrief: (Ultramar)
-Y4: Request Information (Ask the Sirens if they or anyone they know can help with the plan to spy on Nurgle)
-Y5: Request Information (Ask the Nynye if they or anyone they know can help with the plan to spy on Nurgle)

Arbites
SLOT A - Year 3
-Y3: Focused Psyker Hunting
-Y4: Focused Psyker Hunting
-Y5: Focused Psyker Hunting

Admech
SLOT A - Year 2 (Explorator)
-Y2: IF Titan Design: Avernus-Warlord Titan FAILED THEN RETRY, ELSE Vortex Shells
-- DOUBLE DOWN YEAR 2
SLOT B - Year 3 (Biologis)
-Y3: Complete Examination (Helljackals)
SLOT C - Year 4 (Free)
-Y4: Cathedral of the Machine-God: Annwn

If you've got another suggestion than Helljackals, please make it and explain why you'd like the option. I like Helljackals because they've got a cool mental power, and they might be tameable.

Ministorum
SLOT A - Year 1
-Y1: The Nature of (Nurgle)
-- DOUBLE DOWN YEAR 1
SLOT B - Year 2
-Y2: Those in the Shadows
-Y3: The Nature of (Abomination)
-- DOUBLE DOWN YEAR 3

Nurgle needs to be studied to give Ridcully a bonus.
Abomination because we need to do it.

I might consider arranging things so we triple down on Nurgle in Year 2 to be more sure of results.

Astra Telepathica
SLOT A - Year 3 (Xavier)
-Y3: Mentoring: Alpha
-Y4: Apprentice Alkahestry
SLOT B - Year 5 (Tamia)
-Y1: Mentoring: Alpha
-Y2: Examine Siren Rune (Trap Rune)
-Y5: Examine Siren Rune (Rune of Toughness)
SLOT C - Year 4 (Aria)
-Y4: Mentoring: Alpha
-Y5: Psyrodactyl Interest
-- DOUBLE DOWN YEAR 5

Personal
SLOT A - Year 1
-Y1: Personal Attention: Focused Psyker Hunting
-Y2: Personal Attention: Focused Psyker Hunting
-Y3: Personal Attention: External Torpedo Launchers: Fólkvangr
-Y4: Personal Attention: Ear to the Ground
-Y5: Personal Attention: Ear to the Ground
SLOT B - Year 1
-Y1: Spend Time With (Syr)
-Y2: Spend Time With (Ridcully)
-Y3: Spend Time With (Ridcully)
-Y4: Spend Time With ()
-Y5: Spend Time With ()

Psyker Hunting until Jane is able to get back at it, then torpedo launchers for the Folkvangr, and then some ears to the ground.
Some time with the daughter, and some time with the seer since next turn might be the last we have him. I'm open to the third option.
 
@Enjou

Some notes:
*Jane has a 99% success rate on Greater Psyker Hunting if taken with a double down (No reroll, ~99.499% if considered). Without a Double Down she has a 98.74% success rate (after Reroll).
**Therefore I advocate Greater Psyker Hunting.
*Just fill our slots up with Ridcully the best seer. I am of course being super-biased in this. :V
*I'd advocate the Camo Croc or Razorgrass/Cannibal Grass/Meteor Fig for Biologis research. The former has obvious camo applications, the latter may have defensiveness relevance. Avalanche Shrub may offer interesting new insights that assist in both Siege Warfare and possibly construction.
 
I might consider arranging things so we triple down on Nurgle in Year 2 to be more sure of results.
Do that, it might push things up to a Crit success.
Some time with the daughter, and some time with the seer since next turn might be the last we have him. I'm open to the third option.
I'd say more time with Klovis-Ultan. We have a long way to go to get his character sheet.
 
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@Enjou redoing the titans will stop us from building the vault for another two turns. Which we can afford but that would also slow us down getting everything down. We have 3 turns to get as much technology as possible to research before the meeting. I am advocating research above building another forge and wait for Scott to do it next turn.

That is a good idea to triple down on nurgle.
 
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