The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

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Raining Fire
Raining Fire

Avernus orbit was becoming increasingly crowded. The moment the skies below had turned red, every ship with a gun in-system had turned and boosted at best speed for Avernus, ready to offer whatever support they could to the battles they knew would be erupting on the ground. Sub-light monitors and cruisers joined the Warp-capable elements of the Avernus Navy in polar orbits, ready to rain hell on any target that presented itself below.

Frustratingly, the red skies conspired to deny accurate targeting data on the invading daemonic forces. A more creative solution would be required.

Fortunately, Avernites tended to be good at finding creative solutions. Some sought to spot for themselves, deploying shuttles and other small craft into the upper atmosphere, looking for large masses of daemons they could relay the coordinates of. This only worked for locating large groups, and many of the craft serving as spotters would fall to the many airborne adversaries. Many of the monitors and defense cruisers joined the defense platforms in shooting at targets marked by some of the more energetic Avernite fauna. A group of larger warships decided to coordinate with the Descents. While the Descent class were excellent close support platforms, there was still a limit to the guns it carried. By also serving to call out targets to the larger ships above, it could call down massed fire against large concentrations while reserving its focus for the smaller targets that the larger ships heavy guns would be wasted on.

The end result would prove rather dramatic, as the orbits of Avernus erupted downwards in a rain of fire on the oncoming hordes.

@Durin
 
@Durin

1. Can our psykers clear the skies so that our orbital assets can fire more freely and more accurately? Is this too low level?
2. I have a suggestion for after the war. I once suggested to train our PDF as Guardsmen but not give them additional equipment, and this one is related to that. Instead of training the entirety of the PDF as such, we only train a portion of them to the level of Guardsmen. They will, in effect, act as reserves. If we lose a large number of Guardsmen, we have their replacements lined up already, and all it would take then is to reequip them. It'll greatly speed up how quickly we can recover from major losses and wouldn't take much resources at all.
 
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Meanwhile, at the real battle
Meanwhile, at the real battle...
Sub-emperor* Kwarzwarkblarkada, of the Tarpian gate, had heard about what happened when the Sky had rained bloody, and the snows had turned crimson. It was a tale his people had told time and time again, of when they triumphed against the disjunctions. It was where the great hero Gunter took up his fathers crown and fought Angrath, the mightiest disjunction to ever come Helheim alongside the ancient wanderer. Great murals of this mighty battle lined icey halls across all the great arctic empires.

The blood falling from the sky now did not seem like a good sign. It, along with the great psychic pressure of the Disjunctions, the howls and the screams of "Blood For the Blood God, Skulls for the Skull Throne", led him to believe that the bloody, Red, Disjunctions were launching another all out Assault through the Rift. Looking out towards the pole from his position high in the combination of palace, fortress, and vast psychic amplifier that served as his headquarters he saw the Disjunction footsoldiers, looking just like in the murals adorning the great halls of his people , begin the charge across the killing fields. The automatic defenses closest to the rift were triggered by the forescouts of the war Disjunction, hounds made of running blood and bone, all teeth and no pelt. The runic traps so carefully engraved across the ice, drawn out first in gold and now in truesilver, shredded these beasts by tearing great inconsistencies in reality, shunting parts of the creatures into alternative times and spaces, leaving the remaining parts of the beast non or at best marginally functional, and creating an even greater storm of viscera than these creatures brought with them.

Kwarzwarkblarkada looked down from his monolith to his rapidly forming up legions. Vast choirs of commoners boosted their nobles, sitting atop great towers built into the towering rune enforced walls. These noble penguins, counts, barons, and petty dukes
transferred the power to the half dozen kings at the frontline. These kings had already begun charging the runes on the shear ice barrier keeping the choirs from the daemons, preparing for a ritual that would drive the enemy back upon reaching the walls and keep safe the subject penguins under their dominion.

