1. Did Eldrad mention anything about their willingness to move our troops militarily? (For our own purposes)
a. Or even their willingness to intervene militarily (haha) or subtle assistance to Keikaku plans on sector scale?
2. Did Eldrad mention just how lethal our troops would be going into, should we expect our troops to return? (Or more accurately how much % should we expect to return)
3. Did Eldrad suggest targets for our Greater Divinations?
4. So where's the nearest Webway Gate for contact? (Assuming they provided a method for Contact that isn't 'Ridcully Contacts Eldrad'.)
5. Does Turoq's plan on us involve tracking the Blood Dragon's navy, not just ours?
I'd rather use Ridcully's divination than send out a shit load of marines.
We should do another divination on the Empire of Ashes to see where they stand on different issues. Since we are going to be cooperating with them, it would be useful.
We should do another divination on the Empire of Ashes to see where they stand on different issues. Since we are going to be cooperating with them, it would be useful.
1. Did Eldrad mention anything about their willingness to move our troops militarily? (For our own purposes)
a. Or even their willingness to intervene militarily (haha) or subtle assistance to Keikaku plans on sector scale?
2. Did Eldrad mention just how lethal our troops would be going into, should we expect our troops to return? (Or more accurately how much % should we expect to return)
3. Did Eldrad suggest targets for our Greater Divinations?
4. So where's the nearest Webway Gate for contact? (Assuming they provided a method for Contact that isn't 'Ridcully Contacts Eldrad'.)
5. Does Turoq's plan on us involve tracking the Blood Dragon's navy, not just ours?
1. theya re not willing as things stand
1a. no spare forces, at all, that is why they are asking for some. the Eldar are the main reason that there are only only 2 tier 4 waaghs, not several dozen
2. very lethal if one off none will return, otherwise 10% deaths per year on average
3. no
4. the method is uses this communicator within a light year of Avernus
5. yes
So this might be a weird move, but if we keep moving our navy, might Turoq become overwhelmed with the fleet reports, or at least have the cost of tracking daemons become too high?
So this might be a weird move, but if we keep moving our navy, might Turoq become overwhelmed with the fleet reports, or at least have the cost of tracking daemons become too high?
1. Will providing forces to the eldar have a meaningful impact on their ability to help the galaxy?
2. do we have any way of making it harder/more expensive for someone to use demons to keep an eye on our fleet?
Turn One Hundred and Twelve Two Hundred and Eighty-Five years since the Founding of Avernus
Five year turn
As the new decade begins you think back of the last few years and what is likely to come in the next few. There were several events of major import, of which the rather successful High Council meeting and the contact made with the Empire of Ashes are the most significant. In particular the recent changes to tithe laws made in the recent High Council Meeting will allow you to finally offset the incredible price that Avernus' elite forces costs, allowing you to continue to build them up without going any further into debt. Thinking of debt Avernus is now rather heavily in debt and you will need to work on building up your economy significantly in the years to come. The contact with the Empire of Ashes proved that it will be practicable to set up a meeting with the other major human powers in order to exchange technology, which may change the galaxy a a whole for the better and provide a major boost to the Imperial Trust. Thoughts of the future are split between trying to set up the meeting, wondering what will be found on Rokslide and worry about Turoq, who seems more dangerous the more you find out about him.
General Richards is currently around a third of the way though a massive, and barely affordable, expansion of the Avernite Helguard. To better make this expansion affordable she suggests increasing the number of PDF Troopers and Helltroopers that you tithe to the Imperial Trust as much as they are willing to accept. While this will greatly drain your pool of experienced soldiers and dilute the effect of your veterans the sheer increased number of elites for the Imperial Trust will be worth it, as will the reduction of the tithe. In other news General Richards tells you that her forces are willing to begin the exploration of a new region of Avernus in preparation for colonisation.
Marshal Paulson upgrades trait Unorthodox Tactician (+2M) into trait Out of the Box Thinker (+4M, +2I) - Marshal Paulson is highly skilled at coming up with and implementing tactics that are simultaneously incomprehensible and incredibly effective. This has developed in her an ability to ignore her preconceptions and come up with utterly unconventional but still effective ideas in a wide range of circumstances.
Marshal Cheshire gains trait A Wider Point of View (+2M, +1I)- Marshal Cheshire's incredibly varied range of experience allows her to approach many tactical situations from a wider point of view then is normal, even among the forces of Avernus.
Marshal Rakes upgrades trait Skilled Tactician (+2M) into trait Expert Tactician (+3M)- Marshal Rakes is an expert tactician able to quickly turn changing condition of the battlefield to his advantage.
Two Locked Choose one
One Three years
Hellsword Regiments- A Hellsword Regiment would be one of the most powerful siege artillery regiments available to the Imperial Trust. However due to their size and expense general Richards would prefer to initially only recruit half a brigade of them, which should be enough for most campaigns.
Expand Helguard- The third expansion proposal that General Richards has put forth will greatly expand the size of your Helguard. This will give you an entire corps of soldiers able to utterly annihilate all but the strongest foes, and entire divisions of heavy armour. On the downside it will take a long time to gather and train this number of Helguard, and it will be very expensive for to maintain. General Richards considers this to be the lowest priority of the military expansions due to cost.
Expand Black Irons- General Richards is currently looking to expanding the Black Irons by adding a corps that has lower skill requirements for entry and will be effectively a Helltrooper branch of the Black Irons. This force will have the sheer discipline/suicidal courage of the Black irons but lack the same level of skill, and expansive equipment making them more expandable.
Time: 10 years
Cost: 240,000,000 Thrones, 25,000,000 Material, 630,000 Promethium, 4,000,000 Advanced Material, 3,500 Exotic Material .
Upkeep per year: 23,000,000 Thrones, 2,300,000 Material, 320,000 Promethium, 400,000 Advanced Material, 110 Exotic Material.
Reward: Recruit 50 Regiments of Helltrooper Shocktroopers, 200 Regiments of Helltrooper Troopers, 100 Regiments of Helltrooper Paratroopers, 50 Regiments of Helltrooper Scouts, 50 Regiments of Helltrooper Armour, 100 Regiments of Helltrooper Void Infnatry and 25 Regiments of Helltrooper Jetbikers for the Black Irons
Locked- Five out of Ten years completed
Increase PDF Tithe- The Security Council is willing allow you to increase your PDF tithe by twenty-two percent. This is over six hundred million more PDF Troopers that will need to be recruited and trained, a significant but not overwhelming number. While the tithe rewards for this are not as impressive as though for the more elite units General Richards tells you that without increasing the PDF tithe that there will be issues with keeping your Helltroopers at their current extreme level of skill.
Time: 8 years
Cost: 2,500,000,000 Thrones, 530,000,000 Material, 8,700,000 Promethium, 42,000,000 Advanced Material .
Upkeep per year: -22,000,000 Thrones, -1,600,000 Material, -550,000 Promethium, -330,000 Advanced Material.
Reward: Recruit 56,256 PDF Regiments to tithe to Imperial Trust Guard
Increase Helltrooper Tithe- The Security Council is willing allow you to increase your Helltrooper tithe by eighty-five percent. This is over a quarter of a billion more Helltroopers that will need to be selected and trained, an overwhelming force. While it will take decades to train this force the sheer military power that it will add to the Trust Guard and the economic benefits for Avernus make it worthwhile.
Time: 22 years
Cost: 12,000,000,000 Thrones, 1,200,000,000 Material, 55,000,000 Promethium, 240,000,000 Advanced Material, 230,000 Exotic Material .
Upkeep per year: -210,000,000 Thrones, -6,200,000 Material, -4,500,000 Promethium, -6,200,000 Advanced Material, -2,800 Exotic Material.
Reward: Recruit 23,408 Helltrooper Regiments to tithe to Imperial Trust Guard
Prepare for Expedition: Armies- One of the methods of exploring a new region is to send a group of large, powerful armies into the region. Each of these armies will be large enough to easily defend itself while being small enough to be easily supplied. General Richards believes that several brigades to a division per army would be best. Exploring like this risks a larger portion of your army and increases the amount of time an exploration will take but is far less likely to fail.
Time: 2 years
Cost: 300,000,000 Thrones, 30,000,000 Material, 3,000,000 Promethium, 86,000 Advanced Material, 4,300 Exotic Material.
Reward: Prepare expeditionary force of Helltroopers.
Prepare for Expedition: Elites- The other method of exploring a new region is to send hundreds of small scouting groups made up of your best soldiers. These groups will range from platoon size to regimental size and should be skilled enough to either defeat or escape from most threats. Exploring like this risks a far smaller proportion of your army and allows you to more quickly explore large regions. However the casualties will be entirely from your best men and there is a greater risk that you will fail to explore the region due to hesitance.
Time: 2 years
Cost: 30,000,000 Thrones, 3,000,000 Material, 300,000 Promethium, 86,000 Advanced Material, 26,000 Exotic Material..
Reward: Prepare expeditionary force of Helguard.
Blank Training Assistance: Departmento Munitorum- Currently Nilfheim is working on training its stronger Blank to act as an elite force with assistance from the Fire Gaints of Muspelheim and the Inquisition. They have quietly requested hat you provide assistance for this by detailing some of the Governor's Own, the Phase-Tigers and your best drill sergeants to help with the training.
Time: 4 years
Cost: Free
Reward: Increased quality of Nilfheim's Blank Forces
Power Armoured Militia- Currently a large number of Avernites have managed to acquire their own suits of power armour, either by personal wealth or as part of a group. General Richards believes that by providing tax cuts to the owners of these suits as long as they reach a certain required skill level, she will be able to recruit a massive powered armoured militia force. This will take some time to take effect and to train the new power armoured militia task forces and be very expensive but the reward is estimated to be over a hundred and twenty million powered armoured militiamen, an incredible force. It should be noted that despite their armour this force will not be nearly effective as your regulars due to training.
Time: 20 years
Cost: 39,000,000,000 Thrones, 3,900,000,000 Material, 390,000,000 Metal, 309,000,000 Promethium, 7,900,000 Advanced Material.
Upkeep: Estimated 8.5 billion Thrones a year
Reward: Recruit 1 power armoured militia regiment per 10 militia siege infantry brigades, currently 12,000., Power Armoured Militia Regiments have +20 combat skill from superior training.
Implement (Technology): Planning- General Schwarz has already implemented the most important technologies found in the datacores but there are still many types that remain unused. He could spend a few years deciding how to best use a selected technology.
Time: 2 years
Cost: 39,000,000 Thrones, 7,800,000 Material, 790,000 Promethium, 85,000 Advanced Material, 95 Exotic Material.
