The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
We'd mothball most of our expensive kit and wotk hard to increase productivity at Diepheobe. Scott might be willing to be a bit more flexible with the rules in tight circumstances like this.
Well she could, she'd not have to worry about the Conservatives for a while depending on how long the storm lasts and when we come out she can easily justify the decisions she makes.
 
You know, we really ought to spend some time improving our educational system. It's a zero upkeep productivity multiplier, and on top of the direct benefits it provides it could also make some other infrastructure improvements economically feasible/more favorable—for example, right now the rails under the islands are only just paying for their upkeep, but a percentage boost to their gross productivity bonus would turn them into a significant economic asset.
 
We should get Jacob's aging issue treated this turn, no reason not to do it now.

Not so hot on the idea of expanding our helguard right now, it'l leave us scraping by and dependant on another set of loans to cover our ever spiraling costs.

We really need to start expanding our colony, we can only refine our existing economy so far.

Getting in some controversal research quickly before the Well is finished would be good as well, slowly make a bit of progress on that front.
 
Controversial research requires time that could be better spent on uncontroversial research. Let's wait on the innovation stuff until we're finished with the pile of tech we have yet to reverse-engineer.
 
Machine spirits may only exist because billions of people have believed in them for millenia and performed ceremonies to control and placate them. Now that they do exist though, means are needed to control and placate them.

Even if we discount the material effect, these are the sincerely held beliefs of some of the best, most experienced engineers in the Trust. We want to chip away at those beliefs without losing the very valuable magi. We want those magi contributing to the 3 fold productivity increase, neither shackled by slow, expensive, stifling, theologically dangerous dogma nor rebelling. They have lived their life by these rules for centuries as a matter of survival* and replacing them with something more fit for purpose will be a struggle. It's a necessary struggle, we need the rewards of winning it, but tto avoid undue damage will take care and time. Putting it off hurts us. An efficient AdMech is a big multiplier for productivity, military quality and standard of living for the whole Trust - we want to apply that multiplier ASAP.

*innovation in 40K is genuinely dangerous even if current methods of dealing with it are 95% bullshit.
 
Machine spirits may only exist because billions of people have believed in them for millenia and performed ceremonies to control and placate them. Now that they do exist though, means are needed to control and placate them.

Even if we discount the material effect, these are the sincerely held beliefs of some of the best, most experienced engineers in the Trust. We want to chip away at those beliefs without losing the very valuable magi. We want those magi contributing to the 3 fold productivity increase, neither shackled by slow, expensive, stifling, theologically dangerous dogma nor rebelling. They have lived their life by these rules for centuries as a matter of survival* and replacing them with something more fit for purpose will be a struggle. It's a necessary struggle, we need the rewards of winning it, but tto avoid undue damage will take care and time. Putting it off hurts us. An efficient AdMech is a big multiplier for productivity, military quality and standard of living for the whole Trust - we want to apply that multiplier ASAP.

*innovation in 40K is genuinely dangerous even if current methods of dealing with it are 95% bullshit.
They do exist, just not in every toaster oven, or door.

Hear me out, but do you really believe that a comparatively tiny proportion of humanities population, devoid in its entirety of psykers is able to give every piece of human technology in the galaxy a tiny sapience that's capable of getting angry? Especially since the majority of the human populace do not know what a machine spirit is, beyond superstition at most and usually not even that (Imperial governor's didn't exactly go out of their way to let their populace know what it is).

And since the most common "means of placating the machine spirits" is literally percussive maintenance (I'm not even joking there's a feat for that) and lubrication. I'm pretty sure that's not placating, that's what computer technicians and engineers have been doing since the start of their professions. Instead all they do is waste time chanting and farting incense when they should be hitting harder.

In big things like land raiders and Titans, they exist, but that's more along the lines of really sophisticated VI's which are somewhat enhanced by the concentrated belief of the Tech Priests and astartes (titans are supposed to be the literal embodiments of their god and there's not a massive number of them compared to every human toaster in the galaxy).

Sorry this whole machine spirit thing just...

As for the other point (the *)...surprisingly no...sorta.

You the thing I've noticed is that its actually very rare for innovation from the Imperium's end to cause their own downfall save for being too successful, which isn't surprising considering how paranoid they are. Usually the big problem is that someone else comes along and mucks it up or the guy in charge goes nuts, take for example Inquisitor Drogan from Space Marine. His experiments with anti ork tech actually work, he turned a small part of the warp into a super charged power source and as far as I can tell it worked fine. It was first the Orks, then Chaos who mucked it up for him, the experiment drew them towards him, but because it was successful.