He let out a psykic message blast. "I stand ready, cast your power to me" to the King's. The tiered choir with the masterful psykers that were noble and king penguins using most of their control to transfer the imprecise but mighty powers of the great commoner choirs to the sub-emperor. He lashed out towards the encroaching vanguard of Disjunctions tough enough to weather the great reality storms of the trap runes, turning these wounded attackers to dust. This was to little avail against the horde, as more blood red bipedal monsters followed the mightiest of the bloody hounds through the blender that was the first line of defence.

Psychic messages from the other emperors started to flood in. No major breaches yet, although a large number of disjunctions were starting to manifest in areas past the defensive line. "it doesn't really matter" thought Kwark. "The main lines will eventually break and after great casualties we will be driven back to our citadels. We planned for this. We simply don't have the raw power to hold the barrier. We can simply try to do as much damage as we can while the other guardians conduct pest control and try to keep the garden intact as best we can."

Larger, more powerful disjunctions were arriving now. Great winged horned beasts, each with a legion of smaller blood soaked monstrosities at its beck and call. Towering steel monstrosities, built by humans, taken and corrupted by the disjunctions to use for there purposes. Kwark marshalled the great powers of the penguin masses to him and let loose powerful bolts of energy at the largest oncoming threats. Some targets were destroyed outright by these blasts. Some didn't even seem to notice them.


*The Tarpian gap, where Kwarzwarkblarkada rules is not a full empire, but a sub empire. This means that while it is ruled by a penguin of the Emperor caste it is not a full empire and is supplied, supported and ruled over by a greater Empire than his own. The Tarpian gap is a passage between two great mountainbeasts, where disjunctions are funnelled from the north, and compared to the empire supporting it is a tiny area. However the Tarpian gap holds almost a quarter of the greater empires total penguins at arms, and must therefore be led by an emperor, and could not be a dukedom as an area of the same size on a less compressive part of the front could be.

I kinda ran out of steam with this. I wanted to do an admittedly Wombat inspired take on the penguins, but develop the actual defensive strategy and stuff further. If anyone fancies finishing this for me, please, go right ahead.

I think I wanna do something a bit different tomorrow, more in my own style. Watch this space :p.
 
Nurgle on Khorne
@Durin Ok these is something I did its not finished will come back. Warning for language cursing and plagiarism. It will give people some idea about Khorne.
Papa Nurgle musing on Khorne.
Welcome Children to Grandpa Nurgle Corner where I will tell you a little about Khorne today.


Khorne is the first Chaos God to wake up and the most Violent. Serously I worry about him and he has some serious issues. He is the god of war, murder and justice. His real name is Kharneth", meaning "Lord of Rage" or "Lord of Blood" His sacred murder number is 8, , Khorne's sacred number is eight - and thus, his followers tend to organize themselves into groups of eights and its multiples. Fun fact, this also means that the names of Khornate daemons are usually comprised of eight syllables.. Hates Tzeentch and Slaanesshi but ho does not. I get along ok with him. He Has a throne of Skulls. The skulls are of all those slain by Khorne's Demons, and of all his slain Champions, ranging from human heads beyond counting to gigantic Tyranid skulls the size of hab-blocks. It is huge and grows ever time I see it.

Worship of Khorne


Khorne's followers are warriors without exception, if only in mind than in occupation. His followers build no temples but rather worship him on the battlefield. To devote time to building temples rather than fighting for something would more likely incur Khorne's wrath than please him. Worship of Khorne is purely through bloodshed, either from one's enemies in victory or one's own through earnest struggle; it is said that any follower who allows a day to pass without contributing to this act of worship will incur Khorne's displeasure
The battle-cry of the followers of Khorne reflects his desire for wanton violence and is feared by all who hear it: 'Blood for the Blood God! Skulls for the Skull Throne!. Really you will hear them say it loud and frequently over and over agian. It i=gets reall annoying after a while. Funny enough the image above is the first picture of him.