Reward: Plan on how to implement chosen technology
Readiness Training- General Drago suggests putting his troops though combat readiness training in order to ensure that they are fully prepared if another invasion occurs. While effective this training will not have any long term effects and will need to be redone every decade. General Drago does not consider this to be urgent.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 12,200,000 Thrones, 1,220,000 Material, 122,000 Promethium, 167 Advanced Material
Reward: +5 to all combat rolls for regular forces the next decade, can be taken multiple times
Militia Readiness Training- General Schwarz suggests putting the militia though combat readiness training in order to ensure that they are fully prepared for the incoming invasion. This would potentially provide a massive boost to your total combat power but given that you want to avoid using the militia in combat as much as possible how much effect thi will actually have is unknown.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 880,000,000 Thrones, 88,000,000 Material, 8,800,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for militia the next decade, can be taken multiple times, -1% city productivity per attempt (for the turn)
Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Drago would like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instils in its soldiers. General Drago does not consider this to be urgent.
Time: 1 year.
Chance of Success: Variable
Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).
Admiral Sarnow has had a few cured years, with Gellar Field failures, Orkish pirates and even as assassination attempt by the forces of Chaos. However despite this he has come out unharmed, with none of his attackers even getting into the same room as him, there is a lot to be said about Avernite Veterans as bodyguards. Admiral Sarnow has two new project ideas that he has put before you, first to greatly increase the number of attack craft that you field so that all of your ships and defences can launch their full complement and the second is to build a set of orbital hospitals and nurseries so that those to wounded or young to defend themselves from Blink Spiders can live in orbit.
Admiral Sarnow upgrades trait Expert Administrator (+3A) into trait Master Administrator (+5A)– Admiral Sarnow is a master administrator under whose command the Avernite Fleets runs smoothly and efficiently.
One Locked Choose Two
One Five years, One One year
Upgrade Defences (Avernus)- Orbital defences have proven to be one of the main advantages that your fleets have against invaders. Admrial Sarnow would like to further strengthen your orbital defences both at Diephobe and Avernus to make attacks even more challenging.
Time: 10 years
Cost: 9,500,000,000 Thrones, 3,000,000,000 Material, 860,000,000 Metal, 200,000,000 Promethium, 1,500,000 Advanced Material, 35,000 Exotic Material .
Upkeep per year: 210,000,000 Thrones, 66,000,000 Material, 19,000,000 Metal, 4,500,000 Promethium, 14,000 Advanced Material, 150 Exotic Material.
Reward: Build 21 Advanced Defence Stations, 90 Advanced Heavy Orbital Weapons Platforms and 450 Advanced Orbital Weapons Platforms around selected planet
Locked- Six out of Ten years completed
Expand Shipyards: Large- Now that you have a huge shipyard it is possible to build large shipyards whole. This would increase the rate at which you can build capital ships and maintain anything short of battleships more easily. Admiral Parnell advices you to focus on this until you have all four large shipyards that you plan on constructing.
Locked- Three out of Ten years completed: Expedited
Construct: Skeid Military Transport- Admiral Sarnow has recently proposed that Avernus build several Skeid Military Transports to help transport your ground forces. This will leave most of our smaller shipyards free for repairing Shadow Class Destroyers, many of which will be tithed to the Imperial Trust. Given that the Avernite Navy is intended to specialise in planetary assault having some Skeids would be incredibly useful.
Time: 6 years.
Cost: 2,000,000,000 Thrones, 1,200,000,000 Material, 17,000,000 Promethium, 920,000 Advanced Material, 5,800 Exotic Material.
Upkeep per year: 100,000,000 Thrones, 58,000,000 Material, 7,200,000 Promethium, 38,000 Advanced Material, 96 Exotic Material.
Reward: Construct 8 Skeid Military Transports, repair Repair 18 Buccaneer Class Light Cruisers, 33 Adherent Class Light Carrier, 200 Privateer Class Raiders, 200 Soldier Class Destroyers, tithe Light Cruisers, Light Carriers and 172 Soldier Class Destroyers to Imperial Trust.
Construct: Repair for Avernus- Admiral Sarnow has put forward a proposal to repair all of the ships left in the ship graveyard bar the Shadows. This will take another six years and be easily affordable. If you decide to keep them for yourself this will significantly boost your light forces, especially with the additional of Light Carriers.
Time: 6 years.
Cost: 2,000,000,000 Thrones, 1,200,000,000 Material, 17,000,000 Promethium, 920,000 Advanced Material, 5,800 Exotic Material.
Upkeep per year: 100,000,000 Thrones, 58,000,000 Material, 7,200,000 Promethium, 38,000 Advanced Material, 96 Exotic Material.
Reward: Repair 18 Buccaneer Class Light Cruisers, 82 Adherent Class Light Carrier, 200 Privateer Class Raiders, 200 Soldier Class Destroyers, tithe half to the Imperial Trust
Construct: Repair for Trust- Admiral Sarnow has put forward a proposal to repair all of the ships left in the ship graveyard bar the Shadows. This will take another six years and be easily affordable. If you decide to sell them to the Imperial Trust they would make a moderate amount of credits and further strengthen the Imperial Trust Navy..
Time: 6 years.
Cost: 2,000,000,000 Thrones, 1,200,000,000 Material, 17,000,000 Promethium, 920,000 Advanced Material, 5,800 Exotic Material.
Upkeep per year: 100,000,000 Thrones, 58,000,000 Material, 7,200,000 Promethium, 38,000 Advanced Material, 96 Exotic Material.
Reward: Repair 18 Buccaneer Class Light Cruisers, 82 Adherent Class Light Carrier, 200 Privateer Class Raiders, 200 Soldier Class Destroyers, sell to the Imperial Trust for 4,571 Credits.
Construct: Decent Class Destroyers- Admiral Sarnow has put forward a plan to construct two hundred Decent Class Destroyers, half for Avernus and half for the Imperial Trust. This will give you a large force that can not be easily countered by much on the ground short of heavy fortifications. When this is combined with the sheer surprise value that Decent Class Destroyers will have they are a deadly ace to have in reserve.
Time: 6 years.
Cost: 1,200,000,000 Thrones, 800,000,000 Material, 1,900,000 Promethium, 58,000 Advanced Material, 4,700 Exotic Material.
Upkeep per year: 30,000,000 Thrones, 20,000,000 Material, 480,000 Promethium, 15,000 Advanced Material, 120 Exotic Material.
Reward: 100 Decent Class Destroyers for Avernus and 100 for the Imperial Trust Guard
Construct: Escorts- Admiral Parnell has put forward several suggestions of what to make next with your shipyards. The quickest of these suggestions is to build a collection of escorts to fill your order of battle. This would involve repairing a bit over two hundred escorts over three years and is the fastest way to bring your fleet up to full strength.
Construct: Mass Conveyors and Escorts- Admiral Parnell has put forward several suggestions of what to make next with your shipyards. The second suggestion is to use your Huge Shipyard to make some Mass Conveyors, which will be in higher demand now that navigators are being seconded to the military in greater numbers. While the Mass Conveyors are being built Admiral Parnell will use the smaller shipyards to start work on brining your escort numbers up to full strength.
Construct Defence Cruisers and Escorts- Admiral Parnell has put forward several suggestions of what to make next with your shipyards. The final option would be to repair even more Defence Cruisers and build some more Monitors, strengthening Avernus' Void defences but not helping the rest of the Imperial Trust. Given the fact that Avernus is one of the better defended systems in the Imperial Trust Admiral Parnell does not believe this to be necessary for the moment.
Attack Craft- Currently you do not have nearly enough attack craft to fill of of your attack craft bays. Admiral Sarnow has put forward a proposal to train up enough attack craft pilots to change this, though not by enough to fully fill them. While expensive this would allow you to partially man your Advanced Defence Stations hangers, making any assault on Avernus far more challenging.
Orbital Hospitals and Nurseries- Signe has suggested that you build a set of Orbital Hospitals and Nurseries, an idea that Admrial Sarnow is able to oversee. This would allow those currently to wounded to protect themselves from Blink Spiders and babies under six months of age to live in he safety of orbit. This would increase the survival rate of your wounded and greatly increase the percent of Avernus' children who survive to adulthood. This should increase your population growth by a significant amount, which in time will have a major impact on your economy.
Time: 14 years.
Cost: 35,000,000,000 Thrones, 3,500,000 Material, 350,000,000 metal, 570,000,000 Promethium, 1,500,000 Advanced Material, 170,000 Exotic Material.
Upkeep per year: 4,700,000 Thrones, 470,000,000 Material, 46,000,000 Metal, 93,000,000 Promethium, 130,000 Advanced Material, 11,000 Exotic Material.
Reward: Build 186 Orbital Hospitals and Nurseries, build more as population grows, +1 civilian and military morale, +2% base population growth (aprox +.5% after modifiers)
Ship Design Investigation (Ship)- While you gained many ancient ship designs from the Sword of Sutur datacores there are still many holes in the line of battle for the Imperial Trust. Admiral Sarnow could spend a year determining if a particular design would work. If it is determined that a design is possible it will then have to be passed on to the Adeptus Mechanicus to actually make the design.
Time: varies (1 yr for escorts, 2 years for cruisers, 3 years for battleships, 4 years for Command Battleships, 5 years for Dreadnoughts)
Chance of Success: 60% (uses learning)
Cost: 38,000,000 Thrones per year
Reward: information on whether design is possible and useful.
Upgrade Defences (Avernus or Deiphobe)- Orbital defences have proven to be one of the main advantages that your fleets have against invaders. Admrial Sarnow would like to further strengthen your orbital defences both at Diephobe and Avernus to make attacks even more challenging.
Time: 10 years
Cost: 9,500,000,000 Thrones, 3,000,000,000 Material, 860,000,000 Metal, 200,000,000 Promethium, 1,500,000 Advanced Material, 35,000 Exotic Material .
Upkeep per year: 210,000,000 Thrones, 66,000,000 Material, 19,000,000 Metal, 4,500,000 Promethium, 14,000 Advanced Material, 150 Exotic Material.
Reward: Build 21 Advanced Defence Stations, 90 Advanced Heavy Orbital Weapons Platforms and 450 Advanced Orbital Weapons Platforms around selected planet
Further Thicken Minefield: Deiphobe- One option to expand the defences of Deiphobe is to quadruple the density of the minefield. This would quadruple the damage that the mines inflict, making the minefield likely to destroy most cruisers that try to advance though it and inflict major damage on even Battleships. This would be a time consuming and expensive option, but would make attacking though the minefield near impossible for most fleets.
Time: 12 years.
Cost: 350,00,000,000 Thrones, 72,000,000,000 Material, 3,500,000,000 Promethium, 52,000,000 Advanced Material
Upkeep per year: 8,800,000,000 Thrones, 2,200,000,000 Material, 110,000,000 Promethium, 680,000 Advanced Material
Reward: Thicken Minefield to very heavy
Expand Shipyards: Small- Now that you have a huge shipyard it is possible to build five small shipyards at a time. This would allow you to more quickly increase the total number of shipyards that you own though it would not help with building capital ships or maintaining anything above cruiser. Admiral Parnell would prefer to finish all of your planned large shipyards before building up your small shipyards.