In many ways the Admech's rampant paranoia on this kinda stuff makes them amongst the best people for innovation, cause they'll take any and all precautions they can take to ensure everything's safe. I get the feeling we'd be seeing few zombie apocalypses from them.

@Durin
1. Can we share a few bits of info from your tau post in thread?
 
They do exist, just not in every toaster oven, or door.

Hear me out, but do you really believe that a comparatively tiny proportion of humanities population, devoid in its entirety of psykers is able to give every piece of human technology in the galaxy a tiny sapience that's capable of getting angry? Especially since the majority of the human populace do not know what a machine spirit is, beyond superstition at most and usually not even that (Imperial governor's didn't exactly go out of their way to let their populace know what it is).

And since the most common "means of placating the machine spirits" is literally percussive maintenance (I'm not even joking there's a feat for that) and lubrication. I'm pretty sure that's not placating, that's what computer technicians and engineers have been doing since the start of their professions. Instead all they do is waste time chanting and farting incense when they should be hitting harder.

In big things like land raiders and Titans, they exist, but that's more along the lines of really sophisticated VI's which are somewhat enhanced by the concentrated belief of the Tech Priests and astartes (titans are supposed to be the literal embodiments of their god and there's not a massive number of them compared to every human toaster in the galaxy).

Sorry this whole machine spirit thing just...

As for the other point (the *)...surprisingly no...sorta.

You the thing I've noticed is that its actually very rare for innovation from the Imperium's end to cause their own downfall save for being too successful, which isn't surprising considering how paranoid they are. Usually the big problem is that someone else comes along and mucks it up or the guy in charge goes nuts, take for example Inquisitor Drogan from Space Marine. His experiments with anti ork tech actually work, he turned a small part of the warp into a super charged power source and as far as I can tell it worked fine. It was first the Orks, then Chaos who mucked it up for him, the experiment drew them towards him, but because it was successful.

In many ways the Admech's rampant paranoia on this kinda stuff makes them amongst the best people for innovation, cause they'll take any and all precautions they can take to ensure everything's safe. I get the feeling we'd be seeing few zombie apocalypses from them.

@Durin
1. Can we share a few bits of info from your tau post in thread?
Yes. ASL as a note don't rely to much on non core material for lore in embers, I am perfectly willing to ignore it if it does not fit my plans
 
Yes. ASL as a note don't rely to much on non core material for lore in embers, I am perfectly willing to ignore it if it does not fit my plans
Gottit, though

@Durin
1. How accurate do you consider the above supposition to be?
2. That...elite programme I proposed a while back, do we know if Alafric has decided to yes or no it?

Right quick Tau info, their general schtick is that due to their youth and lack of traumatic events they are significantly more dynamic than pretty much any other faction, their biggest advantage is a complete understanding of their own tech so they can equip everyone with very advanced technology (all their troops apparently are now power armoured many of which have advanced subsystems based on the M40 suits we're familiar with for example). The Etherial's remain their biggest mystery and they've learned how to apply their auxiliaries much better now.

Their also the only faction which has steady tech advancement, though their starting to run into diminishing returns due to picking the low hanging fruits. They're focusing on a materium tech line.

Currently they've got level 16 technology, their mass production suits are equal to our basic and they've now got very smart dumb AIs.

Thank you @Durin.
 
The Tau are also less psychicly active which gives them more margin.

OK, maybe I'm being too generous when I say 95% bullshit and 99.5% is closer. That 0.5% still matters and has to be sorted from the rest. The 99.5% needs to be cut away to give us a hope of keeping ahead in a galaxy filled with monsters. The way to cut that 99.5% is not a purge or civil war - the true believers are loyal, sincere and valuable. We want them to stay productive (if unhappy) through the reform process and accept (if grudgingly) the result.
 
The Tau are also less psychicly active which gives them more margin.

OK, maybe I'm being too generous when I say 95% bullshit and 99.5% is closer. That 0.5% still matters and has to be sorted from the rest. The 99.5% needs to be cut away to give us a hope of keeping ahead in a galaxy filled with monsters. The way to cut that 99.5% is not a purge or civil war - the true believers are loyal, sincere and valuable. We want them to stay productive (if unhappy) through the reform process and accept (if grudgingly) the result.
Actually the Tau to our best knowledge have no psycic powers...like at all. Their in the same boat as the Quartok, their souls are so tiny compared to even a humans that they apparently have no real ability to use the warp and most Daemons look at them and huff.