The Sacred Number Eight
Why Khorne is connected to the number eight is unknown, but it has been so since the warp first echoed to his fury. His affinity for the figure, and any of its multiples, is strongly reflected in the organisation of his legions, from the number of Bloodthirster ranks to the number of cohorts in a full strength legion. It is a number that also appears throughout the Blood God's domain in the immaterium, as eight enormous towers ring the Brass Citadel, and a Daemon slain in realspace must complete eight tasks before Khorne will once again give them shape. In the most sprawling of battles within the warp, it is always Khorne's eighth wave that is the most powerful. Even his mortal worshipers recognize and revere the sacred number, using it in their blood-soaked summoning rituals and carving it upon their flesh in gruesome ceremonies. The seers of many races have foretold that only after eight ages of war have passed will Khorne's blood-thirst finally be slaked by a last, apocalyptic battle.

The Blood Legions
The Daemonic Legions of Khorne are collectively referred to as the Blood Legions. They are the largest and most martial of the Daemonic armies of the Immateriun. Though savage and unrestrained, they nonetheless have a strict hierarchy determined my martial prowess. Each of the innumberable Blood Legions are divided into eight cohorts, each of which is led by a Khornate Deamonic Herald or Daemon Prince. The Blood Legions specialize in melee combat, though variants do exist. Red Tide Legions are made up of Bloodletters which overrun the foe in waves of attacks while Hellfire Legions specialize in siege warfare and Daemon engines. Brazen Thunder Legions are the most mobile of Khorne's Legions, made up of Bloodcrushers, Blood Thrones, and Flesh Hounds packs.


  • Bloodthristers - The Greater Daemons of Khorne. Of all the Daemons of Chaos they bear the greatest resemblance to the archetypical demon, having a human body, cloven hooves, leathery bat-like wings and horned dogs-heads. They wield a fiery whip and a massive two-headed battleaxe (which, in original background were daemon weapons binding another Bloodthirster) simultaneously in battle. They are the strongest and most aggressive of all Daemons, their muscle-bound forms having been fashion from pure rage. Bloodthirsters (and other Greater Daemons) are only known as "Bloodthirsters" by scholars of the forbidden and esoteric, while other Imperial forces facing these entities in the battlefield might have other names for them, an example being "Skullrender" coined by veterans of The mightiest Bloodthirster of Khorne is An'ggrath the Unbound. In the last 10,000 years, An'ggrath has only been summoned twice from the Warp. Both successful summonings have resulted in great loss for the Imperium as many worlds fell to his terrible wrath. These guys are vicious and have anger management issues. the only reasons they have not killed each other is because they were ordered not too.
  • Bloodletters - The common Daemons of Khorne. They are horned humanoids with hunched, crested backs, their limbs wiry but notoriously strong. They care nothing for strategy or subtley as they are anger personified. Unless guided by a higher intellect, they will simply hurl themselves into battle, caring nothing for the risks involved. To be in the presence of a Bloodthirster is to experience new heights of religious ecstasy for a follower of Khorne. To fight alongside them is enough to drive many warriors to a deranged euphoria that results in permanent insanity. Bloodletters almost exclusively wield blood-drinking blades called Hellblades. These blades present their one source of pleasure, allowing them to hack into mortal flesh. Bloodletters are also known as the Naked Slayers, the Teeth of Death and the Horned Ones. This will be the bulk of any Daemon incursion.
  • Flesh Hounds - the Daemon Beasts of Khorne are the monstrous and ferocious vaguely-canine creatures notorious for their ability to track down their chosen prey by tracking the psychic spoor of their victims. They are also known as Hunters of Blood and have claws to rend their foes apart once they catch them. They exist for the sheer thrill of the chase and the inevitable kill. By some accounts, the Flesh Hounds were loosed against cowardly warriors who killed the weak and unworthy. They are also some of the most adorable and cuddle hounds just jump right on you.

  • Juggernauts - daemonic steeds, sometimes granted to Champions of Khorne as mounts. A huge beasts made from living daemonic metal, it roughly resembles a gigantic rhinoceros. These beasts, being some of the most savage and belligerent daemons, are kept in pens where they tend to fight for dominance amongst themselves. However, a particularly favored mortal or daemonic champion will sometimes attempt to claim one as a mount. This is no easy task, and the smashed remnants of the unlucky ones are left smeared around the Juggernaut's pens, but a few are successful and subdue one receiving the boon of being its master and riding it into battle. They are some of the best beasts and good for transportation. But remember to feed them at a distance they bite the hand that feeds them.

