The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Could soneone explain how doable and hard the nessecary ritual would be to use his true name to banish him?
Banishment using his True Name in a ritual is likely beyond our knowledge. Using his Name to make banishing him with violence easier, and extending the period of banishment, likely requires only saying the name, and then applying enough violence. While fairly simple, that doesn't necessarily mean easy. As an example, Ghargatuloth's Name took fifteen minutes to say, isn't exactly designed for human mouths, and getting even a single syllable wrong renders it useless.
 
[X] Plan Enjou T119

On the True Name thing, wouldn't the Grey Knights, experts in Daemons and Banishment, likely have a few ways to exploit it?

Overall though I'm a little leery on divining it, especially given how the name contains echoes of the fall and that Turoq has some major similarities to Ridcully. More a matter of risk, reward, and opportunity cost combined making it look like a meh investment rather than a 'this is a terrible idea' thing.
 
@Durin how big of a gamble is diving a demons true name?
It depends, when the someone is a deacon prince of tzeench with a talent for making hero's fall by talking to them and many similarities to the diviner, even Ridcully has a single digit percentage chance of falling. Main reason I am speaking up here is that Ridcully would know this and I get the i,pression that people are viewing the action as safe
 
It depends, when the someone is a deacon prince of tzeench with a talent for making hero's fall by talking to them and many similarities to the diviner, even Ridcully has a single digit percentage chance of falling. Main reason I am speaking up here is that Ridcully would know this and I get the i,pression that people are viewing the action as safe
On the other hand, it would be incredibly epic if Ridcully did actually fall.

Epicly disastrous, but epic nonetheless. Tzeentch would be laughing mad bank, esp if Ridcully retroactively becomes Tzeentch's candidate.
 
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It depends, when the someone is a deacon prince of tzeench with a talent for making hero's fall by talking to them and many similarities to the diviner, even Ridcully has a single digit percentage chance of falling. Main reason I am speaking up here is that Ridcully would know this and I get the i,pression that people are viewing the action as safe

@Durin
Point of clarification: does this mean that the chance of failure is single digit, or at least single digit?
 
It depends, when the someone is a deacon prince of tzeench with a talent for making hero's fall by talking to them and many similarities to the diviner, even Ridcully has a single digit percentage chance of falling. Main reason I am speaking up here is that Ridcully would know this and I get the i,pression that people are viewing the action as safe

I think it's mainly that players don't have the same understanding of the risks that you as the QM do.

Question - what are Ridcully's thoughts on the idea of divining Turoq's True Name?
 
Im not sure i see the worth of a true name.

We cant assault turoqs world because its too far away, meaning we cant get to turoq ourselves and use a banishment ritual directly.

If turoq comes to us (he takes an IT world and summons himself via ritual) then hes vulnerable to standard black crystal killing weve used before.

If we disseminate his name around, then we are hoping that someone uses it to take usurp his position. But spreading around his name means the most likely faction to take over are other chaos deamon princes. Presumably, either a direct subordinate, the nearby slaaneshi polity or (gulp) the massive regional chaos powers who muster hundreds of worlds.

Maybe the eldar could be bargained into killing him off. But it would be a temporary solution. And also puts a massive target on our back because we are using a galactic range paragon diviner who can ignore wards to find true names and feed them to the eldar with their galaxy spanning webway.

Make us an immediate threat to every deamon prince in the galaxy.


And this is assuming ridcully doesnt just flub his roll and we have to deal with tzeentch-ridcully.


Frankly, id say we just keep waiting turoq out and focus on teching up.
 
@Durin
Point of clarification: does this mean that the chance of failure is single digit, or at least single digit?
It is single digit, more then 1 less then 10. Well the chance of falling is, the chance of just not succeeding is higher
I think it's mainly that players don't have the same understanding of the risks that you as the QM do.

Question - what are Ridcully's thoughts on the idea of divining Turoq's True Name?
Pretty much which is why I spoke up. I try not to let you wander into traps that you should know about withou a warning.
 
@Enjou
Changed my mind for the straw poll, to 'don't risk it'.

While it requires risk to actually improve Ridcully's willpower etc, he doesn't exactly need to improve, and even then I'd rather only risk him for effectively permenant bonuses (given that he himself is essentially a permenant bonus even if we don't risk him).

@Durin few questions about how Turoq's various bullshit works.
  1. Is the information he pulls/sees through limited to the scope of the knowledge/actions of what he is looking at? That is, if a fleet was intended as bait but entirely unaware of the fact, would he see the fleet and immediately be able to tell that they were being used as bait by someone else?
  2. Does it give him an effective surprise/stealth negator? That is, would a glance at a hallway reveal 'there is someone hiding here' and/or 'there is an ambush here'?
  3. Does it feed him tactical information about a scenario beyond the direct scope of the intended deception itself? That is, would seeing a group intended as bait automatically feed him the information about what the trap consisted of (this group is intended to pull you out so that this squad can attack you from behind that ridge) or merely what the deception itself is supposed to do (this group is intended to pull you out of position this way)?
  4. Does forming Daemons of his own power cost him more than time? That is, is he cutting off a chunk of himself that he can't trivially regrow through time and/or sorcery (even if the actual impact of said loss is practically nonexistent), or can he just nom on a few sacrifices to recoup his expenditure?
 
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