The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Eh, I mean, they have a lot more psychic knowledge than us, on average. A bunch of them probably knew a chunk of the Resonance thing.
 
Kobolts (Fighter, Mage, THIEF Redux)
Kobolts (Fighter, Mage, THIEF Redux)


Kobolts are small, reptilian humanoids native to Avernus. They are agile and cunning, but their weak bodies put them near the bottom of the food chain in the land of dragons. Kobolts are named for the cobalt blue markings that streak their way throughout their skin. These markings are poisonous, which deters many large predators from eating them. Smaller, more dexterous predators are a far greater danger, as they can often skin the kobolts prior to consuming them to avoid the poison. The markings are poisonous to kobolts as well, though to a lesser extent. Kobolts are sapient and are one of the subject races of the Idra'Sakar Empire.

Kobolts are generalist creatures in the same vein as humans and rats, and as such are capable of surviving in various different environments. They can quickly pick up the skills to survive in rough terrains such as the forests, hills, and mountains, and it was in those environs that they could most often be found in their primitive days. They're much less successful in open terrain, which is why they most of their civilians stick to urban environments and why they don't act as line troops in armies.

Kobolts are very agile, making up for their weak frames in many beneficial ways. They can quickly climb up and jump down from high places to escape from predators or attack the unweary. They can expertly sneak around hostile creatures to avoid a fight, steal from them, or attack while they have their backs to them. In combat, the experienced among them can acrobatically somersault, flip, and cartwheel away from foes, twisting their bodies out of reach of attacks that would otherwise pulp or eviscerate their weakling forms.

In addition to their agility, kobolts are rather intelligent, rating somewhat lower than humans but still a great deal higher than animals and orkoids. This gives them some capacity for crafting and allows them to learn how to use various different tools and weapons. Kobolts are also capable of speech, effecting (relatively) easy cooperation and communication with the other races of the Empire.

Of course, kobolts, like most other creatures of Avernus, are not limited to their natural gifts to endure the unforgiving deathworld. Kobolts have an uncanny ability to notice, recognise, and hit weak points, both in living creatures and in structures. In essence, this is a form of innate combat divination. This ability makes them a danger to creatures that would otherwise have no reason to fear them. It does have its limits, however. A kobolt may throw a knife at a predator's eye with pinpoint accuracy, only for the predator to shut their eye before it hits. Weak points may also be too strong to strike through, be out of their ability to strike, or not exist at all. Ultimately, kobolts have to combine their ability with their agility, cunning, equipment, and fighting skill to survive combat.

For all that they're technically a generalist species, their presence is fairly unsaturated within the Empire. Their weak physical bodies makes the sub-optimal for primary resource production such as agriculture and mining, their unintelligence usually renders them incapable of any scholarly or high-end commercial activities, and they produce no psykers and so cannot get by on magecraft. There are some niches that their bodies and innate psychic ability does allow them to be competent in, however, and some where they particularly excel. They're intelligent enough to act well as servants and auxiliary guards, they can tackle some menial labour jobs without issue, their knack for tool use combined with Imperial supplies makes them good hunters, and their ability to traverse rough terrain makes them great scouts and urban couriers.

While kobolts are useful for a number of different tasks, the role they are without doubt best suited for when taken to their full potential is the role of the assassin. Their racial traits all evolved as means to better survive as hunter-gatherer tribes, but they've also given them all the tools they need to become premier merchants of death. They have enough intelligence to learn the trade and, in time, attain mastery. Their agility lets them sneak to and reach their targets, escape pursuit, and have combat viability with limited martial equipment. Their knack for tool use gives them a wide variety of options for killing their quarry. Finally, there's their inborn psychic ability - the power to locate a weak spot and align one's blade or crossbow for that one perfect strike (and several perfect follow-up strikes if necessary). The Idra'Sakar Empire makes great use of this talent for silent death, as there are a great variety of wildlife and internal threats (some cultists, for example) that are better eliminated with a poisoned knife in the dark than a storm of swords or magic.