Daemon Engines

part-technological, part-daemonic vehicle, those dedicated to him are known for their rage, and willingness to murder anything that gets too close. Those dedicated to him are many. The lords of Battle are giant sized titans machines with a greater daemon fused with them. Also the rune of Blood which makes them resistant to psyker and magic. The Cauldron of Blood is mounts a huge cauldron full of bubbling daemonic ichor. The cauldron is used to supply the vehicle's jutting cannon with red-hot daemonic blood which is fired through the cannon's nozzle, showering foes with molten lava. You guys are getting the idea they ill be big and involve a daemon skulls or blood.

Khorne'take on magic

Fuck wizards!!! Kill Them! Hate Magic!

Really not more to be said he hates magic and all its forms.

His Take on the other Gods

As a rule, Khorne despises Slaanesh because they're an effeminate milk-sop who can't grow a beard or swing an axe like they've got a pair (even though Slaanesh probably has the biggest pair, but less on that), and also because he personifies acting outwardly (ie: seeking the deaths of others), while Slaanesh acts inwardly (ie: seeking their own pleasure). Khorne also finds Slaanesh's obsession with luxury and torture wasteful and dishonorable. Slaanesh is about living it up while Khorne is about tearing it the fuck down.

Khorne also hates Tzeentch, though they are not fundamental rivals, because his reliance on magic is seen as a sign of weakness and his desire not to face his foes in person is decried by Khorne as cowardly. Khorne sees his penchant for deceit and trickery as dishonorable. Also Khorne prefers muscles over books (plus Tzeentch is a huge NEEEEEEEEEEEEEERD).

Khorne thinks he hates Nurgle,but he slightly hates him less than the other two.

Of all the Chaos gods, Khorne actually hates Malal the least. For one thing, he respects the lost god for sticking to his guns: he hates the other gods, wants them dead and is actively working towards that goal. Since Nurgle just sits there being a scabby procrastinator, Tzeentch just has to have his fingers in everyone's business and Slaanesh is fucking Slaanesh (no literally, s/he is fucking him/herself right now, go look if you don't believe me), this is something Khorne can sympathize with. Also, Malal is the only chaos god to put up a halfway decent fight when Khorne manages to find him, which would mean that they would be best buds if Malal wasn't a self destructive, omnicidal lunatic.

In short he hates everyone and pissed at everyone, including you even if you worship him (usually its a matter how pissed he is at you). And they hate him too. Except for Nurgle, who's too nice to hate anyone. Except Tzeentch. The know-it-all, indecisive, over-thinking, birdy bastard..



  • Fun Khorne Facts
  • Interestingly the word "Khorne" in Ancient Cypriot Greek literally means to "Shit Blood". Kh' - "To force outward", ORN - "Back passage", Ee - "Blood".
  • Doombreed, Khorne's second daemon prince servant, might actually be Genghis Khan himself.
  • Khorne's color scheme (red, brass and black) is almost the same as the German flag's and Soviet Russia's flag's color scheme (just replace brass with gold [and brass and gold are already fairly similar in colour]). Hitler and Stalin were allies of convenience and then turned on each other in WW2, remember "(he) cares not from whence the blood flows..."

    If an internet hyperlink comes up red, it's not because the page doesn't exist, it's because Khorne looked at what was once on the other end, and he didn't like what he saw, so much so that the hyperlink is stained with the blood of what once was.
  • If Khorne is acting calm towards you, don't relax. He doesn't like anything, he just hates some things less than others. There is such a thing as cold-hatred.
  • Khorne was ALMOST pleased when Iskander Khayon smashed his ship, the Tlaloc, into the Slaaneshi world of Harmony, killing a whole shitload of Slaaneshi fucks and breaking the planet in half. Then he remembered Khayon was a damn Thousand Son Sorcerer. Fuck.
  • Khorne will not stab you in the back. He will simply stab you in the face until your face stops resembling a face.
  • There is only being to ever earn Khorne's respect and he is the MOTHERFUCKING DOOMGUY!!!








