The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Either the Sanginour for the potential to massively improve our interstellar communications and potentially empower a friendly warp entity, or the Blood Dragon's curse, because we need to get a good handle on that before we integrate them and a greater divination will give us leverage in negotiations. The Sanginour might also give us leverage in negotiations depending upon what we find, but that's somewhat less certain.
The free divination is for stuff we know and a 1000 light years away.
 
Should we put in a colony bid for one of the Valinor worlds?

As always I'll recommend Armageddon, I'm willing to bet that's hosting the almost T5 Waaagh!

I'm heavily opposed to that, I am sick and tired of using knights and tanks to deal with gargants.
Hmm, seeing a T5 in action could be useful.

Only a two year delay, we'd still be initiating the titan action this turn and the final titan designs may benefit from the improved power plant - especially if we crit the roll allowing a simple swap out in the design.
 
@Enjou, I'd like to recommend doing Greater Divination on the Orks. Finding out that there are so many ultra-powerful Waaaghs will let us more easily convince the High Council to do tech trade and eldar cooperation.
 
I'd prefer Lessons Learned on Orks. Having three points whenever we fight Orks is more important to me than five points when we fight a siege defensively, as the defenses of the Trust are good enough that we already have a strong advantage in sieges.
I think more bonuses on Sieges is more immediately relevant, since the Tzzentch Domain is about to invade us.
 
Should we put in a colony bid for one of the Valinor worlds?


Hmm, seeing a T5 in action could be useful.

Only a two year delay, we'd still be initiating the titan action this turn and the final titan designs may benefit from the improved power plant - especially if we crit the roll allowing a simple swap out in the design.
Honestly? Given how fast we are getting hit by Waaghs! I want the Titans done ASAP even if they might get better reactors down the line and thereby necessitate upgrades.
 
The free divination is for stuff we know and a 1000 light years away.
Galaxy wide metaphysical stuff like the activites of gods and gene seed curses are considered kosher as far as I can tell.
Divide how the war the Necrons are waging against the great devour and if they're going to be defeated or destroyed the great devour within the next few decades.
Not something we can actually effect though. Plus the elder have that covered, we can leave it to them.
 
What I find interesting is that Vanaheim gdp to debt ratio. While it is not bad it is in debt to the three wierdest worlds of the trust and some of the most progressive.

Avernus debt ratio is not as bad as I thought. We are indebted not to the people who control the trusts AM and EM production. Like everyone else but the space marines.

@Enjou you may want to create a contingency's the in case we fail the Titan roll. Like say the gravity command ship and mind catcher.

Armageddon should be the free divination since that is likely the source of the t4 Waagh. It is on the perfect place to do damage to the dark Imperium.

Ask Areata about ways to fight chaos, techniques to navigate the warp, gods she knows that can heal chaos wounds or keep Saint Lin alive, or if we can Jacob with the Dnd party on a quest for some item to heal Guiliman.

Or ask the Quartak what they want as compensation for trading there tech and them not getting anything. We know it is a lot of materials but it is best not to do the SV thing of not considering other people's feelings.

I made a alist of everything people wanted sound out.
1 Eldar already negotiations for human tech and access to the webway.
2 banking reform
3 taxes for subsidies of forges , shipyard, titans, Goliath's, titans and Helltroopers/hellguard
4 assassination of chaos leader in the region
5 loosing restriction on implenting stealth tech
6 loosing restrictions on reactor technology
7 what people think about us trading Quartok tech
 
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@Enjou - you should switch forge hive expansion from Netchan to Belisama since it would greatly increase our metal income in addition to other benefits.

Especially since one of them is the stable reactor, which I imagine gets a lot of use across Trust space.
Umm, no. Since even standard Advanced and Very Advanced reactors are already extremely stable using Stable versions (which produce only 55% of power) is counterproductive in many situations. The only real advantage of Stable Advanced Plasma Reactor is that it's cheaper than regular APR so when you don't need extra power you might as well use it, SVAPR would by naturally be rather expensive (even if will be cheaper than VAPR) so it would be an extremely niche technology (too expensive to be cheap option, too weak to be high performance option).
I can see more use for an Overcharged version but even then we already have both regular VAPR as well as Hyper Plasma Reactor. OVAPR would fall exactly inbetween them power-wise and while nice to have an option it's by no means vital, especially since we don't really design new ships anyway.

On the other hand giving our light forces (which are the go-to harrasment forces of Trust) extra punch and staying power with CREEEEED! style surprise baneblades (or more likely Giant Ally Crabs) would be a marked and consistant improvement in Trust military might.
 
Ridcully focuses on divining Turoq. Get as much info as we can, since they're going to try shit.
Xavier can research a new power. Been a while since we've added to our arsenal of unique psychic abilities, and this one will help our pyromancers.
Tamia is FINALLY free, and we can have her work on going through the Siren runes we bought.
Aria continues to help with the cleansing of worlds.

I need a Greater Divination subject. Open to ideas.
I would suggest either the Artifact that Vect is going to sell to Slaneesh or how long until he gives him to him, or just Vect in general.

I would also suggest using one of Ridcully´s actions to contact the Eldrad and give them all the intel we have on Vect...
 