In what humankind called the First Daemonic Incursion, kobolt assassins fared poorly. Slaaneshi daemons have great senses which foiled stealth, and they were fast enough to keep up with the kobolts' agile forms and beat them with superior strength and durability. In what humans will call the Second Daemonic Incursion, kobolt assassins would prove their worth above many of the Empire's other assets in combating the Blood God's servants. Daemons of Khorne have an innate resistance to magical effects and they are melee warriors without peer, which makes combating them somewhat difficult. Mundane ranged attacks are typically the best choice when opting for a direct solution, all other things being equal. Another option is stealth attacks and assassination. Without any supernatural resistance against it like they have to magic and without the ability to bring their head-on combat supremacy to the fore, Khornates are, relatively speaking, rather physically vulnerable, and kobolts are naturals at exploiting such vulnerabilities. Many daemonic leaders would find themselves with a bolt or dagger through the neck in the midst of battle or in transit to it, thus removing powerful warriors from the field and weakening the combat efficiency of their subordinates. Many battles would be won by the Empire only because of the contributions of kobolt assassins.
 
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Eh, I mean, they have a lot more psychic knowledge than us, on average. A bunch of them probably knew a chunk of the Resonance thing.
None of the ones we've met seem to have known about it, else they would've told us. Probably not many - if any - know about it, given we needed Ridcully to study it.
 
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Well. If there is one upside to this, we have a decent chance of hitting 50 combat from this debacle.

Get in some good fights for grandmaster swordsman for +3 combat and get an equivalent of "survivor of the pink skies" for +1 combat gets us there.
 
I think Xavier has a rather unique opportunity in this war.

He's capable of nullifying enemy's martial advantage, considering Khorne's distaste for psykers and trickery.
I am uncertain whether this will actually work.
I mean Khornate Daemons should have high combat and bonuses to psykic defence against any form of psykery that opposes them without a direct fight, but should have low intrigue, but the whole intrigue issue brings up some uncertainty as to whether or not Xavier is using conventional stealth and trickery or psykic stealth and trickery and whether Khornate Daemons would get a bonus against both or only the second one.
 
I am uncertain whether this will actually work.
I mean Khornate Daemons should have high combat and bonuses to psykic defence against any form of psykery that opposes them without a direct fight, but should have low intrigue, but the whole intrigue issue brings up some uncertainty as to whether or not Xavier is using conventional stealth and trickery or psykic stealth and trickery and whether Khornate Daemons would get a bonus against both or only the second one.
I: 21 + 22 = 43- Grandmaster Xavier combings a incredible natural talent for stealth with training from the best stealth operative you have ever heard of and a set of powers that provide a wide range of stealth options. He is nearly impossible to detect without using psychic means and knows exactly how to use this stealth to its full potential. His skills in the less quantifiable aspects of intrigue are best displayed by the fact that he is generally considered to be a blunt instrument by those who do not know him well, a reputation he is careful to cultivate.
C: 23 + 27= 50(+1,020 combat bonus)- Grandmaster Xavier is a genius in combat and combines these skills with his wide range of powers to become one of the most deadly warriors of Avernus, even without using the most destructive aspects of his power.
Psychic Power: 31 + 14 = 45 (700*36=25,200)- Grandmaster Xavier is a powerful Beta-level Psyker, and when he fully unleashes his power he can burn entire armies in warpflame.
Control: 24 + 14 = 38- Grandmaster Xavier has a good level of control of his powers, being capable of delicate workings as well as the brute force he is best known for.
(113/9+7=20)

Combat Paragon Trait: Chimeric Master (no penalty to combining multiple skills, can use average of targets combat with psychic defence and/or intrigue in duels)- Grandmaster Xavier has mastered the Chimeric Style that he has created to such a level that he flawlessly combines combat, stealth and psychic powers. This allows him to take advantage of any weakness in an opponents skill set with great ease, making him a terror to those who focus entirely in a single aspect of combat.
 