 
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How many cultists can we expect with this Incursion? Apparently our Chaos Corruption level has been ticking upwards for a while.
 
How many cultists can we expect with this Incursion? Apparently our Chaos Corruption level has been ticking upwards for a while.

well keep in mind, the last incursion was by the god best at taint, this is one by the demon the worst at it. I suspect the cutls will not be as bad this time. Still, we should go 100% in on crushing them.
 
well keep in mind, the last incursion was by the god best at taint, this is one by the demon the worst at it. I suspect the cutls will not be as bad this time. Still, we should go 100% in on crushing them.
I'm not that sure to be honest, Avernites are a extremely combat prone people, so Khorne singing about slaughter would be extremely tempting to the population.
 
Cotixes (FIGHTER, Mage, Thief series)
Cotixes (FIGHTER, Mage, Thief series)


The cotixes are a species of humanoid xenos and are one of the member races of the Idra'Sakar Empire. They look somewhat like a mix between a man, a bovine, and either a toothed bird or a feathered lizard. Cotixes are around as tall as Adeptus Astartes, sport an impressive amount of muscles, and lay eggs instead of giving birth to live young.

Unusual appearance and taxonomy aside, cotixes aren't inherently very physiologically interesting, but they do somewhat stand out from most Avernite species. The reason why is that, rather than surviving the wildlife and contributing to society by means of some special psychic ability, adults of the species get by only through the application of pure athleticism. They have no psychic powers to call on and rate as Pi on the Assignment. The secret behind their survival is the psychic power that they had as children: a simple (in concept), passive biomantic boost to body growth throughout their early life. This boost leaves them far more physically powerful as adults than they would otherwise be, to the tune of slightly surpassing Space Marines in these (and only these) areas. It also grants them accelerated healing for as long as they're still growing, allowing them to heal from wounds fairly quickly.

Unfortunately, that specific manifestation of psychic ability isn't purely advantageous, even beyond the fact that adult cotixes have no ability to call upon the Warp. A cotix's biomantic growth boost can sometimes outpace healing, so unless a wound heals quickly enough, long-lasting or even permanent malformations can develop and cripple the cotix. Their accelerated healing lets cotixes reach adulthood without these malformations, but Avernus' nature means that it isn't always sufficient. This aspect of the cotix is most dangerous during the species' equivalent of puberty. At that time, if a cotix suffers a particularly grievous injury and it fails to heal in time (a near-certainty with wounds of that severity) the near guarantee that the cotix will develop a malformation isn't the worst of it; there's a small chance it may develop into outright mutation as a result of such a large amount of Warp energy flowing in such disharmony. Between the crippling and the possibility of damnation, it's common to mercy-kill cotixes unlucky enough to suffer those kinds of wounds.

***
Cotixes were absorbed into the Idra'Sakar Empire relatively early in the species transition into a civilisation, at the time only being in the early stages of agricultural development without any true cities to their name. As a result, while they do maintain their own distinct culture to this day, their cultural development has been greatly influenced by the far more populous and influential sakarians. Clear similarities between language, armament, and mode of dress can be seen between the two when compared to the differences between sakarians and other peoples in the Empire.

Cotix warriors traditionally go to war clad in heavy armour, and on the battlefield they primarily act as heavy infantry, bodyguards, and champions, their supreme physiques making them ideal for those roles. Some of their number wield large war bows instead, their strength allowing them to deal with their high draw weight with ease, and they too are heavily armoured. In addition to the full-time warriors, there are two groups of irregulars that are often called up when the clarion horn is sounded. The first of these groups are the best of the cotix farmers, whose expertise in managing plantlife makes them ideal for purging the tree, the weed, and the shrubbery. They go to war in their work gear with a little additional armour. The second group of irregulars is...much stranger.