Expand Shipyards: Large- Now that you have a huge shipyard it is possible to build large shipyards whole. This would increase the rate at which you can build capital ships and maintain anything short of battleships more easily. Admiral Parnell advices you to focus on this until you have all four large shipyards that you plan on constructing.
Readiness Training: Fleet- With Garkill and his forces being expected to arrive within two years Admiral Parnell would like to conduct some last minute training and exercises with his fleet to better prepare them. This could provide a needed edge to your fleet which could have a major impact on the course of the campaign.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 44,000,000 Thrones, 4,400,000 Material, 440,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for fleet the next decade, can be taken multiple times
Readiness Training: Defences- With Garkill and his forces being expected to arrive within two years Admiral Parnell would like to conduct some last minute training and exercises with his orbital defences in order to better prepare them. This could provide a key advantage to your orbital defences, which represent the majority of your firepower.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 44,000,000 Thrones, 4,400,000 Material, 440,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for defences the next decade, can be taken multiple times
Signe has recently put forward a range of proposals to further expand the Avernus economy, of which expanding your mines, factories and expanding into a new region are the most eye catching. However she reminds you that small projects with long term rewards like looking into boosting your education system can pay off rather well given enough time.
Two Locked Choose One
One Three years Integrated banking Systems- Signe believes that by expanding Avernus' banking systems and more closely integrating them with the other commercial sectors that she will be able to further foster economic growth. This will take a few years but could increase your Thrones income by a third, almost fifteen billion Thrones a year.
Time: 12 years.
Cost: 2,300,000,000 Thrones, 470,000,000 Material, 120,000,000 Metal, 47,000,000 Promethium, 120,000 Advanced Material, 1,400 Exotic Material.
Upkeep per year: 47,000,000 Material, 217,000,000 Metal, 12,000,000 Promethium, 6,000 Advanced Material, 28 Exotic Material.
Reward: increase Thrones base income by 90 (to 360)
Locked- Ten out of Twelve years completed
Illusionary Pine Investigation- Signe wishes to spend a few years looking into using Illusionary Pines in your cities in order to further confuse attackers who make it into your cities. While it is definitely possible to use them like this, she is not sure how effective, or expensive this would be.
Time: 7 years
Chance of Success: 40%
Cost: 380,000,000 Thrones
Reward: Information on how to use Illusionary Pines to strengthen the internal defences of your cities.
Locked- Two out of Seven years completed
Administration Assistance- As a result of the recent reforms in the Adeptus Mechanicus it is now possible for secular authorities to oversee the expansion of a Forge-City or the upgrading of its defences at the request of the local leader of the Adeptus Mechanicus. Fabricator-General Scott has requested that the Avernite Administratum oversee the upgrading of the defences of all of the Forge-Cities in the system, and the expansion of Belagost, Annwn and Mag Mell.
Time: As Project
Cost: As Project +10%
Reward: Does one Upgrade Defences, Expand or Expand and Upgrade from Fabricator-General
Locked- Two out of Sixteen years completed
Thaddeus Expertise: Expand (Inbu-Hedj) to Small Hive- Now that the cities of Duat have all been built, or are in the final stages of construction it would be a good idea to expand one of them into a Small Hive. This would provide a centre for the administration and defence of the region and allow for a greater population to build up. It would also be possible to build more small hives in other regions, though not nearly as important.
Time: 10 years.
Cost: 3,290,000,000 Thrones, 2,680,000,000 Material, 2,480,000,000 Metal, 4,460,000,000 Promethium, 2,370,000 Advanced Material, 27,100 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Expand city to Small Hive
Locked- Three out of Nine years completed: Expedited
Personal Attention: Expand (Lorien) to Small Hive- Now that the cities of Duat have all been built, or are in the final stages of construction it would be a good idea to expand one of them into a Small Hive. This would provide a centre for the administration and defence of the region and allow for a greater population to build up. It would also be possible to build more small hives in other regions, though not nearly as important.
Time: 10 years.
Cost: 3,290,000,000 Thrones, 2,680,000,000 Material, 2,480,000,000 Metal, 4,460,000,000 Promethium, 2,370,000 Advanced Material, 27,100 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Expand city to Small Hive
Locked- Eight out of Nine years completed: Expedited
Personal Attention: Expand (Bonud) to Small Hive- Now that the cities of Duat have all been built, or are in the final stages of construction it would be a good idea to expand one of them into a Small Hive. This would provide a centre for the administration and defence of the region and allow for a greater population to build up. It would also be possible to build more small hives in other regions, though not nearly as important.
Time: 10 years.
Cost: 3,290,000,000 Thrones, 2,680,000,000 Material, 2,480,000,000 Metal, 4,460,000,000 Promethium, 2,370,000 Advanced Material, 27,100 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Expand city to Small Hive
Locked- One out of Nine years completed: Expedited
Build Hive (Region)- There are several of your regions that have good locations to build a new Hive in, allowing your population and economy to grow further without expanding into a new region. As things stand you could build 1 Hive in Avernus' Spine, 3 in The Fair isles, 1 in Lindon, 2 in The Fens, 4 in Elysium and 2 in Aridia.
Time: 15 years.
Cost: 4,900,000,000 Thrones, 4,000,000,000 Material, 3,700,000,000 Metal, 6,700,000,000 Promethium, 3,500,000 Advanced Material, 40,000 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Build new Small Hive in selected region
Expand Mine: Eracura- Eracura has grown large enough hat you could build an even bigger mine in it. This massive mine would bring in around forty billion metal a year, enough to make Avernus the largest single producer of metal in the Imperial Trust. This would be a massive economic and industrial windfall for Avernus and Signe suggests that you begin work immediately.
Time: 14 years.
Cost: 25,000,000,000 Thrones, 5,000,000,000 Material, 5,000,000,000 Metal, 990,000,000 Promethium, 15,000 Advanced Material, 96 Exotic Material.
Upkeep per year: 2,500,000,000 Thrones, 500,000,000 Material, 500,000,000 Metal, 99,000,000 Promethium, 770 Advanced Material, 2 Exotic Material.
Reward: Expand Mine in Eracura to Titanic, +458 million base metal (+38 billion after modifiers), base metal increases from +700% to +800% (+2 billion after modifiers)
Expand Factories: Hives- While Avernus' material production is currently sufficient there is still a lot of room to expand. Signe has proposed building a set of even larger factories in all of your Hives, which will quadruple your material production. This would be impossible to supply without either beginning to import metal or, far more economically viablye, expanding your mines in Eracura or Belisama.
Time: 22 years.
Cost: 9,600,000,000 Thrones, 1,900,000,000 Material, 1,900,000,000 Metal, 380,000,000 Promethium, 430,000 Advanced Material, 1,500 Exotic Material.
Upkeep per year: 3,800,000,000 Thrones, 380,000,000 Material, 380,000,000 Metal, 77,000,000 Promethium, 22,000 Advanced Material, 30 Exotic Material.
Reward: Expand factories in all Hives to Colossal, +10 million base production (+27 billion after modifiers), base metal increases from +500% to +600% (+2 billion after modifiers )
Tyrant Lizard Pens- Signe has put forward a proposal to build a set of Pens to contain Tyrant Lizards in once you have caught and modified them. This will allow you to build up their numbers enough to start deploying regiments of Tyrant Lizard Riders.
Time: 6 years.
Cost: 2,400,000,000 Thrones, 610,000,000 Material, 610,000,000 Metal, 61,000,000 Promethium, 6,300,000 Advanced Material, 14,000 Exotic Material.
Upkeep per year: 240,000,000 Thrones, 61,000,000 Material, 61,000,000 Metal, 6,100,000 Promethium, 320,000 Advanced Material, 290 Exotic Material.
Reward: Build Tyrant Lizard pens in Elysium, allowing you to hold 225,000 Tyrant Lizards
Administrative Shake up- In the centuries since the Avernite Administratum was founded much has changed, about both Avernus and the galaxy as a whole. Signe is sure that this ahd led to several administrative inefficiencies forming within it. She thinks that with a few years work she will be able to find these and patch them up.
Time: 2 years.
Chance of Success: 25%(goes down by 5% per success)
Munition Stores- Edvin has recently proposed building a series of massive munitions stores in each of your cities, which will contain massive amounts of fuel and munitions allowing your cities to withstand extended sieges. These stores would be heavily armoured to prevent them becoming liabilities and would be able to allow one of your cities to fire all of its defensive weapons and those of its militia for an entire month without pause they could prove useful. However building and filling them will be both time consuming and very expensive.
Time: 10 years.
Cost: 72,000,000,000 Thrones, 36,000,000,000 Material, 12,000,000 Metal, 3,600,000,000 Promethium, 19,000,000 Advanced Material, 170,000 Exotic Material. (note that cost includes filling munition stores)
Upkeep per year: 360,000,000 Thrones, 190,000,000 Material, 12,000,000 Metal, 19,000,000 Promethium, 210,000 Advanced Material, 9,100 Exotic Material.
Reward: Build Munitions Stores in every city, each containing enough supplies for cities defences and militia to operator at max intensity for a month
Administration Assistance- As a result of the recent reforms in the Adeptus Mechanicus it is now possible for secular authorities to oversee the expansion of a Forge-City or the upgrading of its defences at the request of the local leader of the Adeptus Mechanicus. Fabricator-General Scott has requested that the Avernite Administratum oversee the upgrading of the defences of all of the Forge-Cities in the system, and the expansion of Belagost, Annwn and Mag Mell.
Time: As Project
Cost: As Project +10%
Reward: Does one Upgrade Defences, Expand or Expand and Upgrade from Fabricator-General
Expand (City) to Small Hive- Now that the cities of Duat have all been built, or are in the final stages of construction it would be a good idea to expand one of them into a Small Hive. This would provide a centre for the administration and defence of the region and allow for a greater population to build up. It would also be possible to build more small hives in other regions, though not nearly as important.
Time: 10 years.
Cost: 3,290,000,000 Thrones, 2,680,000,000 Material, 2,480,000,000 Metal, 4,460,000,000 Promethium, 2,370,000 Advanced Material, 27,100 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Expand city to Small Hive
Educational Review- Edvin has suggested devoting some time to improving the Avernite education system, which while incredible by Imperial standards still has room to improve. It will be challenging to make even small improvements but given that each improvement will increase the productivity of your people for the foreseeable future it is a worthwhile endeavour.
Time: 1 year. (can be taken as many times as you want)
Chance of Success: 10% (uses average of administration and learning)
Economic Focus (Thrones, Production, Metal, Promethium or Food) -Caroline is capable of notably increasing the efficiency of a portion of your economy by focusing a large portion of her attention, and resources, on it. This will have little long term effects but is a good way of overcoming a resource shortage in the short term.
Time: 1 year.
Chance of Success: 50%
Cost: 44,000,000 Thrones.
Reward: total production of chosen resource this year by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.