I am uncertain whether this will actually work.
I mean Khornate Daemons should have high combat and bonuses to psykic defence against any form of psykery that opposes them without a direct fight, but should have low intrigue, but the whole intrigue issue brings up some uncertainty as to whether or not Xavier is using conventional stealth and trickery or psykic stealth and trickery and whether Khornate Daemons would get a bonus against both or only the second one.
Xavier is an honorary Phase Tiger, as he served with them before even doing his psyker training. He thus uses both psykic and conventional stealth.
Plus it is a Paragon Trait, it trumps considerations like things being actually possible.
 
Unless what he faces also has a paragon trait that trumps his paragon trait. Khorne demons are the ones most likely to be able to negate Xavier psyker abilities.

Like Khorne demons have the ability to resist psyker attacks and the more powerful ones can also negate direct psyker powers.

@Enjou you may want to target the hellfire legions. Those are Khorne demon legions that specializes is siege war fare. Than we would only have to deal with the legions of Bloodthirster that are the most marital inclined demons.
 
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@Durin
1. How close to full strength is Black Irons Helguard Branch?
1a. Helltrooper Branch?
2. Did we equip Black Irons Helltrooper branch with banishment runes as well?
3. I assume we are sending significant force of Black Irons to Casarrondo (since it will need extra oomph to survive and Black Irons will be salivating to be sent to the dangerous front to act as bulwark for the rest of Avernites).
@Enjou you may want to target the hellfire legions. Those are Khorne demon legions that specializes is siege war fare. Than we would only have to deal with the legions of Bloodthirster that are the most marital inclined demons.
Again, no need to micromanage, I'm pretty sure "target the siege elements" is an obviuos tactic to anyone with a basic understanding of warfare, much less Martial paragon and and his staff of commanders even least of which is good enough to make greatest military geniuses in Earths history look like talented amateurs barely out of their diapers.
 
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@Durin
1. How close to full strength is Black Irons Helguard Branch?
1a. Helltrooper Branch?
2. Did we equip Black Irons Helltrooper branch with banishment runes as well?
3. I assume we are sending significant force of Black Irons to Casarrondo (since it will need extra oomph to survive and Black Irons will be salivating to be sent to the dangerous front to act as bulwark for the rest of Avernites).

Again, no need to micromanage, I'm pretty sure "target the siege elements" is an obviuos tactic to anyone with a basic understanding of warfare, much less Martial paragon and and his staff of commanders even least of which is good enough to make greatest military geniuses in Earths history look like talented amateurs barely out of their diapers.
Target the missiles at the siege units. Since the largest will be the Blood thirstier legions. Which will be the more numerous less defended legion. Which would be the legions most likely to take damage.
 
Escaping the Labyrinth
Omake: Escaping the
Labyrinth

Threaded through the caverns of Avernus is a glittering latticework of mica lined passages and tunnels. Each is defined by a trial that those who would pass through them must overcome.
With the lesser labyrinth of identity there is a cavern filled with echos, and echos they are for all that they walked and talked and lived and died. Despite nearly two hundred dwelling in that space, they had but a dozen faces to share between them, and not one was afforded the luxury of a unique visage and name.

One of the score and a half that bore the name Jacob and one of the dozen that bore the name Solvi sat on a ledge and played at dice. Each was a pale shadow of the true self that had escaped the Labyrinth, and each knew it.

The number of dice thrown and the numbers that would signify victory were determined by the results of the duels being fought in the practice circles below. The bout upon which they based their dice was a four way battle between Jacob, Jacob, Jacob and Nazer.

As Jacob darted forward and Jacob found his sword flying from his hand, Jacob swore. He gathered a handful of dice and threw. Eight dice landed, each showing eight dots.

Solvi picked up one of the dice and examined. It still had the six sides she remembered.

"You know, I don't recall the dice being red," she said.

Jacob shook his head, his lips tight.