***
No one truly knows their origins. Some say it was started by a man who lost his entire family to blink spiders and went mad, then took a severe head injury and went a very disturbing sort of sane. Others believe the group was founded when a woman received unholy visions by daemons of Khorne and Slaanesh simultaneously, which cancelled each other out corruption-wise but ended up inspiring her anyway. Another theory of its beginning goes that a band of ruin raiders stumbled on the forgotten remains of a dead god of fitness and received divine visions of physical and spiritual perfection. Whatever the case, few can say that they have seen anything more baffling yet weirdly respectable (with emphasis on 'weirdly') than the philosophy cult known as the Exemplars of Holistic Quintessence.

The Exemplars of Holistic Quintessence are characterised by their complete dedication to the pursuit of physical perfection in both form and function. They train their bodies to their very limits, achieving levels of physical fitness matched by nearly no one in the entirety of the Idra'Sakar Empire. The Exemplars take great pride in this, and they are taught much of grace, pose, and efficiency in movement so that everything they do with their bodies is done with aesthetic sublimity. Most audacious of all is their mode of dress, or rather their lack thereof; Exemplars wear only a bare minimum amount of clothing, exposing their flesh and bountiful muscles for all the world to see. On a Warp-touched death world where such things as blink spiders exist, rarely is this anything other than sheerest insanity, but the Exemplars are very sane.

To the Exemplars, life is the epitome of existence, the ultimate fusion of base matter and luminous soul. To reach the epitome of one's life, then, is to maximise the value of one's existence in the universe. To do that, one must raise up both their mental and physical states to their pinnacles, and that is what the Exemplars do, training both their minds and their bodies to their very limits. Blink spiders are the greatest fear of many, and so to make one's self so exposed to them not only improves the body by building reflexes, it improves the mind by conquering that most primordial of fears. Just as the body may be trained by straining it with weights, they train the mind by straining it with danger, intoxicants, and magical effects. They don't neglect their intellects either; many are surprised at just how much mathematics is involved in their body movement lessons.

No Slaaneshi cult are they, however. The pride and vanity they express in their exquisite forms is quite genuine, but it's grounded deeply by a strong sense of duty. Life does not exist in a vacuum - it comes from the earth, it lives amongst and with life, and to the earth it shall return. As such, maximising the worth of one's life while ignoring its place in the world is akin to lifting a bucket while standing in it. You must give to the world in equal measure to what you take from it, and so to do something like sacrifice another thinking being's life to preserve your own is to do nothing but devalue yourself and the world around you. The path of Slaanesh, the path of selfishness, excess, and endless consumption, is the greatest conceivable perversion of their way of life. It's not unlike the modern Ecclesiarchy's stance on the Abomination.

Exemplars of Holistic Quintessence are some of the most elite warriors in the Empire. Not only are their minds and bodies some of the strongest in their weight class, the sheer amount of training and experience they go through to live the way they do puts them amongst the most skilled fighters in the land. They would fight to great effect in both the Pink Skies and Blood Skies Incursions. They would draw the ire of the Slaaneshi for, ironically, being seen as perversions of all that those daemons stood for, and would instil confusion in the Khornates who would be utterly unsure about what to think of them.
 
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Red Skies Speeches
Red Skies Speeches

++Thought for the Day: Words do not win wars. Deeds do.++

Helltroopers
Helltroopers! Our ancient enemy has returned! The foul spawn of the Warp has once again surged from the north to drag our people to our doom! It is our duty as Helltroopers, as Guardsmen, to throw back the tide and restore our dominance over this planet!

Do not fear death! If you die this day you'll die in glory, as true warriors of the Emperor! If you will not have a long and good life, you will have an eternity of paradise at the side of the Emperor!

Remember your training - the gruelling years of endless pain and fatigue you went through to become Helltroopers. It was all in preparation for this! The Emperor has chosen you for this. Do not let Him down! Do not let the Governor down! Fulfil Avernus' purpose!

We are the Helltroopers - the Guardsmen who march into Hell itself!

