The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Come on people, switch to Plan Nurgle. Less chance of wasting even more of Lin's valuable time failing to figure out the nature of Tzeench, that we know with any certainty, and Arethea seems more likely to know something useful about Materium-Immaterium echoes than about Chaos Gods.
 
It would be better if he died so we can implement one of the reforms that Scatts want and would greatly help. Putting defenses and Admech forces under secular control. So that they can focus on being builders and doing research.

They would than get a much better commander Rotbart. Who can make better use of the forces. While he is good he is in the way of progress. And truthfully I want the Admech to have as few military assets as possible so if we go to war with the conservatives faction they cannot cause as much damage.
Your ideas are bad. The Adeptus Mechanicus forces should only ever go under secular control on a case-by-case basis. If we're going to war and an AdMech army joins in, then yeah, under normal circumstances, it only makes sense for them to go under the authority of the local Force Commander. Making them subordinate to secular forces by default, though? Terrible idea. The military of the Adeptus Mechanicus exists to defend the personnel of the Adeptus Mechanicus, the property of the Adeptus Mechanicus, and, crucially, the technology of the Adeptus Mechanicus. If you give their military away to someone else, eventually one of those someone else's will turn out to be a traitor and will send those forces away so that enemy forces can easily attack and steal our technology. Mechanicus military forces need to be able to refuse to go under the command of secular forces so that they can effectively and reliably perform their primary duty of defending our technology for the thousands of years the Imperial Trust needs to exist.

The Mechanicus having minimal military assets is a bad idea for similar reasons and highlights the utter stupidity of prioritising petty politics over the effectiveness and integrity of the Imperial Trust. If the Mechanicus has minimal military assets, it would require very little effort for a traitor to march their army into a Forge and come out with all the technology they could ever want.

There's a reason why Scott wants to merely change the force composition of the Mechanicus' military rather than disband the military or give it to someone else.
 
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Anti-Ork Powers: Techbane- Tamia thinks that with a few years of effort and a lot of luck she will be able to create a Psychic Power designed to make Ork technology malfunction. This is due to the fact that most Ork technology relies of the probability manipulating aspects of the Waaagh to avoid malfunction, and that disrupting this should cause malfunctions. It will be highly challenging for Tamia to create even a personal scale version of this power, and take at least a decade. Creating a more powerful version would be even harder and more time consuming, though its effects would be absolutely devastating.

Time: 3 years
Chance of Success: -20% (uses learning)

Cost: 130,000,000 Thrones, 1,300,000 Material, 3,000 Advanced Material, 350 Exotic Material.
Reward: Create personal scale power able to cause Ork technology to malfunction

wait, we still haven't taken this? godammit, I get that we have a massive backlog but this would have been super useful against the last few waaaghs. Personal scale or not we do have a few alphas.
 
Your ideas are bad. The Adeptus Mechanicus forces should only ever go under secular control on a case-by-case basis. If we're going to war and an AdMech army joins in, then yeah, under normal circumstances, it only makes sense for them to go under the authority of the local Force Commander. Making them subordinate to secular forces by default, though? Terrible idea. The military of the Adeptus Mechanicus exists to defend the personnel of the Adeptus Mechanicus, the property of the Adeptus Mechanicus, and, crucially, the technology of the Adeptus Mechanicus. If you give their military away to someone else, eventually one of those someone else's will turn out to be a traitor and will send those forces away so that enemy forces can easily attack and steal our technology. Mechanicus military forces need to be able to refuse to go under the command of secular forces so that they can effectively and reliably perform their primary duty of defending our technology for the thousands of years the Imperial Trust needs to exist.

The Mechanicus having minimal military assets is a bad idea for similar reasons and highlights the utter stupidity of prioritising petty politics over the effectiveness and integrity of the Imperial Trust. If the Mechanicus has minimal military assets, it would require very little effort for a traitor to march their army into a Forge and come out with all the technology they could ever want.

There's a reason why Scott wants to merely change the force composition of the Mechanicus' military rather than disband the military or give it to someone else.
Usually I ignore what you write because it has no constructive criticism and is just you saying you hate something without any suggestion or adding anything to the conversation. But most of the ideas I have are Scotts. Because if you go to the Adeptus Mechanincus page and you can read this.