Inquisitor Klovis-Ultan tells you that the price that the Eldar are asking for is probably acceptable to the majority of the High Council, though he would suggest ensuring that you have divined every polity that you want to make contact with before seeking approval. Of more import recently Inquisitor Klovis-Ultan has privately informed you that despite what is widely know there are some blanks well above Tau level on Nflheim. Currently the Inquisition is working with Niflheim on creating anti-warp forces out of these blanks and would request assistance from several of your elite forces in this.
Choose One
One Five years
High Council Approval (Eldar Trade)- Now that you know what the Eldar are asking for it is time to put forward a proper suggestion to the High Council, outlining both what you would request and how you would pay. The High Council would then need to have a majority support your suggestion, which you suspect will be possible to acquire. Finally if the High Council Agrees you would contact the Empire of Ashes
Time: 1 year.
Cost: 3,800,000 Thrones.
Reward: first attempt to gain High Council approval for proposal, then contact the Eldar
Make a Request- Areatha the Ancient Wanderer, one of the most powerful beings of Avernus barring the Great Ones has recently started living among the humans of Avenrus. While you can not commander you you could request her assistance in a matter, or for her to share some of the knowledge that she has gained over the twenty thousand years she has spent on Avernus.
Time: 1 year
Chance of Success: Varies
Cost: Free
Reward: Assistance or knowledge from Areatha
Nynye Trade (Write in)- There are several bit of knowledge that the Nynye that have that could be of great use to the humans of Avernus. There are limits to how much of what they ask for in return that you would be willing to offer but what you can get will be another weapon in the hands of the heroes of Avernus.
Time: 1 year.
Cost: 490,000 Thrones.
Reward: buy Alkahestry from Lulana of the Nynye.
Sphinx Decoding- The Sphinx of Duat offered to help you decide any pules of any form that you encounter, purely for their own entertainment. Due to how their minds work they would be a major asset to any decoding attempts, and should be called upon for any difficult codes.
Time: 1 year
Cost: 4,000 Thrones
Reward: +2d20 to decoding roll of action started this turn
Investigate Relationship (Group One, Group Two)- Inquisitor Klovis-Ultan is willing to spend some time investigating the relationships of organisations, planets, or peoples within the Imperial Trust. This could provide important military, political, and economic information.
Time: 1 year
Chance of Success: 50%
Cost: 4,000,000 Thrones
Reward: information on relationship between two groups
Investigate (Aspect of selected planet, including Avernus)- Inquisitor Klovis-Ultan is willing to spend some time investigating aspects of the Imperial Trust that you are interested in. These aspects could be organisational, cultural, political or fall into several other areas.
Time: 1 year
Chance of Success: 50%
Cost: 4,000,000 Thrones
Reward: information on selected topic
Persons of Interest- Inquisitor Klovis-Ultan is willing to spend some time investigating some of the more interesting Avernites. Given the sheer number of Avernite heroes it would be a good idea to learn a bit about the more prominent ones.
Time: 1 year
Chance of Success: 50%
Cost: 4,000,000 Thrones
Reward: information on random interesting Avernite (OOC, please no more then two a turn)
Re-Investigate (Planet)- It has been many decades since the Imperial Trust was founded and Inquisitor Klovis-Ultan suggests investigating the other worlds to determine how they have changed in this time. Given how much Avernus has changed over the last century it is likely that several toehr worlds have also changed a lot.
Time: 2 years
Chance of Success: 70%
Cost: 3,900,000 Thrones
Reward: information on how selected world has changed since the Imperial Trust was founded,
Re-examine (Person)- It has been many decades since Inquisitor Klovis-Ultan has gathered information on the notables of the Imperial Trust and so the information that he gathered is now well out of date. Inquisitor Klovis-Ultan has suggested that he spend a few years conducting new investigations on people of interest in order to determine how they have changed.
Time: 1 year
Chance of Success: 70%
Cost: 3,900,000 Thrones
Reward: Selected Character sheet is updated, (please do not do more then 2 or 3 of these actions per turn)
Sirens Trade (Write In)- There are several bit of knowledge that the Sirens that have that could be of great use to the humans of Avernus. While at the moment they will only trade it for human souls there is a chance that you could find something else that they would consider valule enough to bargain for.
Time: 1 year.
Cost: 490,000 Thrones.
Reward: Determine whether write in is valuable enough to the Sirens to conduct trade negotiations
Diplomatic Relations (Planet)- A major reason why diplomatic offices exist is to keep relations strong between allies. Inquisitor Klovis-Ultan suggests spending some time and effort trying to improve Avernus' standing with the other leaders of the Nine Worlds.
Time: 1 year
Chance of Success: 30% (-2 for every point of opinion, each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 6,100,000 Thrones.
Reward: +1 opinion with chosen planet.
Ear to the ground- Inquisitor Klovis-Ultan has offered to attempt to determine if any other High Councillors are planning to put forward any proposal at the next High Council Meeting. This would give you a greater amount of warning and allow you to sound out others about their proposals ahead of time.
Time: 1 year.
Chance of Success: 80%
Cost: 144,000 Thrones.
Reward: determine if one other High Councillor is planning to put forward a proposal per 10% you pass by.
Investigate Quartok (Area)- Now that the Quartok are formally a protectorate it would be a good idea to gain a better understanding of them. Inquisitor Klovis-Ultan wishes to begin conducting investigations of their military, system of government, ect immediately.
Time: 1 year.
Cost: 5,500,000 Thrones.
Reward: Gain information on the selected area of the Quartok such as the military, government, technology or any other.
Trade Talks (Planet)- Now that you have the datacores you can begin to sell the large amounts of warships in the ship graveyard. Currently Vanaheim would be the best customer though Midgard and Asgard may also be interested.
Time: 1 year
Cost: 550,000 Thrones.
Reward: Trade with chosen planet.
Sound Out (Write In Proposal)- Inquisitor Klovis-Ultan has suggested that you sound out the other Governors' about any proposal that you make before the next High Council meeting. While it is rather early to start now it would give you time to attempt to convince people to change their minds before the next High Council meeting.
Time: 1 year.
Chance of Success: 80%
Cost: 144,000 Thrones.
Reward: Gain level of support for proposal and reasons for this for one planet per 10% you succeed by.
Request Information (Write In)- Inquisitor Klovis-Ultan has suggested that you try requesting information from one of the other planets before conducting an In-Depth investigation that they may take offence to. He is more then willing to try to convince a planet to to give you specific information such as the exact organisation of Muspelheim's education system or Asgard's mines, which seem to be able to function with surprisingly little trained labour.
Time: 1 year.
Chance of Success: Varied
Cost: 144,000 Thrones.
Jane tells you that some of her most experienced Last Hunters are finally approaching the next tier of skill. With a few decades of intensive training she believes that she will be able to train them into the first Master Assassins of the last Hunter Temple. There is also the request that Nilfheim has relayed to you though the Inquisition about training up their stronger Blanks to take into account. Currently Jane is ever so slightly distracted by the process that Jacob is going though, which while almost certain not to ahve any determental effects could still change him.
Arbitrator Jane Oakheart upgrades Master Psyker Hunter (+2M, +2I, +3C, +80 to rolls against Psykers) into trait Grandmaster Psyker Hunter (+3M, +3I, +5C, +120 to rolls against Psykers)-Arbitrator Jane Oakheart is a unmatched at locating and fighting rogue psykers, having set up and led an organisation that routinely engages and kills even Beta-level Psykers and having personally slain psykers of daemons of incredible power.
Helguard Divisional Champion Jacob Oakheart gains trait Inspiring (+1M, +2D, +15 morale for all forces in his presence)- Jacob Oakheart is an inspiring figure for his allies, rallying them to fight by his side with his charisma and sheer skill in combat.
Choose Two
Two Five years
Master Last Hunters- Several of the first batch of the Last Hunters have developed their skills to a level well above their peers. Jane wants to spend a few years working with these Last Hunters to further develop their skills so that they can take the position of masters of their temple.
Time: 20 years
Cost: 78,000,000 Thrones, 3,900,000 Material, 390,000 Promethium, 79,000 Advanced Material, 8,900 Exotic Material, 10 Relic material
Upkeep: 3,900,000 Thrones, 200,000 Material, 20,000 Promethium, 4,000 Advanced Material, 490 Exotic Material, 0.5 Relic Material
Reward: Train 20 Master Last Hunters, start training more Master Last Hunters when Last Hunters reach required skill level.
Last hunter deployment- You agreed to deploy half of the Last Hunters to help deal with the coming chaos raids. While you have almost a decade before the first of the raids Jane tells you that it will take a few years for them to get propoly situated.
Time: 2 years
Cost: Free
Reward: Deploy half of the Last Hunters to counter Chaos Raids
Blank Training Assistance: Psyker Hunters- Currently Nilfheim is working on training its stronger Blank to act as an elite force with assistance from the Fire Gaints of Muspelheim and the Inquisition. They have quietly requested that you provide assistance for this by detailing some of the best of the Last Hunters to provide their skills.
Time: 4 years
Cost: Free
Reward: Increased quality of Nilfheim's Blank Forces
Blank Training Assistance: Last Hunters- Currently Nilfheim is working on training its stronger Blank to act as an elite force with assistance from the Fire Gaints of Muspelheim and the Inquisition. They have quietly requested that you provide assistance for this by having Jane get involved in the training of their best.
Time: 5 years
Cost: Free
Reward: Increased quality of Nilfheim's Blank Forces
Blank Training Assistance: Jane Oakheart- Currently Nilfheim is working on training its stronger Blank to act as an elite force with assistance from the Fire Gaints of Muspelheim and the Inquisition. They have quietly requested that you provide assistance for this by having Jane get involved in the training of their best.
Time: 15 years
Cost: Free
Reward: Increased quality of Nilfheim's Blank Forces
Counter-Intelligence- Jane tells you that the number of spies attempting to infiltrate Avernus has only gone up over the years. While she thinks that most of them have been caught she is not certain of this, and would like to spend the odd year double checking her subordinates work.
Time: 1 year
Chance of Success: 30%
Cost: 4,000,000 Thrones
Reward: double check counter-intelligence efforts, +5 t chances of spotting infiltrators this turn.
Focused Psyker Hunting- Jane is incredibly skilled at hunting down and killing powerful psykers. If she focuses her hunt on the more powerful psykers she will be able to kill many of the more powerful psykers without much issue, though this is more risky for her than normal psyker hunting.
Time: 1 year.
Chance of Success: 30%
Cost: 6,100,000 Thrones.
Reward: +8 to rolls to deal with Chaos Psykers of at least Delta-level for each success, can be taken multiple times
Greater Psyker Hunting- Jane is incredibly skilled at hunting down and killing powerful psykers. If she focuses her hunt on the most powerful psykers she will be able to kill many of the more powerful psykers without much issue, though this is significantly more risky for her than normal psyker hunting.
Time: 1 year.
Chance of Success: 10%
Cost: 6,100,000 Thrones.