Black Irons
Right, so, daemons. Khorne ones. The trick to killing those ones is to shoot them with guns. So do that. The trick is not to charge into melee with them and conveniently get yourself killed off. So don't do that. Jenkyns. Anyone caught trying to pull a Krieger will be court-martialled and I will guarantee you I will bitch you out to the Emperor when I meet him, so don't pull that shit. You'll get your chance, either against the daemons or the pussy-shits we're meant to be guarding after they go heretic.

Speaking of the pussy-shits, yeah, that's gonna be something we're gonna have to deal with. Most of the human casualties last time Chaos pulled this crap came from within. Probably won't be as bad, though. Seeing your kid get stabbed in the face shouldn't PTSD parents as much as seeing them get ass-reamed by a drugged up gang of pent up daemonettes and don't even try that shit Malika you want to shoot someone save it for the daemons this time.

So yeah, lots of daemon threats, lots of heretic threats. Either you kill the Emperor's enemies or you die trying, so all in all it's not that bad. Just do your jobs and don't shame the Emperor with an early death.

***
Marija has only 12 Diplomacy compared to 29 Learning, so I figured it wouldn't be too out of place for her to plagiarise a speech made by some long-forgotten Space Marine in a war that the Imperial Guard won several thousand years ago.

As for Mineyev, I hope I got his 2 Diplomacy down.
 
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More Omakes guys we need the bonuses.

Only 15 of the 32 omakes is cannon come on people write.
Tellingly most of the canon ones were written early. Partly because we used our good ideas first and and nor making do with less-good or outright bad ideas. Partly because there are only so many ways you can write 'thus they fought against the demons' and Durin is probably getting jaded to the repetition.
 
Tellingly most of the canon ones were written early. Partly because we used our good ideas first and and nor making do with less-good or outright bad ideas. Partly because there are only so many ways you can write 'thus they fought against the demons' and Durin is probably getting jaded to the repetition.
The cannon ones are actually spread out. If you check the omakes on the front page it shows which one are considered cannon.

Durin is very much likes us writing omakes for bonuses. This literally came at the worse time for us.
 
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I'm working on an omake for the Saintsguard titled: 9 world, 10 gifts. Could I get suggestions for gifts from the other core worlds to reinforce the last saint's personal body guards?
 
I'm working on an omake for the Saintsguard titled: 9 world, 10 gifts. Could I get suggestions for gifts from the other core worlds to reinforce the last saint's personal body guards?

Svartalfheim gifts Lin's guards with mastercrafted weapons and armor.

Vanheim could gift them with their own warp capable vessel.

Asgard could gift him with a few knights to supplement his bodyguards.
 
Someone should write up a sermon for Lin to distribute specifically focused against Khorne.

Provided he survives and the Tzeentch research action works out, we should probably have him investigate Khorne, though. The recent invasion might provide a bonus to the action.
 
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Can't write but ideas.

1. Nyne using new tech against daemons.
2. Sirens doing shit I dunno maybe Areatha gave them a rune they forgot or something.
3. Phase Lions meeting Phase tigers (human ones) and saying hi.
4. Deep ones talking with Areatha then going ape shit on daemons (spatial manipulation, wildlife organisation and mind controlling daemons are things we've seen)
5. @Stormgear mycenids releasing a nasty cultivar of shroom on the Daemons.
6. @Andres110 empress of the Sakarians commanding kingdom getting the preominition from the wheel surviving then kicking Daemon ass.

May have more currently very very ya know.
 
I'm working on an omake for the Saintsguard titled: 9 world, 10 gifts. Could I get suggestions for gifts from the other core worlds to reinforce the last saint's personal body guards?
Alfheim could give the most refined, high-grade promethium in the sub-sector.

Jotunheim can provide silverine talismans blessed by a Living Saint.

Byzantium can donate a squad of Space Marines.
 
I'm working on an omake for the Saintsguard titled: 9 world, 10 gifts. Could I get suggestions for gifts from the other core worlds to reinforce the last saint's personal body guards?
Alfheim the best food and drink in the nine worlds.
Jotunheim either some jotun or some special grav metal used in their armour, Midgard no idea.

Muspelhiem either some suits or their special armour or some high tech processors so they can't miss...Niflheim best promethium in the subsector.