"As signs go, I would rate this a rather bad one," she said.

Jacob nodded.

It was another Jacob, and the pair of Fullerbachs and the Scheid with them that witnessed what came next. From a small crack in one the mica sheets, frost began to spread, followed soon after by clear ice.

Looking through the ice did not reveal the mica it covered. Instead it showed a vast plain of ice and snow under a crimson sky.

Tentatively, Fullerbach tapped the sheet of rapidly growing ice. With a resounding crack the ice sheet shattered and a frigid wind poured into the cavern, carrying with it the din of battle. Upon that frozen plain, beneath that crimson sky, armies clashed: one a host in crimson and brass, the other feathered in white and black.

The dicing Jacob and Solvi stood and looked at the gap in the far side of the cavern that had opened, and the battle that raged beyond.

"There are worse ways to give one's life," the Jacob said.

He drew his sword, she drew her pistols and they hopped down from the ledge to join the tide surging towards the gap.

---

@Durin
 
pretty accurate, Bloodthirsters are the best deamons to face Areatha and Exalted anything are SCARY,

Well that's really bad, if we get an exalted khorne daemon I strongly suggest we send both the Oakhearts and giving Jacob the BC sword to back up Areatha since the Oakhearts won't be as handicapped against a khorne daemon would increase our odds of suceeding.

@Enjou

I would suggest sending at least Jacob with the BCS along with Areatha if there is an exalted daemon around since Khorne daemons are a bit of a counter for Arathea and Jacob seems like he would actually be able to help there considering that he is a near transcendant combatent himself with an astartes level body.

Add in the BCS, which also puts Jacob closer to transcendant level numbers, and we may have a good chance to actually perman kill an exalted daemon which may lead to chaos being far more reluctant to send them every time a chaos incursion happens on Avernus since they actually have to worry about permanently losing them. It'd be a serious blow to chaos if we got a perma kill on an exalted daemon.

That and we probably want to make sure that it actually gets killed since if Areatha falls we are likely going to suffer serious damage with us not really having much that would be useful against an exalted daemon I imagine.
 
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@Durin, a new technological device has been thought up by GW.
Vigilus - Warhammer 40k - Lexicanum
Vigilus has become a sanctuary for refugees crammed within its Hive-sprawls who wish to traverse the Nachmund Gauntlet. Each such sprawl is protected by psychically charged Bastion-class force fields that render comatose any who would seek to breach their boundaries, enabling the defenders to slaughter them at leisure. These force fields proved so effective that even when an Ork Waaagh! smashed into Vigilus, the greenskins were unable to assail the hivesprawls beyond, so took to seeking entertainment elsewhere by engaging in violent races across the sweeping open plains that separate the vast hivesprawls. However, since the Great Rift tore across the galaxy, these Bastion-class force fields began to experience glitches, and eventually collapsed entirely to leave the hivesprawls open to attack.
Welcome To Vigilus
ONE HUNDRED (100) NOCTIS HIBERNATION TABLETS

Vigilus is rightly famed for the impregnability and integrity*** of the Bastion-class force field networks that shelter its hivesprawls. Though the Orders Hospitaller have confirmed that there are no side-effects to the psy-tech that powers these force fields,**** it is nonetheless recommended that you use hibernation tablets to ensure restful sleeping patterns and maximum productivity.

*** Rumours of so-called 'psy-glitches' are untrue, and the spreading of such scurrilous lies is deemed a floggable offence.
**** Rumours of 'night terrors' or 'terminal migraines' are untrue, complaints of which will render you eligible for auto-flogging
 
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@Durin
1. How close to full strength is Black Irons Helguard Branch?
1a. Helltrooper Branch?
2. Did we equip Black Irons Helltrooper branch with banishment runes as well?
3. I assume we are sending significant force of Black Irons to Casarrondo (since it will need extra oomph to survive and Black Irons will be salivating to be sent to the dangerous front to act as bulwark for the rest of Avernites).