Reward: +16 to rolls to deal with Chaos Psykers of at least beta-level for each success, can be taken multiple times
Propaganda about Quartok: (Planet)- Jane has suggested that she use the intelligence network that she commands to push a positive view of the Quartok on the average citizens. This is a type of operation that the Adeptus Arbites are well trained in and she is certain that she could convince almost any population in the Imperial Trust to have a slightly better opinion of the Quartok.
Time: 6 years.
Chance of Success: 20% (fail by more then twenty leads to issues, add spy network bonus to roll)
Cost: 110,000,000 Thrones, 1,100,000 Material, 11,000 Promethium, 34 Advanced Material
Reward: Better attitude towards Quartok in chosen population.
Dedicated Spy Network (Planet, Focus)- While you have a decent spy network on many planets it is a rather general thing not focused on getting any information in particular. Jane has proposed that she build dedicated networks designed to gather information bout a particular facet of the target world. Proposed focuses include military, naval, economic, cult activity, and government.
Time: 4 years.
Chance of Success: 40% (major issues if you fail by more then 15, size of diplomatic issue varies with chosen focus)
Cost: 13,750,000 Thrones, 137,500 Material, 13,750 Promethium, 212 Advanced Material
Upkeep per year: 2,750,000 Thrones, 27,500 Material, 2,750 Promethium, 42 Advanced Material,
Reward: Basic Spy network on chosen planet upgraded to Dedicated Spy Network, +60 to all investigate actions on planet chosen field, can discover secret information.
Psyker Hunting- Jane is willing to personally oversee the activities of the Psyker Hunters for a few years. This would greatly increase their effect and reduce the amount of damage that Chaos Psykers inflict. On the downside it would have few long term effects and would take up some of Jane's valuable time.
Time: 1 year.
Chance of Success: 50%
Cost: 6,100,000 Thrones.
Reward: +4 to rolls to deal with Chaos Psykers for each success, can be taken multiple times
Currently all attention in the Adeptus Mechanicus in on the coming expedition to Rokslide, which will be leaving in five years time. In the next five years as the final preparations are made all of the Adeptus Mechanicus of the Imperial Trust will be focusing on Avernus, or at least those portions of it senior enough to know what is happening.
double all unrest and morale changes for the next 5 years
Archmagos Biologis Maximal has upgraded War Machine (+6C, -1D, less likely to die) into trait Engine of Destuction (+1M, +9C, -1D)- After yet another brush with death Archmagos Biologis Maximal decided to replace his body with a archeotech cybernetic war machine. Thanks to continues upgrades whenever Avernus tries to kill him with something new it has turned into a living work of destructive art.
One Locked Choose Three
One Five years, Two Three years Or Two Five years, One One year
Titan Designing Step Two: Machine Spirit- Once he has created the schematics for a Titan Tranth will need to work on the data systems and more importantly the powerful Machine Spirit that will be needed for a Titan. This will be a very challenging task, and Tranth fully expects that his first few attempts will fail. However once it has been completed he will have reached the halfway point in designing your first Titan pattern.
Time: 4 years (must complete Titan Designing Step One: Schematics first)
Chance of Success: -110% (-6% after bonuses)
Cost: 31,000,000 Thrones, 310,000 Material, 62,000 Promethium, 126,000 Advanced Material, 14,000 Exotic Material, 4 Relic Material.
Reward: Create template for Titan machine Spirit, second step on the path to creating Titans.
Prepare for Expedition- In five years time Archmagos Tranth will be leading a force of the Adeptus Mechanicus' best along with some assorted support to the hidden Dark Age Shipyard of Rokslide. It will take him a few years to gather and prepare the forces and equipment that he will want for this expedition.
Time: 2 years (must choose in year 4)
Locked-Zero out of Two years completed
Cost: 31,000,000 Thrones, 310,000 Material, 62,000 Promethium, 126,000 Advanced Material, 14,000 Exotic Material, 2 Relic Material.
Reward: Prepare Archmagos Tranth and his forces for an expedition to Rokslide.
Gravatic Array: Investigation- Now that he knows that it may be possible to use without the computing power of an AI Tranth would like to spend a few years investigating the Array to determine exactly what it does. He knows that it works by manipulating gravatiy on a massive scale but whether it is a form of FTL, a direct weapon such as The Well of Urds Grav Guns or something more complex is unknown.
Time: 4 years
Chance of Success: -100% (36% after bonuses)
Cost: 240,000,000 Thrones, 12,000,000 Material, 4,800,000 Promethium, 160,000 Advanced Material, 18,000 Exotic Material
Reward: learn what the Gravatic Array does
Gravatic Engines Part Three: Replicate- Archmagos Tranth has recently determined how to repair the Gravatic Engines of The Well of Urd. Now he would like to take the time to work out how to duplicate them, so that more ships using this most interesting form of stealth engine can be built.
Time: 5 years
Chance of Success: -150% (16% after bonuses)
Cost: 1,600,000,000 Thrones, 4,000,000 Advanced Material, 45,000 Exotic Material
Reward: Learn how to replicate the Gravity Engines of The Well of Urd, allowing you to produce more.
Examine: Mindcatcher- The Mindcatcher is part of a system that the Dark Age humans could use to hold off the Men of Iron in information warfare. Reverse engineering it is the first step to replicating this ability for yourself, which could prove to be highly useful in a range of situations.
Time: 1 year
Chance of Success: -150% (16% after bonuses)
Cost: 32,000,000 Thrones, 79,000 Advanced Material, 8,900 Exotic Material
Reward: Gain Blueprints of Mindcatcher , lose d6 Mindcatcher.
Grav-Shear Weapons- Archmagos Tranth found a set of Prototype Grav-Shear weapons in the ruins of Deiphobe and a set of notes on creating them. Between this information, the Dark Age knowledge on gravatics that he also found and his own talents Tranth believes that he will be able to figure out how to create more, and possibly even improve on the design which is still a work in progress.
Time: 2 years
Chance of Success: -160% (6% after bonuses)
Cost: 32,000,000 Thrones, 79,000 Advanced Material, 8,900 Exotic Material, 5 Exotic Material
Reward: Gain Blueprints of Grav-Shear Prototypes.
Vortex Shells-Now that he has completed the design for Vortex Torpedoes Archamgos Tranth thinks that he will be able to create Vortex Shells for Macrocanons. While expensive and probably volatile these weapons would be incredibly deadly and allow even escorts to seriously threaten all but the toughest warships, at least while ammunition supplies last. These weapons could also be used on the ground, though the sheer amount of damage they could do if something goes wrong makes that a last resort. However this will be very challenging work and Tranth expects that it would end up taking decades.
Time: 5 years
Chance of Success: -125% (31% after bonuses)
Cost: 800,000,000 Thrones, 40,000,000 Material, 4,000,000 Metal, 2,000,000 Promethium, 7,900,000 Advanced Material, 89,000 Exotic Material.
Reward: learn how to make Vortex Shells for Macrocannons
Adapt Stealth Technology: Vehicles- Archmagos Tranth has recently gained a good level of understanding of the stealth technology used by Recon Armour. He believes that with a few years work he will be able to figure out how to adapt it for use by vehicles, opening up several new avenues of military combat.
Time: 3 years
Chance of Success: -75% (81% after bonuses)
Cost: 80,000,000 Thrones, 4,000,000 Material, 400,000 Promethium, 790,000 Advanced Material, 8,900 Exotic Material.
Reward: adapt Recon Armour Stealth Technology for use by vehicles, +0.5 Mechanicus Unrest
Add Stealth Technology (Advanced Power Armour Variant) -Archmagos Tranth has recently figured out a way to improve the stealth technology used by some Advanced Power Armour Variants and add it to the others. He estimates that it will take around a year to modify each variant.
Time: 1 year
Chance of Success: -25% (99% after bonuses)
Cost: 40,000,000 Thrones, 4,000,000 Material, 800,000 Promethium, 70,000 Advanced Material, 4,400 Exotic Material
Reward: Create variation of selected Advanced Power Armour with either improved stealth technology or access to stealth technology.
Very Advanced Reactors: Stable- Archmagos Veneratus Tranth believes that he could redesign the stable reactordesigns found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output while maintaining the stability it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Britton is willing to allow it, carrying out this project will give ammunition to their opponents within the Mechanicus.
Time: 1 year.
Chance of Success: -20% (74% after bonuses)
Cost: 11,000,000 Thrones, 1,100,000 Material, 550,000 Promethium, 79,000 Advanced Material, 8,900 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Stable Plasma Reactor, which is an Stable Plasma Reactor with half against the output.
Very Advanced Reactors: Overcharged- Archmagos Veneratus Tranth believes that he could redesign the overcharged reactor designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output, a truly massive amount, it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Britton is willing to allow it, carrying out this project will give ammunition to their opponents within the Mechanicus.
Time: 1 year.
Chance of Success: -20% (74% after bonuses)
Cost: 11,000,000 Thrones, 1,100,000 Material, 550,000 Promethium, 79,000 Advanced Material, 8,900 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Overcharged Plasma Reactor, which is an Overcharged Plasma Reactor with half against the output.
Bio-Laser Implants- Archmagos Biologis Maximal believes that when he finishes his current research he will be ready to begin designing Bio-laser Implants, which can provided a near undetectable weapon for agents of all types.
Time: 8 years.
Chance of Success: 10% (99% after bonuses).
Preliminary Examination (Species) – There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next.
Time: 1 year.
Chance of Success: unknown.
Cost: 40,500 Thrones, 2,025 Material, 2,025 Metal, 810 Promethium.
Reward: Discover more about selected species, including whether or not it is possible to tame or weaponize it, and how warp-tainted it is.
Regional Survey (Region) – Magos Biologis Saren wishes to give each region a thorough survey to discover if there is any interesting flora or fauna that is so far undiscovered. He is willing to let you choose which region to begin with.
Time: 1 year.
Chance of Success: 60%
Cost: 40,500 Thrones, 2,025 Material, 405 Metal, 810 Promethium.
Reward: Find out more about wildlife in selected region, possibly discover new interesting species.
Complete Examination (Species) - There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next. In general Magos Biologis Saren has spent half a dozen or more years in a row studying each spices.
Time: 6 years.
Chance of Success: unknown.
Cost: 1,221,000 Thrones, 61,000 Material, 61,000 Metal, 30,500 Promethium.
Reward: Discover large amounts about selected species
Cathedral of the Omnissiah: Erecura- In four years time Annwn will have been fully expanded into a Large-Forge Hive. This will allow Fabricator-General Scott to begin building a Cathedral of the Omnissiah or a Cathedral of the Machine-God following the plans provided by the Blood Dragons. A Cathedral of the Omnissiah would massively increase your production of Advanced Materials, increasing your current production by 60%.
Time: 15 years. (can not be chosen until year 3)
Cost: 38,000,000,000 Thrones, 9,400,000,000 Material, 3,800,000,000 Metal, 190,000,000 Promethium, 880,000 Advanced Material, 110,000 Exotic Material, 12 Relic Material.
