The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Next time, I think we should try luring a hypothetical Heacrusha onto a very low-priority world, like a barren rock or something, and then Exterminatus the planet after evacuating our troops. It would probably be the cheapest way to kill someone like him.

I'm against that actually. Planets are irreplaceable while everything we lost so far could still be easily replaced. It's also not really practical since we are guaranteed to run into more enemies like Headcrusha due to the Orks and Chaos ramping up. Unless we are up against a combat specced/in-maxed transcendant don't believe it's practical.
 
When he does it will no longer be an option for us to get the whole sheet.

If Headcrusha's death means we can't get the sheet... then we flat can't get it Ridcully or no Ridcully...you do realise that right?

I mean it doesn't, but still, your logic is just wrong, in our time line Durin's going to give what he wants to give before the next turn comes out which is the earliest opportunity we have to get Ridcully to divine his sheet.
 
After five weeks of harassment the Orks picked up Warboss Nughaz and his horde and started to move out of orbit, obviously trying to flee.

Is there any chance of us stopping Nughaz before he gets out? I do not want other Garkill coming back to haunt us later or spreading word of our fighting power. Kill him and bury that fucker before he squeaks off to other Orks or Emperor forbid some Dark Mechanicus Faction in need of special tech.
 
Is there any chance of us stopping Nughaz before he gets out? I do not want other Garkill coming back to haunt us later or spreading word of our fighting power. Kill him and bury that fucker before he squeaks off to other Orks or Emperor forbid some Dark Mechanicus Faction in need of special tech.
Well he's dead...along with every ork in orbit.
 
Don't monofocus on one ork. We've appeased the tabletop gods with enough ground combat, now we use our orbital and air dominance to kill every orkorkoid bigger than a snotling that moves on the face of the planet. Doesn't mattier if the idiot is indestructible and can butt through city walls - if there's nothing to follow him a city can absorb everything he dishes out forever.
 
[X] Plan: Escalate Everything

I feel like getting this done without risking any heroes, I want to see the effects of Alkhestry on the last Hunters and I REALLY want to see Saar become canon.
 
Thing is I'm pretty sure they weren't intended to be bio weapons full time.
The Eldar aren't designed as bio weapons. The Eldar are designed as vassals. They are designed as vassals that let the Old Ones dick around with the psychic powers tech trees on someone beside themselves. The Eldar are vassals that send out Janissary to fight for their lords and masters.

The major issue for the Old Ones is that they don't diplomacy. The Old Ones failed so hard at diplomacy the died of it (turns our that 1000 years at 100%+ war exhaustion for a race with life spans measures in 20-30 years Max means they go crazy nuts, who knew?), the Eldar had no one riding herd on them. They are genetically designed to require someone riding herd on them. Left to their own devices they party until the universe breaks. Literally.

Basically, the Orks never had a not-war mode installed or an off button installed (also not actually finished). The Eldar never were designed to be in charge of themselves. Avernus is a never ending adaptive weapons development lab. The Old Ones second biggest failing was never designing anything that didn't require constant attention to work properly.

Its a personal theory of mine the tyranids are also their work. Bio-weapon that does one thing forever to the point of stupid and ruins everything for everyone around them. That he Squat apparently got eaten by a hive fleet coming from the center of the galaxy and that Fenris had some support this theory.
 
It' a personal theory of mines that there are other Old ones in a another galaxy that made the Tyranids actually.
 
All I know is that with the rise of the Beast, Krork and the Empire of Ashes I don't trust the Necrons to have the resources to hold off all the tendrils headed for the Galaxy and keep their current holdings secure.
 
[X] Plan Harassment Resumes

Voting for this because I do want to see Giaus take on Headcrusha. It'd be pretty dope.
 
[x] Plan Ambush
-[x] Balanced Stance- By using a mix of dug in forces, raids and sallies you would be able to greatly speed up the battle without risking to much of your forces . -Currently selected
-[x] Deploy the Last Hunters against Headcrusha- The Last Hunters equipped with the most deadly poisons of the Nyenye should be able to inflict some major wounds on Headcrusha, and may even be able to kill him.
-[X] use potions to also help boost them
-[x] Use space marines to lure Headcrusher into ambush
-[x] Authorize vortex grenades
-[x] Medium- Have your fighters move to seize control of the skies from the remaining Ork Fighter-Bombers. -
-[x] Deploy your Descents- The Decent Destroyer is designed to lay waste to armies after descending to the lower atmosphere, use them. This will also be a major benefit for your air forces as the Decents formidable AA is brought onto the field of battle.
-[x] Psyker Support [forces fighting Head crush's and ambushing Headcrusha, ] - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.

Ok I want to go for the balance approach for lesser casualties so we can get more political points that we need to push our progressive agenda. Also I want to try to kill Head crusher one more time before we send in the A team. let me know if people want to change something.
 
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The Eldar aren't designed as bio weapons. The Eldar are designed as vassals. They are designed as vassals that let the Old Ones dick around with the psychic powers tech trees on someone beside themselves. The Eldar are vassals that send out Janissary to fight for their lords and masters.