Alfheim could give the most refined, high-grade promethium in the sub-sector..
That's Niflheim's stick, Alfheim got the foods and the booze
 
That's Niflheim's stick, Alfheim got the foods and the booze
Beergrass, though. By now they've probably done things like selective breeding and genetic enhancement on it to make even better promethium out of it. Niflheim can't work it because they're blanks and beergrass is psychic, so it'd make sense that Alfheim would get the qualitative edge on promethium while Niflheim gets by on quantity.
 
The cannon ones are actually spread out. If you check the omakes on the front page it shows which one are considered cannon.
Looking at the front page is what lead me to my conclusion. Observe:
The Wrath of God Canon
"The Butcher Is Comin' To Town"
Providence and Precautions Canon
Konkuluz the Bloodletter
Watching Over All Canon
Defiance of the Frozen Canon
Their Third Trial Canon
It's Raining Blood Today And I Forgot To Bring My Umbrella To Work Canon
Deepwood Defense Canon
A Storm of Wings Canon
The Smallest Psyker
ORKS OF AVERNUS Canon
Time On Target Canon
Battle of Nightmare
Vallies' Frustration Canon
Echo
Old Foes, New Friends
Escaping the Labyrinth
Timing
A lousy day at the office.
Gateway of the Damned
The Last Line Canon
The Sky Turns Canon
Prototypes: Tyrant
Prototype: Harness
Raining Fire Canon
Meanwhile, at the real battle Canon
Nurgle on Khorne
Red Skies Speeches
11 of the first 15 are canon. Only 5 of the last 15 are canon.
It gets even worse if you move one down, becoming 12/16 and 4/14.

We are scraping the bottom of the barrel. All I have left are stupid off-the-wall ideas. Speaking of which...
 
An unexpected visit home
An unexpected visit home

Extract from the journal of Robert 'Bob' Smith, Caver
Expedition 3

Entry 7

Fought an Orb Piercer. Destroyed my armoured vest. Anti-venom worked. Collected apx 2 litres of OP blood, should pay for this trip by itself.

Entry 8
Found an Ork, est 3 meters high. Scarlet Maw got him first.

Lots of food critters about. Bad sign.

Entry 9
Al thees friangles mace a chair. Al thees friangles mace a chair. Al thees friang-
Polka-dotted Imp thing stole my journal. Writing probably a memetic contagion.
Spelling was atrocious but commendable penmanship.

Entry 10
Turned a corner and walked into an illusion (possibly) of an Avernus city being overrun by demons. Unsure if the demons were hollow illusions or overlaid over critters. Given their lack of deadliness I assume they were hollow. The city illusion has come and gone several time over the last few hours.

I blame the Imp thing.

Entry 11
Exhaustion starting to set in. Need to find a [illegible / untranslatable] to sleep next to.

Entry 12
More city illusions. Started seeing Border Lions fighting the demons.

Entry 13
Expended all grenades escaping… something. Need to start heading back towards the surface for resupply.

Still seeing the city illusions intermittently. Haven't encountered anything hostile but solid-illusion-demons within them. Will take a risk and rest in the next one.

Entry 14
Saw Jacob in the city illusion. He laughed upon seeing me and threw me a belt of grenades. Grenades still present after illusion faded.
Weird, even for the Caverns. Defiantly time to head back.

Entry 14
Found an Amakagame. 3 knives, 1 sword, ½ pair of gauntlets lost. 1 Neritantan Soul Gem gained. Might pay for that royal potion yet.


@Durin
 
Beergrass, though. By now they've probably done things like selective breeding and genetic enhancement on it to make even better promethium out of it. Niflheim can't work it because they're blanks and beergrass is psychic, so it'd make sense that Alfheim would get the qualitative edge on promethium while Niflheim gets by on quantity.
Yeah, but Niflheim's had 10,000+ years and dark age tech to refine the fuck out of their promethium.

Btw any chance of trying the Sacarian idea suggested? I'd so it, but I can't write at the moment...well I could, but would be bad.
 
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