Upkeep per year: 3,800,000,000 Thrones, 940,000,000 Material, 380,000,000 Metal, 19,000,000 Promethium, 88,000 Advanced Material, 11,000 Exotic Material, 1.2 Relic Material.
Reward: Increase base AM production by 100% (currently +100%), increase AM production by 68,000 (2.8 million), can have either Cathedral of the Omnissiah or a Cathedral of the Machine God,
Locked- Thirteen out of Fifteen years completed
Terminator Armour- Now that you have a design for Terminator Armour usable by humans Fabricator-General Scott is wiling to make twenty suits for Avernus. This will e time consuming and use up a lot of Relic Material but he defensive bonus for your leaders and heroes makes it worthwhile.
Time: 8 years
Cost: 380,000 Thrones, 180 Exotic Material, 40 Relic Material
Upkeep per year: 38,000 Thrones, 3.6 Exotic Material, 0.4 Relic Material.
Reward: 20 suits of Terminator Armour
Expand Military Forces: Mechanicus- Fabricator-General Scott believes that it is time to expand the military power of the Avernite Mechancius in order to properly defend the Forge-Hives. She proposes training an entire army of Tech-Guard, two corps of Skitrii and two hundred Battle Congregations. This force would be highly expensive but allow the deployment of a massive number of devastating troops. It represents the shift in force composition of the Mechanicus military that Fabricator-General Scott plans over time, with the emphases being moved from massive armies of cybernetically enhanced soldiers to smaller elite forces making use of highly advanced technology and cybernetics. In particular the vast increase in the number of Battle Congregations fielded should prove to be devastating.
Time: 18 years
Cost: 5,500,000,000 Thrones, 440,000,000 Material, 27,000,000 Promethium, 140,000,000 Advanced Material, 940,000 Exotic Material .
Upkeep per year: 730,000,000 Thrones, 56,000,000 Material, 14,000,000 Promethium, 9,400,000 Advanced Material, 45,000 Exotic Material.
Reward: increase the size of your Mechanicus military forces by recruiting 2,848 Tech-Guard Regiments, 1,920 Skitrii Regiments and 200 Battle Congregations.
Expand Forge-Hive: Belisama or Nechtan – Currently Belisama and Nechtan are starting to reach the level where it would be possible to expand them into Large-Forge Hives. This would leave then vulnerable for a period but would allow you to strengthen their defences and expand your advanced production even more.
Adjudicator- One of the STCs found in the datacore was for the Helheim Pattern Adjudicator Mobile Assault Platform a massive command vehicle similar to a Capitol Imperialis, but far better in all respects. Fabricator-General Britton suggests that he build one to act as your command vehicle.
Oversee the Forge (Advanced Material or Exotic Material) -Fabricator-General Britton is capable of notable increasing the efficiency Avernus' Forges by personally overseeing them. This would provide a notable increase in production while he is overseeing them but have little long term effect.
Time: 1 year.
Chance of Success: 50%
Cost: 61,000,000 Thrones.
Reward: total production of chosen resource for the turn by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.
Another – One of the most useful tools for exploration that you have access to is the Large Mobile Research Facility: Helheim patten. While useful the fact that you only have one means that exploring a region with it alone would be too time consuming. Fabricator-General Britton has offered to over the the construction of some more, which would greatly increase their use in exploration.
Time: 1 year.
Cost: 38,500,000 Thrones, 539,000 Material, 192,500 Metal, 84,700 Promethium, 1,720 Advanced Material, 96 Exotic Material.
Upkeep per year: 3,850,000 Thrones, 53,900 Material, 19,250 Metal, 17,400 Promethium, 172 Advanced Material, 4.8 Exotic Material.
Reward: 1 Large Mobile Research Facility: Helheim patten, can be taken multiple times
Decode: Data-Jewel- A dozen heavily encoded Data-Jewels were located in the Ruins of Deiphobe, with unknown contents. While their encryptions are far to strong for your current technology to pierce with sustained effort from Ridcully Fabricator-General Scott believes that he could break them.
Time: 3 years
Chance of Success: -300% (-159% after bonuses, failing reduces success cahnce by 15% of margin of failure)
Cost: 320,000,000 Thrones, 790,000 Advanced Material, 89,000 Exotic Material
Reward: Decode a Data-Jewel.
Hyper Battle Cruiser Design: Ragnarok Cannon- Archmagos Tranth has recently working out how to fit Hyper-Plasma reactors into smaller warships. This will allow the creation of Battlecruisers armed with more powerful weapons, such as the Ragnarok Cannon. A Battlecruiser equipped with a Hyper-Plasma reactor and a Ragnarok Cannon would be capable of inflicting massive damage at high range, though the size of a Ragnarok Cannon would make it a bit less manoeuvrable and the Hyper-Plasma Reactor would make it far more fragile then a normal Battlecruiser.
Time: 3 years.
Chaconne of Success: 00% (99% after bonuses)
Hyper Heavy Cruiser Design: Graviton- Archmagos Tranth has recently working out how to fit Hyper-Plasma reactors into smaller warships. This will allow the creation of Heavy Cruisers armed with more powerful weapons, such as Graviton Weapons. A Heavy Cruiser equipped with a Hyper-Plasma reactor and Graviton Weapons would be capable of massive amounts of damage to targets within short range, though the Hyper-Plasma Reactor would make it more vulnerable than you would like on a brawler.
Time: 3 years.
Chaconne of Success: 00% (64% after bonuses)
Cost: 150,000,000 Thrones, 29,800,000 Material, 1,540,000 Promethium, 350,000 Advanced Material, 8,900 Exotic Material.
Reward: Designs for Hyper Heavy Cruisers with Graviton Weapons
Advanced Ramilies Design: Type- Archmagos Tranth has recently finished reverse engineering the Ramilies Starfort and has sketched out a few different ways that it could be improved with current technology. Both Fabricator-General Scott and he are able to turn these simple ideas into complete plans, though given the size of a Ramilies it will take some time. The current suggestions for a design are pure fortress, orbital defence station, forward operating base variant, and orbital artillery, though there maybe other possible purposes.
Time: 5 years.
Chance of Success: 10% (99% after bonuses)
Cost: 150,000,000 Thrones, 29,800,000 Material, 1,540,000 Promethium, 350,000 Advanced Material, 8,900 Exotic Material.
Reward: Designs for selected type of Advanced Ramilies Starfort
Saint Lin is continuing his efforts to cleanse the worlds of Valinor and study the mysteries of the divine, both tasks that no other in the Imperial Trust is every likely to be able to attempt. He only hopes that he manages to finish both of them before his time is up. He does tell you that a meeting with a Primarch would be very helpful for his studies, even more so if they are willing to talk to him about them.
Choose Two
One Five years, One Three years
On Religious Gods - Saint Lin is willing top spend a few more years investigating the nature of the Religious Gods, who arise from worship. Saint Lin tells you that they are probably the most common form of god, and as such should be investigated.
Time: 5 years
Chance of Success: -40 (uses average of learning and piety)
Cost: 40,000,000 Thrones
Reward: information on Religious Gods, ??.
Locked- Two out of Five years completed
On Transcendent Gods - Saint Lin is willing top spend a few more years investigating the nature of the Transcendent Gods, mortal who attain divinity. Saint Lin tells you that they are probably the type of god least restricted by their nature, and therefore possibly the most dangerous.
Time: 5 years
Chance of Success: -40 (uses average of learning and piety)
Cost: 40,000,000 Thrones
Reward: information on Transcendent Gods, ??.
Cleanse World (Light, Moderate or Heavy)- There are fifteen tainted worlds recently captured from Valinor. Of these worlds five are lightly tainted, nine are moderately tainted and one is heavily tainted. Saint Lin believes that with a few decades work he could totally cleanse the worlds, or at least reduce the level of taint.
Time: 2 years
Chance of Success: 10%
Cost: 40,000,000 Thrones, 7,900 Advanced Material, 890 Exotic Material, 1 Relic Materials
Reward: Reduce the taint of selected world by 1 level, 2 on a crit.
The Nature of (God or Pantheon)- Saint Lin is willing to spend some time gathering more knowledge about a particular god or pantheon. As well as furthering your knowledge this may help you deal with agents of that particular god, though how much Lin can not say.
Time: 5 years
Chance of Success: -30 (uses average of learning and piety)
Cost: 40,000,000 Thrones
Reward: information on the nature of selected God or Pantheon, ??.
On Created Gods - Saint Lin is willing top spend a few more years investigating whether there is such a thing as Created Gods. While there is no proof of their existence there are a few hints, that may lead to something interesting.
Time: 5 years
Chance of Success: -60 (uses average of learning and piety)
Cost: 40,000,000 Thrones
Reward: information on Created Gods, ??.
Preaching- Saint Lin can spend a year preaching to the people of Avernus, preparing them for the trials that will come in the fight to resist the Anti-abortion Crusade. This will help strengthen your peoples resolve and reduce the number you lose to the mental attacks that the Abomination forces are so fond of.
Time: 1 year
Chance of Success: 50% (uses piety)
Cost: Free
Reward: +5 to your forces rolls to resist corruption and to morale for the next 5 years
Oversee Missionaries- Saint Lin has recently received permission to send missionaries into Dragon's Nest, though the missionaries will be closely watched. While it may not be a good idea for Saint Lin to personally lead them his oversight would increase the chance that they are successful in their efforts.
Time: 1 year
Chance of Success: 40%
Cost: 4,000,000 Thrones
Reward: +1% chance of success for conversion, can be taken multiple times
Keeping the Faith- Saint Lin has offered to spend some time on the other worlds in the Imperial Trust in order to help raise morale and strengthen their faith. He would prefer to focus on those worlds having troubles such as Vanaheim first and would like to begin sooner rather than later.
Time: 1 year.
Chance of Success: 10%
Cost: 61,000 Thrones.
Reward: +1 morale and -5% cultist numbers for selected world, will not raise morale above 10
Those in the Shadows- With the collapse of the Astronomican the psykers have by far the hardest time maintaining their faith. They are constantly tempted by countless daemons with only their own will and training to keep them at bay. Saint Lin has offered to spend time with those Psykers approaching the trials in order to fortify their will and prepare them for the challenges to come.
Time: 1 year
Chance of Success: 30%
Cost: Free.
Reward: +5% to the success chance of all psykers who take the trials this year, can be taken multiple times
The Adeptus Astra Telepathica has many new projects that need to be carried out, four of them on a time crunch. The first two urgent projects are warding The Well of Urd and its accompanying task force before they leave for Rokslide, a task that if left alone will lead to some diplomatic problems with the Adeptus Mechancius. The other urgent projects have a bit more time to be completed and consist of deploying your Battle Psykers to counter the coming raids and building a new Psyker City beofre your current ones can no longer handle all the Psykers in need of training.
