There was a massive spike in cults in the aftermath of the Second Daemonic Incursion as you expected, one that was concentrated around your military forces. In the first year almost sixty million cultists were killed while in the second over fifty million were slain, almost all of whom were inner circle. Jane notes that the proportion of cultists captured alive to feed to the Sirens has plummeted due to the circumstances, with only ninety thousand being captured in the first year and a hundred and fifty thousand in the second.
First Year Cult Activity
|
Periphery Cultists Found
|
Inner Circle Cultists Found
|
Military Casualties from Cults
|
Avernus Prime
|
2,926,888
|
10,145,409
|
4,697,144
|
Avernus' Spine
|
1,316,113
|
4,055,491
|
1,884,196
|
The Azure Islands
|
1,051,746
|
3,232,765
|
1,502,073
|
Lindon
|
1,047,687
|
3,451,708
|
1,600,415
|
Everglades
|
1,270,320
|
5,629,063
|
2,590,243
|
Elysium
|
1,059,113
|
2,989,296
|
1,392,843
|
Aridia
|
1,162,767
|
3,740,514
|
1,735,556
|
Duat
|
1,265,324
|
3,752,654
|
1,745,634
|
Mechanicus
|
569,709
|
1,848,999
|
857,686
|
Avernus Total
|
11,099,959
|
36,996,901
|
17,148,104
|
Second Year Cult Activity
|
Periphery Cultists Found
|
Inner Circle Cultists Found
|
Military Casualties from Cults
|
Remaining Cultists
|
Avernus Prime
|
122,665
|
26,162,100
|
11,778,465
|
6,700,000
|
Avernus' Spine
|
55,221
|
16,074,818
|
7,236,153
|
11,000,000
|
The Azure Islands
|
44,730
|
10,647,682
|
4,793,470
|
8,700,000
|
Lindon
|
44,158
|
10,356,467
|
4,662,397
|
7,000,000
|
Everglades
|
53,363
|
4,534,765
|
2,688,243
|
4,600,000
|
Elysium
|
44,386
|
10,876,319
|
4,896,341
|
11,000,000
|
Aridia
|
48,822
|
11,570,614
|
5,208,973
|
8,500,000
|
Duat
|
51,765
|
12,702,640
|
5,718,517
|
12,000,000
|
Mechanicus
|
24,006
|
5,665,133
|
2,550,390
|
4,000,000
|
Avernus Total
|
465,110
|
56,855,874
|
25,606,073
|
70,000,000
|
No Psykers were found in the two years following the Chaos Incursion, most likely due to those that wold have been found dying during the Incursion.
Curfew: All- Given the cults that are expected to form over the next few years Jane would like to enforce a curfew on the population and greatly limit the freedom of people to move between districts. This would help in the identification of cults and reduce their ability to recruit.
Time: Unknown (until Cults are under control)
Cost per year: 246,000,000 Thrones, 12,300,000 Material, 6,150,000 Promethium.
Reward: -5% cultist growth, +10% number of Cultists found, -50% all resource production for all cities, -1 Civilian morale.
Locked- Two out of ?? years completed
Jane instituted a curfew in all cities on Avernus immediately after the Daemonic Incursion. This has greatly limited the ability of people to move about for non-essential tasks on Avernus, crippling the economy and greatly limiting the movement of cults. Jane estimates that this measure reduced cult recruitment by around ten million, and allowed another one point two million cultists to be found in the first year and two million in the second.
Cultist Hunt: All- One of the ways to help deal with the coming cults is to have Jane personally lead the hunt for cultists. She is incredibly skilled at this sort of work and would have a major impact on the number of cultists found, though possibly not enough.
Time: 1 year.
Chance of Success: 75%
Cost: 49,000 Thrones.
Reward: add a third of the margin of success to all attempts to find cultists(can be taken multiple times)
Complete
year one d100=94+26(intrigue)=120: Critical Success +37 to rolls
year two d100=72+26(intrigue)=98: Success +24 to rolls
Jane has overseen the hunt for chaos cults over the last few years, locating almost five million that would have otherwise have avoided notice in the first year and over three million million in the second year, a respectable amount though only a fraction what what remain.
Personal Attention: Hunt them down- Jane tells you that it may be useful to know where the largest undiscovered cults are in order to better focus her efforts. While it would take time away from her cultist hunts trying to work this information out may prove worthwhile.
Time: 1 year.
Chance of Success: 75%.
Cost: 49,000 Thrones.
Reward: approximation of number of cultists in each city.
Complete
d100= 90+24(stats)+5(palace)=119: Critical Success
You spent a year working out the approximate size of the cults that have so far escaped notice. You are confident that your estimates are within 25% of being accurate, as close as you are going to get. As things stand there are around seventy million cultists left on Avernus, 0.3% of the population and less then the number that were caught over the last year. Given the rapidly lowering influence of Chaos you expect to be able to pretty much eliminate these cults within a few years at your current level of focus.