The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin 1 if we reinforce all 3 cities will that effect the re enforcements rolls for all significantly or not?
2 can we move first councilar Aryz?

3 can we move Arch Magos Maximilian?
1. a bit but not alot
2. yes
3. yes
@Durin
1. What does Rotbart give Ridcully's chance of surviving without aid? After all Ashmonger (or whatever his name is) must be bleeding power like a sive to make these kind of attacks on Ridcully without breaching the walls and gaining a lot of wounds from things like the perma killing flames, so can he continue to make these kind of reckless attacks with a chance of success.
2. Given that Duat seems to be in a good spot and is the closest (I think) how many troops could they send safely to reinforce the city of glass?
3. Could we direct our orbital defences to just open up on the area around the city of glass to give it a boost?
4. Actually that's a point. If Areatha mentioned it before we started are the normal Avernus rules of don't shoot the planet too hard suspended to a point for the duration of an incursion (after all the Serpent just fired off a shot that could melt continents, but its a Great One).
1. around even
2. quite a lot
3. yes, accuracy may be an issue
4. they are relaxed, as long as the continent is mostly the same shape it is fine for now
 
3. yes, accuracy may be an issue
4. they are relaxed, as long as the continent is mostly the same shape it is fine for now
That's fine.
@Durin
1. I think you may have missed this omake Embers in the Dusk: A Planetary Governor Quest (43k) | Page 4146
2. Given that we plan to send aircraft reinforcements to the city of glass and other areas, at what point would an orbital bombardment become more of a hindrance than a help (other than of course when the Daemons are in the city when its just a hinderence)
3. I take it attempting to teleport heroes out of harms way is a waste of time, even with the Incurison winding down?
4. Can we tell from...maybe the atmosphere, whether the incursion is winding down having achieved it's goal or whether its frustration at failure?
5. Do we think any of the daemons are dumb/brave enough to challenge the barer of the BCS to a one v one fight?
 
That's fine.
@Durin
1. I think you may have missed this omake Embers in the Dusk: A Planetary Governor Quest (43k) | Page 4146
2. Given that we plan to send aircraft reinforcements to the city of glass and other areas, at what point would an orbital bombardment become more of a hindrance than a help (other than of course when the Daemons are in the city when its just a hinderence)
3. I take it attempting to teleport heroes out of harms way is a waste of time, even with the Incurison winding down?
4. Can we tell from...maybe the atmosphere, whether the incursion is winding down having achieved it's goal or whether its frustration at failure?
5. Do we think any of the daemons are dumb/brave enough to challenge the barer of the BCS to a one v one fight?
1. thanks
2. you cant combine aircraft and orbital bombardment without losing a lot of aircraft and those on them
3. yes
4. no you cant
5. some of them certainly are, this is Khorne
 
2. you cant combine aircraft and orbital bombardment without losing a lot of aircraft and those on them
@Durin
1. Would accepting those casualties led to a larger over all bonus or is it only worth it to do one? After all only one city can have orbital bombardment at all, the other two are breached.

5. some of them certainly are, this is Khorne
2. True. In Rotbart's estimation would Jacob + BCS be able to kill ashmonger outright assuming he could stop the bastard from moving?
3. How long (in game time) do we expect the incursion to keep going and for Daemons to start spontaneously popping back into the warp?
4. Are we going to investigate why they didn't attack those two new psyker cities after this? My current theory is because they're full of students, hence not a good fight, but for some reason I don't trust it.
5. Did the ex Archmagos Prime have a successor set up, or will that fall to Scott?
 
2. True. In Rotbart's estimation would Jacob + BCS be able to kill ashmonger outright assuming he could stop the bastard from moving?

Can we please not? Jacob + Jane + maybe one more hero should be sufficient to deal with the threat to Ridcully. Rotbart is still important, and Saint Lin is also in Dis.

Further, Jacob isn't in Dis, so we can't just hand it over to him. He would either need to make a detour (costing time) or we would have to send the BCS to him without heroic hands keeping it secure.
 
@Durin
1. Would accepting those casualties led to a larger over all bonus or is it only worth it to do one? After all only one city can have orbital bombardment at all, the other two are breached.