. Fabricator-General Scott went into more detail about her vision for the Adeptus Mechanicus, which involves the Mechanicus giving up most of its non-essential powers and duties so more effort can be focused on the Quest for Knowledge. In particular she sees no need of the Adeptus Mechanicus to command entire legions of tech-guard and billions of menials, believing that such pursuits can be handled by the secular authorities perfectly fine and that the Priesthood of Mars has better things to focus on. She also believes that one of the current underlying assumptions of the Cult Mechanicus is wrong, and that several of the Warnings are either misinterpreted or mistaken. In particular she believes that just because all knowledge already exists within the universe does not mean that it will be possible to locate it all, and that gaining new knowledge by the study of the universe is a major and necessary part of the Quest for Knowledge. On the warnings she has doubts about the warnings on xenos technology and is certain that the knowledge of the ancients is not beyond question, with what she has discovered in the archives of Muspelheim only supporting her view. She also believes that while the final warning is correct with the Abomination representing Faith, the idea of breaking with Faith is not something that should be abhorred, quite the opposite in fact.

Scott wants for secular Authority to take over running of forge hives, military forces, and the day to day activities.
 
In particular she sees no need of the Adeptus Mechanicus to command entire legions of tech-guard and billions of menials, believing that such pursuits can be handled by the secular authorities perfectly fine and that the Priesthood of Mars has better things to focus on.
Note how it only mentions tech-guard and menials, not mentioning the rest of the Mechanicus' military forces. Maybe you can extrapolate that she wants to do that to the rest of the Mechanicus military too, but it'd be based on no real evidence. Then we get evidence directly contrary to the notion that she wants the military reduced or gone.
Expand Military Forces: Mechanicus- Fabricator-General Scott believes that it is time to expand the military power of the Avernite Mechanicus in order to properly defend the Forge-Hives. She proposes training an entire army of Tech-Guard, two corps of Skitarii and two hundred Battle Congregations. This force would be highly expensive but allow the deployment of a massive number of devastating troops. It represents the shift in force composition of the Mechanicus military that Fabricator-General Scott plans over time, with the emphasis being moved from massive armies of cybernetically enhanced soldiers to smaller elite forces making use of highly advanced technology and cybernetics. In particular the vast increase in the number of Battle Congregations fielded should prove to be devastating.

Time: 18 years

Cost: 5,500,000,000 Thrones, 440,000,000 Material, 27,000,000 Promethium, 140,000,000 Advanced Material, 940,000 Exotic Material .
Upkeep per year: 730,000,000 Thrones, 56,000,000 Material, 14,000,000 Promethium, 9,400,000 Advanced Material, 45,000 Exotic Material.
Reward: increase the size of your Mechanicus military forces by recruiting 2,848 Tech-Guard Regiments, 1,920 Skitarii regiments and 200 Battle Congregations.
It's by no means a downgrade, just a shift from being a quantity-focused army to a quality-focused army, all while increasing the military's overall size and power.
 
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Well she at least wants them to take over the redundant Tech Guard, I doubt she wants to be rid of the Myrmidons, Titanicus, Skittari or Battle Congregations.
In my mind all of those forces will be brought under Secular control and we will be able to increase them. I mean the trust has to pay for them already. So them being integrated under secular control is not something I see as too much.
 
More Dragons
You all had fun writing dangerous dragons as widlife. Here have some from me.

Malachit Dragon

Named after its matt green colour. This species of dragons has shown to be both resilient and to live in flocks. As a creature of great size it is very strong and through its flight fast as well but its flame breath is nothing noteworthy compared to Tarascon other inhabitants except it share visual similarities to a las cannon shot.

During the exploration they have proven to be one of the more numerable species and only of reasonable danger despite their pack behaviour. Initial examination showed an omnivorous denture of the extreme variant as in their stomachs were even rock and soil. The travelling flocks behave territorial but if enough are killed they will retreat fast. Through they are appear mainly diurnal their primary activity.

In the regional food chain the Malachit Dragon seems to be placed as a high tier prey animal. That theory is backed by the extreme low amount of food intake observed and low number of observed juveniles despite the average short lifespan through possible psychic means.


Gemini Dragon

Initially believed to be a pack animal like the Malachite Dragon instead long range surveillance revealed that they use a psychic power to split into identical copies of themselves. It is not known if one of them or all are the original as until now only killing the Gemini Dragon reveals if it degenerate into warp vapour or not.

As such fights with this solitary dragons can take days until the original beast is found and slain as they are worryingly intelligent in their ability to avoid hunters. In combat the difference between their elder and younger is readily visible in the number of split selves they create. More troubling in combat is that there is little consistency in the displayed combat abilities. Gemini dragons can use abilities broadly similar to each of the psychic disciplines but seems to only use one in contrast to other observed animals on Avernus in which a species share a natural talent for one (or more) psychic abilities.