Choose Four
Three Five years, One Three years
Cheating- Recently Archmagos Explorator Tranth and Headmaster Ridcully have come up with the idea to use Headmaster Ridcully's postcognition to discover more about The Well of Urd and the technologies that make it up. This should be very effective and will hopefully be enough to allow Archmagos Explorator Tranth to learn how to use technologies otherwise incomprehensible.
Time: 1 year. (must be taken by Headmaster Ridcully, Archmagos Explorator Tranth must have taken an Examine or decoding action this year)
Chance of Success: 30%
Cost: 71,000 Thrones, 710 Material, 7 Promethium, 86 Advanced Material, 9.6 Exotic Material.
Reward: permanently reduce the difficulty of the Examine Sub-Systems or an Examine: Any, or deciding by one percent per three percent that the action is passed or one percent per five the action is passed by if it is Examine: Any or Decoding
Contact Eldrad Ulthran (Reason)- Now that High Grandmaster Ridcully has made contact with Eldrad Ulthran and formed an agreement with him it is possible for him to make contact once more. This could be either to share the result of a vision that Ridcully has had or to make a request of the Eldar, which Eldrad Ulthran will require some sort of compensation for and will require High Council backing.
Time: 1 years
Chance of Success: 30% (uses control)
Cost: 3,900,000 Thrones
Reward: Make contact with Eldrad Ulthran.
Fanning the Flames- In the recent emergency meeting it was decided that High Grandmaster Ridcully should devote a major portion of his time to intensifying the civil war in Tugozak's Domain. This should hopefully increase the number of casualties that the Orks take in the coming years and will soften them up for later strikes.
Time: 1 year
Chance of Success: 20%
Cost: 3,800,000 Thrones
Reward: civil war in Tugozak's Domain prolonged and intensified
Greater Divination (Focus)- High Grandmaster Ridcully is more skilled at seeing the present as he is at predicting the future. This allows him to gather a good deal of information about the galaxy using his powers. Possible focuses are the condition of races or organisations, the balance of power in Segmentums or even the activity and compositions of pantheons of gods.
Time: 1 year. (can only be taken three times per turn, including free action)
Chance of Success: 10%
Cost: 4,000,000 Thrones
Reward: Information on focus. The narrower the target the more information.
Divination: Attacks- Headmaster Ridcully could spend some time attempting to predict any incoming attacks on the Imperial Trust. While he tells you that it will be easy for him to spot that an attack is coming, finding more information such as the size, composition, location, and exact timing will take more time and effort.
Time: 1 year
Chance of Success: 50%
Cost: 4,000,000 Thrones
Reward: Information on incoming attacks for the next five years, each success provides more information.
Divination (Target)- Headmaster Ridcully is almost as skilled at seeing the present as he is at predicting the future. This allows him to gather a good deal of information about the neighbouring sectors without putting any scouts at risk. Valinor, Dragons Nest, and the Orkish domains seem to be the best options to investigate this way.
Time: 2 years.
Chance of Success: 30%
Cost: 4,000,000 Thrones
Reward: Information on selected polity, location ect. The narrower the target the more information.
Focused Divination (Target, Area)- High Grandmaster Ridcully is almost as skilled at seeing the present as he is at predicting the future. This allows him to investigate specific aspects of one of the neighbouring nations, such as their military composition, leaders, or even the best times to attack them.
Time: 2 years.
Chance of Success: 30%
Cost: 4,000,000 Thrones
Reward: Gain selected information on selected polity, location ect. The narrower the target the more information.
Hellflame Compression- The Hellflame Coral sues a power that is a mix of demonology and pyromancy to compress and store heat, and then unleash it. If reverse engineered this power could allow your best pyromancers to store up their power and then unleash it in a concentrated attack, allowing for massive burst damage with some preparation.
Time: 7 years
Chance of Success: 5% (uses average of control and learning)
Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Learn how to use Hellflame Compression
Locked- Five out of Seven years completed
Research: Immaterium Echoes- High Grandmaster Ridcully has recently discovered that everything in the Materium also has an echo in the Immaterium. This plays a major part in the effect that certain patterns can effect reality, and has the potential to be of great use if it is better understood. However due to the sheer complexity of this task and how hard to detect Immaterium echos can be only Ridcully himself can carry out this reach, and it is time consuming.
Time: 12 years (must be taken by Ridcully)
Chance of Success: 10% (uses learning)
Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Information on how some things in the Materium have an echo the Immaterium
Research: Power of Belief- High Grandmaster Ridcully has recently discovered that peoples beliefs about certain patterns can cause them to have an impact on the Immaterium, if enough people believe it for long enough. He is highly interested in investigating this in greater detail, and wonders if it crosses over into how gods gain power from worship. Again this is a complex project that only Ridcully is able to carry out.
Time: 8 years (must be taken by Ridcully)
Chance of Success: 25% (uses learning)
Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Information on how some things in the Materium have an echo the Immaterium
Research: Conceptional Bonding: First Stage- Recently it has been found that Truesteel works by somehow permanently bonding the concept of steel to metal. Given that conceptional bonding is considered to be highly unstable and require constant attention from a skilled Psyker to maintain the fact that a stable form of it exists is highly interesting, among other reasons because it was believed to be impossible. Tamia thinks that if she spends a decade or so studying Truesteel she will learn more about how it works, not nearly enough to replicate the feat but still enough to be of great use. She mentions that among other uses any more information on this subject may be useful in working out how to copy the power that Island Turtles use, which would be invaluable.
Time: 12 years
Chance of Success: 25% (uses learning)
Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Information on Conceptional Bonding
Examine: (Siren Rune)- The Sirens have recently traded knowledge of how to make several forms of Runes in exchange for the souls of chaos cultists. Tamia would like to spend a few years examining each in order to both determine what it does and to ensure that it is safe. This will also determine exactly how you can use the rune, including whether you can form wards of it or inscribe it on weapons.
Time: 3 years (must be taken by Tamia)
Chance of Success: 80% (uses learning)
Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Determine the effects of the selected Rune and if it is safe
Anti-Ork Powers: Techbane- Tamia thinks that with a few years effort and a lot of luck she will be able to create a Psychic Power designed to make Ork technology malfunction. This is due to the fact that most Ork technology relies of the probability manipulating aspects of the Waaagh to avoid malfunction, and that disrupting this should cause malfunctions. It will be highly channelling for Tamia to create even a personal scale version of this power, and take at least a decade. Creating more wonderful version would be even harder and more time consuming, though absolutely devastating in effects.
Time: 3 years
Chance of Success: -20% (uses learning)
Cost: 130,000,000 Thrones, 1,300,000 Material, 3,000 Advanced Material, 350 Exotic Material.
Reward: Create personal scale power able to cause Ork technology to malfunction
Psychic Materials: Wildlife- There are some materials that channel psychic energies better then others, or in certain ways. Given the sheer variety of psychic wildlife of differing sorts on Avernus, Grandmaster Jameson believes that at least some of them will be useful in this manner. She will only be able to examine a single type of creature at a time, so it will take quite some time to examine everything that Avernus has to offer.
Time: 1 year
Cost: 4,000,000 Thrones, 400,000 Material, 4,250 Advanced Materials.
Reward: Determine if any part of selected species is useful as a psychic conductor.
Research: Black Crystal Items (Item)- Last year Headmaster Ridcully determined that each of the items of Black Crystal has its own unique property, though he was not able to determine what they are. He tells you it would most likely take a couple of years of study to determine exactly what the unique properties are but it would most likely be worth the time expended.
Time: 2 year
Chance of Success: Unknown (uses learning)
Cost: 355,000 thrones, 17,750 Material, 43 Advanced Material.
Reward: More information on Black Crystal Item selected
Research (Species that has completed Biologus research) – Many of the more interesting creatures of Avernus use psychic powers in some manner and while Magos Biologis Saren has discovered as much about them as he can, there is still more to learn. Headmaster Ridcully would like to lead a team of Sanctionites to try to discover more about these species, hopefully including how to mimic their innate powers in some manner.
Time: 1 year
Chance of Success: Unknown (uses learning)
Cost: 81,000 thrones, 8,100 Material, 8.6 Advanced Material.
Reward: More information on chosen species, chance of learning new psychic power.
Siren Rune of Focus: All Psykers- You have recently gained the ability to add the Siren Rune of Focus to the focuses that you psykers wield. This would have a massive effect on both the abilities of your psykers and on how long they can survive, so should be implemented as soon as possible. While time consuming the reward means that Tamia strongly advises that you begin work on this project as soon as practicable.
Time: 10 years
Cost: 390,000,000 Thrones, 9,200,000 Advanced Material, 92,000 Exotic Material.
Upkeep per year: 17,000,000 Thrones, 670,000 Advanced Material, 6,700 Exotic Material
Reward: Provide all psykers with a focus with the Rune of Focus, doubling the effect of psychic material focuses and halving effect of miscasts, reduce psyker death rates by 0.25%
Battle Psyker Deployment- You will need to deploy half of your Battle Psykers throughout the Imperial Trust in order to help defend against the coming raids. While you still have plenty of time before the raids begin deploying them early will give your Battle Pyskers more time to get accustomed to their new postings before attacks begin.
Time: 3 years
Cost: 20,000,000 Thrones, 2,000,000 Material, 20,000 Advanced Materials
Reward: Battle Psykers deployed in to defend against raids
Ward Task Force- The Adeptus Mechanicus has requested that you provide Advanced Wards to a Task Force that will be deployed to accompany The Well of Urd, in its journey to Rokslide. This will take a large number of your Sanctionites five years but will both boost the speed of the Task Force and make it harder to track in the Warp and resistant to Psykers.
Time: 5 years
Cost: 160,000,000 Thrones, 4,000,000 Advanced Material, 40,000 Exotic Material.
Reward: Provide advanced wards to task forces consisting of 2 Battleships, 8 Cruiser Squadrons and 4 Escort Flotillas, avoid problems with the Adeptus Mechancius
Ward Well of Urd- The Adeptus Mechanicus has requested that you provide Masterwork Wards to The Well of Urd, in preparation for its journey to Rokslide. This will take a large number of your best warders five years but will both boost the speed of the ship and make it far harder to track in the Warp and very resistant to Psykers.
Time: 5 years
Cost: 130,000,000 Thrones, 3,200,000 Advanced Material, 32,000 Exotic Material, 128 Relic Material.
Reward: Provide Masterwork Wards for The Well of Urd, avoid problems with the Adeptus Mechancius
Blank Training Assistance: Battle Psykers- Currently Nilfheim is working on training its stronger Blank to act as an elite force with assistance from the Fire Gaints of Muspelheim and the Inquisition. They have quietly requested that you provide assistance for this by having Battle Psykers act as training dummies
Time: 5 years
Cost: Free
Reward: Increased quality of Nilfheim's Blank Forces
Establish new Psyker City: Region – Currently the your psyker cities are predicted to fill with trainee psykers within a few years time. High Grandmaster Ridcully has put forward a proposal to build a new psyker city in order to provide more area that can be used to safely train psykers. You ahve around a decade before work needs to begin if you want to avoid issues coming up.