Again, no need to micromanage, I'm pretty sure "target the siege elements" is an obviuos tactic to anyone with a basic understanding of warfare, much less Martial paragon and and his staff of commanders even least of which is good enough to make greatest military geniuses in Earths history look like talented amateurs barely out of their diapers.
1. close
1a. ditto
2. no
3. yes you are
Adhoc vote count started by Durin on Aug 21, 2018 at 6:51 PM, finished with 103389 posts and 24 votes.

  • [X] Plan Evacuate, Redeploy, and Prioritize
    -[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
    -[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
    -[X] Priorities
    --[X] Governor Rotbart (4)
    --[X] Departmento Munitorum High Command (3)
    --[X] Jane Oakheart (3)
    --[X] Jacob Oakheart (2)
    --[X] Saint Lin (5)
    --[X] Archmagos Biologis Maximal (4)
    --[X] High Grandmaster Ridcully (5)
    --[X] Grandmaster Xavier (3)
    --[X] Grandmaster Tamia (3)
    --[X] Heroes of Avernus (2)
    --[X] Areatha (2)
    --[X] Primaris Psykers (3)
    --[X] Battle Psykers (2)
    --[X] Sanctionites (4)
    --[X] Milita (3)
    --[X] PDF (1)
    --[X] Helltroopers (1)
    --[X] Helguard (2)
    --[X] Psyker Hunters (4)
    --[X] Dis (5)
    --[X] Cassarondo (3)
    --[X] Cities and Hives(3)
    --[X] Quartok(3)
    --[X] Psyker Cities (4)
    -[X] Write-in Plans
    --[X] Prepare a psyker assisted use of Deathstrikes during the time before the enemy reaches your cities. A choir of Areatha, Ridcully, and Xavier would be ideal. Allow them to decide whether using one massive strike with a tiger kaiju on one army or splitting up the strikes against multiple armies would have the best effect, based on divination.
    --[X] Ask Areatha to contact the Deep Ones to ask them to try to work with our people rather than through them like last time.
    --[X] Rotbart will broadcast a speech and Lin a sermon to boost morale.
    --[X] Order the forces in orbit to fire at the same targets as the Island Turtles when possible.
    --[X] Send the Black Irons to Cassarondo.
    --[X] In the event of an Exalted Greater Daemon approaching, Areatha will attempt to engage away from our cities if possible.
    [X] Plan Evacuate, Redploy, and Priotize
    [X] Plan Aggressive
    -[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
    -[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
    -[X] Priorities
    --[X] Governor Rotbart (3)
    --[X] Departmento Munitorum High Command (3)
    --[X] Jane Oakheart (2)
    --[X] Jacob Oakheart (1)
    --[X] Saint Lin (5)
    --[X] Archmagos Biologis Maximal (4)
    --[X] High Grandmaster Ridcully (5)
    --[X] Grandmaster Xavier (2)
    --[X] Grandmaster Tamia (3)
    --[X] Heroes of Avernus (2)
    --[X] Areatha (1)
    --[X] Primaris Psykers (3)
    --[X] Battle Psykers (2)
    --[X] Sanctionites (4)
    --[X] Milita (3)
    --[X] PDF (1)
    --[X] Helltroopers (1)
    --[X] Helguard (2)
    --[X] Psyker Hunters (4)
    --[X] Dis (5)
    --[X] Cassarondo (3)
    --[X] Cities and Hives(3)
    --[X] Quartok(3)
    --[X] Psyker Cities (4)
    -[X] Write-in Plans
    --[X] Prepare a psyker assisted use of Deathstrikes during the time before the enemy reaches your cities. A choir of Areatha, Ridcully, and Xavier would be ideal. Allow them to decide whether using one massive strike with a tiger kaiju on one army or splitting up the strikes against multiple armies would have the best effect, based on divination.
    --[X] Ask Areatha to contact the Deep Ones to ask them to try to work with our people rather than through them like last time.
    --[X] Rotbart will broadcast a speech and Lin a sermon to boost morale.
    --[X] Order the forces in orbit to fire at the same targets as the Island Turtles when possible.
    --[X] Send the Black Irons to Cassarondo.
    --[X] In the event of an Exalted Greater Daemon approaching, Areatha will attempt to engage away from our cities if possible.
    [X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
    [X] Evacuate your best Sanctionites to orbit - Greatly reduce the number of veteran Sanctionites in the line of fire, lose some sanctionties and cargo wings in transit.
    [X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
    [X] Plan Extraction and Cavern Reinforcements
    -[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
    -[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
    -[X] Priorities
    --[X] Governor Rotbart (4)
    --[X] Departmento Munitorum High Command (3)
    --[X] Jane Oakheart (3)
    --[X] Jacob Oakheart (2)
    --[X] Saint Lin (5)
    --[X] Archmagos Biologis Maximal (4)
    --[X] High Grandmaster Ridcully (5)
    --[X] Grandmaster Xavier (3)
    --[X] Grandmaster Tamia (3)
    --[X] Heroes of Avernus (2)
    --[X] Areatha (2)
    --[X] Primaris Psykers (3)
    --[X] Battle Psykers (2)
    --[X] Sanctionites (4)
    --[X] Milita (3)
    --[X] PDF (1)
    --[X] Helltroopers (1)
    --[X] Helguard (2)
    --[X] Psyker Hunters (4)
    --[X] Dis (5)
    --[X] Cassarondo (3)
    --[X] Cities and Hives(3)
    --[X] Quartok(3)
    --[X] Psyker Cities (4)
    -[X] Write-in Plans
    --[X] Prepare a psyker assisted use of Deathstrikes during the time before the enemy reaches your cities. A choir of Areatha, Ridcully, and Xavier would be ideal. Allow them to decide whether using one massive strike with a tiger kaiju on one army or splitting up the strikes against multiple armies would have the best effect, based on divination.
    --[X] Ask Areatha to contact the Deep Ones to ask them to try to work with our people rather than through them like last time.
    --[X] Rotbart will broadcast a speech and Lin a sermon to boost morale.
    --[X] Order the forces in orbit to fire at the same targets as the Island Turtles when possible.
    --[X] Send the Black Irons to Cassarondo.
    --[X] In the event of an Exalted Greater Daemon approaching, Areatha will attempt to engage away from our cities if possible.
    --[X] Phase-Tigers are to stay in reserve and extract any heroes about to die.
    --[X] Telekines to open up one or more Gates of Infinity between the Caverns and the surface of Avernus.
 