Till now Gemini Dragons have been recorded having at least 12 different sets of psychic abilities (distinctive breath weapon/area effect/physical characteristic) with no indication to non psykers which it is before they attack or are engaged.


Mud Dragon

One of the smaller dragons in Tarascon the Mud Dragon stand only a mere meter in high but is believed to live in colonies of up to a hundred beasts. It is named after the psychic effect that lets the dry earth clinging to them and being stirred up through their attacks behave like mud. Their primary hunting strategy is to lay in wait under the surface until prey gets close enough to them to lung at.

Similar to the trolls or sand sharks these dragons can move through earth and will in combat use this ability readily to change position. Mud Dragons are either pack hunters or aggressively defend their nesting grounds or both given the numbers they regularly emerge with. As a breath weapon they spit dry earth that cling like mud to the target and notably hinders even power armoured soldiers movement and was described as having a greater weight than should be possible.

Through they only have a great bite strength offensive it is enough to pull limbs under earth or entire armoured soldiers by a group.


@Durin Any changes to make one/them canon?
 
question, why aren't more plans for doing the vaults? Having a vault to keep Lin's most dangerous research along with the knowledge of our best tech seems like it should be done as soon as possible.
 
question, why aren't more plans for doing the vaults? Having a vault to keep Lin's most dangerous research along with the knowledge of our best tech seems like it should be done as soon as possible.

Because every vault action has to be taken at the same time, thus requiring we coordinate the entire thing. It's pretty much impossible to do that right now.
 
question, why aren't more plans for doing the vaults? Having a vault to keep Lin's most dangerous research along with the knowledge of our best tech seems like it should be done as soon as possible.
we have to do them all at the same time. So military, saint Lin, a psyker, and a mecahnicus action at the same time.

edit enjoud
 
Come on people, switch to Plan Nurgle. Less chance of wasting even more of Lin's valuable time failing to figure out the nature of Tzeench, that we know with any certainty, and Arethea seems more likely to know something useful about Materium-Immaterium echoes than about Chaos Gods.
This is mathematically and therefore objectively wrong. Success of 44% means we statistically spend 1/0.44 = 2.27 actions. Success of 66% with 2 actions means we statistically spend 1/0.66 * 2 = 3.03 actions.
 
This is mathematically and therefore objectively wrong. Success of 44% means we statistically spend 1/0.44 = 2.27 actions. Success of 66% with 2 actions means we statistically spend 1/0.66 * 2 = 3.03 actions.
Shit, he's right.
[] Enjou`

[Edit] Wait, that's assuming that the two actions Lin makes here only results in one roll of the dice, right? But he gets two, one for each action, doesn't he?
 
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Shit, he's right.
[] Enjou`

[Edit] Wait, that's assuming that the two actions Lin makes here only results in one roll of the dice, right? But he gets two, one for each action, doesn't he?

If two actions slots are used for the same action, then that gives a +20 to the roll, not two rolls on the dice. It's basically a way to give an action an extra double down, at the cost of the action slot being filled.
 
If two actions slots are used for the same action, then that gives a +20 to the roll, not two rolls on the dice. It's basically a way to give an action an extra double down, at the cost of the action slot being filled.
So it's only really cost-efficient if chances of success are below 20% after all other modifiers?
Okay.
[X] Enjou.
 
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I mean, I considered double downing like it anyway in spite of inefficiency, because.. Turoq is raiding us, and therefore getting results faster (if inefficiently) might indeed be worthwhile. There are actions, particularly 1-year actions, where inefficiency is worth it.
 
I view the artificial double down as being potentially worth it if the odds of success were 20% or less (from an action economy standpoint), if the odds of success are quite high (as it can increase crit chance by 20%, or even boost greater crit chance by 20% coming from the non-crit pool), or if an action is of significant short-term strategic importance.

The nature of Tzneentch is none of these things. The base odds of success are above 20% (46% with bonuses), the crit chance is 1% either way (no roll will beat the minimum success by over 70), and while insight could prove useful in our current troubles, I don't see it as being likely to provide much immediate benefit and the campaign is likely to last decades anyway.
 
After Clara and Cassandra are grown up, I think we should spend some time with Richards and Vinceo. We haven't seen much of their characterisation in the updates yet and I think we should change that.
 
on the admech military no one seriously considers putting it under secular control, eventually disbanding the tech guard yes, removing the elites never
 
I was thinking we should give every Sub-Sector a High Council seat. Just a thought. And that we should funnel resources ibto Alfheim or something to make them develop faster.
 
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