The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Mmm.

Different request Areatha, but in a different vein.

Request: Capture Tzeench Sorcerer and clones alive.

Reason: We need counter measures and we can't get em from dead clones.

Reward: The ability to rip said counter measures from Sorcerer's soul, and or, mind.
 
It's part of the same war effort and she's hitting ship bridges anyway, so we could probably pull it off with the same Request action.

EDIT: We'll want Nynye help if we want to make an exotic poison to target them.
Maybe, equally teleport in, kill everything and leave is different from, teleport in, kill everything excepting those nine networked beta levels, knock them out, don't kill them and leave with them.

Maybe different enough, maybe not, she may do it on her own desire to develop a counter measure.

As for the Nynye...eh probably. I'd also like to a make a power that ****'s with their connection directly like the anti ork powers, but that's probably too complex given the personalised nature of the clones. Then again if it leans on a specific tzeench resonance maybe we can create a destructive resonance that targets it and causes them to explode.
 
I'd also like to a make a power that ****'s with their connection directly like the anti ork powers, but that's probably too complex given the personalised nature of the clones. Then again if it leans on a specific tzeench resonance maybe we can create a destructive resonance that targets it and causes them to explode.
Areatha could do that no problem. It's part of her Transcendent trait.
 
Areatha could do that no problem. It's part of her Transcendent trait.
Yes she can, but as was recently demonstrated she's not a good teacher so we likely wouldn't be able to learn it from her, especially since her version is likely based around certain assumptions...like being her.

We could probably figure out some pointers from her though.
 
The same can be said of most or all of Avernus' wildlife. We might get more success at learning psychic stuff from her if we treat it less as studying under a teacher and more studying a creature's psychic powers.
"Day 14 Observing the Pskerus Abominabolus, at this point I am certain it is playing games with us. Not only does it refuse to use its power, but it is taking pleasure in using routes that push me and my research team to the limits of our ability to keep pace with it. No less than 3 times have we seen it giggle into it's hands."

Addendum: Eventually the telepathica gave up and just asked Areatha to use the power so they could observe it. They then threw their arms up in despair as it was too complex and relied on too much power for even a derivative to be effective :p
 
The Second Daemonic Incursion Part One: Skies of Blood
The Second Daemonic Incursion Part One: Skies of Blood
Three hundred and five years since the Founding of Avernus

Shortly after returning to Avernus at the beginning of the new year you were woken by near panicked guards with news that the skies had gone blood red and psykers throughout Avernus had started warning that the forces of the Blood God had arrived. As you hurried into your command post you looked over the estimates that Ridcully was able to provide. It seems that this Incursion is of the same scale as the last and that you have almost six hours before the first major assault, time which you can use to hurriedly prepare your forces. From what you expect the attack will fall hardest on the northernmost cities and on Dis itself, and that cults will form throughout Avernus while rogue psykers go out of control. This time your communications systems and transports are hardier, allowing you to maintain some level of control over the battle throughout Avernus and reinforce hard pressed positions without losing too many troops in transit.

Some of the early decisions that need to be made are whether to try and evacuate the untrained psykers or Sanctionites to orbit, risking them being tempted while in mid air, or try to keep them in the most warded areas of their psyker cities and pray that your forces can hold the line. There is also the decision to be made about your forces in Tarascon, which could be redeployed to Elysium to cover more important areas but only if you begin immediately.
can only choose two
[] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
[] Evacuate your best Sanctionites to orbit - Greatly reduce the number of veteran Sanctionites in the line of fire, lose some sanctionites and cargo wings in transit.
[] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.