Timing
Timing

++ Article XII Subsection 1, Constitution of the Imperial Trust: 1. The Planetary Systems give up the power to conduct foreign diplomacy on their own ++

Officially, the Planetary systems of the Imperial Trust are required to route all contact between themselves and any non trust entity through the High Council. Officially. Like many such decrees, it was issued after careful consideration for excellent reasons. It protects the trust from outside influence and infiltration, be it from the Dragons Nest, or Xenos or even fouler things. And like much carefully issued decrees, it proved less than perfectly workable in practice.

Brother Sergeant Alkios chuckled to himself quietly "Less than perfectly workable."

The Brother Sergeant did not know how he and his men had gotten here. Oh, the route was well known. A monthly supply run from the Nest to the embassy on Midgaurd, then his hand picked squad used their Recon Power armor to sneak onto a shuttle heading into orbit, and from there to a shuttle heading back into orbit. From there, they snuck onto a mass conveyor heading to Avernus. Then they bypassed the Customs in a surprisingly difficult endeavour, then landed in a relatively minor city in the Spine, because screw getting any closer to the Seer of the Gods then they have to.

But how his superiors got their information on merchant routes, their knowledge of local customs enforcement, and the positions and capabilities of their targets is well beyond him. Personally, he suspected a Vanahiem naval officer or several, though he admitted that it could be a merchant running supplies for a joint operation, or even their cousins in the Vangarian guard.