2. True. In Rotbart's estimation would Jacob + BCS be able to kill ashmonger outright assuming he could stop the bastard from moving?
3. How long (in game time) do we expect the incursion to keep going and for Daemons to start spontaneously popping back into the warp?
4. Are we going to investigate why they didn't attack those two new psyker cities after this? My current theory is because they're full of students, hence not a good fight, but for some reason I don't trust it.
5. Did the ex Archmagos Prime have a successor set up, or will that fall to Scott?
1. it is only really worth doing it to one
2. yes
3. one to two weeks
4. yes you are, you suspect in Salamaca's case it is because it is the most easterly location you have, for the other unknown
5. he had a succesor
 
[] The City of Glass: Reinforcements-
[] The City of Glass Heros (Jane,Jacob,, Xavier )
[] Dis: Reinforcements
-
[] Dis: (Arch Magos Maximillian, Tamia)
[] The Lonely Citadel: Reinforcements
[] The Lonely Citadel: ( Major-General Mineyev. First Councilor Aryz)
[] Air Support: Concentrated

Ok here is my protoplan please give advice or suggestions and a reason too. Also before anyone ask no I will not give Jacob the sword because Rotbart and Saint Lin are still in DIs with a high level demon there.
 
Hilariously I can imagine trying to funnel all our heroes towards one point would be the perfect time for a Just as Plan by Tzeentch, but then again we can't exactly play cautiously based on a possible what-if.

I'm still waiting for one such thing to happen either during the war or after. I just can't see someone or something aligned with the Tzeentch not exploiting the chaos here.
 
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I'm wondering if Ridcully's dramatic coma is a possible prelude to him gaining his third Aspect his getting that last point of Control and reaching transcendence, rising at an equally dramatic moment to do something badass.
 
I'm wondering if Ridcully's dramatic coma is a possible prelude to him gaining his third Aspect his getting that last point of Control and reaching transcendence, rising at an equally dramatic moment to do something badass.
Someone write an omake about him undergoing revelations while he is unconscious leading to a moment of perfect understanding and transcendence GO!
 
I'm not certain about sending our Biologis to Dis. I am also not certain about your hero choices for the Lonely Citadel.

I am on my phone until I get off work later, so I can't really plan in detail at the moment.
The biologist is a high level combatant. Also he really is not vitally important to the Admech. He does have the lowest learning out of any Arch Magos.

Mineyev is a paragon of survival and the lonely citadel needs help. Aryz is also a paragon, the 4 best general in the Trust and essential a walker in combat.

The person I am thinking about leaving in place in Tamia and not sending her to Dis.
 
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The biologist is a high level combatant. Also he really is not vitally important to the Admech. He does have the lowest learning out of any Arch Magos.
Lowest out of the named Archmagos, and he has a bunch of boni that make him excellent for Avernus wildlife.

Loosing him would probably slow the progress we're making on our research quite a bit. Not a reason not to necessarily move him, but still to consider.
 
Lowest out of the named Archmagos, and he has a bunch of boni that make him excellent for Avernus wildlife.

Loosing him would probably slow the progress we're making on our research quite a bit. Not a reason not to necessarily move him, but still to consider.
I have considered that but we need heroes in Dis or just meat shields. I am sending Jane, Jacob and Xavier away. So we need help in Dis.

I am thinking of sending Aryz to Dis instead but that would leave Mineyev alone with Aria.
 
I'm not certain about sending our Biologis to Dis. I am also not certain about your hero choices for the Lonely Citadel.

I am on my phone until I get off work later, so I can't really plan in detail at the moment.
The biologist is a high level combatant. Also he really is not vitally important to the Admech. He does have the lowest learning out of any Arch Magos.
I don't think the Biologis will help much, and losing him would hurt. Although there is the argument that a Biologis can help fix up Ridcully, assuming the Order of Restoration cannot (on short-term notice).

Better to just send Combat-Specced heroes who are made for this.
 
I'd suggest against sending Xavier, against Khorne daemons he is way less useful as shown with these guys anti-psyker powers nearly killing Ridcully.
Theoretically Xavier paragon trait should help counter since it will be combat and intrigue if he fights that demon.

Also Xavier is powerful enough to counter the tune of blood. He will be severely weaken power wise but he is powerful enough. Of course than it will be his combat score agiants the average of Khorne demons and intrigue score. So he should be alright.
 
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