One of the decisions that you will need to make is just what priority to put on the lives of your various forces. In a war like the one that is coming you will be forced to sacrifice something, the decision that must be made is what. There are countless variables to consider and this decsion will dictate how the entire war is fought.
OOC note- I am trialing a new way to run battle turns for this campaign that gives you a lot less decisions to make and hopefully streamlines matters a lot, this will be used to campaigns you can't really plan for and medium importance if it works
for this you have to select how important the survival of the various options is on a ranking of 1-5, the number in the bracket is normal priority
1 = very low priority- used as primary combatants and few forces assigned to protect them- very heavy losses and a massive impact
2 = low priority-used as secondary combatants and some forces assigned to protect them- heavy losses and a major impact
3 = mid priority-used as reserves and significant forces assigned to protect them- medium losses and a some impact
4 = high priority-used as last line of defence and many forces assigned to protect them- few losses and a little impact
5 = ultra high priority-kept away from battle and massive forces assigned to protect them - barely any losses and a almost no impact
[] Governor Rotbart (4)- As the high commander you should probably avoid combat too much, though between your skills and equipment only the most powerful of daemons stand a chance in combat with you.- Grandmaster Combatant with very good anti daemon equipment, provides martial bonus regardless
[] Departmento Munitorum High Command (3)- Your generals' main duty is commanding their armies, but many of them are also deadly fighters capable of going toe to toe with daemonic champions.- Master to Grandmaster Combatants, provides martial bonus regardless
[] Jane Oakheart (3)- As the head of the Avernite Security forces she will be needed to deal with the cults after the war, but her skills in daemon hunting are near unrivaled.- Paragon Combatant with very good anti daemon traits.
[] Jacob Oakheart (2)- The most talented warrior on Avernus, who has the potential to grow to even greater levels of skill.- Paragon Combatant, near immune to corruption.

[] Saint Lin (5)- The Last Saint, one of the most important people in the Imperial Trust but one that has less than a century left to live and one of the greatest possible foes for daemons.- Grandmaster Combatant, Paragon Piety, massive bonuses against daemons, massive effect on entire force if engaged .
[] Archmagos Biologis Maximal (4)- The senior-most member of the Adeptus Mehcanicus on planet, a mighty warrior and a valuable researcher.- Grandmaster Combatant.

[] High Grandmaster Ridcully (5)- The senior-most member of the Adeptus Astra Telepathica and one of the Trust's greatest assets, an incredible seer and a mighty warrior.- Grandmaster Combatant, Grandmaster Psyker, provides divination bonus regardless
[] Grandmaster Xavier (3)- The best Battle Psyker in the Imperial Trust.- Paragon Combatant, Grandmaster Psyker
[] Grandmaster Tamia (3)- One of the best psychic researchers in the Trust and a very good Battle Psyker.- Master Combatant, Grandmaster Psyker,
[] Heroes of Avernus (2) - There are various other mighty heroes that will have a major impact on the war- Master to Paragon Combatants
[] Other hero (?) - Select specific hero not mentioned by name above, Grandmaster Aria is unavailable
[] Areatha (?)- Areatha the Ancient Wanderer will be one of your most powerful assets and is willing to work under your command to an extent.- Transcendent Psyker, Paragon Combatant with good anti-daemon, ally rather than subordinate
note, the forces of the Blood God are rather skilled at fighting psykers
[] Primaris Psykers (3)- The Primaris Psykers are the leaders of the Adeptus Astra Telepathica and are both major assets in battle and far harder to replace than lesser psykers- 400 Low to mid level heroes
[] Battle Psykers (2)- Battle Psykers make up one of Avernus' most elite combat forces- Very elite psychic infantry, 400 Regiments
[] Sanctionites (4) - While Sanctionites are not combatants they are still an essential part of the Adeptus Astra Telepathica and would be a major asset to the attackers if captured
[] Milita (3)- Your militia is skilled enough to have an impact, though with heavy losses, and outnumber the rest of your forces massively, however any losses taken here will effect your economy and possibly morale. - 125 Guard Armies
[] PDF (1)- Your PDF makes up the majority of your military, though they will struggle a bit against the foes that are coming- 79 Grenadier Corps
[] Helltroopers (1)- The Avernite Helltroopers are the backbone of your armies, combining numbers with skill and power armour- 13 Power Armroued Grenadier Corps
[] Helguard (2)- The Avernite Helguard are your elites, able to engage with all but the mightiest foes with a chance of victory- 21 Elite Power Amrorued Grenadier Divisions
[] Psyker Hunters (4)- Your Psyker Hunting forces are some of the best on Avernus and used to fighting daemons, however they are stretched thin by their normal duties and you will really feel any major losses- 1 Elite Power Amroured Regiment, 8 Very Elite Power Armroued Regiments, 175 low level heroes, 10 mid level heroes
[] Write in Military
[] Dis (5)- Dis is your capital, the centre of most of your departments and the home of almost a third of the people who call Avernus home, also your most heavily fortified location by a wide margin-
[] Cassarondo (3)- Cassarondo is your northernmost hive and likely the site of the largest attack, if it holds it should greatly reduce the size of the more southerly attack, but the forces required to make it hold will need to come from somewhere
[] Cities and Hives(3)- losing a city would be a major blow to Avernus, though how many forces you can afford to sacrifice to keep one from falling is in question
[] Quartok(3)- there are two cities held by the Qurtok, you could strengthen your other defences by leaving them exposed at the cost of a lot of good will
[] Psyker Cities (4) - Your psyker cities have less defenders than normal cities but stronger defences, they are likely to be high priority targets and losing them would hurt
[] Write in
[] Write in- Anything else you consider needs to be protected more or less