Regardless, his men had made a successful insertion and were nearing their target, a local Xenos breed noted for high biomantic skill called the Nynye. They were to observe and report via burst transmission about their abilities, and the technology they are being given by another Xenos species known as the Quartok. And, of course, determine if either posed a threat to the Saint, the Nest or the Trust. Unspoken of course, was the directive to derail the transfer if it was found to be a danger.

All in all, a difficult assignment, but one that seemed to be going well. It even looked like direct action wouldn't be needed!

Then the sky turned blood red and everything went to hell in a very literal fashion. The ground groaned and shook as a weight seemed to settle on everyone in the squad. Nearby wildlife burst into motion, darting about and gathering into larger and larger groups.

"Chatter on Trust Vox frequencies." Lexicus says quietly. "Kornate demonic incursion Confirmed. ETA 6 hours."

There's a profound silence on the vox channel as the scout squad ponders the news. The squad leader absently swats a blink spider.

"So, we're surrounded by Xenos, 10 hours from Trust lines, on a secret mission to spy on our allies using technology they gave us and with a massive army of demons about to invade the entire planet." One scout says after a long pause.

"That is an accurate assessment brother Markus." The squad leader intones gravely.

"Fuck."

"It could be worse." Lexicus states wryly. "The Sanguinor could show up during our gallant last stand. Wouldn't that be awkward to explain?"

The entire squad groans.

@Durin
 
"It could be worse." Lexicus states wryly. "The Sanguinor could show up during our gallant last stand. Wouldn't that be awkward to explain?"
Avernite reaction would be similar to the Changeling incident "It's either legendary, immortal, semi-divine figure of a Founding Chapter that shows up in times of greatest need... or some unknown native lifeform. Fifty-fifty chance really."
 
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A lousy day at the office.
A lousy day at the office.

Hagen has having a bad day. This was not unusual, both in the sense that Hagen is a rather morose individual prone to bad days, and that the rain of blood and hordes of demons meant most people where having a bad day. What was unusual was why he considered this day a bad one was only loosely related to the growing number of demons crowding his bunker. Hagen's vox was still working, meaning he had the only working vox in his squad, meaning he had to actually talk to people in addition to his other duties. Hagen hated talking to people, he had in fact devoted much of his life to finding ways not to talk to them. His position as helguard champion had up until now been near ideal for this. Usually he'd barley have to talk to anyone, just clear unambiguous orders "kill that nob" "cut off the that dragons head." or more recently "hold that breech." now he had to constantly be relaying orders back and forth to command, and if he frakked up it would be his buddies who'd bite it.

Hagen took some solace in the fact that so far the orders had been simple, and that he was unlikely to run out of demons to vent on any time soon. They seemed rather intent on getting past him, they probably considered the girls grav cannon unsportsmanlike or some nonsense. They certainly seemed to be mentioning something about cowardice a lot, well the ones that got past whatever fancy introduction they where doing before he took their heads off at least. Personally he felt that was rather hypocritical for something that reacted to decapitation by getting back in line for another go to call someone who could die a coward. But then again, it's not like he should really expect better from demons in the first place. His ruimnations on the shortcomings of the infernal where cut short by a bellowing cry,

"Enough!"

the stream of bloodletters tapperd off, and the ground shook as a bloodthirster slammed onto the field before the jagged cash in the bunker. Hagen was unsure if him being too big to fit through the hole was a good sigh or not. He was pretty sure the distinctive bone covered armor was a bad sign, the more accessorized demons tended to be harder to kill. He figured it had something to do with the importance a hobby outside of work to keep yourself balanced.

"Hear me Oakheart! I am Cza'ndric The Bonekeeper! Fight me or be known as a coward! Face me or I shall chase you down adorned with the bones of your men!"

Hagen glanced at his orders, helpfully displayed in a corner of his HUD in cheerful green text. then back to the red giant in front of him, then he frowned. this was going to be tricky.

