The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Yes those are methods to capture a ship or its contents, but my issue is that durin has said that targeting their merchant shipping with stealth ships is impractical, as it will rapidly result in the loss of our very expensive stealth ships. I'm more interested in how they get away with it than how they do the deed.
In the age of the Imperium? By making sure that nobody can intervene. Isolate ships, use special warp currents things like that to ensure they can't get there or just be flat out faster.

If you just want to destroy ships rather than raid/pirate them it becomes a lot easier, but still.

I feel like this combination of uncanny knowledge of our fleet motions combined with vastly superior speed is scary in terms of strategic advantages and really difficult to fight against.
I kind of suspect that Turoq or someone high in his command structure has some sort of daemon interaction paragon trait, probably diplomacy or psykic control, to be able to learn so much about our fleet disposition all of the time such that trying to trick them or leave them uncertain as to our ships positions at any point is useless, I don't think it's an advantage Chaos normally has.
No kidding it's tough.

And we do know he has some kind of agreement with a Lord of Change.

though no it is a capability chaos has always had. Daemons see things in the warp...like ships.
 
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@Doomed Wombat; Might want to ask one of the other plan makers to amend their plan with yours so that votes don't get too scattered, especially as your plan ignores Helgard and the two proposals already on the table.
Only @Nurgle's is a plan the other is supposed to be individual vote.

And I would ask them to amend, but I'm pretty sure I've done so for both and I don't want to cover both of their alerts in my whining.

When I know Enjou is back I will @ him to ask him to add the speech into his thing, but not before!
 
@Durin
1. A thought popped into my head. Do our Avernite experts (Sphinx, Areatha ect.) know if the Planet Mind appreciates additional biodiversity being added to the planet even from off world, or does it consider it an irritant? Or if they don't know for sure what do they think/guess?

I am already using Doomed wombat speech but have it spoiled.
I've modified it a bit, may want to check that. I'd also appreciate feed back as I fear I went MEGA HAM!!!
 
@Durin
1. A thought popped into my head. Do our Avernite experts (Sphinx, Areatha ect.) know if the Planet Mind appreciates additional biodiversity being added to the planet even from off world, or does it consider it an irritant? Or if they don't know for sure what do they think/guess?


I've modified it a bit, may want to check that. I'd also appreciate feed back as I fear I went MEGA HAM!!!
I am going for a run while the sun is still up will change it when I get back.
 
Argument: We will continue to have our hostile neighbors try to infiltrate us and steal our technology. Even now a Tzeentchian polity is attempting to
There's another argument to do further convincing. Basically, the kinds of things that require the Inquisition to have such high funding is the kind of thing we really don't want to face with an insufficiently funded Inquisition.
 
Darn it man, alright, on the pirate thing I wasn't asking whether they would use these tactics against us, but rather how they would have worked in general.
And, I mean I was kind of expecting a casualty rate among the ships sneaking into their systems to attack their merchants, but much like submarines attacking regular shipping, it should still kill them at least some of the time, hopefully enough of the time to work as a tactic.

@Durin
1. How do pirates capture(or destroy) ships then get away without being destroyed?
I mean it's not like they can contest local space dominance either, especially when they were opposed by the imperial navy.
2. What tactics do they use to do so?
Edit 3. Can we use those tactics against Turoq?
4. How do pirates get basing done in what is nominally hostile territory?

In order to exist as a part of the setting they have to get a good enough exchange rate on commerce raiding to support themselves.

I'm going to assume that the difficulty in towing things long distance has to do with the dissapearence of the Astronomicon, because that's the only way Ramilles starforts get around and the Imperium towed those from one end of it to the other, so multi year distances.

5. How far can we tow orbital defences?
6. Can Ramlles starforts be towed any further than that?

Edit2 The basic idea of the strategem isn't wholly dependent on seating a fortification inside of their territory, though that could help a great deal by provoking feelings of territoriality, maybe taking over a neutral system could produce a similar effect?
7. Are there any imperial remnant systems off in their general direction that could be heavily fortified and used to base efforts to piss them off?
7.i. Or easily conquered Ork worlds for the same purpose?
1. They do it by not being slower then their enemy and not attacking people allied with the natives of the warp when they do not have their own warp allies
2. Already answered
3. You could if you wanted to, don't see why you would though
4. Usually it is hard to tack someone in the warp, toros seems to have a way around it
5. As far as you want but th efurther you do the greater the chance of something going wrong, generally it is advised not to tow them more then a few light years and not to tow anything heavier then an heavy weapon platform and even that is risky
6. Yes,nun like normal orbital defences they are designed to be towed though the warp
7. Not close enough to be useful
8 there are but attemptin* to do so leads to al, of the other problems with fighting someone that you take months to reach when they can reach you in days. Basically going on the offensive without faster travel is very, very hard and there is no easy way around this. The hard way is to have powerful Enough defences on each of your worlds to inflict major damage on the enemy fleet shield still being able to send a force a match for their on the attack and their are no tricks you can pull to counteract the enemy being ten times as fast as you.
 
@Durin:
1) have we ever told the natives about how Astropaths are made?
2) did we float the idea of using the Planet Mind to tune new Astropaths?
3) how bad is this politically?
We already pair them with Navigators (as far as I know Men of Stone don't have anything to do with Abbaci).

The problem is a lack of Abbaci.
He means Men of Stone can calculate Warp eddies better than Navigators can. Don't know if it's possible though.
 
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He means Men of Stone can calculate Warp eddies better than Navigators can. Don't know if it's possible though.
If the Men of Stone could do so then there would have been no need to make navigators in the first place.

Logically they were needed because they couldn't find a technological solution to the problem at least not one that worked on the scale they wanted.
 
In the way things are going with daemons and ships I would think that would be a funny idea (and a very terrible one) to have some warp creatures of avernus in the ship... Because this has the potential to end so bad even if they do kill the daemons.

But I need to say that this daemons at last are more brave then the rest because, some go to avernus (enough said^^), some attack ship with psyker avernites inside (which some can permanently kill) and some find ours inquisition. Because at last our lord inquisitor is badass since I don't remember One update were he was wounded by creatures even in the begin (I can be wrong) and that is clearly unnatural ^^
 
@Durin:
1) have we ever told the natives about how Astropaths are made?
2) did we float the idea of using the Planet Mind to tune new Astropaths?
3) how bad is this politically?

He means Men of Stone can calculate Warp eddies better than Navigators can. Don't know if it's possible though.
1. not really
2. no, you suspect you would get who knows as a response though
3. medium bad
@Durin 1would assassinations of chaos leader be accepted? 2Should it be brought up now or when we decide what todo about Turoq?
1. yes with no issues whatsoever. apart from is it possible and at what cost of course
2. when you decide what to do about Turoq
 
A thought, the helguard are great, but the amount the trust has of them is limited by how many we can maintain. Would it be possible for us to train helguard an export them to the trust? essentially providing elite units in return for tax credits directly? It would strengthen the trust military and possibly give use an extra revenue stream.
 
Eh, the fastest way would probably be to expand to more regions, so our economy improves and we don't have to worry about not being on Avernus decreasing their combat abilities. Although now I'm concerned that Avernus might decide we're getting greedy if we ever manage to colonize significant sections of all the continents on the whole planet. Then again, that's unlikely to happen within the next thousand years, so whatever.
 
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A thought, the helguard are great, but the amount the trust has of them is limited by how many we can maintain. Would it be possible for us to train helguard an export them to the trust? essentially providing elite units in return for tax credits directly? It would strengthen the trust military and possibly give use an extra revenue stream.
This is basically the same as getting more funding for Helguard in exchange for more Helguard tithing.
 
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