The major issue for the Old Ones is that they don't diplomacy. The Old Ones failed so hard at diplomacy the died of it (turns our that 1000 years at 100%+ war exhaustion for a race with life spans measures in 20-30 years Max means they go crazy nuts, who knew?), the Eldar had no one riding herd on them. They are genetically designed to require someone riding herd on them. Left to their own devices they party until the universe breaks. Literally.

Basically, the Orks never had a not-war mode installed or an off button installed (also not actually finished). The Eldar never were designed to be in charge of themselves. Avernus is a never ending adaptive weapons development lab. The Old Ones second biggest failing was never designing anything that didn't require constant attention to work properly.

Its a personal theory of mine the tyranids are also their work. Bio-weapon that does one thing forever to the point of stupid and ruins everything for everyone around them. That he Squat apparently got eaten by a hive fleet coming from the center of the galaxy and that Fenris had some support this theory.
Actually the Old Ones didn't diplo fail, at least according to what we know now.

Apparently the reason the Necrontyr went to war wasn't because they were dying so quickly (well that was the stated reason), but because the Triarch realised that they needed an enemy to keep their people together. As the strongest, but least likely to kill them all species was the Old Ones they went for em (if you play Stellaris it'd be like attacking the Enigmatic Observer Fallen Empire at mid game, or to translate a nice way to waste a lot of ships and time, but there's certainly worse precursors to pick a fight with.)

Now of course the Old Ones did stick em on their world, but look at it from their (presumably alien) perspective. The Old Ones are ancient beyond belief, presumably they saw this and thought "another tantrum by a younger race...well lets discipline them, let them get their perspectives back in order and then let them get back to doing the space thing, lets be the enemy for them to unite behind...they'll grow out of it" because I refuse to believe a race intelligent enough to create Necrodermis before they even got off their tomb world of a home world couldn't increase their lifespan as well.

As for the Eldar's exact relationship with the Old Ones, well that's still complex as they don't quite know themselves. I do agree with you that they likely weren't intended to act without the Old One's guiding hands for at least a few more centuries, and I even agree they were an experiment (specifically in making created Gods, what with all the weirdness going on with their pantheon.) However, their mythology says they weren't used as a warrior race until the second half of the War in Heaven (basically when they were loosing). However, the info we have implies that the Krork and Joekareo (races made specifically for war) weren't created until after this, so I think my original assertion still stands that as the Old Ones got more and more desperate they started shedding more and more morals for survival. Thus the Eldar being more...well rounded than the Krork, but also more of a rush job.

Actually I think you're underestimating the Old One's abilities on the whole bio weapon maintenance thing. The Eldar managed to last at a minimum 60 million years before finally blowing up (and despite that have managed to survive...to an extent), the Orks do actually have an off button they're called the Krork...thing is nobody expected all the Krork to end up dead? Also they were finished...in embers the Krork even have the mandate of save life in the galaxy...albeit by any means necessary...just again the Orks degenerated when the Krork were wiped out (canon regardless of embers or not). As for Avernus, well yes it does require constant attention, but they made sure that either it has an overseer that is not only adaptive, immortal and regulating, or made the planet itself all of those things (depending on how the Planet Mind works). Not bad for people who've been died out around the same time the owl was only just starting to come into existence.

As for the Nids...eh I can see the arguments, but I find it unlikely. First even though they'v both forgotten a lot the Nids seem like a pretty big thing to forget unless the Old Ones made them in another galaxy entirely...which then posses the question when did that happen? Regardless the Nids are implied to have been firing shit at other galaxies for ages, turns out they even landed an entire hive fleet in the galaxy in M35. Seeing how they were introduced as spores I think things like the Catachan devil and Fenrisian Kraken being introduced the same way as Tiamat and the genestealers makes sense.

Also on the Squats, Geedubs has reversed the ruling...well they did that a while ago actually. They first killed the Squats off with a hive fleet, but then they got rid of that and pretended they never existed, though they were confirmed as being a thing in 6th edition codex. They're back officially now in some capacity as Geedubs is now selling models again.
 
Just a random thought: what do people think about building separate cities on Avernus and populating them with Blank humans? Akin to how the Ancients created the Niflheimers with mass Blank gene therapy, except on Avernus where they'll get manipulated by the Planet Mind. I want to see if the Planet Mind turns them into a race of Pariah Warriors, to go along with the Psyker Warriors.
 
Just a random thought: what do people think about building separate cities on Avernus and populating them with Blank humans? Akin to how the Ancients created the Niflheimers with mass Blank gene therapy, except on Avernus where they'll get manipulated by the Planet Mind. I want to see if the Planet Mind turns them into a race of Pariah Warriors, to go along with the Psyker Warriors.
Well that'd require convincing a large number of nilfar to permanently relocate to Avernus...so nice idea, execution may take a while.
 
Or get the genetherapy procedures out of Niflheim or Muspelheim and do it to Avernite volunteers. Niflheim already gave us the tech, so we just need the genetic data.
We got special devices to genemod individual children which are incredibly expensive. Pretty sure we lack both the knowledge of how to integrate blank DNA with a person, and the machines that Helheim (the specifically genetically oriented world) used in a way that ensures that its not simply a one off mod, but creates effectively an entirely new abhuman line (for all intents and purposes.)

Basically I think you're really overestimating how easy it would be to do this with the scraps we currently have.
 
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