"You! Mortal, you have won a chance at life against my retinue. Take me to the coward Oakheart and I will spare your pathetic life."

"alright."

"If you..what?"

Hagen sighed, he hated talking to people, especially stupid people. Conversations where bad enough when only one person had no idea what they should be saying. stepping over the evaporating form of a bloodletter and out of the bunker, "He's a down the line a bit, keep walking that way and you'll find him." he helpfully pointed down the line. hopefully he could figure it out from that.

"You would give him unto me, just like that?"

Hagens frown deepened behind his faceplate. This was going to be a more an even more annoying conversation than it had first appeared. stupid people who compensated with fancy worlds like unto where even worse then normal stupid people, and the outraged gestures the rest of his squad where making at him for some reason where not helping. Maybe if he kept things simple this caz fellow would figure it out?

"Yep."

Hagens hope for not going over the demons head appeared to be dashed by the look of confusion in it's flaming eyes. The conversation was becoming more aggravating with every exchange. he glanced back at his squad, in the futile hope of some form of guidance, only to receive a rude gesture immediately before they finished deploying an emergency gate to seal the breech. that had been uncalled for.

"so, do you need more detailed directions?" he asked in a valiant attempt to keep things moving.

"I will not be lead into a trap like a lamb to the slaughter, you shall guide me to oakheart yourself, and thou shall know pain beyond imagining should this be treachery!"

Hagen glanced behind him at the now sealed bunker, and then in front of him to the mostly empty killing filed. with a shrug he replied "kay"

then he started walking, the giant demon falling in behind him. It wasn't the most awkward walk of his life, though it did come rather close. with a few gestures of his eys he called up his cheat sheet for conversations, none of them really seemed to fit the situation. He was pretty sure most of the ones for someone hostile wouldn't fit an actual demon, most of them seemed to revolve around building rapport by bitcing about chaos, something that seemed ill advised at the moment. Would it be rude to ask of the blood letters who showed up a bit ago where the same he'd decapitated in the bunker? it seemed to much like gloating. His vox beeped, great more orders.

"So... bonkeeping huh? how's that going for you." everyone liked talking about hobbies right?

"Of the greatest foes I fell I carve the tale of their death onto their bones, as I offer their skulls to Khorne, thus do I honor the blood and battle of their ending"

"Oh, that's nice. so what if they don't have bones?"

"What?"

Hagen suppressed a wince, couldn't this guy figure out how his own hobbies worked? "well least around here a lot of the more hard to kill things don't have bones. Sure some of em got chitin and that would probably work about as well, but not all of em. what'd you do if something gave you a fight but it didn't have bones?"

the demon stopped and stared, it's jaw working in silence. Then a glowing sword burst through it's mouth and it collapsed to the ground.

"That was not what I was expecting when I asked you to distract him."

Hagen shrugged. He hadn't seen Jacob until he'd struck, but that was to be expected, Jacob was odd like that. "it worked didn't it?" he remarked while drawing his blade. It appeared that the bloodlettes where getting ready for another go. They where shouting about treachery, which was really just plain offensive. striking from surprise was a time honored avernite dueling tradition after all, then again he really shouldn't expect cultural sensitively from demons.

"yeah, but it really shouldn't have."

"huh, really?" maybe that was why his squad had been acting odd? had he been doing something weird again? oh well, he'd make it up to them somehow.

"My porters charged in 5, you'll be on your own after that."

Hagen eyed the oncoming demons, intent on expressing their disagreement with local dulling customs and frowned. how was he going to fill the extra 2 minutes?


@Durin I made a thing.
 
@Durin

1. Can Areatha warp probability so that detonating a warp drive can be expected to have the same effect as when the Dominus Astra detonated its warp drive?
2. What if instead of warping probability (which is divination, I think) she instead sets it (like one sets a microwave) to detonate like that with technomancy?
3. If this is at all possible, would it help?
 
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