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I would also suggest using one of Ridcully´s actions to contact the Eldrad and give them all the intel we have on Vect...
@Enjou I agree. Vect is about to give one of the Chaos Gods a major power boost. Getting that information to the eldar ASAP is frankly a lot more important than getting the High Council's permission first. The stakes are just too great.
 
working on the next high council meeting and I made this interesting table

                       
Debt Matrix
columns owes rows
  89256                
  Asgard Alfheim Vanaheim Jotunheim Midgard Svartalfheim Niflheim Avernus Muspelheim Byzantium Trust
Total debt 58,502 23,829 2,166,717 -194,852 473,456 1,741,109 -5,216,340 298,862 -4,573,328   5,222,045
debt/GDP 25% 4% 376% -74% 94% 369% -435% 106% -178% 0% 371%
Asgard   943 99,696           943    
Alfheim         89,256     19,638      
Vanaheim                     3,622,977
Jotunheim     84,069   230,234 260          
Midgard     324,541                
Svartalfheim 56   538,866   39,700     43,215      
Niflheim     1,111,488 30,978 275,451 323,200   1,683,755 25,028   1,766,440
Avernus 145,880   2,209,402 10,460 152,568            
Muspelheim   131,780 1,421,632 5,541 10,788 2,039,486   992,471      
Byzantium                      
Trust 14,148     72,732       78,093 2,399    
I feel like owing 435% our gdp is something we should try to avoid. Wasn't Rotbart supposed to ve going to a debt ridden agri world to help pull it out of debt? He's gone and put a death world into debt.
 
I feel like owing 435% our gdp is something we should try to avoid. Wasn't Rotbart supposed to ve going to a debt ridden agri world to help pull it out of debt? He's gone and put a death world into debt.
Avernus gdp ratio is very manageable at 106 percent. With the cost of Am and Em going tdown and Hyper Juvenat factoring coming online Avernus can bring it down.

Also the future trade with the colonies who will need military experts and other goods Avernus can trade. So the gdp is not that bad and we can safely increase it as long as we start to expand on Avernus or the truest starts expanding more worlds.
 
Muspelheim is swimming in credits. We should have them exchange their debt to us and Nifelheim for maybe a 1.1/1 favoring whoever is a better negotiator.
 
                       
SLOT D - Free Divination
-Y?: Greater Divination ()


I need a Greater Divination subject. Open to ideas.

What I think we should divine are groups that are worth contacting for alliance in our general area. Us and the Blood Dragons cannot be the only human civilisations to hold out in Tempestus, there have to be plenty of others, and if we knew where they were and how well they're doing we could take the risk of sending out expeditions to meet and trade with them, maybe buff them up as speedbumps against Ork Waaagh's in our general area? Unfortunately it would have been far more optimal to do this ages ago, better late than never I suppose.

Edit: for free divination, what would give us the ability to pass on the greatest opprotunity to another human group?
 
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@Enjou

1)Really suggest adding a diplo action to getting the Alkhestry potion to cure Jacobs rapid aging since that is something that we should really do as soon as possible otherwise the longer we put it off the worse it gets and we don't have any reason to put it off

2) For runes think you should switch out focus or warding for protection since that is stated to be for protectiong against psyker based powers. Which is amazingly useful in that it would seriously help in keeping our people that are sent against them alive, would also likely further increase our defense against not just Rogue Psykers but also enemy psykers and would probably be somethign we want to implement soon since we are due for Alphas, it is also something that can be used by the rest of our forces instead of just the psykers.

3) For greater divination how about the ruins on the moon we haven't done yet? It was mentioned that genetic research could be found and if we can find something related to genetic engineering it would likely be immensely helpful since IIRC Durin mentioned that genetic engineering could be used on the population to boost stats. So something like divining ruins for genetic research in particular. Seems like it would cut down on time to investigate them if we are looking for something specific and our biologis isn't busy if we find anything involving genetics to research.
 
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Reforming the Mechanicus safely means making lots of small changes over time dealing with the unrest of each before moving on. So doing a tech or two that will provoke a little unrest (but which we plenty of sound doctrine to justify) and then doing ten years of titans which everyone likes and having major progress on the Well soon after as well is good for our overall program. It's a slow process and the galaxy is getting no safer while we wait for the AdMech to learn flexibility so let's get started.
 
Should we put in a colony bid for one of the Valinor worlds?
I am strangely ambivalent about this, on one hand it will provide an immediate economic benefit, having a cluster of worlds no one else is interested or able to exploit that doesn't require the extreme military defences of our planet, on the other hand Ikind of want to build up population on Avernus then expand to new areas more than Iwant to expand to new worlds, juat because it seems more interesting.
 
2. yes
2ii. you could
2iii. increased stats and better chance of psychical traits being passed along

So with genetic engineering we could increase stats and considering that the DAoT research lab in the Hellheim system specialized in genetics imagine that we would be able to find really good stuff beyond what we could make. And considering the fact that it is confirmed that we would be able to boost the stats of the Trusts population really think we should look into those ruins or at least use a divination action to see if it's worth it to look into it right away.

Reforming the Mechanicus safely means making lots of small changes over time dealing with the unrest of each before moving on. So doing a tech or two that will provoke a little unrest (but which we plenty of sound doctrine to justify) and then doing ten years of titans which everyone likes and having major progress on the Well soon after as well is good for our overall program. It's a slow process and the galaxy is getting no safer while we wait for the AdMech to learn flexibility so let's get started.

Rather we wait until we can get in touch with Callumus since their proggresive way of doing things is shown to be working and getting in contact with them would likely really help showing progressive thinking works.
 
We might be able to get rid some of our debt with a few circular debt passes.

Avernus owes Alfheim owes Asgard owes Avernus eliminates 943 debt for all parties

Avarnus>Svartalfheim>Jotunheim>Avarnus eliminates 260

Avarnus>Muspelheim>Asgard>Avarnus eliminates 943

Avarnus>Trust>Vanaheim>Avarnus eliminates 78,093

Avarnus>Alfheim>Muspelheim>Trust>Vanaheim>Avarnus eliminates 2,399

Doesn't help a lot, but it's something.
 
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