Time: 8 years.
Cost: 3,000,000,000 Thrones, 960,000,000 Material, 800,000,000 Metal, 190,000,000 Promethium, 720,000 Advanced Material, 2,000 Exotic Material.
Upkeep per year: 23,000,000 Thrones, 2,800,000 Material, 1,800,000 Metal, 390,000 Promethium, 8,200 Advanced Material, 190 Exotic Material.
Reward: training Focused Minor Psyker City in the selected region, can fit up to 250,000 Psykers,
Psychic Cleansing- Saint Lin has volunteered to undertake the cleansing of the recently captured worlds in Valinor. While your normal psykers could not pull this feat off by themselves, both pyromancers and demonologists would be able to assist him in his efforts, reducing the amount of time he must spend on this project.
Time: 2 years (must start at same time as Cleanse World, can't be taken by Ridcully)
Chance of Success: 20% (uses average of power and control with Pyromancy and Demonology Bonus)
Cost: 4,000,000 Thrones, 400,000 Material, 4,250 Advanced Materials
Reward: +15 to success chance of Cleanse World
Create Psyker Order (Create an order specialized in hunting/fighting daemons and Chaos psykers)- It is possible for you to create an Order of Psykers within the Adeptus Astra Telepathica. This Order will either have a purpose and develop as needed to fulfil this purpose or it will have a speciality and develop that speciality. For example an Order of Healers would have the speciality of Healing and focus on devolving your knowledge of Physic Healing and teaching your Healers while an Order of Daemon Hunters would have the purpose of combating Daemons and would recruit those with the will and talent to combat Daemons.
Time: 6 years
Cost: 200,000,000 Thrones, 2,000,000 Material, 4,150 Advanced Material, 415 Exotic Material.
Reward: Allows the formation of an Order of Psykers with selected purpose or speciality within the selected department, more options.
Locked- Three out of Six years completed
Siren Rune of Fire: Helguard- One suggested use for the Siren Rune of Fire is to provide the entire Helguard with weapons marked with the rune. This would give your elites a major boost in damage output, at the expense of tying time and tying u a large number of artisans. It is only thanks to the sheer number of Pykers that Avernus can field that this project is even possible.
Time: 6 years
Cost: 110,000,000 Thrones, 1,700,000 Advanced Material, 47,000 Exotic Material.
Upkeep per year: 21,000,000 Thrones, 330,000 Advanced Material, 8,000 Exotic Material
Reward: Provide Siren Rune of Fire Inscribed Weapons to the Helguard. +30% damage by all thermal weapons, +20% damage by all energy weapons, +10% damage by all non-energy melee weapons
Mentoring: Alpha- Given the high rate of failure for the more powerful psykers High Grandmaster Ridcully would like to have some of his best psykers mentor the second Alpha-level in the years leading up to her trials. This will hopefully be enough to increase her chance of passing by a significant degree.
Time: 1 year. (can be taken per hero)
Chance of Success: 50%
Cost: Free
Reward: each point of success increases chance of the Alpha-level psyker passing the trails by 1% (max pass chance 65%, current pass chance 10%.
Create Psyker Order (Purpose or Speciality, Department if Any)- It is possible for you to create an Order of Psykers within the Adeptus Astra Telepathica. This Order will either have a purpose and develop as needed to fulfil this purpose or it will have a speciality and develop that speciality. For example an Order of Healers would have the speciality of Healing and focus on devolving your knowledge of Physic Healing and teaching your Healers while an Order of Daemon Hunters would have the purpose of combating Daemons and would recruit those with the will and talent to combat Daemons.
Time: 6 years
Cost: 200,000,000 Thrones, 2,000,000 Material, 4,150 Advanced Material, 415 Exotic Material.
Reward: Allows the formation of an Order of Psykers with selected purpose or speciality within the selected department, more options.
Battle Preparations- It is highly likely that you will find yourself in a war as soon as the Warpstorm ends and Primaris Xavier has suggested putting the Battle Psykers though last minute training in preparation. While this will have no long term effect in the short term it will hone the edge of their psykers abilities.
Time: 1 year
Chance of Success: 40% (uses Martial, each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 22,000,000 Thrones, 11,000 Material, 1,100 Promethium, 10,625 Advanced Material, 116 Exotic Material.
Reward: +5 to all Battle Psyker Rolls for the next decade
Honing an Edge- It is highly likely that you will find yourself in a war as soon as the Warpstorm so it might be a good idea for the heroic Psykers of Avernus to focus on preparing themselves. While normally the time just before a war is not a good time for a military force's leadership to spend a year meditating and training themselves, when the leader is as powerful a weapon as a heroic psyker it becomes a good option.
Time: 1 year
Chance of Success: 40% (uses Control, each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: Free
Reward: +10 to all battle rolls by Heroic Psyker who takes the action for the next decade
Mentoring: Beta- Given the high rate of failure for the more powerful psykers Headmaster Ridcully would like to have one of his best psykers mentor the next Beta-level in the year leading up to his trials. This will hopefully be enough to increase his chance of passing by a significant degree.
Time: 1 year. (can be taken once)
Chance of Success: 50%
Cost: Free
Reward: each point of success increases chance of the Beta-level psyker passing the trails by 1%
You are currently in rather good spirits, with the High Council meeting having gone far better then you expected though bit is a bit disappointing that no one was able to come up with a strategy to deal with Turoq. You are however a bit worried about Syr's current posting, which is the commander of the naval force defending Mar Sara, one of the most vulnerable postings in the Imperial Trust but one that her skills are well suited for.
Two Locked Choose Two
One Five years, One Four years
Personal Attention: Expedite: Expand Lorien to Small Hive– You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.
Time: as project.
Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.
Locked- Eight out of Nine years completed
Personal Attention: Expedite: Expand Bonud to Small Hive– You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.
Time: as project.
Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.
Locked- Two out of nine years completed
Thaddeus Expertise: Expedite: (Expand (Doriath) to Small Hive)- Thaddeus Starr was the second in command of the Avernite Administratum before you recruited him as your personal assistant and is able to run certain projects without any supervision. Currently he has volunteered to oversee the upgrading of the defences of one your cities.
Time: As Project
Cost: As Project +10%
Reward: Does one Adeptus Administratum action without needing a personal attention.
Locked- Three out of nine years completed
Personal Attention: Any– You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.
Time: as project.
Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.
Knowing Avernus (Write in or QM's Choice)-In the years since founding Avernus has developed in many ways, some of which you have not been able to pay attention to. It may be a good idea to spend some time learning about the smaller organisation that make Avernus so unique and about Avernite culture.
Time: 1 year. (no more then twice per turn please, also try and explain what you want, one word topics can be unclear)
Reward: Get information about selected aspect of Avernite culture or organisation
Spend Time With (Person)- One of the ways that you can spend what little free time that you have is by spending some time with you friends and advisers. This would be a good way for you to relax and improve your relationship with your co-workers, as well as possibly learn or teach something.
Time: 1 year.
Chance of Success: Unknown
Cost: Free (can be taken multiple times)
Reward: Spend time with selected character, chance of improving your relationship, chance of boosting your own or selected characters
Whispers of Change (Suggestion)- Fabricator-General Britton has mentioned that he is trying to slowly change the Mechanicus to remove its more problematic laws and traditions. He is willing to listen to any proposals that you make on what should change and how to change it and promises not to get offended.
Time: 1 year
Reward: Fabricator-General Britton listen to your suggestion and may follow though.
Speak to the People – Much to the surprise of both you and your advisors, you are a highly popular figure on Avernus. You can use this popularity to run a series of Tel-casts to raise the morale of both the civilians and the military.
1. Will providing forces to the eldar have a meaningful impact on their ability to help the galaxy?
2. do we have any way of making it harder/more expensive for someone to use demons to keep an eye on our fleet?
Maybe his large intrigue plus the use of bodyguards that have stats that allow them to die/roll/take damage in his place? I can be wrong.
In another notes I am probably late since I am a lurker but congrats Durin for 500k ^^
Edit: The talk with eldar already happened or this is what happen when both sides can see the future clear enough?
I think we should have the Arbite section structured like this:
Master Last Hunters- Several of the first batch of the Last Hunters have developed their skills to a level well above their peers. Jane wants to spend a few years working with these Last Hunters to further develop their skills so that they can take the position of masters of their temple.
Time: 20 years
Cost: 78,000,000 Thrones, 3,900,000 Material, 390,000 Promethium, 79,000 Advanced Material, 8,900 Exotic Material, 10 Relic material
Upkeep: 3,900,000 Thrones, 200,000 Material, 20,000 Promethium, 4,000 Advanced Material, 490 Exotic Material, 0.5 Relic Material
Reward: Train 20 Master Last Hunters, start training more Master Last Hunters when Last Hunters reach required skill level.
Last hunter deployment- You agreed to deploy half of the Last Hunters to help deal with the coming chaos raids. While you have almost a decade before the first of the raids Jane tells you that it will take a few years for them to get propoly situated.
Time: 2 years
Cost: Free
Reward: Deploy half of the Last Hunters to counter Chaos Raids
Black Training Assistance: Jane Oakheart- Currently Nilfheim is working on training its stronger Black to act as an elite force with assistance from the Fire Gaints of Muspelheim and the Inquisition. They have quietly requested that you provide assistance for this by having Jane get involved in the training of their best.
Time: 15 years
Cost: Free
Reward: Increased quality of Nilfheim's Blank Forces
To be clear, have the Black Training Assistance start after setting up the Last Hunter deployment, if that wasn't obvious.
Orbital Hospitals and Nurseries- Signe has suggested that you build a set of Orbital Hospitals and Nurseries, an idea that Admrial Sarnow is able to oversee. This would allow those currently to wounded to protect themselves from Blink Spiders and babies under six months of age to live in he safety of orbit. This would increase the survival rate of your wounded and greatly increase the percent of Avernus' children who survive to adulthood. This should increase your population growth by a significant amount, which in time will have a major impact on your economy.
Time: 14 years.
Cost: 35,000,000,000 Thrones, 3,500,000 Material, 350,000,000 metal, 570,000,000 Promethium, 1,500,000,000 Advanced Material, 170,000 Exotic Material.
Upkeep per year: 4,70,000,000 Thrones, 470,000,000 Material, 46,000,000 Metal, 93,000,000 Promethium, 130,000 Advanced Material, 11,000 Exotic Material.
Reward: Build 186 Orbital Hospitals and Nurseries, build more as population grows, +1 civilian and military morale, +2% base population growth (aprox +.5% after modifiers)
Yeah, that was strange. Though the image of Jane killing (with high chance permakill or at least heavy maiming) a LoC wearing an Alpha+ and going "Eh, same old, same old." is hilarious.