Oh I know that, I just tend to rant about it/try to add my take on various points. I'm not even sure I'm really disagreeing in most areas.

I do get frustrated with the slow progress and how it seems like we've managed to do basically nothing at times though (I know we've done a lot, it just don't feel like it.)
 
@Durin
1. If the first phase of the Titan research fail will you repeat the first or should we add an IF for that?
1a. Will a retake of the first phase take less than 5 years?
2. A "Nynye Trade (Cure Jacob)" is enough or what would the cost be?
3. Is it possible by asking Areatha through "Make a Request (Teach at Universities)" to speak of serveral things? In this case both teaching technics and teaching her tricks in resisting chaos. I ask because she is very powerfull and our stronger psyker have problems dur
 
So, the colonies coming online next year will massively expand the Trust's military because they'll be putting resources back into the Trust right? The question is how much.

Is it going to be something like 1 Dreadnought per 5 colonies, 1 Cruiser per colony, 5 Escorts per colony on average, or what? Because any lower than that isn't going to affect our fleet's combat power much. Also, do you guys think there might be terraforming tech in those Data-Jewels that might open up new colony prospects, if more investment heavy than usual? Such techniques would probably be more valuable to those larger human remnants to help maximize their holdings without actually needing to expand much if at all.
 
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Is it going to be something like 1 Dreadnought per 5 colonies, 1 Cruiser per colony, 5 Escorts per colony on average, or what? Because any lower than that isn't going to affect our fleet's combat power much.
Nah, shipyards require shit-ton of time to build, at best some colonies will have few small ones and thus their contribution to Trust Fleet will be non-existant for quite some time. What we will see is influx of resources as well as ground armies.
 
alfheim produces 50k em to Midgards 2K as well as large amounts of Proeuthm and food

I...
We had a gross income of 170K EM... And we're producing Promethium and metal in the billions of units.
How much food is Alfheim producing!!!
As of the Data sheet on turn 99 Alfheim produced 340k food. I'm going to assume their food production growth has been about the same % as Avernus over this time since the major development in that field was exportable Avernite Wildlife (something that actually hurt relations that it was so impactful). This is about 33% (16k to 24k) which means I'm expecting Alfheim to produce about 553K food.
I tried to estimate the value of food and EM in economic strength based on this however unless Durin can provide a reason that based on @inverted_helix 's maths is wrong or clarify, I'm going to assume that the formula has changed and the Midgardian economy hasn't shrunk by 384kCredits

If there are more upto date sheets I could have looked at let me know and I'll reevaluate.
 
could we set up some kind of psyker apprenticeship program for high power psykers cus personally training them seems like a waste of an action , I mean yes early on the telepathica had a limated amount of primeris and every one had to contribute but now the telepathica is more established with lots of primeris who could train them instead so why not set up some kind of apprenticeship program insted of having the leaders of the telepathica take time of of there very busy schedule
 
could we set up some kind of psyker apprenticeship program for high power psykers cus personally training them seems like a waste of an action , I mean yes early on the telepathica had a limated amount of primeris and every one had to contribute but now the telepathica is more established with lots of primeris who could train them instead so why not set up some kind of apprenticeship program insted of having the leaders of the telepathica take time of of there very busy schedule
The problem is that we do not have enough higher level psykers to train the ones we are getting. We have plenty of delta and below but it is the higher ones we do not have enough. Eventually we will get there but you have relaize that a delta level psyker was rare in a sector. Delta is becoming the average on Avernus.
 
could we set up some kind of psyker apprenticeship program for high power psykers cus personally training them seems like a waste of an action , I mean yes early on the telepathica had a limated amount of primeris and every one had to contribute but now the telepathica is more established with lots of primeris who could train them instead so why not set up some kind of apprenticeship program insted of having the leaders of the telepathica take time of of there very busy schedule
Alphas have a 10% chance of passing, while if we take two options to train them, they have a 65% chance of passing as a Primaris.
 
Man, I read Alpha Primaris Psyker and think 'The Imperium would have killed to get their hands on a stable Alpha, never mind two, and we're starting towards producing them reliably.'

I can't help but think that if this keeps up the Chaos Gods are going to go 'Hey, Abbadon, there's a polity over in Tempestus that's going to be a major hassle if it ever manages to ramp up, but if you crush it now, you get multiple Alpha psykers per decade and DAoT military tech.' and basically give him our exact coordinates. Just one or the other would be a major appetizer for any major Chaos polity, but both, while creating a tougher nut to crack, stuffs the nut full of ambrosia if you manage it.
 
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