While you could just fight a conventional war there are several unique resources that you have access to such as your Black Crystal equipment, the Phase-Tigers, Areatha and your allies among whe peoples of Avernus. Now is the time to decide how to use them.
[] Write in any other plans
 
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Alright, let's get rid of the trainee psykers. Making the psyker cities safe is a lot more important than the lives of untrained daemon bait. We'll want to bring in the troops from Tarascon. We need the extra firepower to safeguard what's really important, and nothing on the Lonely Mountain is worth their absence.
 
*facepalm* During conaconside how hard they fuck us over I'd argue demonic invasions are far too likely especially since the Chaos God's shoils outright dread fucking with Avernus.
 
Ah great.

So that's us knocked out of helping the Trust against Turoq for the foreseeable future I take it?

your rolled an 888, I suppose you were going to roll up an daemonic incursion again at some point but now was a really bad time
@Durin
1. I take it we didn't have enough time to cover everything in silver?
2. Are you accepting of an omake flood like with the pink skies?
3. Would silvering everything up actually help.
4. Does Areatha expect to meet an "old friend" in this incursion (An'ggrath).
5. Does Ridcully have any idea what triggered this? Slaanesh had the benefit of inexperience and was weak, but Khorne's done this rodeo before and is the strongest? Surely it should know that attacking Avernus isn't a good idea?
6. May I just take this opportunity to apologise for my behaviour earlier in the thread?

And thank god Scott isn't on the surface for this one.
 
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Alright, let's get rid of the trainee psykers. Making the psyker cities safe is a lot more important than the lives of untrained daemon bait. We'll want to bring in the troops from Tarascon. We need the extra firepower to safeguard what's really important, and nothing on the Lonely Mountain is worth their absence.

I'm pretty much in agreement there - we'll need to hold ground again there, but th

As far as the priorities, I'm thinking the defaults in Durin's list are correct. Not really seeing much reason to change any of them. Arethea should get priority 3, I think.

For any write-in plans... I've got nothing, at the moment.
 
@Durin

1. What bonuses do our cities have this time?
2. Is it going to be the ultraharsh 'Needs 74' to survive for characters, or is the threshold lower this time?
5. Does Ridcully have any idea what triggered this? Slaanesh had the benefit of inexperience, but Khorne's done this rodeo before? Surely it should know that attacking Avernus isn't a good idea?
Man, it's Khorne, they're like Orks in this way.
 
Well some one was right we got a demon incursion. This was is also the bad time since we will be busy for a while.

Ok we will need omakes Saint Lin being awesome and destroying demons just by being on planet. Rotbart organizing defenses. Oaks murdering demons. Xavier and family being awesome, maybe the daughter becoming major psykers, or just being badasses. You guys know what to do.
 
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